Just some more WIP screens.
Dutch-Belgian Line
https://img247.imageshack.us/img247/6671/belg0nt.jpg
French Cuirassiers battling Russian Infantry in a Borodino ditch.
http://forum.thelordz.co.uk/files/0011_140.jpg
Cheers,
LZoF
Printable View
Just some more WIP screens.
Dutch-Belgian Line
https://img247.imageshack.us/img247/6671/belg0nt.jpg
French Cuirassiers battling Russian Infantry in a Borodino ditch.
http://forum.thelordz.co.uk/files/0011_140.jpg
Cheers,
LZoF
I hate you Zimoa.
I haven't been this teased since Krystal at the club flashed some nipple, pinched my butt and walked away.
:laugh4::laugh4::2thumbsup:
LZoF
very nice! Good work!:2thumbsup:
Dear LZoF,
Hello sir!
I now am done school and will be finally making good money! YAY! I would like to contribute $$ for HTW and this mod, in a while.
Excellent work! I have Imperial Glory, this looks better. We'll just have to see if it plays better. No offense meant sir, please excuse me.
Thank you!
BTW, Have you thought of HTW using the RTW engine? THAT would be excellent!
Wonderful looking units. Good job guys. :2thumbsup:
Is there a faction list somewhere ? Thanks.
The first public release will be a Borodino battle pack, so first off only factions will be France and Russia.
Then after that we'll be looking at the campaign etc...
French Chasseurs de la Garde routing Russian Lifeguards at a Borodino trench.
https://img143.imageshack.us/img143/...orodino0oo.jpg
Cheers,
LZoF
here's a first building for the Borodino battlemap
https://img146.imageshack.us/img146/2594/house13ms.jpg
https://img146.imageshack.us/img146/5320/house28cy.jpg
Oh lord... Lordz... The anticipation only grows. Does this not break some rules of physics? Must energy not at some point dwindle? You are miracle workers!
I love that routing screenshot... just the way they're holding their rifles... fleeing... it's... beautiful.
That building! Wonderful! Will they be destructable? :eyebrows:
indestructable buildings in a world full of cannons would be blasphemy
I love non-blasphemy (eg. destructable buildings).
This house is not so similar to old Russian houses... You can show the prototype?
From:
Franz Alekseevitch Rubo (1856-1928)
The Fragments of «The Battle of Borodino» Panorama
http://www.museum.ru/museum/1812/Pai...pic/pic01b.jpg
http://www.museum.ru/museum/1812/Pai...pic/pic09b.jpg[url]
LZoF
https://img114.imageshack.us/img114/9112/1118yd.jpg
Whis is very important element of Russian architecture. With it will be more real.
Here the link where it is possible to look Russian houses
http://rus-izba.narod.ru/vvedenie.htm
Thanks Kibermax, I read the site with a translator program, good info.
Cheers,
LZoF
French Young Guard Tirailleurs
http://forum.thelordz.co.uk/files/fr...lleurs_151.jpg
http://forum.thelordz.co.uk/files/fr...leurs3_172.jpg
http://forum.thelordz.co.uk/files/fr...leurs2_171.jpg
Cheers,
LZoF
just one question been waiting for this mod since i got rtw and started reading sharpe books when the heck is this game comming out you have a limted time before mtw2
In the words of Merlin................'Always where(when) you never expect it, never...............'
diBorgia
I really don't think I can wait for this much longer. If I don't have this mod and play it within the next week or so, I might just hang myself.
It's all on your head Lordz. All on your head.
French Light Chasseurs
http://forum.thelordz.co.uk/files/fr...sseurs_162.jpg
http://forum.thelordz.co.uk/files/fr...seurs2_237.jpg
Cheers,
LZoF
Spiffy outfits.
Think you could post some more action shots? I'd love to see those uniforms bloodied and ripped with bullets.
Loading and splash Screen style.
http://forum.thelordz.co.uk/files/lo...screen_268.jpg
http://forum.thelordz.co.uk/files/splash_164.jpg
Cheers,
LZoF
nice looking screens... are you also going to include new quotes as well?
Yes we will, they are ready just not in the test Beta`s we make now for unit stat testing, I made the pictures above from that.
