Just to ask,is this already in EB,or is this a new feature?Quote:
4. ... For all others, it certainly makes more sense to build a Type III (though they won't be able to recruit recruitable generals).
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Just to ask,is this already in EB,or is this a new feature?Quote:
4. ... For all others, it certainly makes more sense to build a Type III (though they won't be able to recruit recruitable generals).
Nope.Quote:
Originally Posted by EasternScourge
Foot
Lol, he asked two questions, yet you gave one answer. Implying they are both wrong.
No, they are not in the public build. I think. It's been so long...
Did he? I saw two possibilities being presented as if they were mutually exclusive. They weren't, making it a false dilemma. Foot's answer is correct.Quote:
Originally Posted by pseudocaesar
On the rare occasion I amass the ridiculous amounts of money required to bribe any settlement, you may get a client ruler then in the current public build. Only managed a few of times on small eleuthoroi towns, and most of the time any family members in the settlement who are bribed die the next turn, however some will stay with the client governor trait (some bonuses, unable to leave settlement).
So I guess it's kinda in there already but there's not much you can do to control it :D
Nice preview btw :2thumbsup:
I'm not sure if this was asked before
so sorry if it was
but when EB 1.0 gets released would we have to uninstall / reinstall RTW 1.5? (and delete EB)?
Not if you're sensible. ~;)
Whenever I install Rome (1.5, or whatever), I copy the folder and install whichever mod I want in the copied folder, keeping a clean Rome install available (which can be copied again, of course).
oh yeah I remember that was the advice at the time
although I never did something like that before and was also worried by copying it could screw up the uninstall function? (as well as confused the CD in which .exe to run)
EB 0.8x puts some files under vanilla, but 1.0 does not. Therefore, your current installation is "tainted", and you cannot install EB 1.0 in the same RTW. However, you can do it in any 1.5 RTW installation where you have not had any EB installed, or another mod that has changed the vanilla files.
Keeping a clean 1.5 vanilla RTW around is still A Good Idea.
I'll most likely uninstall RTW and install the new EB (not sure when it's released)
but I'm sure it's going to be great
:jumping:
I thought some files (such as the loading bar) had to be in the Vanilla folder? Does that mean that EB 1.0 will use the Vanilla loading bar again?Quote:
Originally Posted by bovi
We have had the assistance of Dol Guldur from FATW to get all content working under the mod folder :2thumbsup:.
You had the original idea of puppet rulers, and you did have your hand at concepting them, and so had other folks as well.Quote:
Originally Posted by Teleklos Archelaou
Thank you for the correction :bow:Quote:
Originally Posted by Atilius
Super sweeeeeeeeet! I really digg this new allied/puppet ruler thing. It adds some depth to the allied govermant system.
Oh boy, oh boy as soon as this is released I will not move my ass from my computer chair like for weeks!
Won't this system interfere with the agoge for non-KH factions? Suppose I am playing Epeiros, and have installed an type IV governement in Sparta (which I presume to be a requirement for participating in the Agoge), won't the presence of my young family members undergoing the agoge cause unrest?Quote:
Originally Posted by Foot
Not anymore :2thumbsup:.
~:thumb:Quote:
Originally Posted by BozosLiveHere
Sweet, I posted thi idea in the suggestions forum about a year ago. Glad to see it implemented!
But... what happens when you get a Moth with them?