Yes you must have the script activated to play EB.
The full requirements for all reforms are on the first page of this thread. If it doesn't say you must fight the carthaginians you do not have to fight the carthaginians.
Foot
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Yes you must have the script activated to play EB.
The full requirements for all reforms are on the first page of this thread. If it doesn't say you must fight the carthaginians you do not have to fight the carthaginians.
Foot
but you don't understand with the script I have to wait 3 to 4 minutes to end turn that is a lot of time man . Can I somehow lower this time ? I am very IMPATIENT. 10 turns take 30-40 minutes I don't want to waste so much time . But to gain Polybian or Markus reforms do I have to have script on all the time or in some year for example 100 BC or something like that . Thanks for the help really . Have a nice day
Yes, you have to have the script on to get any of the reforms. In fact most of the game is held within the script so playing without it means you are not playing EB.
Foot
Couple of Romani questions:
When the Romani get the Polybian Reforms, can they still train Camillian units if they haven't upgraded to Polybian MICs?
If I control at least 90 territories during the Camillian Era (I own more than 90 territories in my current Romani campaign), do I advance to the Marian Military Era right after reaching the Polybian Reforms? After all, MarcusAureliusAntonius does say that there are two ways to attain the Marian reforms, 1. the first one with a certain kind of FM, certain date, as well as some other conditions and 2. the second one where you just have to own 90 territories with no other requirements.
So does this mean that right after the Polybian reforms (I am on the brink of them) I will immediately advance to the Marian Military Era? You don't have to upgrade your MICs to get Marian units, do you? Does this also mean that I will not really have time to train the Polybian units? Can you train Camillian units in the MArian Era if you haven't built the new MICs?
Sorry for asking so many questions, I am just rather confused right now.
I am a big fan of Camillian units, especially the Triarii, and I would rather not have the reforms. Marian units aren't bad either and I do sort of like them, but the Polybian units just seem like a downgrade compared to the Camillian soldiers. One last question: can you train Camillian units in one city and Marian in another if one city has the old MICs and another has the new ones?
maybe but the turns take normal amount of time . Medieval II is quicker on my PC compare to EB . Is there any solution to the turn length or no . Have a nice day Thanks for the answers
Upgrading your computer can help. Increasing the amount of RAM can help, but I found upgrading my graphics card helped far more. You can also cut out the "client ruler" part of the script. Do a search for client rulers on this forum and you'll find details on how to do that.
When you reach the Polybian reforms you have to manually upgrade the barracks to set them up on the new "polybian track" of the barracks building complex. This is entirely voluntary and you don't have to do it upon reaching the polybian reforms (or you can do it some provinces and not others). If you are building new barracks from scratch after the polybian reforms then you won't be able to choose the "camillian track" of the barracks building complex, so only the polybian troops will be available in those provinces.
The Marian reforms work differently and once you hit them you will no longer be able to recruit camillian or polybian troops as those barracks will be constantly damaged by the script every turn. In their place Marian barracks are spawned to the appropriate level. You are meant to tear down the camillian/polybian barracks. So no you cannot recruit camillian troops alongside marian troops.
Foot
I have 1,5 GB Ram and GeForce 6600
Hmm, I upgraded to the 6600 when I first started playing and that dropped my turn times down to a minute or so. You should also make sure you have no other background programs running while you play. You could also play at a lower resolution (if you are able to) and turn of campaign map shadows.
Foot
Hi,
didn't someone say a while back that you could delete the 'puppet rulers' section from the script and it would speed up the moves as long as you didnt use type 4 governments ?.... or something like that...
cheers,
Pobs
:help::help::help::help:
There is no better or more historical accurate game than EB for RTW. Once you played it, you can not return to original RTW. The time and dedication put into this game is unexplainable.
I am playing as SPQR for more than a month now and am trying to follow history as accuratly as I can. I am in year 218BC and noticed, that I still cant have polibian era units. I have conquered cities I should and have upgraded the barraks. On forum I read, that I should also activate background script everx time I load the game. That I almoust never did, as I didnt see the importance of it.
Does that mean, that I will never be able to have polibian or even marian units in my game? :oops:
Can anyone please help me? I spent soo much time playing this game and am still so enthusiastic about it, but if my units dont evolve, there is no sense in playing on.
Is there really no other way to activate polibian era?
Will I have to start the game anew?
You must activate the script whenever you play. The reason you have not got nor ever will get the reforms is because you did not activate the script. You will need to restart your campaign and play with the script activated every time.
Foot
what happens when you have a already fully upgraded barracks when you gain the reforms?
will you need to destroy the barracks and start over from scratch?
