666th Guards Brigade :2thumbsup:Quote:
Originally Posted by Bopa the Magyar
Nappy's finest :2thumbsup:
1st Cannonfodder Brigade :2thumbsup:
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666th Guards Brigade :2thumbsup:Quote:
Originally Posted by Bopa the Magyar
Nappy's finest :2thumbsup:
1st Cannonfodder Brigade :2thumbsup:
Quote:
Originally Posted by Daithi MacGuillaCathair
CA is a company, and companies like money. That is why Great Britain, France, etc. get the lime light while other nations from say eastern europe or the balkans get shafted. CA's audience is more western european and american, so of course that will be reflected in the game's semi-neglect of certain parts of the world.
but i could be wrong.
It probably comes down to two reasons:Quote:
Originally Posted by Daithi MacGuillaCathair
1) Special touches and "localization" for the major playable factions, like battle speeches that are appropriate for the faction, architectural details for the buildings, and historical names for family members, agents, advisors, etc. The developers don't have the resources to localize every faction to the same degree, especially for things like voice acting and the 3D building models.
2) Playtesting resources are probably also limited. It's easier (and you get the game sooner) if most of the player testing is done with a few major factions. You might have noticed when unlocking some of the "non-player" factions in RTW and M2TW, that they aren't always as well-balanced as the main player factions.
Just my opinion, but I'd rather have a few factions with more attention paid to them, than having limited resources spread out among all the factions. Later on, modders can take up the slack and do any tweaking needed for balancing the "lesser" factions, although apparently some things like the voice acting are still determined by the core design.
It makes sense to me that since Empire is showcasing naval battles (and big ones!), that their main focus for initial player factions are the major seafaring powers. I know that upsets people who want to see, say, the Swiss as a major playable faction. :inquisitive: But that seems reasonable to me.
:hide:
Exactly!Quote:
Originally Posted by Daithi MacGuillaCathair
I'd like to see ships to have more and more movement points as they get better. I also hope it doesn't take years to cross the Atlantic.
BecauseQuote:
i never understood why they cant make most factions playable, even if they have little chance of success.
http://www.twcenter.net/forums/showp...9&postcount=57
http://www.twcenter.net/forums/showp...9&postcount=57
now Russia will be totally awesome to play with in this time period, but how far to the east can you get? I wonder what the map is gonna be like, and thanks to the new engine there probably won't be nomore of those huge provinces we got in the russian region in medieval and rome
Thats not a good excuse. In the last game with unplayable factions, the most challenging and fun faction (Numidia) was unplayable. And I believe the Arabs in Barbarian Invasion were, too.Quote:
Originally Posted by Trax
Well, as long as the old text file change works, no use complaining about it. Pretty easy fix.
lets just hope they are as easy to make playable as in the last games.