Quote:
3.10 Influential players get bonus votes (max +6 bonus)
Appointed Influence (Max 4 points):
Duke: +3
King: +2
Count: +1
Chancellor, ex-Chancellor, or Prince: +1
Stat Influence (Max 2 points):
15 or more total stat points: +1 (I thought about a lower number, but all avatars are given a base 3 piety and base 5 loyalty, which means those points are freebies. So, 15 is only 7 from actual traits, plus the 8 piety and loyalty freebies)
6 or more ranks in one stat: +1 (In the unlikely scenario where a character gets 6 or more in 2 stats without having 15 total, they get this +1 twice)
The player who is Emperor gets bonus votes differently, being equal to his authority.
Proposed: King Jan
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8. All four Houses of the Reich have a stake in the Kingdom. Damascus is assigned to Austria; Adana is assigned to Bavaria; Acre is assigned to Swabia; and Aleppo is assigned to Franconia. Antioch will be the capital of Outremer and an Imperial province governed by the King of Outremer. Edessa will also be an Imperial province, governed by a Count chosen by the King of Outremer. The Crusading Count for a settlement should first be assigned according to house, but in the event where that is not possible, the Crusader Count can come from any House. They will gain +1 influence, but only if they are not already a Count in their Duchy, and only for the Diet session that marks their appointment. The cap of 6 influence for all but the Emperor remains.
Proposed: King Jan