No, a new level above the highest level will open up and you can upgrade to that which will give you the new troops.
Foot
another thing is it true that in order for the script to deactivate you have to quit to desktop?
I once saw it on the forum and thought mmh maybe that should have been mentioned somewhere before
No, its not exactly that. The values that are set the first time you start the script in a RomeTW.exe session stay set until you close the application down so you cannot, in the same game session, start or load campaigns from two or more different factions. Crazy things happen.
Foot
so what you are saying is that I shouldn't close down to desktop but also that I cannot load an auto save par example while still busy with a campaign
Another Belgian living by the banks of the Scaldis, I see.
You should close down to desktop when you want to (re)load a different campaign than the one you were playing.
Don't do that and then things will start to get messy.
If you reload the campaign that you are playing, you should be fine.
okay thanks that should be everything I need
btw I am gonna steal a litle bit your location hope you don't mind
sorry butt i have a curious mood today.
how do you activate the hugest number of men in 1 unit?
Options > Video Options > unit size set to Huge.
Foot
There's this item called "Options" with a sub item called "Video Options" which brings up a menu with a checkbox named "Advanced options" (or somehting to that effect). From there it should self-explanatory.
you should tell us about what an aar is in definition and what aar stands for. I have read some of them but i dont wuite understand.
And why vanilla-rome is called vanilla rome. I think many people are wondering about that when they use the word.
Why should we tell you. This is the EB FAQ not the RTW FAQ. AAR stands for After Action Report (a quick search on google would have discovered that). RTW is known as vanilla because vanilla is traditionally the original ice-cream flavour, and so becomes synonmous with "original" for other things, in this case original RTW. Again this is a FAQ for EB not for the TW forum communities. Lets keep it focused on what this forum is about, huh?
Foot
why is the FAQ not fixed on the top of the forum anyway?
Im playing as the arverni but I dont understand the reforms (I destroyed the Aedui btw)
It says:
-Casse, Arverni, and Aedui must build at least 4 (forum)(L3 Market) collectively
Time of Soldiers
Spoiler Alert, click show to read:
-Casse, Arverni, and Aedui must build at least 6 (forum)(L3 Market) collectively
-Casse, Arverni, and Aedui must build at least 4 Large Cities collectively
-Casse, Arverni, and Aedui must build at least 6 Large Temples ('awesome' level)(L3 Temple) collectively
Does that mean if I have 4 cities with L3 markets the reform will happen (what is the name of the L3 market btw?) or does the Casse also need 4 L3 markets?
What will change because of this reform?
And about time of soldiers: Do I need all 3 the things to get a reform and what will this reform do?
The celtic reforms require there to be a total of 4 markets, etc. Each faction isn't required to do every requirement themselves.
Both reforms change what units you can recruit. Mostly, you get better units and heavier units.
As I said I play with the Arverni, I just got the message about the reform (time of tribesmen) but I dont see any differnce.
I can recruit the same soldiers I dont see any new ones ...
I just saw that I have to upgrade my MIC (its the barracks righ?) but I have cities where it already is at its max, do I have to destroy it and rebuild it?
And do I have to update the MIC in every city?
You should be able to upgrade your MICs from the highest old level to the highest new level. You'll have to do it in all your cities.
Armavir is super developed and several steps BEYOND the market, roads, garrison & sanitation yet I still cannot upgrade to Type1 govt. This makes me sad. Please help.
I've also developed Type3 govt in all the nearby cities (Karka, Ani-Kamah, Kotias, Trapezous etc) as well and nothing...
See any homeland marker yet? Destroy your level 3 gov't building then you can building the level 1.
If Armavir is well developed the homeland marker may not show up as RTW can only show so many building cards, and the expansion marker doesn't go away as the script can't destroy buildings.
No Homeland Marker ever appeared. Yes, I tried destroying the Level 3 and nothing happens. I pacify and then only have level 3 and 4 choices again.
Too many buildings huh? Should I destroy a few and see if the marker pops up? Maybe I should just start over. Damn, I had 3 great kids...
Oh-oh. Activate a script? :help:
Ja just take a look at the advisor popping up when you start/load a game
Maybe this script thing is the issue as I just noticed that the sewer I recently built says, "warning this script should not be here."
How do I activate this script thing? I checked when I loaded the game and couldn't figure it out. I'm sorry for posting so much. Can't believe I've been playing wrong for so long.
