The Gauls without doubt.
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The Gauls without doubt.
My vote generally goes towards Germania due to their much more diverse unit range and their more powerful nature. The phalanx warbands are good in both the defence and the offence and the axemen do, as said, have the power needed to hold off standard legionaries due to their armour piercing capacity. They also have a fairly difficult starting position with the Brits to the West and Dacians to the East. This multi-front war can make the early stages fairly interesting.
I do however, also look favourably on Britannia due to the higher levels of difficulty when playing them. No (decent) generals bodyguard and no cavalry result in some very interesting tactics having to be used on the field. Having to fight against Germanian might also adds to the challenge.
~:)
I voted Germania because of the unit roster and the intersting campaign start. You are poor and have possible enemies on all sides. So you have to encourage population growth and have to think twice about whether recruit a unit is really necessary. They have a nice set of temples and I'd say the most potential of all the barbarian factions. Gothic cav is great and the experience bonus of the Wodan temple too, but I build shrines of Freya first and later change them when the settlement has reached city level.
I find the Night Raiders are a completely underrated unit.:viking: With their warcry and frighten infantry abilities, they go nearly toe to toe with legionary cohorts. Only the two-handed Chosen Axemen have armour piercing capability, which I find is rather illogical. So I modded it in for the Night Raiders, for the standard Axemen (Germans and Scytians) and also for Egypt's Desert Infantry. Those huge two-handed axes are a fantasy weapon anyway. (Yes, there are two-hand axes, but they are totally different.)
Edit: Scytia has its perks, too. So they come second. When playing Germania, one idea might be to hire some horse archers in the eastern neighbourhood and present their capabilities to your western foes.
everyone seems to love germania. i do to but doesnt anyone get bothered about how secluded it is from many other factions.
Germans have the best tier 1 troops. They crush anything in their path, unles sthe Ai wisens up and attacks flanks(which it don't) or it crushed it with sheer weight of numbers (like 7 Gallic warbands.).
I like Thrace too though.
I voted Germania, like so many before. Awesome unit roster, and in spite of that still an awesomely challenging starting position. Makes for a good game to play Germania! Also, I love the combo of barb units and phalanx!
The first time I realized Germania was awesome, I wasn't even playing them, though. I played the historical battle of the Teutoburgerwald, and those Berserkers were so freakin' scary, I immediately abandoned my Seleucid campaign to play the Germans!
i really only enjoy germania in multiplayer
Boy, nobody seems to like Dacia, so far. :sweatdrop:
Scutarii.Quote:
spanish mercenaries whose name i've forgotten.
And Schytia rules! Those people are able to outlaw Thrace in less than 10 turns.
As my brother says, men go to war so that they can take a break from their wives, it's cruelty
that they have to come along.. :no:
I chose britons because u can pretty much lie back for as long as u like without being disturbed in
campaign as I find Samborvidia an unnecessary area, & I like navy :beam:.
Yeah, until the German hordes come!:laugh4:
Chariot archers are pretty beast...
I will vouch for Mecadonia altough I would also toot for Armenia.
Mecadonia, more men in each Phalanx 60units in normal unit size. It really helps to when there are more men for your enemy to have to cut throw, makes your enemy work up a sweat.:whip:
Armenia The Infantry plus the Good Cav make a nice mix.:juggle2:
Thrace. I don't know why. Maybe it's because they have a really cool snake in their logo, or because "The Thracian Empire" has a nice ring to it. I don't know. Anyway, they're probably my favourites.
I think Greece, Macedonia & Egypt shouldn't be in this because G & M r mediterrainian
whilst Egypt is North African & u could claim them to still be central especially G & M.
Although I guess it's a bit l8 to go delete & restart this & I guess it doesn't really matter
Emperor Mithdrates basically divided the map into East and West via the Adratic Sea, not by culture. 10 factions on the West side while 10 factions on the East. Culturally speaking though, only Parthia, Armenia and Pontus are classified as Eastern Factions in Vanila RTW.
I like Egypt because of the brill mix of cavalry and infantry along with their chariots!
When I play as Egypt I start with a good statergy Train units everywhere use fleets to transport
them and crush them with strong troops.
So far on my Hard/Hard campain I've got
All of Africa,sicily,greece,turkey and armenia
problem is Susa and Arsakia keep rioting and rebelling!!
Me stuck:indian_chief:
please Help!:computer:
Provinces on the far edge of the empire tend to rebel, especially on hard/hard. There are a number of things you can do:
1. Move you capital to the centre of your empire, this is common sense really. The distance from capital penalty in RTW is huge... and controllable at times. But it will in your best of interest to move it to the centre, it costs no money and in a blink you could start to enjoy the benifits.
2. Lower taxes. This increases population happiness without saying.
3. Increase garrison. Do make sure you employ the right troops for this. I mean you don't need Pharo's guards or Desert Axeman to be wasted and make sure peasants pay taxes on time. Nubian Spearmen are perfect for this kind of job.
4. Build buildings that increases happiness or anythings with similar attributes. By that I mean Temples (and upgrades of course), Secret Police HQ or anything else that helps.
5. Reduce Culture penalty, if any alien temple (any temple that isn't dedicated to one of you gods) exists in one of your settlement then it should be destroyed, they do bring happiness but also culture penalty, and it is in your best interests to destroy it and build your temples on top of their ruins.
6. Install a top governor, any family members governing a city will make the population happier unless the governor has specific bad traits e.g. Cheap-skate, Mad etc. Governors with high influnces are best for reducing unhappiness.
7. If all fails, pull out all troops and let the settlement rebels. Then take it back and exterminate the population. It's meant to be, once a settlement reaches certain sizes the squlor will begin to set in, and there's nothing you can do to help, especially if the province is far away. So just masscre it then it will make it alot easier to govern.
My Fave faction is the REBELS!!
Because You get loads of troops and you can bribe everyone onto your team!!
Tell me yours and why:gossip:
Merged all of the "Favourite Faction" threads with this one to minimise clutter - we've had a lot of "favourite faction" threads recently, and it seems logical to try and consolidate them (well, that's what those dodgy loan ads say anyway - I suppose their disappearance due to harsh economic times isn't really a particularly bad thing - here in the UK we've only got Norton finance carrying on, while Ocean finance, argh, have diversified into financial advise).
I enjoy playing as the Scipii. I like the starting position and the fact that you can go in any direction to get started. I generally like to go south and then east and then work my way back up north and west. My second fav. is the Egyptians and then I go west and north and close together like a big clam shell on the rest.
im tempted to say brutii cuz i love to play as the romans, and in rtw i love to conquer greece early, but i have to go for greece because I love the all infantry armies and hoplites. I have always been a huge fan of heavy cavalry in all total war games enough so that often times half of my army consists of heavy cav for the flanking, so i find i just have a ton of un playing as Greece for the unique experiance of all infantry armies.
And the Greek Hoplite square with a few archers inside is just so beefcake, theres nothing like having a disciplined square of hoplites fight off armies 2 or 3 times their size and watching your square shrink and carefully using your reserves and gens for the odd assisstance on the lines with your army surronded by times and coming out on top
Any faction with chariot archers gets my vote, but for sheer campaign pleasure, then its any Roman faction or the Greeks.