Does that happen even if I start in the 1944 scenario?
(ie Japs giving them a hard time while I clean up Japanese puppets, then start to push Japan off China.
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Does that happen even if I start in the 1944 scenario?
(ie Japs giving them a hard time while I clean up Japanese puppets, then start to push Japan off China.
In most of my campaigns, the CC get conquered by Japan, eventually. Sometimes they do, sometimes they don't.
I've seen Japan fighting Nat. China in 1944 still, and in some games Japan had complete control of China by 1941.
It's fairly random. Much like the rest of the game ... there have been instances in which the German AI beats the British Navy on the sea (I have still to figure out where in the nine hells they got 8 Bismarck-class battleships).
Each game has different results. Although it can be easy to break it and cause it by yourself, just for fun. Start as, say, Greece and DoW Turkey ... last time I did that, Poland entered an alliance with Germany, Germany DoW'd the USSR in 1938, and the Allies joined in, at which point the USA DoW'd Britain. Totally random. :sweatdrop:
Im interreste in a MP game
And a bunch of high xp divisions. It's the only way they can survive the Nationalists early on, I guess, apart from their mountain fortresses.Quote:
Originally Posted by Tiberius
They aren't that relevant, though, usually, to the prospects of Japanese victory in China. Their most significant impact in an AI-vs-AI war is to stretch and slow down Japanese advance from Manchuria long enough for NatChi to regroup and tie them down. If the Japanese make steady progress anyway they'll come back to eliminate the commies eventually.
The reds just don't have the resources to sustain a general warfare.
That's half the fun. ~;)Quote:
Originally Posted by Keba
The '36 start in Europe is all about gridlock. One declaration of war and say hello to World War II. My favorite has to be a Hungarian "get the Nazis to back us up" Eastern Europe rush I did some time ago.
I've had interesting results as Italy: DoW on Switzerland, and then the whole of Eastern Europe joined the Axis, as well as Nationalist Spain. Spain took Leningrad, as well. The Allies also got dragged in when I DoW'ed on Denmark (oops :sweatdrop:) then annexed Greece and proceeded to take all my colonies. Needless to say, with that being my first ever game, I quit right there.
Antiochus: In my current Italian campaign, WWII has started, but I'm not in it. I've taken all of Portugal (apart from Lisbon) and her West African colonies, La Coruna and Zaragoza from Republican Spain, Ethiopia, Saudi Arabia, Greece, Albania and Dalmatia from the recently annexed by Axis Yugoslavia. I've liberated a few countries (Angola, Somalia, Saudi and Ethiopia) but my belligerence is still at 82 or so. Not at war right now, though, and debating as to whether or not I should join the Axis.
Keba: In mine, the Japs have actually taken some lands from the Russkis. The Russkis have taken lots of the puppet states though. Interesting how apparently others have never seen Japan declare on Russia, and my first campaign that lasted over a year had it happen.
Is it a good idea to build ships by the way? Or should I focus on industrialising early in the game?
Japs going agains the USSR is something I've seen happen every now and then. They get an event in which they can declare war on them or sign a non-agression pact.
Sometimes in German campaigns I can drag the Japs into the war, they can do well in holding the USSR forces in the Far East busy. They usually take Vladivostok and proceed north until they reach the northern border of Machuko, after which they fight mainly to hold the Russians at bay.
You have all that and aren't in war ... how are the Germans doing? If you have sufficent troops, then you can get involved. Remember, as Italy, almost all you do will be in Africa. Also, once you get involved and the US is in, they have a habit of unloading in Africa. Those are easy to beat back, since they usually only take one province with one or two divisions, but if you let them, you'll be facing a lot of American troops, there are a lot of beaches in Africa.
As Italy, building ships is vital. They take a long time, but they don't cost that much IC. If you can spare it, build a few Super-battleships, they're plain better then normal ones, and are very useful. A few carriers are recommended (if only to keep enemy carriers at bay, carriers are murder on battleships if you don't have carriers), but Italy has the battleship naval tree, not the carrier one.
Usually, however, I spend the first two years pushing up the industry, then start building a fleet. The earliest you can join the war with Italy is 1940, which gives you time to build up a sizeable fleet to match the Brits.
However, I'd recommend that you always research the most modern ship models. They don't upgrade, but new ones are better, and the older ones are still useful as secondary fleets (fleets don't spend oil while docked, I'm not sure about supplies).
Hmm, apparently Carriers aren't good for Italy. But I've already spent all my time researching carriers and upgrading them, I think my carriers are the Third of Fourth tier and I'm building some. My navy's rubbish though, and I'm scared that it will get destroyed once I fight the Allies. I'm also not very good at the game, and somewhere in this thread I saw that even the GERMANS had trouble with taking Britain. On the subject of the navy, I've also not researched SBS.
My troops are practically my old ones.. ie the ones I started with. I've added a few tank divisions, and built a few marine divisions (which landed on the Peloponnese and got destroyed), and partisans to deal with Portugal, Macau and my Spanish lands.
My airforce is currently just playing around in Europe, with some TACs at three or four stars.