Cheers,
LZoF
A question to you wonderful modders. How have you got the sash running only in one direction. I can see for some models such as the French Light Chasseurs that it has been modelled on but for others it appears you have completely changed the UV map to cancel any symmetry. If so are the textures any bigger now ie. 512x512?
Ok if you want to see some Napoleonic action screenshots and enjoy a battlereport taken from one of our NTW2 test Beta`s have a look here:
http://forum.thelordz.co.uk/viewtopi...770&start=1025
Cheers,
LZoF
yes, all models use 512x512 textures.Quote:
If so are the textures any bigger now ie. 512x512?
Oh my goodness, that MP game was amazing. I can't wait another second.
One thing I've been meaning to ask. There won't be the first lines firing, back lines reloading, as in NTW1? Does the entire unit fire at the same time? I'm assuming it's because of the RTW engine as opposed to the MTW engine.
yes, we're hoping MTW2 will reintroduce this featureQuote:
There won't be the first lines firing, back lines reloading, as in NTW1? Does the entire unit fire at the same time? I'm assuming it's because of the RTW engine as opposed to the MTW engine.
Ah, well, I assume MTW2 will for sure as they'll be using gunpowder units like MTW. Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive :embarassed: .Quote:
Originally Posted by [cF]Adherbal
experimental russian village
https://img140.imageshack.us/img140/...orodino4to.jpg
https://img140.imageshack.us/img140/...rodino27ak.jpg
well it takes away part of the strategy that was quite important in Nap warfare: how deep or wide you make your lines. But deep formations tend to be more fragile to gun and artillery fire.Quote:
Having played the current versions and everything, in your opinion does it detract at all from the fun? I know it's not a big deal, but I'm a bit obsessive compulsive
So, if you have villages on the map like this, is it possible to use the city like to bunker in?
Maybe in the pre-battle set up put a unit in the buildings. (such as click a unit and "use" with a building, which distributes men equally throughout the villages buildings). I think it would be really neat to use a small village such as this to defend with.
Nice screens BTW and this mod may just get me back into playing RTW games and mods.:2thumbsup:
whether it will be possible to hide inside the building I do not know yet (it appears CA planned to have buildings with that possibility), but you will certainly be able to use the buildings as cover against incoming cannon balls. For as long as the buildings last anyway !
So this is a mod for RTW right?
Excuse me for being lazy, but approx. what is the release date?:sweatdrop:
Also, what are the requirements?
No release date yet. It will be compatible with RTW 1.5 and or RTW+BI
LBG ~:cool:
Even though you don't have a release date, do you know approximately how much you have left to do?
low poly models for all units, a good borodino battlemap (hopefully created with a new tool), and much more battlemap (building) models.
Sweet...
I'm REALLY looking foreward to this mod. :2thumbsup:
Some forest battle screenshots.
https://img514.imageshack.us/img514/8513/forest8ie.jpg
https://img514.imageshack.us/img514/8208/forest21hv.jpg
https://img514.imageshack.us/img514/7491/forest33id.jpg
https://img113.imageshack.us/img113/2057/forest43lf.jpg
https://img109.imageshack.us/img109/7271/forest53jq.jpg
Cheers,
LZoF
I repeat all positive comments that have been said about this mod.
Corpses in the forest,
oh, corpses in the forest.
Standard bearers, drummer boys,
corpses in the forest.
I love you guys.
The forests are beautiful. A lot of pure aesthetics have gone into this mod. The little sapling amongst the larger trees? Just wonderful!
Plus I like the smoke and the bayonet charge. I'm into ancient primarily, but I appreciate the chance to play around with stuff from Clausewitz. Will the mod work best in multiplayer? I have a hard time imagining the AI handling this combat system very well.
Well MP is of course the easiest way to enjoy the battles as the Napoleonic units will play very differently, I like the progress made on the unit stats and balance.
For the SP player we are working on a surprise so we hope you will have fun playing both.
Cheers,
LZoF
A surprise...? Ooh, you have a tantalising way with words, m'lord...
Some wallpaper for your desktops, based on some NTW2 work in progress.
French Carabiniers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Scre..._Wallpaper.jpg
French Cuirassiers Cavalry in 1024 by 768.
http://hellenictotalwar.com/NTW2Scre..._Wallpaper.jpg
Cheers,
LZoF
wow...very very nice...i must play :thumbsup:
I did have a go at NTW 1 a year or so ago and I thought it looked great, but didn't really give the feel of a Napoleonic battle - I guess because of the AI and how the units behave - that must be the hardest part to get around. Is that any easier in NTW 2? The graphics look great and a lot better than Imperial Glory which I have played as well. The problem with Imperial Glory is that again the units and AI don't behave themselves in the right way.
