That is what I figured, thanks for the info.
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That is what I figured, thanks for the info.
So, you have no working campaign map, is that right?Quote:
I will send (...) you might want to start again on the campaign, because no matter what I try I just can't get it to work
Because you see, I could not give you the map I'm making for Pike&Musket, but could make you your own that would fit your timeperiod better. What do you think?
Regards
EC
Quote:
Originally Posted by Eastside Character
Dude that would be great! :charge: ~:cheers:
T%hat would be great if you have spare time, but don't sacrifice P&M time for it, we are pretty far from being able to set that up well. Any6 help is always welcome. :bow:
Well, anyway here's my deal:
-I make you a working campaign map following your instructions on how its gotta be arranged or whatever else, but then after it's done you owe me something. I kinda can't think of something suitable in return, but certainly that would be something for some mod or stuff like that. What would it be I leave up to you, that is if you are interested. I demand nothing in particular, just make it even.
Regards
EC
Quote:
Originally Posted by Yggdrasill
ok got it
you are absolutely right about the diplomatic limitations
there were 7 electors and then 8
electors , archbishops , bishops , princes ets - about 330
~:cheers:
That would be very helpful and we will be forever in your debt.
If you ever think of something we would be glad to help you guys out. Just say the word.
I think the map we wanted was going to be like the RTW one but it will go farther north and have more realistic terrain in Ireland, possibly more mountains/hills. Those are only specific things that come to mind right now, I believe we have a province map somehwere.....
Just a few updates for eveyone, I got my e-mail up and working again so everybody can again contact me at uesugikenshincitadel@hotmail.com. I have pmed the other two people that are on the team member list as 3D artists, but they have not replied.
Province map is here
http://www.euratlas.com/big/big1400.htm#%20here
That's not a province map. The Ottoman Empire can't be just one province! Not to mention the rest 100 little problems with that map.
That's a political map. I have a historical atlas so generally about sources I don't have to worry about. Still, you have to specify certain things for me. How many regions you want to be there (max?), where do you want to focus gameplay (more provinces go where you want more struggle and action) etc.
And just to make it clear here, my offer is not an offer of P&M team but of myself.
Regards
EC
Thanks for the help Eastside. I think we want about the same number of provinces in MTW or RTW, I do not think we want to add a ton. Except I think Ireland needs to be at least 2 if not 3 provinces and England needs more provinces.
This is a link to SR's idea for regions, I think it looks pretty good, we may change who owns provinces but I believe the provinces will remain mostly the same.
https://forums.totalwar.org/vb/showt...1&page=1&pp=30
Yeh I agree about England and Ireland, even If these are my home countries.
The region file looks great. Make sure the cities are where they should be and the ports.
Tonight I am going to attempt to prune some of the threads that are not needed, such as threads asking when we will be realeasing.
Saranalos I have added you to the team roster and attempted to update the roster, everybody else who would like to be added and has been contributing please post here, I cannot be sure who wants to be on the team and do not have time to check if everybody who has been helping is on the list.. I have removed myself from the Historical Battles position for now because I have a lot of work to do on gathering all of the work and research we have done, cleaning up the subforum and organizing what needs to be done.
I can now edit all posts in this forum, but I will for the most part only be editing the progress report and such. If anybody thinks we are farther along than the report currently shows please tell me.
Godspetmonkey I believe we are farther along than 0% in the area of unit models, how far along do you think we are?
How many models have you completed?
I will start my pruning now, but I will not prune anything if it means we lose such valuable threads as the loading screens thread.
Looks like the thread slid off the list and we are not allowed two pages.....
If I cannot locate it somehow I will send a pm to Tosa asking what we can do about it. Anybody know who made the load screens? If they still had them we may be able to get them back or Silver may have them. I will pm Silver and see if he has them.
I think we are only allowed one page of threads (16 threads). I will look into this and see if we can retrieve the files from some sort of trash bin or something.
Edit: Had to add more.
I do not need to delete threads, once they drop off the bottom they are gone and as you can see the soft delete that I have access to is not particularly effective.....
https://forums.totalwar.org/vb/showthread.php?t=40688
And they were made by FEMTO, who is an obviously talented 2D artist, but hasn't been seen for ages.