Germany has taken the whole of Europe: the only remaining non-German countries on the continent are me, my (former) ally Bulgaria (banished them to avoid the stupid scripting from making them DoWing on me when they attack Yugo, who was my puppet. Yugo was un-puppetised to avoid war with the Allies, Axis and Bulgaria), my puppet Republican Spain, the USSR's European land, Sweden, Switzerland, and the Axis (Hungary, Slovenia, Romania, maybe also various puppet states). Oh, and Vichy France. The French are down to two little bits of Africa. The UK is bombing Germany quite a bit, I think. The USA is neutral.
On armies: would you recommend having one commander per division? Or just lump them all under a General, to avoid the faster units (eg cavalry) being munched up and retreating?
I also wasted lots of time on building factories.. should I just cancel all factory orders now? It's 1942 or something.
That depends on your IC, but, yes, I'd say that you should cancel industry construction, or, at least, most of it, maybe continue with one IC/year.
Italy is all for battleships, carriers, however are very, very useful, even outdated ones can still have their CAG upgraded, making them, probably, one of the most useful naval units. However, their require a lot of research, industry, and upgrades. To handle the Brits, you need, one or two carriers, fully upgraded with the best CAG you can build, four of five battleships (at least Littorio-class, if you can do it, better), and as many smaller ships as you possibly can.
Once you enter the war, take Gibraltar immediately, it will force the Bris to go the long way around. To take the Suez, you'll need a quick strike group. Say, two Tank corps (6 divisions total), two motorzied corps (6 divisions total), one mechanized corps (3 divisions total) and two cavalry corps (6 division total, attach light armour brigades to all of them). With that force, you can take Egypt by storm, and reach Persia within a year (the advantage of fighting in Africa is that you can fight even in witner).
Additionally, marines for taking Malta are vital.
Once you have finished North Africa, you can toy with the Royal Navy, they will be out of supplies, and unable to repair, unlike you.
I've yet to see the German AI take Britian, however, when you play Germany, it is easy, really. Park about twelve transports in the Channel (dock them in one of the ports), assemble invasion troops, load four para divisions on transports and assault one of the Brit coastal areas, afterward, it's easy, take the transports, load them with as many troops as you can, and unload on the island ... then scram with the fleet. You can't match the RN on their ground. Once you have a foothold, it's easy.
Commaders, well, corps (units of three divisions or more) must always come with a commander (if three, Lt. General, if more, General, if more than six, Field Marshall). Smaller units you need not bother with. At least, not when playing Italy, Germany has so many commanders that you can put a Mj. General to every garrison division you have.
righty-ho.
Problem is.. I have absolutely no carriers, or anywhere near the amount of troops you said in the Suez taking. My marines were destroyed. Also, I'm not particarly good buddies with der Fuehrer, as I've chosen the isolationist things like not signing the anti Comintern pact, in hopes of staying out of the war or at least going on a non-German side. I'm still undecided.. Germany seems easier to take out than either the USSR or USA+GB.
About the generals: a major pain is that I've 'groomed' two major ones: Graziani and Balbo. Then, history is unavoidable and Balbo dies in a mysterious accident. Yippee.
Those troops are for taking all of Africa ... half of those would be enough, though I would start the war at Gibraltar ... you can trade territory in Africa for time, but keep a couple of divisions in each of the port provinces in Libya. IIRC, two tank corps are enough to take all of North Africa.
Germany may seem to be an easy target, but you have little to gain, you'll probably end at war with all of their allies, and the Germans have so many troops that they can hold you off and then hit with a hundred divisions.
Carriers aren't vital, if you hold the Med, since you can eventually rip apart the Brits at your leisure ... later you will, however, need them, when you venture out of the Med (if only to support the Germans or even to invade the British isles).
You will however, need a lot of transports, and you need to take either the Gib or the Suez immediately after entering the war ... once you are at war with England, all your troops on the other side of the passages will become cut off from supplies. Once you have the passages, your transports will alow you to manouver, take out South Africa, and take territories of the Free French and British in the war. Once you have Africa, then you can get involved in the rest of the war. Turkey, for one, or even the British isles.
I just feel my navy is too weak to take on Britain though...
Taking on Germany, of course, would wait until the end of the war ~;)
With Commies on one side, and the Allies on the other, They're going to be easy. Hell, I started the 1944 scenario with SPAIN and took 4 or 5 German provinces, destroying a few divisions in the process.
From my experience, Germany has 50-50 chances to win in Russia ... or, at least, capture Moscow, Leningrad and Stalingrad. So far, I don't remember any D-day landing attempts by the allies.
As for the Brits, soften them up first with Naval Bombers, they can cause a lot, and I mean a lot of damage. When they get lucky, they can sink a battleship in under 3 hours.
Just out of interest, do any of you folks name your divisions or ships or corps?
It auto names, doesn't it?
Anyway, does the bitter peace event get triggered by the capture of Leningrad, Stalingrad and Moscow?
Don't know, as I've said, I play HSR at the moment, and the Soviets get an event in which they can sign a peace with Germany following the capture of Leningrad, Stalingrad, Moscow and Omsk (which becomes capital after the capture of Moscow), or they can continue to fight.