The only game I've played that seems to play in the right way is Napoleon's Last Battle, but of course the graphics are rubbish!
And to celebrate finishing the bayonet attack animations:
http://files.upl.silentwhisper.net/upload7/melee_3.jpg
http://files.upl.silentwhisper.net/upload7/melee_4.jpg
http://files.upl.silentwhisper.net/upload7/melee_1.jpg
http://files.upl.silentwhisper.net/upload7/melee_2.jpg
Cheers,
LZoF
I am very interested in the MP feature of this mod! Given that 'if' there are enough people who will be interested. When will it be released?
For the RTW engine we will release a MP and SP Battle Pack concentrated around the French invasion into Russia in 1812 and more specific the Borodino battle.
So only France and Russia will be represented at first, after that will concentrate on a 100 days Campaign Pack around the Waterloo battle.
So British, Prussian and Dutch-Belgian factions will be added.
As it looks now we will make of course MP historical battles and maps and an SP scripted mini campaign that will be totally different from any other mod.
However all will depend on the MTW2 release as we decided to do a full conversion using that engine.
As soon as possible we intend to switch to the new TW game, but for now we hope you will enjoy our work for RTW.
We intend to release our first public Battle Pack around the Summer of 2006, sooner if we are happy enough of the quality, stability and playability of our work.
Cheers,
LZoF
Wow! MP Histortical battles, really looking forward for it.
Those loading screens look marvellous!:bow:
That sounds like a really good idea Lord Zimoa. I'm intrigued by these 'scripted mini-campaigns' you speak of. Should be fun.
We now have a brand new "settlement plan" which is a first in RTW modding I think.
The village shown here is still work in progress we are working on other buildings like a windmill, church etc.
Russians are deployed around the village of Borodino...
https://img498.imageshack.us/img498/5199/siege14xu.jpg
...but decide to attack instead of being bombarded by French artillery.
https://img498.imageshack.us/img498/6893/siege25sa.jpg
Which might be a smart move because the French have a Howitzer.
https://img493.imageshack.us/img493/9929/siege30cw.jpg
Russian Opolchenie fighting French Chasseurs.
https://img493.imageshack.us/img493/302/siege44gg.jpg
The French counter attack.
https://img498.imageshack.us/img498/5036/siege56sf.jpg
Howitzers can be dangerous when aimed near friendly troops...
https://img498.imageshack.us/img498/4232/siege62oc.jpg
...but they have their uses.
https://img498.imageshack.us/img498/8593/siege76wm.jpg
The last Russian resistance is being overrun.
https://img498.imageshack.us/img498/4250/siege84vj.jpg
Cheers,
LZoF
Wow, that's pretty impressive. The new settlement looks good. Are you planning to add your new trees instead of the current ones? The unit cards are also looking nice. The screen with the howitzer in the foreground is just plain beautiful I think.
Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
first of all shorter range (about half of a 12 pounder), next to that they're very inaccurate. They're only effective against dense concentrations of troops, and against defensive positions were they can shoot over walls. A normal 12 pounder is much more efficient for targetting single units, but watching the enemy bringing a howitzer unit in range can be a scary thing, if you realise the effect it can have if you aren't carefull. Targetting it with you 12p's before it can do any damage is always an option.Quote:
Now, about the howitzer: I am not really up on my Napoleonic military history, but a howitzer was that devastating? How are you going to balance that in the game? Inaccurate fire? Expense? Low ammo?
as soon as I made "destroyed" versions of the house models, yesQuote:
PS--Adherbal had said those buildings would be destroyable--any chance we could see that?
Simply Impressive.
As we are not able to make seperate units form a descent square, we are however looking at a solution by modding the grouping formations, where you can group four units together to form square and so e.g. protect your flanks against cavalry attacks.
Here is an example of the testing we are doing and we do like the result so far.
http://forum.thelordz.co.uk/files/sq...efence_129.jpg
Cheers,
LZoF
wow... keep it up! that looks like it is gonna be so fun to play :2thumbsup:
Quick question,
Will all the man in the same unit fire at the same time or only the front rows guys? Not sure if it is even possible to create firing sequence with the RTW engine think.