I had it showing threads of only a certain age! Goddammit. I feel really really really dumb. Thanks. I will go humble myself before my keyboard now.
Edit: I will pm him and see if he can/wants to help us out in other areas.
Get yaself a cheapo copy of photoshop elements 2, get the DS plugin and wack it in the plugins folder. When opening a DS file, click no to use existing minmaps. And when compiling, click generate minmaps, this way it will create long distance view of your skin.Quote:
Originally Posted by themonkey
Failing that, lemme do it, I'm itching to get started.
One comment about your European units, alot of them are too frequently/widely used, I mean you have several units of German gothic armour with different weapons, one that shocked me was Gothic Knights with halberts! I studied all of my referance books and asked some friends, none of them see the reason why they should carry halberts. Anyhoo, after me researching for 4 hours I decided to write a reply in the units section - only to find out my message didnt post and all of it was in vain.....well, I was just slightly bubbling inside on that one. Because I can see that this mod looks really kick ass, but I just beleive that alot of your units rely too heavily on Medieval total war, which was never a historically correct game to start with.
Tom.
Oh thankyou so much I have waited so long for this moment*breaks down and cries* ~:mecry: ~:mecry: :balloon2: ~D ~D ~D ~D ~D ~D :balloon2:Quote:
Saranalos I have added you to the team roster
Edit: and I know you are viewing this thread right now Ignoramus so there hah!
Unfortunately no new moddelers are offering to join this mod yet.~:(
Well Two Roses the beauty (sp?) of this mod and its team is that we are always willing to be contradicted, proven wrong and corrected. If you see anything that is not historically accurate call us on it and we will take a closer look at it.
Units are still work in progress so any suggestions are useful. In fact I don't think we shall have heavily (plate) armored foot man-at-arms at all, except for the British, to simulate that knights were very reluctant to dismount (only in sieges did they do that). It would also make the game very unbalanced, since given their stats, such units would be uberkillers.
The dismount option in MTW was great I really wish we still had that in RTW. But, alas...
Some historical licence needs to be taken, nothing extreme, but ranks of nobility (or atleast soldiers rich enough to own top tech armours) all armed the same would have been a very rare sight in anycase.Quote:
Originally Posted by two_Roses
Basically, the weapon isnt of major importance apart from an asthetic point of view (not to distract from that point of view, otherwise I wouldn't be needed ~;) ). But I just follow orders, its easier that way, and if gothic plated foot troops with polearms were much rarer then those with say, bastard swords, then it makes sense the 'primary' uber heavy foot inf. be armed similarly.
Oh, and the polearm animation in RTW is alot better then that in MTW (the way the poor troops wave those things about, they are lucky to return with any limbs attached!).
I diffenately agree that MTW is not the best basis.... even more so as it only shares about 50 years with CTW!
Hi
Thanks for the quick reply. I see your requirment for variations in units, and I agree, have different version of Gothic Knights, some with pole axes and some with swords etc etc. But I think some of your units were overstated and rommantised by Medieval Total War, and thus your impression of the units is slightly tainted. Having said that everything Ive seen so far from your screen shots looks great. Ive re-posted my comments in the units section and regardless of whether or not they are taken on board, I'm sure theres going to be a great mod coming out of the works. :charge:
Tom.
Uesugi I made the battle so that the comp said it was fine and would work perfectly I then try to load the battle and it crashes. I even re-installed RTW and it still dosent work I will try again tommorow because I have to do some stuff to-night.
OK, there is no real rush. How good is the battle editor?
I didn't know units in Medieval could dismount? How do you do that?
The battle editor is okay its not too hard to use but the placing of the armies and getting it say it would work took a little while and then it crashed. ~:confused:
You right click on them and then choose the dismount option, I think only certain units can and maybe only for sieges or something like that? Am I right here or can you do it whenever?
Ok, I'll try it out.
Why don't we create a small demo campaign on the Turk's invasion of Malta in 1565? I have just read a very detail boom about it. It would demonstrate this mod's awesomeness with massed canon fire. We have nearly all the Turkish unit models we need. We can use all sorts of European units for the Knights of St. John, as they had members from all over western Europe. It also compensate the fact that the Knight's of St. John's exclusion from the game. The Campaign would have 100 turns, each turn equalling one day. The factions would be: Knight's of St. John, Turks, and the Viceroyalty of Sicily. It would help attract more modders to the team. I'm sure Eastside would be happy to make a small campaign map of Sicily and Malta. I could give him all the details. Also it would allow us to test the Mod for ourselves. What's your opinion?