Since most of Soviet industry gets moved with the war, I usally opt for total conquest, with the establishment of puppets (Ukraine and Kazakhstan are most useful, Trans-Ural Republic and Siberia can also provide troops for the campaign as you advance east).
Granted, when playing Germany you don't go East before conquering Britain (and esablishing Scotland, a source of troops on the isle, and protection as well, the Brits try to re-capture the isles).
I've never really played Britain or the Soviets. I only have experience with France, Germany, Italy, Japan and the USA ... even when playing Soviets I never managed to get driven back enough for such events to trigger.
@Duke Malcom:
Yes, I do, occasionally. If I add the elite attachement to a unit, I tend to rename it (the elite 204th Motorized doesn't sound particularly ... elite). I also name ships that I find have silly names (such as the HMS 3rd Light Carrier division, I mean, WTF?).
I regularly rename armies and corps, for easier management (and when you get into the hundreds of corps, you really need unique names).
I see.
I don't want to play the HSR though, as it seems too limiting of what you do: eg if you play as Italy it's very hard to not join the Axis or something like that, I've heard.
Anyway, I'm thinking of starting a new campaign. Does it increase belligerence if you puppet a state? If it does.. can I just cancel it out by releasing a puppet or giving a colony a puppet government?
On the Spanish Civil War: should I help either side? It really depends on the benefits of puppets to me.. I'm not sure if it's better to puppet the winning Spanish faction or just ally with Nationalist Spain and assume military control. By the way, in your experience, is it possible to puppet a country (which doesn't become an ally) and then assume military control?
You also need Baku & Sverdlovsk plus Paris must be under german occupation and USA cant be at war with Germany IIRCQuote:
Originally Posted by Tiberius
It does limit you, yes, though I've found the advantages to be well worth it, especially in the AI department.Quote:
Originally Posted by Tiberius
Anyways, creating puppets will decrease your belligernce, but increase dissent. That can turn out to be a problem, dissent, I mean. In my current campaign, I have belligerence of 35, with Germany, after dropping two nukes on the US, all because of the puppeting.
Spanish Civil War, in vanilla with Italy, generally, the rule is that you invade and keep the area. It is easy to defend, and offers some fairly good advantages. That, and taking Gibraltar is just too easy once you get involved ... Actually, it isn't, since Gibraltar is mountain with lvl 5 land fortifications, but sufficent bombardment softens it up.
Puppeting offers advantages over alliance, but a puppet cannot form trade deals with other factions (thus, they can run out of resources and have their industry shut down). Also, a puppet needs to rebuild his army from the ground up. On the other hand, when you make a puppet, you generally give him all your technology (minus Secret Weapons and a few others).
It all comes down to what you prefer in the end.
Close, but not quite. USA can be at war Ger, and the provinces need only fall, not necessarily be in Ger's possession. At least, those are the criteria for when Japan is in the war but doesn't follow the 'Japan wants a bigger piece of the pie' string of events. There's also a separate peace trigger for when Ger is at war with Rus and Japan is not.Quote:
Originally Posted by lancelot
Malcolm, I don't bother naming them in HoI, but I do in Victoria.
Ah, Vicky's a bugger for names, they always come out as 1st Inf. Regulars... takes me sooo long to get an army ready to be dispatched...
So... it is possible to assume military control of a non-allied puppet?
Oh, yes ... you get an option to do just that, it goes active.
I'm not sure how exactly it works when you're not the leader of an alliance. Never used it myself, a bit of an exploit, that.
Most of the time however, the AI will keep sending useless expeditionary troops to you. I don't care that I'm allied to China, the Soviets are gone and I don't need to get involved in the Pacific. No, I don't want those 14 militia divisions, you can have them back. Thank you for sending them again, but I really don't need them. That's the sort of thing the AI will do, it's just that helpful. :help:
Well, they're useful for softening the enemy, aren't they?
More useful for guarding coasts.
Is coast guarding very important? Does the AI actually try naval invasions?
Yes ... some are scrpited, but some are not. Of the scripted ones, Torch would be a more important one. Otherwise, lots of them happen.
Obviously, in the Pacific, yes, however, I'm having trouble with them in my German campaign. Every few months, the Allies try to take Bermuda, establish a beachead on the British isles, and fight off the American landings in Africa (they shifted gears, the East is too well defended, so they tend to land in either Somalia or Ethiopia).
So, yes, defense against naval incursions is vital, otherwise your advance can be suddenly cut off.
Normally, garrison divisions are good enough for that, usually with an attached artillery brigade. Make sure to upgrade them ASAP to the 41 model, otherwise, their hard attack is on the low side (I mean, even after the upgrade it's on the low side, but it's about equal to infantry).
Sounds really interesting, but isn't it a mistake to attack in June? You might not reach the key cities before the Russian winter.
By the way, how does everyone build so much? By using Series or Parallel?
When you blitz through France, you can also land in Britain, by that time, their defenses are awful, and a group of 4 paratrooper divisions can take a coastal province, while you can keep your transport fleet in Cherbourgh.
