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Re: Latest Eye Candy Shots
Best starting point is to download Alletun's handy 'Tome of Knowledge'
He has colelcted together pretty much all the useful nuggets of modding know-how into a very pretty and well presented set of pages. On top of that, he actually has done ALL the things in the Tome, so he is not just passing on the wisdom of others, but rather distilling out the things people need to understand to get the modding jobs done.
There was stuff in there that I didn't know too :book:
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No kidding, I learned a few things from reading it as well, it's quite good :yes:
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Gorgeous eye candy! Shouldn't the Wights clothes be abit more rotten and dirty looking though?
Other than that, great stuff, I can't wait to see more Orc stuff.
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~:cheers: ~:cheers: ~:cheers:
This shit's like porn for me.
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I bet the skaven screenshots will hit me in the head like a rubber salmon...
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Re: Latest Eye Candy Shots
Despite too many hours spent fussing over chariots and such like, I have found some time to start work on the higher status Chaos units. These are the Khorne Knights. Still a work in progress, and in need of a couple of variations on armour yet....
https://img217.imageshack.us/img217/8919/khorne1ul7.jpg
https://img66.imageshack.us/img66/5369/khorne2vn9.jpg
I want a couple more versions of chest armour, and some different style shoulder armour. I wanted to try and make the classic 40k look shoulder armour ( cos I think it is great looking ) but I also want something a bit more traditional too. Since these are high ranking units, I want to put in more variations than normal to make them look more individual.
I am also working on 'warped' versions of the stock chaos units.... re-working the bare headed units to make them look more 'chaotic' and also giving the Marauder units a once over. They are looking a bit shabby in comparison to the rest, and I think they might benefit from an overhaul too. Since I am focusing onthe Khorne faction, I don;t intend to go too much downthe tentacle route....but I do want some deformations and oddities in the elite warriors. Canon says once they make the rank of Knights, they are pretty much a permanent fixture in the armour, so the variations are limited to decoration.
Chaos Knights will also get a scaled up 1.2 sized mesh for added impact.
A large and suitably nasty looking horse will be provided for a mounted version of the knight.
Once that is all done, I will move on to the Nurgle units. Then things will get nasty in terms of the texturing.......oh yes.
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Simply amazing Bwian I <3 you!
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Isn't the classic Warhammer look a bit oversized gloves and boots?
While your model looks realistic , it doesn´t really capture the "classic" look of Warhammer models...
Is this intentional?
Not intending to bash in any way, it looks really good, but if I had made it myself (and I am not the one making the mod here), I would have enlarged the hands/gloves, and feet/boots slightly.
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You are kind of rite. Not meaning to bash but I think he is right.
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True....what young lass banjeeboy says has some merit. His hands look wayyy too small. they wouldn't even fit around something else's neck! Now this isn't a gang bang on Bwian, just helpfull critisism :)
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I wouldn´t bother if I hadn´t been so satisfied with everything else in this mod, wouldn´t be nice to have a stain on such a shiny surface :)
Oh... and I'm 30 btw... (Don´t let my poor english fool you...)
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you have made very nice work but i think you have to make more plate armor,the legs are not like that,and it looks too much like 40k models,WAKE UP BWIAN,THIS IS WARHAMMER FANTASY,WAKE UP FINALLY(ok i am just kidding,don't take it personally)but it still good,good job again.may i ask something,i didn't get the think about the names of the caracters,can we make the real names or we have to make different ?keep walking bwian....:egypt:
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Perhaps increase the waist to chest ratio? I think the chest should be larger and 'drape' over the waist more instead of ending at the diagphram of the lungs. I'm looking at some Chaos Warrior images right now and the chest is very square and dominating fixture, very unhuman looking.
But thats just being picky, great work brian as usual.
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Bah, I don't know what the lot of you are talking about, I think it looks fine. Remember that this is the "Vitruvian Man" pose used for modelling, and the model can look quite different from a more "natural" pose, i.e. a lot better. Hopefully Bwian'll post an in-game shot sometime.
I suspect Bwian didn't do much to the hands because they're nightmarish to edit due to all the bones in it, same as with the dwarves' hands. In any case, the overall look of the model doesn't seem to say "the hands are small" so much as "the rest of the dude's body is HUGE!" :P
Course I'm just guessing here:inquisitive:
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I love the enthusiasm for Waqrhammer :laugh4:
Now...this is still very much a work in progress, and this is one variation on the armour. It is by no means a finished articel, or it would be a shot in-game.
My purpose for showing a WIP is that I am not 100% happy with the overall look of the thing, and this is a damn fine way to get pointers.
Arms/Hands ... can be made bigger... but there are limits. Overdo it, and you start to get issues with the model smoothly moving and not creasing. The solution to that sort of problem is to either add a lot more polygons, or to create a more segmented look. I will explore both options, and will make this guy as bulky as possible.