I also see the weird "WARNING" description of the sewer construction's completion but I suppose that's just some things that were unfinished or something, or it's similar to the description of the "Victory" building in Garama/Tuat
and the script is loaded by clicking "show me how" on the advisor portrait when you click on a city upon loading. and I just noticed that a quote on a loading screen from the EB Team regarding the advisor and activating the script:
Quote:
"Have you remembered to enable the ===>EB SCRIPT<=== yet? If not, listen to your good advisor and click "Show me how" when he asks you to, or you won't get the real EB experience! The advisor may pop up at other times too, but unlike Vanilla RTW, in EB he always has something important to tell you. Ignore him at your peril ;). You may want to check the EB FAQ at https://forums.totalwar.org/vb/showthread.php?t=84854"
There is no description for Hayasdan for the first level of sanitization. However, there is a catchall description, which isn't working because there is another catchall warning right above it. If you search out "Sanitization" in EB/data/text/descr_buildings.txt, you can delete the first of these. To be precise, delete these lines:
Quote:
{sanitize} Sanitization
{sanitize_desc} WARNING! This baseline description should never appear on screen!
{sanitize_desc_short} WARNING! This baseline short description should never appear on screen!
Stupid question I know, bu I'm just curious... Why the elephants don't instantly die if I hit them with stones (large one from my one talent siege engine, not from slings)... in my campaign, I throw stones on these beasts and they don't die at all, only run amok...
They have several hitpoints. Artillery only drains one hitpoint I think, as all other strikes.
i've been playin this game for a while and yup i've had all the slow loading and stuff and little stutters but the game still played well and never crashed once. now as i've got further into my game whenever i click the turn button the game always crashes. it might by chance complete the turn and i'l make my moves etc and then wen i click the turn button it will crash again
i dont understand why this is happenin now??
i play this on my laptop but dont know the spec from the top my head. i wasnt expectin it to work so well on the laptop but the more i've got further into it its doing this.
any1 got a idea wot it could be???
See the frequent issues.
Hey, activated the script and finally got the Hayasdan reforms to work. Cool stuff, thanks guys but now the next important question regarding my victory conditions:
1) the advisor's list of what I should conquer differs from what's shaded in blue on my map, which one should I obey?
2) my advisor also says I should "raid" certain provinces? What exactly consititutes a raid?
Finally I keep reading on these boards that I should heed everything my advisor says but he never pops up and says nothing beyond my victory conditions, am I missing something?
Just expand where it seems natural. You'll get the right ones soon enough.
Raiding a city means having taken it at some point. You don't need to keep it.
The advisor can also talk of certain missions depending on your faction, as well as scripted declarations of war if certain free cities are threatened.
LMS's post moved to new thread in bug report subforum:
https://forums.totalwar.org/vb/showthread.php?t=110595
What do the celt's reforms do?
thanks
I'm just curious about a little something.
I've been reading some of the AARs on the forum (loved the Makedonian ones), and I have kind of an idea about what these things are.
But my questions are: What does AAR stand for? Who does them (seems like anyone)? What's the point/idea behind the concept? And maybe a little explanation as to what they are would be welcome.
AAR means After Action Report or After Action Review. It's done by everyone who has the time and nerves to make up an idea, write all that text and taking screenshots.
The point behind the concept is, to share one's experiences with other EB-Players. Some AAR's are interactive and the readers can guide the writer. Othere are just like reports or tales told by witnesses of the happenings, that are being written about. (Read the new AAR with the rhyming bard, very good idea!)
You know, EB is not only about just pumping units and conquering the world - of course unless this is, what makes the most fun to you - but it's about Roleplaying Characters, Civil Wars and destenies of Empires. No one will ever play f.e. a makedonian Campaign the way you do. And you will never play an Arverni Campaign the way I play it. That's the reason, why we share those stories and epic tales with each other. Would be a shame, if they'd just be played and forgotten forever, wouldn't it?
Any AAR is welcome, for we like to read the stories of others. Maybe you should give it a try? Since you've read several AAR you surely have an idea how this could look like. If you made up sth. entirely new - the more imaginative the better.
Thank you kindly.
And yes, I will write an AAR. But I want to write one that hasn't been done before. I've already read two Makedon ones and that's the campaign I'm currently running.
All factions have AARs. Just make your own story and it will be unique.
I guess I was just looking for one that wasn't popular. I found it though, for the faction I had in mind.
It's interesting.
At the ATB forums they're talking about using the Scythian language instead of Ossetian which I heard is used in unit and building names in EB1, here's a link: ATB forums.
Edit: This belongs in the EBII forum:wall:.
a question: shouldn't the latest version be 1.2? I was under the impression that that was the latest version, allbeit a mega-patch.
Thanks, fixed.
