Ok, the FAQ has finally been updated with the v1.0 reforms. If you find an error or typo, let me know.
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Ok, the FAQ has finally been updated with the v1.0 reforms. If you find an error or typo, let me know.
~:rolleyes:Quote:
Originally Posted by MarcusAureliusAntoninus
Isn't it Sharp/Charismatic/Vigorous?Quote:
Originally Posted by MarcusAureliusAntoninus
There isn't a trait which says that the character can't be selfless =(Quote:
Originally Posted by MarcusAureliusAntoninus
So what trait do I need for the Augustan reform?
Not selfless = selfish.
Thanks, I made the version and 'sharp' changes. I completely forgot the version number was listed in the faq. :sweatdrop:
Just to clarify, so now "can't be selfless" means "can't be selfish"? :dizzy2:Quote:
Originally Posted by bovi
"Not selfless" = "selfish"
"Can not be selfless" = "Can not be not selfish" => must be selfish :dizzy2:
Damn, now I'm confused xDQuote:
Originally Posted by bovi
So I need a character with the trait "Selfish"? Or somethink like "Selfish/Pessimistic/Disloyal"? Or "Egoistic"? Or another trait? ~:confused:
Gah.
Spoiler Alert, click show to read:
OK, so would that mean the correct entry in the Marian Reforms section in the FAQ should read:
On a seperate note, I'm pretty positive that on EB 0.82 I played a Romani campaign where I blitzed my way into having more than 90 regions under my control by the early 200s BC and I got the Marian reforms at that point, several decades before the prescribed 172 BC.Quote:
"At least the year 172BC
-Have more than 6 Latifundia built in Italy
-Hold at least 45 settlements
-Fight more than 250 battles
-Have a character that is:
Sharp/Charismatic/Vigorous
Selfish
Popularis
Consul or Ex-Consul
Has Influence > 2
Has Command > 2
OR
-Conquer 90 settlements."
Is this still the case in 1.0 or do we have to wait now until 172 BC even if we had 90+ regions?
Did you have the citymod on in 082? Because I changed some of the reforms in that. Neither EB v1.0 or the new citymod has early reforms.Quote:
Originally Posted by Ancyrean
No. The selfishness is for the Augustan reform. Read it again, it's as clear as I can manage.Quote:
Originally Posted by Ancyrean
I guess I didn't have the citymod. It's been a while since I played that campaign but as far as I remember I only had the CTD fixes which were available at the time. Do you mean that in fact EB 0.8x didn't have any facility for having the Marians before 172 BC through owning more than 90+ regions before that date, that there must be some other factor involved in my case which should be eluding me now?Quote:
Originally Posted by MarcusAureliusAntoninus
I'm asking this in relation to Foot's earlier remark in this thread (that in EB 1.0 you have to wait till 172 BC regardless of whichever alternative option you meet to get the Marian reforms), so as to understand whether the conditions for the Marians changed from 0.8x.
I'm sorry, I confused it there :oops:Quote:
Originally Posted by bovi
May I correct my previous post by quoting the requirements for the Augustan reforms as follows, in light of your explanations?:
Also, one of the requirements for the Marian reforms is "Fight more than 250 battles", as it is "Fight 400 battles" for the Augustan. IIRC, the faction overview screen shows both "battles won" and "battles lost". So I take it that we have to sum up these two stats to see where we stand in terms of the requirements regarding fighting the necessary number of battles.Quote:
-At least year 125BC
-Hold 90 settlements
-Have at least 45 type2 settlements
-Fight 400 battles
-Have a general that is:
Sharp/Charismatic/Vigorous
Selfish
At least Skilled Bureaucrat
At least Arrogans
At least Expert Recruiter
(If these conditions are met, the general will receive a trait telling he wants to seize power. Make him the Faction Heir and as soon as he becomes the leader the reforms will happen.)
Oh, the 90 settlement thing. Yes that does not have a date requirement, in 0.8x or 1.0.Quote:
Originally Posted by Ancyrean
I'm so happy to hear that, because that's at least a way to bypass the Popularis-Consul attribute triggers for the Marians :2thumbsup:Quote:
Originally Posted by MarcusAureliusAntoninus
Salut!
Wanna get correct list of provinces where 'Pahlavanig' goverment can be build by Pahlava. Have some?
cheers
Hi everybody. I don't know how to start a new thread or how to find my old posts, but I am wondering if someone would sell me a disc of the EB mod, it sounds so good! However I am on dialup and downloading isn't feasible. Can anyone help?:help:
Chandlee, perhaps you have a friend with a better internet connection? Otherwise, your local library, workplace or school should have internet access you can borrow. Bring a 1GB USB memory stick to transfer it to your own computer and you should be set.
Hello there im playing the roman faction and i have a reform problem
its 242 BC it has reached the year in history event but i still get no new units or a message. i have control of atleast 2 citys in northern italy and sicly as a matter of fact i have owned the region before 242 bc but nothing has happened. My only thing that i am not sure is that do i need at least 2 CITIES (L3) in order to get the reform?
by the way i was wondering why do ship upkeeps have to be expensive can they only be expensive if a faction has no excess to the lumber good on the map it has a description that clearly explains why and the only reason why i see it be expensive is if you lacked wood.
To gain access to the reform units, you must destroy your old MICs, which should be 100% damaged anyway, and build new ones.
You never have to destroy your MICs, just upgrade them. With the Marian Reforms, your old MICs become worthless and can be destroy, but you never have to.
Just destroy and build new ones up to the point where you were previously using process_cq. Add money using show_err to make sure you have the same money as before. That way, you don't have to upgrade your MIC and get the reforms immediately.
This is not true. The EB team has heeded the countless threads on this issue and lowered the stats of many slinger units.Quote:
Q: Why are slingers so strong?
A: Slingers have the AP attribute to represent the power of the lead bullets that they used. Slingers can be more effective against armored units and were historically. Due to the fact that the AI doesn't spam slingers, the EB team has decided to keep their stats the way they are.
The main complaint on slingers is that the AP unbalances them. The team has decided to keep the AP stat. And other than making them have a looser formation, they really haven't changed much.
The looser formation was something else I was curious about...I'm sure there is a good reason for it, I was just curious what it was.Quote:
Originally Posted by MarcusAureliusAntoninus
Well, to swing a long strip of leather around your head, you need extra room so that you don't hit the guy next to you. Side effects of this is the fact that you can't easily field large numbers of them anymore.
What is the magical turn # for the second celtic reforms ?
Just to briefly return to our discussion above, wouldn't it be clearer if the entry in the first page for the Augustan reforms says that the character has to be "Selfish", instead of that he "Can't be selfless", as in my post #107?
A question: Vanilla marian reforms are required for many of the reforms of other factions, correct? And this is only achieved when an Italian city becomes Huge, correct? What happens then if I've conquered all Italia as the Arverni and can only build up to the Acobutagic (large city) level? Does that mean I'll never get my Time of Soldiers?
That does mean that the Vanilla Marian Reforms will never happen, but Time of Soldiers isn't tied to it. I don't think barbarians have anything tied to it (maybe a bodyguard, but I don't think so).
Oh. But what if we're playing other factions? As far as I could see from the bug reports subforum, the KH are dependent on it for their phalangitai, are they not? Aren't the Baktrians too, for their hetairoi kataphraktoi? Or is that the EB Marians both cases are dependent on...