I've experimented with the Russians a lot. My solution is Tank armies (6 armoured divisions) and Armies (1 HQ, 2 armour, 6 mechanized), with holding corps (3 motorized). It turned out to be highly successful, the Soviets were annexed in 4 years (I started in 1942, so in 1946 they were annexed). Now, you really don't want to see the oil stats, but since I control the Middle East, am allied to Persia, am allied to Romania, and have the Russian oil fields, well, that has it covered.
However, due to TC, my troops are consuming a good 2,000 supplies per day.
Aircraft, oh, how I love thee ... 39 retreating divisions, and who do they ground attack? One division three provinces away from my advancing armies. Oh, joy.
Since I tend to scatter my forces, I need high powered groups for breaching lines. More so since the Russians tend to concentrate their troops. The key thing when fighting Russia is a continous advance. That is the reason infantry is not really suited for such warfare, aside from the swamps in the north, they are far too slow for any sort of maintained offensive.
I generally start campaigning against Russia in May of 1942, it buys me an extra year to prepare, and is equally harsh on unprepared Russian forces as 1941.
Now, if you plan well, and get a bit lucky with the enemy forces, you will manage to get Leningrad by winter, and possibly have Moscow either encircled or within artillery range (in my current campaign, I actually dared a winter offensive and managed to take Moscow). The second year is generally directed at Stalingrad and Baku. The third, on breaching Soviet defenses in the Urals. After that, you can continue the advance at a constant rate, since they can't really hold you back anymore, even in winter. Granted, that is if the Soviet surrender doesn't fire ... which it never has for me, I always had to go and annex the Soviets.
As for Britain ... I'm only following old German plans. Transports from France deploy additional troops after the paras have emptied a landing site or two. The first batch is generally Marines, the second holding corps, then two or three tank armies, and Britain falls.
@Tiberius:
Both, serials will reduce the time needed of building a unit, but parallels will produce at the same time. So, a tank army is built, in my case, three parallel tank productions in a series of two. Ships are generally produced in parallel, with only smaller ones built in series.
Yes, it should be enough ... on average, the Soviets employ more primitive versions of units. They only had BT-7Ms and one division of T-34 m.41s by '46 against my E-50s. Granted, I kept pushing them, but still.
On average, they will always be at least one step behind you technologically. After all, Germany has the absolute best Tech teams in the game, well, except for nuclear, the Americans have better scientists for that, but yours are second-best.
However, as soon as you can, begin replacing those motorized divisions with mechanized. Past the Urals infrastructure levels are fairly low, and the speed of mototized is deeply dependent on infrastructure. Also, with smaller corps, you'll have to very carefully pick brigade attachements. SP artillery and SP anti-tank are a must, so pick the third carefully (although Heavy armour is very, very good for attacks, they add a lot to heavy and soft ratings of a unit).
It doesn't really matter and both.Quote:
Originally Posted by Tiberius
Anyone got any tips for playing Japan?
Tips for Japan:
Navy, navy, marines, navy, China, navy, infantry, marines, navy, bombers and navy.
Have those things, and you win.
Generally, first objective is China. Preferrably, take it quickly, as quick as possible. It will provide manpower, industry and a safe flank.
Build up the navy, always have the newest developments in that field, always keep building ships.
Man islands, establish airbases and use them as outposts for launching naval bombers. Add ports to islands, so that your fleet can dock.
Use marines, supported by the fleet for quick incursions. Take an island, then move on to the next. Aim for Australia, puppet it, do the same with New Zealand.
In India, strike quickly, the Brits have few defenses, so a few corps will suffice, some armour is useful to have, even if an older model.
Against the US, fortify your islands, take his and fortify those. Keep the US Navy at bay with naval bombers, and only advance in force (an attack force is, in my case, 7 carriers, various models, 6 battleships, and as many other ships as you can get). Strike hard, hold the islands you take as well as you can. Keep pushing him.
Once you have Hawaii (not difficult, you only have Wake and Midway between), things are going differently, and you are essentially, winning. You can bombard his cities from there, and you can keep your fleet there.
Keep in mind, he can outproduce you, but the US has several fronts to manage and two huge coastlines. Taking Vancouver is good, it is on an island, and can serve as a forward base for invasion. Take Alaska, then fortify in the mountains. Once you are confident you can hold the mountains, begin striking against him.
And whatever you do, don't engage the Soviets. If you have, send excess resources to Germany, but do not get involved against the SU, you have too long a border and too bad an industry to fight both the SU and US at the same time.
I managed to avoid war with the USA completely in my campaign as Japan. I crushed China without much difficulty and with the aid of the reworked Sino-Japanese war events which may or may not have made the cut into Doomsday, I redrew the east Asian map and ceded a great deal of Nat China to the warlords and made them all my puppets. I then took on the USSR after the Cold War got hot and split it down the middle with the USA. Tibet was next on the hit list to expand my sphere of influence.
Just wondering, but as Japan, can you free 'Korea' or 'North/South Korea'?
By the way, how do you (or the Germans for that matter) deal with the dissent after declaring so many wars and needing to reinforce/supply/produce troops?