I am all for that. Does anybody here want to do an interface for the mod? It would be nice if that could be done in time, but understandable if we could not get that done. We would need godspetmonkey to do canons and some more Europeans. We would also need the campmap for the battle.
If everyone wants to do this I am all for it, it would be nice to see if more people want to help afterwards.
Eastside can do the Campaign Map, we will need European Arquebusiers, and some more infantry. Canon models also, however, if we run out of time, we could only have one for the demo. It would be super!
Just a question: Does the Mod need the patch? Also, how would the demo work if done?
Yes the mod will need the patch and most people will have the patch anyway.
And the damn battles still arent working.
I'm not sure if a campaign map is a good idea for the first version (theres alot more to worry about, for a start, buildings and the like). Perhaps a series (3 or 4) 'historic battles' would be a better idea.Quote:
Originally Posted by Ignoramus
As well as custom battles of course.
A small scale campaign maybe better once we have all the other bases covered... the units and their art aren't a quater of the work that needs to be done.
Alright, here are the major battles/sieges
St. Elmo-Fort Siege
Senglea-City Siege
Birgu-City Siege
The battle of St Paul's Bay.
If the buildings in the cities are too difficult to do, just make Senglea and Birgu Forts.
Note: Make the Forts have stone walls. I IMPLORE YOU!
The last battle has Silician troops allied to the Knights
Edit: PLEASE see if you make arillery be able to be postioned on the walls!
Uesugi, want any more generals?
Yes, I believe we need a lot more generals names. I think the series of historical battles would be a lot easier to make and would take less time. I think doing new buildings for it may be a bit out there though, we would have to know exactly what buildings would be included in the game. I suggest just doing the fort battles.
Alright, but make the forts have stone wall and battlements if at all possible, as wooden palisade would have been stormed by the turks in less than an hour. Maybe GodsPetMonkey could e-mail me the available unit models, and I could work out each of the armies since I have this book.
Did anyone notice the sudden influx of help offers when Godspetmonkey released those Gunpowder models?
Anyway Ignoramus it wont be possible to have artillery positioned on the walls I think, but it might be possible to change the towers so they fire cannonballs instead of arrows or ballista bolts.
I think its more that people are realising we are not a flash in the pan mod (and for those that know where flash in the pan comes from - no pun intended)Quote:
Originally Posted by Saranalos
Godspetmonkey that pun almost made me soil myself! Great one. I am being sarcastic, my way of saying I know.... Ignore this.
I think we should be able to change the projectile fired from the towers though. I do not see anyway that the artillery would be able to sit on the walls, I bet the walls thing is hardcoded, but if you find out otherwise it would be cool to do.
I ignore just about everything else you say anyway.... ~;)Quote:
Originally Posted by Uesugi Kenshin
As for cannons on walls, sadly, it would seem so, it's just not going to happen.
So cannon towers it will have to be!
WOO I am free from my mental restraints! Everyone don't you think we should let Godspetmonkey loose? Doesn't his work suck? ~;)
Just kidding, all your work rules.... Just a little jab for a jab. :bow:
Hey this has just been opened by Amirsan, it gives courses in modding so it could be useful if anyone wants to learn how to mod certain things.
Cool. I am going to get a login and check it out.
Zharakov you have been added to the team list due to your work on unit lists and interest in helping us make Russia as accurate as possible.
Ahh spasibo moa tovarishch ~D
Hey GodsPetMonkey, could you pm me with the number of battles we'll do for the demo, other stuff like if it is possible for forst to have stone walls etc. Then I'll pm you back with details about the historical side.
At the moment Ignoramus, its still impossible to edit the graphics of buildings (I think) So we'd have to have the original walls in the game. I could possibly make the battlefields but I'll have to try to get them working first, although I might just have an idea how to work them.
I am pming GodsPetMonkey as I type. We could use the original stone walls for the demo. Do you want me to pm you about the battlefields?
