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Re: Rise of Civilizations Part 2
Its awsome!
With the map we have, thats about as close as you can get CR, thank you :bow:
I think it is worthwhile, to enrich the combat system having tiers of units. Archers Tier 1, Archers Tier 2. With some pre-determined bonuses. And maybe Civilisation Bonuses? Rome gets a plus to infantry etc?
Just putting it out there.
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Re: Rise of Civilizations Part 2
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Its awsome!
With the map we have, thats about as close as you can get CR, thank you
Glad to be of service.
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Just putting it out there.
It'd be nice, but real hard to keep track of and apply. Even with my excel-fu, keeping track of economics, specifically new cities, is going to be a pain.
And it would be hard to balance civilization bonuses. For this game, I think we should just go with the basic military system we have.
I think we should restrict the white-capped alps from settlement and travel.
Also we're still waiting for Tran to choose a civilization (or rather, a landing spot for his norsemen).
EDIT: Update The excel spreadsheet - where the workload is very front heavy, is done (yay!) and ready for the first turn. Adding new cities should take only a couple minutes per city and give complete info on the tax rate for that city. It also has the benefit of showing how much trade a nation derives from each other nation,
Also, I think once Tran chooses a spot we should be near ready to go.
Finally, please be sure to name your cities when you found them, and tell everyone those names. It will make it much, much easier for me. Thanks!
Crazed Rabbit
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Re: Rise of Civilizations Part 2
Wow, great job, CR! Also, I think you can change your sig, Omanes' been dead for a while now.
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Re: Rise of Civilizations Part 2
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Re: Rise of Civilizations Part 2
Caius, I assume my PM to you is...useless? :embarassed:
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Re: Rise of Civilizations Part 2
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Originally Posted by Tran
Caius, I assume my PM to you is...useless? :embarassed:
Sorry, but yes
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Re: Rise of Civilizations Part 2
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Re: Rise of Civilizations Part 2
Thanks for all the compliments guys!
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Originally Posted by Tran
Caius, I assume my PM to you is...useless? :embarassed:
I hope you're still playing! Southern Italy beckons to your longships.
EDIT: For the kings of Illyria, Etruscans, and Gaul, I need names for your cities, unless you want them to be Illyria, Etruscan, and Gaul.
Economics Explanation:
For each trading partner, a city receives an extra 5% of it's base tax in revenue. Trading partners are worth 5% more trade for:
-each city in the same province,
-for every port city in the game if the city is a port,
-for each allied province connected to the province which contains the city,
-for every city within a certain distance (if not in the same province, or counted as a sea trading partner)
So, a city could get a bonus for being next to an allied province, and be close enough to get more trade with one or two cities in that province.
-And each inland city gets an extra 2.5% for each port city in the same province.
For example, in the latest map, Rome has 7 trading partners - six other port cities in the world, and they are close enough to the inland city of Perugia to trade with it. The same goes for Etruscan (dark purple).
Gaul, however, trades with the six other port cities in the world, but is not close enough to trade with Perugia and so does not, and had only 6 trading partners.
Finally, I'm going with Lucjan's measure of a province being at least three and no more than five cities.
CR
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Re: Rise of Civilizations Part 2
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Originally Posted by Crazed Rabbit
I hope you're still playing! Southern Italy beckons to your longships.
All right. Actually I'd prefer to start at Trieste and play as Slovenia, if that's possible.
EDIT: If it's possible, I'll start at Cagliari and play as Sardinia.
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Re: Rise of Civilizations Part 2
Starting City will be Illyria.
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Re: Rise of Civilizations Part 2
Completely possible:
Good choice, pevergreen.
Crazed Rabbit
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Re: Rise of Civilizations Part 2
Nice, now I know everytime there's fleet getting close to Sardinia mean it's going to invade my precious territory!
By the way: We Sardinians claimed Corsica as part of our integrated territory and any attempt to colonise the island is subject to our permission. Trespassers will be executed.
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Re: Rise of Civilizations Part 2
I dub thee Sapi II. You know, it could just be a fleet traveling to wage war on Rome or Carthage.
But he brings up a good point; Caius, what will the fog of war be? 50, 100, 200km? Somewhere in between?
CR
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Re: Rise of Civilizations Part 2
Tran, may I suggest you change your city's name to either Nora or Caralis? It would fit the timeframe more.
And perhaps Venice might want to change their name to the Venetii. Again, it's a minor change, but it really adds to the immersion of the game.
The Etruscan city could be Veii. I did know their actual capital, but it's slipped my mind.
Great map! This game is going to be great.
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Re: Rise of Civilizations Part 2
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Originally Posted by Ignoramus
Tran, may I suggest you change your city's name to either Nora or Caralis? It would fit the timeframe more.
Correction: Nora is a completely different town and not Cagliari. If my city name needed to be changed, then it would be either Karalis (the Carthaginian name) or Caralis (the Roman name). Either one which best fit the period.
Oh and @Caius: It was a joke :laugh4:
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Re: Rise of Civilizations Part 2
I know that Nora and Caralis were different towns, though I must admit, I didn't phrase that sentence that well.
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Re: Rise of Civilizations Part 2
I want my city called Segesta.