IIRC, Japan can only liberate Korea as a whole, though Korea offers an excellend defensive positions, a series of mountains, perfect for fortification works. Easily held with only a few infantry or even garrison division. Plus, Korea has some industry, manpower and resources.Quote:
Originally Posted by Tiberius
Dissent, mostly with consumer goods, but also sliders. Fully interventionist, fully dicatorial countries get no dissent when declaring war (this applies to Germany mainly, events give them that). Japan has a few more problems, but in their case, events will drive their wars, lessening dissent.
I've started a campaign with Italy in the original HoI2 and am doing pretty good so far.
Italy is cake, Box in the Brits by taking Gibraltar (Intervention in the Spanish Civil War is always a good idea, generally I do a naval landing at Mercia and then expand my borders until I touch Gibraltar. Then when you join the Axis, blitz North Africa, take the Suez. Take all the British Med Isles, and lastly Paradrop on Malta once they run low on Org. and Supplies. If your lucky you can catch a few RN Battlegroups in the Med with their pants down, and then Naval Bomb em' to pieces. I think I took out about 2/3rds of the Channel Fleet by doing this tactic, made taking the British Isles a lot less of a headache.
I then generally push into Africa using Infantry and a few tanks (Although for much of Africa Tanks are Next to useless). I split my forces from there, DoW on Turkey, move into the Caucasus, and if your lucky you'll be in Stalingrad by late '42.
Wait.. attacking the Soviets as ITALY before destroying the Allies?
Also, I have an embarrassing statement to make. In my first campaign, after a DoW on the axis by the allies, my navy got annihilated in the Med. By the French.
Man that sucks. I'm in late 1936 have taken Ethopia, Yugoslavia, and Albania. Not sure what to take next the British look a little scary to take on. I also need to reinforce Libya so that I'll be able to blitz through Egypt to the Suez Canal to try and cut off the British from the rest of their Empire. I also need to bulk up my navy so I can atleast have something to defend myself from the RN. I also need to take Gibraltor from the British. I supported the revolution in Spain but didn't take any provinces since I was at war with Yugoslavia.Quote:
Originally Posted by Tiberius
Any tips would be greatly appreciated.
Tips?
Take Albania ASAP. Don't annex Ehtiopia, no point since only addis ababa are of any use and the rest will clog up your TC, and annexing increases belligerence.
Personally, in campaign #2, I made the mistake of annexing and ended up puppeting. I also annexed+puppeted Saudi and most of Angola. I have just opted for annexation on Albania and Greece, and got the Yugos to cede my rightful territory. I puppeted Spain, and got some of their provinces (resource-rich ones) and got all of Portugal apart from their East African colonies, Lisbon and the Azores.
A tip would definitely to interfere with Spain. If you fight as an ally, you can gain valuable troop and general experience, and experience for yourself as well. If you opt for annexation or puppetmaster status, wait until one side has won. That side will be weaker, while you strengthened yourself during their war. Then, proceed to strike.
Portugal is not a good option: nobody will actually help them and they barely have any troops, but you CAN'T annex them, simply because Macau and their East African colonies are too far for your transports. You'd have to get military access with smelly democracies to get those places.
If you want to avoid war with the USSR, don't attack Switzerland (which is incredibly difficult to take anyway) or Turkey.
Allying with Deutschland also seems to be sensible, but not until they've achieved European dominance. Getting your bum handed to you while they play around in EE as the French and Brits send their boats and soldiers to you is not fun at all.
Too late already annexed Ethopia. Oops. Annexed Yugoslavia too probably a bad idea but rookie mistake. I'm pretty new at this had the game for a while but have only played with Germany, Central American and South American countries.
Clear your troops out of Ethiopia and puppet it. Use them in Spain, Greece, or Turkey. Bulgaria if you feel like making the border look good. It's also a fairly easily defended location. I usually take Bulgaria when I'm strong enough, depending on how nice Romania and the Soviet Union are being to me.Quote:
Originally Posted by Csar
There's only one problem to the Bulgarian strategy, really. If they join the Axis, and Germany can't cover for them, you're fighting a two front war against the Soviets, one through Armenia and Georgia and one through the Balkans and Ukraine.
I've been debating on whether or not I should join the Axis. I'll wait and see how the Germans fair later on I guess.
I am trying to get into this game, but everything is quite overwhelming Any advice as to what country/when to start, and how to minimize my learning curve?
Well, you should have a run through the tutorials. They actually do help. Read the manual in your downtime. Then...well, I used Peru first to come to terms with the game and the whole system. Using a dirt-poor country also teaches you to manage your resources more efficiently, how important terrain is in small-scale battles, and why cavalry still has a role on the battlefield (albeit a small, focused one).
My second campaign was with Canada, which let me not lag nearly as far behind as Peru, technologically speaking, and allows you to get your first taste of the big war.
You'll probably be set to use a major power after these two, smaller campaigns. Spain might be a nice alternative to playing as Canada - the civil war can be pretty grueling for players new to the game, and sometimes still gives veterans a run for their money.