Duke John has cracked it. I am talking to him about him letting us in on how he did it. Check it out over at SJ.
He has a guide set up here https://forums.totalwar.org/vb/showthread.php?t=45216.
Excellent!
He's not the only one pushing RTW to the limit....
Can you have forts in Historic battles?
Why yes, you can, and with stone walls too!
http://www.users.on.net/~roehr/RTW/m...rt/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...rt/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...rt/Action3.jpg
Sometimes, I amaze myself ~D
Very nice Godspetmonkey, but if I remember rightly malta was very barren and not that green... And we'll need to change the walls texture and style a bit too, I think.
Well, its not perfect, but its what Ignoramous was asking for.Quote:
Originally Posted by Saranalos
Excellent! If you can chage the wall texture it'd be great. However, if you can't, that'll have to do. Also, can you make the forts of Birgu and Sengela have one side surrounded by impassable water?Quote:
Originally Posted by GodsPetMonkey
No I'm afraid it is impossible to have water in a siege map.~:(Quote:
Excellent! If you can chage the wall texture it'd be great. However, if you can't, that'll have to do. Also, can you make the forts of Birgu and Sengela have one side surrounded by impassable water?
And yeah it's not perfect but its good enough for a demo although we do want it to look good.
Oh well! I think this should be number of men on each side:
The Assault on St. Elmo: Turks: 2 armies: 1st one = 1500 men. 2nd = 750 men. Knights: 1 army = 800 men.
The Assault on Birgu: Turks: 2 armies: 1st one = 1000 men. 2nd = 650 men. Knights: 1 army = 900 men.
The Assault on Sengela: Turks: 2 armies: 1st one = 900 men. 2nd = 500 men. Knights: 1 army = 850 men.
The Battle of St. Paul's Bay: Turks: 1 army = 1200 men. Knights: 1 army = 600 men. Spanish: 1 army = 800 men.
Note: These are all approxamites. They don't need to be exact, just near there. The Turks decrease in strength through the battles because they took enormous losses.
Edit: Opps! I forgot to add that the Spanish are the Knights allies in the last battle!
Well what types of unit are in the battle? Cannon? loads of stuff to list and make before we could release it.
I am very honoured to have the title Demo Organizer betstowed upon me! ~:cheers:
Godspetmonkey that looks great!
Sounds like the demo is coming along, Saranalos have you been able to get the battles working?
I think I may have just fugured it out and I will try to edit it today. ~:)
If you need any help there.... just tell me ~:)Quote:
Originally Posted by Saranalos
But I find the messages generated when you save are pretty useful for working out what you need to do.
When I assaulted Memphis, there was a long strip of water going quite near the walls on one side.Quote:
Originally Posted by Saranalos
Really? I heard that it was impossible to have water in a siege map. I will check it out the easy way, making a custom battle in memphis...Quote:
When I assaulted Memphis, there was a long strip of water going quite near the walls on one side.
I figured it out, I had a map from an extra historical battle pack still there and for some reason it wouldnt let my other maps load... Unfortunately I deleted one of my own maps too, so I had to start anew, but it worked and I even made the battle happen on malta...Quote:
If you need any help there.... just tell me
But I find the messages generated when you save are pretty useful for working out what you need to do.
And since it is possible to edit buildings now, I dont think we should release a demo until we get the walls reskinned they would remind me too much of RTW and it wouldnt look too good. It seems impossible to change the height of them at the moment though.
Too bad we can't change the wall height, but they would not be very tall for a fort. We can't change the wall height in sieges either can we? Can we make 2-3 layers?
You mean having 2 or 3 rings of wall? That would be great! Although would need to give the cannon more ammo.
I dont know I havent really tested the editor yet because I only got the maps working today...
More then one independant ring of wall seems unlikely, it always crashes, and with an error message (about the wall not being connected properly).Quote:
Originally Posted by Ignoramus
You should be able to change the height of walls. I mean, if "epic" walls are 3 times bigger than the "stone" ones, then I cant see how is that impossible.
Walls can only form one closed polygon with four gates facing in four directions.