That one was answered on the previous pages and unfortunately there's no seperate volleys with the RTW engine. When they port over to MTW2 however, that'll be a different story.Quote:
Originally Posted by AquaLurker
If you can make squares that would be awsome.
Think of 5 huge squares all firing at you with cannons in the middle...
:skull:
Quote:
Originally Posted by Wonderland
Thanks for the info,
Another question will be, can a unit on the back row fire their muskets while a friendly unit is infront? Will this kill the friendlies in front?
How best can this game be played to avoid friendly fire kills while maintaining a constant volley against your oponents?
This reminds me of the four feathers.Quote:
Originally Posted by Alexanderofmacedon
soldiers can fire through other soldiers from their own unit, but not other units. So a unit that is placed behind another unit will not fire at the enemy.Quote:
Another question will be, can a unit on the back row fire their muskets while a friendly unit is infront? Will this kill the friendlies in front?
I want to see someone who doesn't know that play for the first time!
What a site to see: a whole unit anialated without the enemy doing a thing!:laugh4:
Thanks for the info, I think I am going to do some reading won tactics during napoleanic wars.Quote:
Originally Posted by [cF]Adherbal
But I guess that the AI doesn't know this (or am I wrong?) and since It's not unusual that enemy use archers behind it's other troops and fire arrows over them they might do this often- and well, it won't be fun to play if the enemy keeps killing It owns troops all the time.
I think this game is better enjoyed in MP mode or scripted battles, I have my doubts about the AI putting up a decent game in campaigns. Even RTR can't save the AI from its stupidity in terms of tactics.
I found that the MC(mark camil) formations with the Extended Greek mod work fine wth the exception of the fact that generals when they get onery traits like sanguinary tend to commit 'Dufuside'. I have faith that a solution will be found. Not a 'hater' here. My feelings on Nap mod firing solution is that maybe the firing orders can be scripted, much like the formations are. Try it.
diBorgia
By the way, I play campaign map hard/ battle map normal............so that no bonuses are given in battle save what generals earn. I have seen some amazing things from the AI. Some stupid things as well. Such is life. My biggest complaint is the fact that CA tries to please the lesser inclined. We need longer annual turns. Rome wasn't built in a day.
So how come this mod doesn't have its own dedicated forum in the Hosted Mods section? I know it has its own site actually and forums there, but still would be nice for forums here....... or maybe that'd just be arbitrary and I'm stupid. : )
Because we have our own site!
http://forum.thelordz.co.uk/
Quote:
Originally Posted by Lord Shand
Yes... yes indeed. Perhaps I should just go away :)Quote:
Originally Posted by Wonderland
Hahahahahahahahahahahahahahahahahahahahahahahahahahah:laugh4:
AquaLurker and Pewe
We will probably only leave custom battles playable to let people test units. The real fun is indeed while playing scripted or MP battles. We have a new programmer on board, Lord General Store, who will take care off writing scripts and hopefully we will get a little miniprogram that can write scripts for armies that the player chooses.
Wonderland
The reason we do not ask for a subforum here or other sites is that it would need to be taken care off. We have our hands full with modding and we are already moderating our own forum. Extra forums would just mean extra work, especially to crush false rumours.
Sounds cool. So there is much being developed asfar as scripting goes here at the Forum. I think it is great. So with every Ca emanation there will be new generations of modders to make it better. Awesome!
I rest my Conch of Disputatio
diBorgia
Thanks Duke John.
*swipes Cesare's conch*
Yoink!:burnout:
Work in progress on the the redoubts of Borodino, also notice we are working on new lighting and shade settings to create a darker atmosphere and the Napoleonic uniform come out better.
The redoubts will provide cover making your artillery a smaller target:
http://forum.thelordz.co.uk/files/redoubt_4_114.jpg
A bit lower, almost completely hidden from enemy view you can place supporting infantry:
http://forum.thelordz.co.uk/files/redoubt_2_201.jpg
http://forum.thelordz.co.uk/files/redoubt_1_360.jpg
A clever cavarly commander will try to attack the redoubt from the flanks:
http://forum.thelordz.co.uk/files/redoubt_3_198.jpg
Cheers,
LZoF