I started with a small Central American country to learn the basics it's slow but it'll help you learn. Then move onto some of the bigger countries Germany and USA are the best I think. Stay away from the UK and France. Especially the UK they have such a large Empire I imagine it's hard to handle. I'm sure some of the more experienced players can give you better help. But it makes you feel good when you create a little Central American empire. Just watch out for the US they won't like you getting too Belligerent it will all end with them kicking your @$$. Not fun :no:Quote:
Originally Posted by Lehesu
Hope that helps some.
Hell, I just went straight to Italy. Just play around and expect a failure in the first campaign. I don't know how to do convoys or trading myself.. I just set them all to auto. Seems to work fine for me. I also don't bother with the sliders.. I just use all my IC on these things in the order of priority:
- consumer goods
- supplies
- reinforcements
- upgrades
- production
:sweatdrop:
When in need of resources.. colony time!
I'd advise you to do IC manually, at least. I don't really bother with convoys, since I can miss a unit's land-line being cut-off, the AI doesn't miss such things. And when you're operating on three continents, there's a lot to miss.
I used to do automated IC, but once I found out that the AI had weird priorities sometimes I gave up. It will take a bit of your time, but you can optimize your resources better like that.
Italy is generally a good starting nation ... it's not targeted particularly, fair industry, fair tech-teams, lots of options to get acquainted with the combat system, etc. Poland is fun, too ... though you can forget about playing past 1939, you don't stand the shadow of a chance against the Germans.
No option for the land doctrine though.. which sucks. A blitzkrieging Italy is what I want.. not some WWI era trench dogma.
Patch 1.2? Thanks a lot, I'll try that next time round. By the way, if I choose to play as Italy, is Operation Husky scripted?
Well Puppeted Ethopia, Yugoslavia, and Greece also too all the coast of Yugoslavia. The British have Reinforced their holdings in Egypt 10 divisions or so to my 1 doesn't look good need to reinforce North Africa it's almost 1938. Still haven't allied with Germany isn't there some kind of Event that triggers it? Turkey I think will be an annoyance for me but I think that will trigger a war with the USSR which I am not ready for. Biding my time and waiting for 1939 to take Gibraltor and I see no RN in sight I think if I can take Gilbraltor fast enough I should be able to destroy any of the RN in the Med. with Naval bombers and my Navy. Everythings been easy so far but I fear war with the UK will be tough but I think I'm ready for a challenge. Once I take Gib. and Suez Canal I should be able to destroy the RN in Med. Hopefully all will go well and any tips would be appreciated.
Do you have carriers are modern ships? If you don't, I'm afraid the destroying will be done to you, not by you. Also, there is no event for alliance. Just wait until Germany has steamrollered France (ie when your left flank is safe) to join in the Axis. Turkey most probably does trigger war with the Soviets, which is a bad option for you. In my first campaign, even Switzerland led to war with the reds...
Yeah, when playing Italy I gave all the divisions English descriptive names because I found the Italian names confusing. So, "1st Infantry", "27th Garrison", "2nd Mountain" and so on.Quote:
Originally Posted by Duke Malcolm
Just a question for you guys.
I have HoI1 (Because I couldn't find #2 and can't be bothered to order it in online, and I have NO idea how to load troops onto a plane (Paratroopers) or planes onto a carrier.
Could someone who has played help me?
1) For paratroopers, you just have to make sure you have one or less units per transport aircraft in the same province, then click on the parachute icon in the corner of the field command box.Quote:
Originally Posted by CountArach
2) Aircraft are loaded onto full sized carriers by way of a brigade attachment. Light Carriers cannot have aircraft added, as far as I know.
Not sure Tiberius I'll have to check haven't played today. Though that is why I added Naval Bombers. Eh I'll wait then not ready for war with the UK anyways. I had that same problem playing as another country Austria I think. SU is always a hassel.:wall:Quote:
Originally Posted by Tiberius
Alright thanks!Quote:
Originally Posted by Evil_Maniac From Mars
Now Japan and America become playable...
No problem, hope that helps. :2thumbsup:
A small update on my Austrian campaign:
It's almost 1939, and I've managed to avoid both the Anschluss and military alliance to Germany without them declaring war (this was really suprising), not to mention the annexation of Hungary (which made the Italians rather angry). I'm on a bit of a mission to reunite the Austro-Hungarian Empire.
Any tips? Should I invade Yugoslavia (which would leave the homeland almost unguarded, but I could bring in allies to make it more secure, and if so, who should I ally with?), build up troops, or try to take as much of Slovakia as I can? Or even try to follow the Italian strategy and clear out a route to the Causcaus (could take a while)?
At the moment, I'm leaning towards Yugoslavia, but the Italians might finally lose it and declare war if I do that.
Update: I declared on Yugoslavia. Only it wasn't the Italians who took the bait. It was the Turks who declared war on me. Following that, the Allies declared war on the Turks, which made the Soviet Union rather angry, so it declared war on the Allies. Germany, for some reason, passed up the chance of quickly overrunning the already stretched Austria or Poland, and instead turned its eyes towards France. This is 1939.
We've really got a World War going now.