Legs/Feet. Same deal. Easier to bulk up a bit...but same limitations.
Shoulderpads ... STAYING. There will be more options on this...but I like these pads too much to let them go!
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The pads are very nice and warhammerish... keep 'em, Bwian! :)
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Oh... and how's the progress with the waggling (?) tails?
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HaHa, Reminds me more of a type of chaos warrior wich are not going to apear in the warhammer world for another 40 000 years..
Great work! Love the models, and itt'll be fun to see them on the battlefield!
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dont kill me but........ i hate the shoulder pads :no:
IT looks like its straight out of the warhammer 40K world also are you scaling the model up slightly as chaos are slightly bigger than normal humans that would solve the size problem also.
i would rather they looked like the proper fantasy ones as they just plain look better than the 40K ones anyway :2thumbsup: http://uk.games-workshop.com/hordeso...s-warriors.gif
dont get me wrong you are doing a great job but i just dont think that chaos model fits in with the the rest of this brilliant mod :thumbsdown:
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Quote:
Originally Posted by Bwian
I think with bulkier boots and arms, you could be onto a winner.
That darker, more metallic red suits Khorne alot better then the altogether too bright and shiny armour on the marauders.
Excellent work, you are really pumping out the models and textures at a tremendous rate!
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Quote:
Originally Posted by Enthes
dont kill me but........ i hate the shoulder pads :no:
IT looks like its straight out of the warhammer 40K world also are you scaling the model up slightly as chaos are slightly bigger than normal humans that would solve the size problem also.
i would rather they looked like the proper fantasy ones as they just plain look better than the 40K ones anyway :2thumbsup:
http://uk.games-workshop.com/hordeso...s-warriors.gif
Ah, but remember these are the special Khorne units, like these chaps here:
http://uk.games-workshop.com/hordeso...e-champion.gifhttp://uk.games-workshop.com/hordeso...horne-lord.gif
The standard "chaos undivided" warriors and knights will probably look more like the dudes you posted.:2thumbsup:
Also, he is scaling the chaos knights up to 1.2 - a 20% increase, so they'll probably be a whole foot taller than puny Imperials!
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There will be some other shoulder armour and body armour before I am done. I want as much variation in the unit as I can get.
Likewise with the horses for the mounted version.
The Knights are 1.2 scaled, the stock warriors 1.1 and the marauders are 1.0
The marauders are due a revamp...because when I put them next to the newer units...they look like they need re-doing!
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Puny Imperials?! :sweatdrop:
Speaking of which, just a slide-show while I work on knights...
Assembled army
https://img266.imageshack.us/img266/...irearmybv8.jpg
Spearmen, Greatswords, swordsmen, etc
https://img159.imageshack.us/img159/...rearmy2ff4.jpg
Handgunners firing
https://img362.imageshack.us/img362/...gunnersgp5.jpg
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you've made a great work but firtsly on the greatswords,you should put cloths on the leg that is in the same order like the hand that has cloths and the armor should be a lot more darker,now about the hats the look too much like cowboys,you should try to different this a bit and add more fethers.ok i am getting really angry here so forgive me,but my hubblest opinion is that they need more work,just a suggestion,ok?i don't want to insult your work,i respect it:egypt: .keep up the great work,let the feathers in the sky.
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I'm going to chime in on the Chaos Warrior. Bigger gauntlets and bigger boots. I think it's all you really need. And they'll look great. Just as some of us pointed out, it looks a bit silly with slim extremities like that.
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nice to see some empire for once they all look great. only thing is that hat it looks 1 solid colour needs some variation to make it fit in with the rest otherwise fantastic models :2thumbsup:
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About the chaos warriors, i think they should have a bigger body to head ratio, this is more the warhammer art and not so much the models, it would make them more epic looking.
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I actualy liked the empire soldiers in bright white and red. looked more model like and cool. But that is youst me.
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Ellydog... don't worry about the head/body scale. I have purposely left it a bit outsize on the head, as I did for the Chaos Warriors. When I scale up the unit for the final insertion into MESH format, I play around with the scale to get this just right with the correct sized body. No point in messing around with it at this point...I want to get the look right, then fine tune the scaling.
I have a fix sorted for the hands, and will be beefing up the boots too. Then I have some more armour variations nearly done ( having trouble squeezing it all in to the texture file right now ) and then I will make the final adjustmenst and put it in game.
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Quote:
Originally Posted by A Norseman
I actualy liked the empire soldiers in bright white and red. looked more model like and cool. But that is youst me.
I am pretty sure that's just one of the colour schemes, there are several.
I think those screenies would look even better if it wasn't taken on a hill, the way unit's look on them is pretty wierd.