You can try having multiple lines of embankments though, by editing city underlay in 3D, or you can also try adding a structure that looks like a wall, but it won't behave like wall (it can't be manned, scaled, although it could be destroyed by siege engine fire... ) - this however will require finding a way to add new buildings to the game, we still don't have that.
CA really should have included the ability to make ring walls easily. Oh well. Hopefully we will find some way around it, or just make a wall that cannot be manned or scaled.
Here is that research Saranalos, I just remeembered that I could paste it into a post. It is just rough research, none of the troop numbers are small enough for the game, they are only there for the ratio.
Constantinople
1. If possible make Turkish raised palisade surround Constantinople.
2. A mediocre Greek force (5000) 2000 Venetians and Genoese
3. Some how display wharves if possible
4. Turks numbered 80000, many more than all troops in Constantinople
5. Byzantines sallied forth 1 time.
6. make unique cannon if possible/not too time consuming
7. The defenders were small in numbers but all very well equipped
8. Still the Janissary=s were better
9. Walls were three deep 12 meters high, with tall towers
http://www8.informatik.uni erlangen.de/html/wwp/engl/entr/battles.html
Angora 1402
1 Large Turkish and Mongol armies, Light cavalry heavy cavalry and Jannissaries
2 One unit of Tatar horsemen switch sides on Turkish left flank
3 Jannissaries in center line
4 Turks have Onagers, Mongols have elephants and naptha throwers
Shrewsbury 1403
2 English armies, 1 royal with king, 1 rebel with Percy rebel Harry Hotspur
Many longbowmen
River crossing
Royals were better at melee
Agincourt
French in 2 lines bombards and crossbowmen in between too many at front, many havily armoured foot soldiers, knights on flank and rear
men at arms flanked by wedges of archers protected by stakes,
Sea of mud...
French attacked first, english camp unprotected, 2 part battle?
French knights attacked camp
Field that narrows at the english end
Furnovo
40 scouts were killed first by Greek light infantry
Valley battle
French sent forth Horse archers, axe and other heavy german infantry, heavy horsemen, foot archer, fine siege angines and light infantry, few if any mercs
First line was all horse archers and the german infantry
2nd line horsemen and infantry
siege engines in front
Venetians protected by palisade on hill,
http://www.deremilitari.org/resource...es/fornovo.htm
Tannenburg (sp?) 1410
Huge field, forest edging at least the Polish side
Poles v HRE
Lithuanians fought first, 1 unit v 1 unit, fled afterwards
Tuetonic knights were with HRE in large numbers
Many knights were involved in the battle
many mounted and foot knights
HRE had cannon
Vienna
Tatars and Turks v Poles germans and Austrians
Turks had more men, worse general
Turks had too little heavy artillery
Polish Hussars rammed home the decisive charge of the battle, all the way to the Sultan=s HQ
Turks made some breaches but the people of Vienna made barricaedes
Poles were outside of walls others were inside
Malta (possibly)
Granada
Also, for the Malta Demo.
The Assault on St. Elmo.
Raised palisade all around if possible. then the stone walls. The fort was sort of in the shape of a pentagon, so if you make the fort like that then great! If not, well that's just too bad.
I have posted a topic about the Demo in RTW Heavengames. GodsPetMonkey, could you post any screenshots that relate to the demo?
Also, I think we could add another battle: The Siege of Mdina.
Thamks for the info Uesugi but the above under the heading Agincourt looks a bit strange....Quote:
40 scouts were killed first by Greek light infantry
Somehow that snuck in there, lemme see if I can figure out where it came from.
I have fixed it, thanks for pointing that out, somehow I deleted the enter key thing, you know what I mean? new paragraph.
Ok yeah thanks. And I think you should update the team list these two mark2004dundee(3d graphics)
Bacchon(3d graphics)
haven't done anything to help as far as I can see, so they should be taken off the team list, and since naryanese seems to have done the latest Mounted Sergants texture he/she should be added.
And by the way, Happy Easter everyone, enjoy stuffing your face with chocolate....(not that you shouldnt do this everyday...) ~D
I will, I was waiting to see if they replied to my pm and then just forgot about them...
I will add Naryanese I did not know he did the latest ones, they look great!
Why don't you e-mail FEMTO? He obviously hasn't come on here in a while and it dose'nt look like he's going to.