That is why unpredicted war declarations can cause so much fun in HoI2.
I tend to randomly declare war, too, sometimes. :beam:
In updated news, Romania and Yugoslavia joined the Axis after declaring war on the Soviet Union (along with Greece), and since I'm at war, and am massively outnumbered, the only choice was to align with the Allies or Comintern and pray that I can increase relations with Italy enough to recieve aid from them. I chose the Allies, but I'll split with them as soon as something is done about the Balkans and Germany. That location really is a fireball waiting to ignite. I'll send a screenshot as soon as I can.
OK, here it is:
https://img339.imageshack.us/img339/...eenshotqq0.png
Some of it got cut off while I was resizing it. Greece has joined the Axis, and Poland and the Soviet Union are fighting, with the Poles making considerable progress, considering their situation. Turkey is also working on Syria and Iraq.
That's why I love this game.:beam:Quote:
Originally Posted by Evil_Maniac From Mars
Annexed Yugoslavia, came to a suitable peace deal with the Axis, which now includes Poland, Bulgaria, and Albania. The Czechs joined the Allies. The Comintern is making considerable progress in Poland, but the Romanians are holding their flank quite well. They haven't lost a province yet to the Communists yet.
Since Austria wasn't supposed to have any chance against the Germans, I decided to go down in a blaze of glory. That blaze of glory has left a trail of destruction through the Balkans, and shows no sign of slowing down.
Well I've joined the Axis and Germany has just annexed Austria. I have reinforced North Africa with 10 or so divisions. I think I'll have enough time to bulk up a little before war with UK and France. No Tiberius I don't have modern Carriers but I have already started Teching them up. So we'll have to see what happens from here.
You have over stretched your lines it looks like. But SU declaring war on you first probably messed you up pretty bad. You need to get reinforcements to the front pronto and probably fall back to a easily defencible front. Encircling as may divisions as you can and destroying them is the key to destorying the SU forces I think In the beginning. Cant think of anything else:yes:Quote:
Originally Posted by Gelatinous Cube
Well, getting the SU to declare on you is odd enough, but it has been known to happen.Quote:
Originally Posted by Gelatinous Cube
Manpower is always a problem when fighting the SU, though I would say that the corps you were using are, on average, too weak to manage to break Soviet lines, which usually have as many as 12 divisions. Larger units are needed for that.
The SU has a lot of troops, and a lot of manpower. As it is, the more territory you capture, the more manpower you will recieve, as a lot of their provinces offer manpower.
Your allies won't be much use, except for weight of numbers ... I usually use them to stabilize the front, though in my current campaign I completely did away with them in favour of my own holding corps, which worked like a charm, they would hold the enemy long enough for my main forces to reach the area.
The key thing is to surround and annihilite as many SU troops as possible, as early as possible. They will be getting better and better as time passes.
Ultimately, if you lose, then start a new campaign. I've done that often enough.
I don't think you'll be able to properly blitz the Russians again, since you hold so much of their territory and your TC will be used up un great measure.
Anyone want a look at my second Italian campaign? It's so messed up it's not funny... If you take a look at the official list of Allies, I'm not on it. But if you look at any single allied member's diplomatic profile.. I'm in the Allies fighting the Axis! Also, on my actual profile, the smelly allies aren't even mentioned.
A few more interesting points
- I have military access with Bulgaria
- I have five puppets and four are allies: Angola, Ethiopia, Saudi Arabia, Somalia
- Angola, Ethiopia, Saudi Arabia and Somalia are at war with Bulgaria
- I am allowed to declare on the Allies
- If I do, I lose Angola, Ethiopia, Saudi Arabia, Somalia, who go to war with the Allies AND myself
- If I declare on the Allies, Britain advances to Tobruk. I then get massed by popups declaring the ENEMY IN SIGHT! TOBRUK LOST TO BRITAIN! message which I have seen about a hundred times in the last minute.
I know my belligerence is 87 and nobody likes me, but it seems the actual game is bullying me. :disappointed:
Oh, and my industry is pathetic, at 81. This is the whole of modern Italy, the coast of Illyria/Dalmatia, Albania, Greece and Libya. (Macau and East Timor as well). In my newest Italian campaign, it's 65. (Italy's original empire + Albania - Somalia) Italy isn't capable of building anything at any speed it seems.. the most I can produce at once is five divisions or so, when I allocate ALL non-supply and non-CG IC to production. Hurrah. Did I mention that my dissent is topping world records at the moment?
Well my Italian campaign isn't as screwed up as yours. I am currently in the process of getting Marines to take Gilbraltor. Though I haven't made too many mistakes so far one big one is I didn't help Spain during the revolution meaning I didn't Declare war on them it would have been smart to gain some holdings in Southern Iberia for my assualt on Gilbraltor but my mistake.:embarassed:Quote:
Originally Posted by Tiberius
Gibraltar cannot be invaded from the sea, no beaches. Airborne or land units units are necessary for taking the Gib. Arrange for military access through Spain for the airborne invasion (you cannot invade even with military access, it seems, I know, I've tried).Quote:
Originally Posted by Csar
Oh, and Tiberius ... :dizzy2:
Good Luck. I don't think Gibraltar has assaulteable beaches though.:beam:Quote:
Originally Posted by Csar
Crap that completely ruins my plans :furious3:Quote:
Originally Posted by Wakizashi
...