Hi everyone... I just have a quick question... Which are the level 3 markets that you need for the Gallic reforms? the one that cost 3k mnai, or the ones that are 6k? becouse i built 5 of the 3k which should be level 3 since they are the third ones that are available... or am i wrong?:dizzy2:
just want to know what must i do to stand a chance against the romans:beam:
It's the one called "Dauerdanoch", the greatest one
Is there an up-to-date full version of the EB Recruitment Viewer?
The stand-alone version is for EB1.0 and the bundled version is missing unit cards.
I'm playing as the Sweboz and there are a couple of mistakes concerning MIC levels.
The one that comes with the v1.1 installer is updated to v1.1 and there were almost no changes to recruitment areas in the v1.2 patch.
Two quick and simple questions:
1. Why there are Roman Veterans in Marian Period, but there are no Veterans recruitable during Augustan Period (i.e. age of the Epire)? I have some thoughts but I'm not sure, if they're correct...
2. What for is the attribute "Electability" in export_descr_ancillaries.txt file? (in Roman offices - governors mostly).
ok this mod is driving me crazy, ive come close to smashing my pc up im so annoyed, heres the situation, i installed rtm gold to C:/users/dennis/saved games. rtm works fine..... but when i install eb 1.1 to c:/users/dennis/saved games/data ( when i installed rtw to the saved games file there was no sub folder called rome total war or the creative arts assembley, all i get is data and BI) in theory this should work as all the files are in the rtw data folder. This is a report from the trivia script
21:15:17: XMLScriptParser: Couldn't load file: script.xml
21:15:17: Error Parsing file: script.xml
21:15:17: Row: 0 Description: Failed to open file
And when i try to play EB singleplayer via the folder (same message happens on the start menu to) i get this error
Execution of command "RomeTW.exe -mod:eb -show_err" failed
(error 2: the system could not find the file specified.)
i had this mod working a few months ago but it doesnt work anymore, ive tryed everything recommended, some please help
i am on vista btw
Don't install in data. EB needs that data to work.
Install EB to c:/users/dennis/saved games
When you've got Data(, BI) and EB in the same folder, then you're good to go.
i tryed just yesterday in c:/users/dennis/saved games and i still get that error, ive tryed the program files with no luck and then in just in the c drive, all the ways i try and it doesnt work, i even uninstalled my new drivers, still the same error
It should be small city (6000 people, the government building that comes with that). If memory serves, it should be a large market (6130 Mnai).
When I wrote the FAQ section on the Hayasdan reforms, I just directly translated what the script said. Some of those things in the script may be unnecessary in the game because you don't have to do anything but are still a requirement in how the script was written.
Couple of questions:
1. How come Generals gain stars so difficultly? My 50 year old general hired who started at the age of 20 only has 5 stars. I look at rival nations' generals at age 30 with 8 stars.
2. Reinforcements with a general always seems to be on automatic, regardless of what you put in the check box that says to automatically command this army. On the other hand, reinforcements without a general can't be on automatic control. Why is this so?
3. I don't exactly know how the man of the hour works. It seems that during the first 20 years of the game if I win a decisive battle in a 19/20 stack army without a general, I get a chance to get a free family member. But 40 years later I try this and no man of the hour option comes up. Does this have something to do with the number of family members?
4. It seems that there's a difference between a phalanx unit and a hoplite unit. A phalanx unit seems to have 21 foot sarissas and has the phalanx/non phalanx option. Hoplites seem to have 8 foot overhand spears without the phalanx/non phalanx option. Why did EB make this so?
1. AI generals get 'freebie' command stars. This is to because:
a) autocalcs are slightly more favorable to them --> thus having a chance of defeating Eleutheroi settlements
b) that the Eleutheroi are represented at a proper strength, and not just falling for the first attack
c) command stars have a limited effect on morale. This is to make up for tactical ineptitude of AI.
2. Depends on stack sizes. You can have more than 20 units under control at the same time. Also notice the lovely bug, that once you check army composition on a battle scroll, it 'ticks' the box of reinforcements being controlled by the AI. Very annoying minor bug.
3. Is dependent on the number of Family Members you already have, in relation to the number of territories. If you conquer a decent number of settlements, without getting more Family Members, you may get men of the hour again.
1. some of your Generals will get massive boosts of traits like cavalry commander or seen the elephant, atm i have a Pahlav FM with 5 normal stars and 14 stars wen attacking Hellens with a certain amout of cavalry :D
4. well phalangites wielded 6 m long sarrissas whereas Hoplites wielded the much shorter Dory the hoplite phalanx better represented with a shieldwall/very dense formation there are some minimods that deal with the problems of hoplite warfare.
in other words: because it's more realisic :P