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Re: Rise of Civilizations Part 2
So is there going to be naval warfare? Or is there no way to stop enemies from sending over troops via boats?
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Re: Rise of Civilizations Part 2
The hour grows late...
But can I join anyway?
I'd optimally (if I'm allowed to, and I completely understand if not) go for Tarentum/Taras in southern Italy.
'EDIT:Troops must be changed.I suggest:
Archers / Forester Warband
Velites / Skirmishers
Hastati - Princeps - Triarii / Warband - Swordmen - 2 handed Swordmen
Equites / Cavalry'
Why complicate it needlessly (and inaccurately, for that matter :p).
If you want something 'realistic', then you'd get. (and) if I were going to add in Greeks, then:
And then to add Carthaginians on the end...
Sagittarii/Sotaroas/Toxotai
Velites/ Lugoae/ Akontistai/Lubim Mesooriam
Hastati-Principes-Triarii / Boatroas-Arjos-Gaesatae / Hoplitai/Deuteroi/Pezhetaroi/Lubim Mesooriam Anatim- Dorkim Lubim-Ponnim Mesooriam...
Equites/Epos/Hippeis
Essentially, in the game, each fulfils the same function anyway, adding different names for different factions isn't really needed.
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Re: Rise of Civilizations Part 2
Well, I proposed:
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Also, I'm thinking for ships we can have fleets - one unit that can transport 1000 men, costs 500 gold, and costs 75 gold to maintain, and double that when in the open water. For battle, I propose simply adding together the number of fleets for each side, roll a dice for each player and add that number to each side, and whoever's got the highest number wins.
I'm thinking a slightly different plan now-
-Combat progresses in rounds, and each ship on each side gets a chance to attack before losses for that round are calculated.
-You roll a six sided dice for every fleet in an armada. For every five and six rolled by a ship, the other Armada loses a fleet. Before those loses are calculated, however, the other Armada's fleets get a chance to roll.
-The side that loses 50% of it's original ships in one round, or 70% through several rounds, will be defeated and retreat.
What happens if two fleets destroy 50+% of each other in one round?
The Armada with the largest remaining forces wins.
What if both defeated Armadas have the same size fleets?
There is a draw.
For example: Roman Armada vs Carthaginian Armada.
-The Romans have 3 fleets, the Carthaginians 5 fleets.
-The three roman fleets roll a 6, a 5, and another 6.
So, they have destroyed half the Carthaginian fleet, but the Carthaginians still get to attack, and still have a good chance of winning, as they need only destroy two Roman ships to win.
-The Carthaginian fleets roll a 4, 3, 2, 5, 1
-This means they only destroy one Roman fleet before being defeated.
-The Roman Armada has 2 fleets now, and the Carthaginians have 2 fleets also.
If the Roman Armada was advancing, it will continue to do so on to it's movement limit for the turn. The Carthaginians will fall back and to the side, out of the way.
If the Roman fleet was defending, they will hold position, and the Carthaginian fleet will fall back in the direction they came from.
Don't know what others want, but I think this is a good proposal.
EDIT: I'm down with Orb joining if Caius allows it.
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And perhaps Venice might want to change their name to the Venetii.
What, change our names to the Roman Oppression name? We've not yet been conquered, thank you! ~;p
CR
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Re: Rise of Civilizations Part 2
Sure.More heads to coll...
Ehmm, yes, you can join
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Re: Rise of Civilizations Part 2
Caius approves, so here it is:
EDIT: Dang, time to update the spreadsheet. Orb, what do you want your nation's name to be?
Crazed Rabbit
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Re: Rise of Civilizations Part 2
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Re: Rise of Civilizations Part 2
Sounds good. Should we have our first orders in to you by next Friday, and use the week to discuss diplomacy and whatnot?
A couple quick questions - what do you think of my naval warfare suggestions?
How large is the movement radius going to be? 250km as in RoC1 or something a bit smaller, like 200km?
How much money do we start with? 7500, as before?
How much of a defense bonus do castles provide?
The spreadsheet has been updated, so no new nations.
Good luck with managing everything Caius.
Huzzah! :knight:
Crazed Rabbit
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Re: Rise of Civilizations Part 2
Nation should be 'Epeiros'
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Re: Rise of Civilizations Part 2
I'll just accept any rules as long as it benefit the people of Sandalyon or Sharden (like what the Phoenicians called, or what the Greek called Hyknousa or Ichnusa). ~;) :bow:
OOC: I don't know what's the correct old name for Sardinia at the period :laugh4:
Here is the map of our territory:
We welcome people from everywhere, especially our neighbors, to trade with us. However, don't use this opportunity to make incursion into our island, or the punishment and retaliation will be sever. For security measure, any ships known to approach the island (including trading ship), within area close to the island as shown on the map, is subject to our inspection.
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Re: Rise of Civilizations Part 2
If someone wants to be the Gauls friends, just talk to the leader.
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Re: Rise of Civilizations Part 2
I'm assuming that everyone is going to trade with everyone to start out, unless specifically stated otherwise.
CR
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Re: Rise of Civilizations Part 2
Yes, like Lucjan game
And congrats in the promotion!
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Re: Rise of Civilizations Part 2
Wow looks like the etruscans, perusians and romans will either destroy each other very quickly or ally with each other