I was kinda hoping to take Gib. right after the war started that's why I was saying that.:wall:Quote:
Originally Posted by Gelatinous Cube
Military access only works for paratrooping.. you can't invade an enemy from neutral territory. Don't feel like researching paras myself, though. ~:(
A small campaign update:
https://img101.imageshack.us/img101/...screensld9.png
My predictions are that Turkey will continue to be driven back until the Soviets can become involved in that theatre.
After Poland is overrun, Germany will probably be split between Austria, France, and perhaps Britain or Czecheslovakia. The Soviet Union will be driven back by the combined Allied armies, if the French show enough aggression. Austria will back out of the alliance as soon as possible.
I will attempt to annex the remainder of the Balkans, with the exception of perhaps Romania and Albania, and attack through Greece, restoring and expanding the former Austro-Hungarian Empire.
Well, while we are all talking about our current campaigns, I'll share my HoI1 Campaign as Japan with the CORE mod.
At the start of the game I was shipping my troops over to China, preparing for the inevitable war. Everything got there with time to spare, andmy Navy took up strategic locations. Finally a pop-up comes up with the option to declare war on all of China (including the Communists and Sianking). I took it and Blitzkrieged my way over the border. I swept west and then south along the Chinese coast. I was just fighting the same divisions over and over, so their Organisation was basically zero.
My main push west was halted by 20 or so divisions on the Communist border (They made peace withthe Nationalists and had Miliitary access). I assaulted several times, but failed in all of them.
Unfortunately, my blitz left me overextended (I needed to push through to the west to guard the flank) and as such I lost a couple of territories to the commies. I rre-took one at great cost and sued for peace with them. THis left them with one extra territory and protected my flank well. I looped around with my blitz and hit the rear of the nationalist lines. I FINALLY annexed them and then surrounded the communist lines.
At this point I declared war and put in my orders for times. Then the pop-up comes up... Germany invites you to be part of the axis...
BWAHAHAHAHA!
I accepted and into the war I plunged. The French (With indochina) and Britain (In India) became immediate threats. Fortunately I had just finished building a couple of divisions, which I promptly placed on the border with INdia and Indochina.
My assault on the communists went well, and I wiped them out. I made peace with Sianking, and as such I only had one front now.
The French took one of my undefended territories, but shortly after Vichy France was created! So now one enemy was just about dealt with. I then got the option to take over indochina, which I did. I also allied with Siam.
So now I assaulted India, which was easy. I am currently about half way across India with my 40-50 divisions. The British have about 4 defending all of India. I also have taken Singapore with some Marines and lost a couple of islands to New Zealand.
Okay, in the rest of the world, the alliances look as such:
Allies: United Kingdom, France (Now destroyed and replaced by Vichy), Norway, Denmark (Now Destroyed by Germany), Greece (Destroyed by Germany), Belgium (Now Destroyed by Germany), Netherlands (Now reduced to Pacific Holdings), Luxemborg (Now Destroyed by Germany), Yugoslavia (Now Destroyed and replaced by Serbia and Croatia)
Axis: Germany (With Austria annexed, Poland half of France, Greece, Denmark and Germany proper), Japan (With China and half of India), All of the Eastern Europa (Literally every nation here), Vichy France, Italy (Without their African holdings due to British offensive), Siam, Iraq (I think) and one or two other nations of little or not consequence (Basically puppets of Germany). We are currently in a war with Norway (Not part of the Allies)
Comintern: Just SU. They are currently in a war with Norway as well.
As an interesting note, the Winter War occured. It was awesome. Finland lasted over a year and only lost a handful of territories, but then gave in ad ceded several territoies to SU. But they survived!
I'm just worried about America. Though they are only at 75% war entry!
Any questions?
Whoa.
How does everyone build so much? As Italy, I'm struggling to even build 8 tank divisions. Having to allocate most of my IC to supplies, CGs and reinforcements+upgrades, I'm left with just over 10 to give to production, which I'm currently throwing into infrastructure. I tried putting it all on production and enough for CGs, but my dissent went sky high and I now have to reduce it.
Is the economic strategy just to put enough into CGs, supplies, reinforcements and upgrades then all the rest into production? I'm really confused.
Most of my production comes from mainland Japan. After a place reaches 6IC capacity, I stop building anything there, as it has become a worthwhile part of my industry. I usually try to have about 60 IC for building troops, but I am not sure what that translates to in HoI2...
Why do you want tank divisions? They're expensive both to build and maintain.Quote:
Originally Posted by Tiberius
When I was playing Italy, I made do with just Inf and Mountain. Mountain Divisions perform very well in most types of terrain and weather, they get the best bonuses of all troop types. I'd just build a dozen of them instead of tanks. Just see that you've got a decent airforce to use in conjuction with them. Maybe you can think about building a tank division or two when you've already got a large, well upgraded army.