As for Caius, I have no clue where he is. He might even be using his time wisely for all we know.
Ah guys!
Im very sorry, Im punished(the shame!the shame!)
I was able to send just 3 PMs
I am not able to continue, I just want to say sorry.
06-15-2007, 19:51
Crazed Rabbit
Re: Rise of Civilizations Part 2
Well...
I suppose I could take up the running of the game.
Several questions for our members:
Caius - if I took over, would you still be able to play as a regular player, or not at all (meaning your cities would go away).
Also - for the general players, if I took over, would it be better for me to be the gamemaster only and not a player? That way, I wouldn't have such an advantage in knowing all the wheelings and dealings and army recruitment and movement in the map.
Were it decided I was going to take over, I would lay out the following rule changes (though I don't think we decided on them yet):
Cities get a 2 to 5% defense bonus per level (ie a defense bonus of 10 to 25% for level 5 cities, depending on what you guys want)
Castles come in three levels, each can garrison 4,000 men and defense bonuses are as follows: 25%, 35%, 45% (ie, level three castle in level four city: 45+8= 53% defensive bonus)
Combat will stay as Lucjan created it, at least for now ( I'm assuming it ran pretty well, but I haven't any experience with it).
Also, cities cannot be built closer than 50km, and the fog of war will be 150km.
Crazed Rabbit
06-15-2007, 20:03
seireikhaan
Re: Rise of Civilizations Part 2
Crazed Rabbit: I would hope that you would continue playing as a regular player. I trust you to not abuse your position of power. I think the changes you've layed out are pretty acceptable, though I still think we should get everyone else's opinion on it. Also, if Caius can't continue playing, we could let Motep take over his little backwater of the world,erhg, i mean Empire.*Cough*
06-15-2007, 20:18
Motep
Re: Rise of Civilizations Part 2
Hey! the only thing I have in this game is a bag of skittles!
My Nation shall be fictional, The Kender Empire. The Capital shall be KenderMoore, which shall be in northern Corsica.
06-15-2007, 20:27
Orb
Re: Rise of Civilizations Part 2
I'm in full agreement with CR taking over. I like the city/castle changes. I'm OK with him continuing as a player, and I also like the FOW/city limitations notion.
06-15-2007, 20:35
Crazed Rabbit
Re: Rise of Civilizations Part 2
Well, so far I will add Motep to Corsica, perhaps replacing Caius (in the economic spreadsheet), but he will be one turn behind the rest of us.
He will, however, have 8500 gold to start with.
If the rest of you guys are okay with me running this, please send a copy of your orders you sent to Caius to me.
You don't need to send a copy if you: did nothing or only built (and did not upgrade) cities.
But I think most people upgraded cities or raised troops.
Let's see - I should only need a spreadsheet or two more to keep track of army strengths and locations.
Crazed Rabbit
06-15-2007, 20:42
Motep
Re: Rise of Civilizations Part 2
My turn has been sent.
06-15-2007, 22:46
CountArach
Re: Rise of Civilizations Part 2
I trust you CR. Just make sure you do your turn before anyone send theirs in to you.
06-16-2007, 00:07
Crazed Rabbit
Re: Rise of Civilizations Part 2
Ya, I'm going to decide what to do before I view your turns (For resending in the first turn PMs, it won't be a problem). The problem is I'll still know what you did the turn before, but I'll try to do my best to not let extra knowledge influence my actions.
To help, please put 'Question' or something in non-order PMs.
EDIT: More clarifications - each fleet (costs 500, upkeep 55 or 110 a turn) can carry 2000 men, or 1000 cav.
Castle costs - 1000 gold for each level. I'm thinking perhaps it should cost a bit more. Ideas?
Crazed Rabbit
06-16-2007, 00:53
Crazed Rabbit
Re: Rise of Civilizations Part 2
Double post - Sorry.
But I've got a question for all you guys-
Right now I'm thinking training new soldiers means you can't move those soldiers around the turn they're hired- that is, you couldn't hire them and move them 100km, but you could move them next turn. Like a training time.
Or, we could treat soldiers more like mercenaries, where you can hire them and move them the whole 200km the same turn.
Which way do you guys want to go?
Crazed Rabbit
06-16-2007, 01:02
CountArach
Re: Rise of Civilizations Part 2
I think that you shouldn't be able to move them the turn you order them built.
06-16-2007, 02:57
Motep
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by CountArach
I think that you shouldn't be able to move them the turn you order them built.
My thoughts exactly.
Quote:
Originally Posted by Crazed Rabbit
Castle costs - 1000 gold for each level. I'm thinking perhaps it should cost a bit more. Ideas?
Maybe you should raise the castle cost from 1,000 to 1,500 or 2,000?
Quote:
Originally Posted by Crazed Rabbit
Ya, I'm going to decide what to do before I view your turns (For resending in the first turn PMs, it won't be a problem). The problem is I'll still know what you did the turn before, but I'll try to do my best to not let extra knowledge influence my actions.
Does this mean ill have to resend my pm?
06-16-2007, 03:39
Crazed Rabbit
Re: Rise of Civilizations Part 2
Quote:
I think that you shouldn't be able to move them the turn you order them built.
This would mean one couldn't build units in newly founded cities.
Quote:
Does this mean ill have to resend my pm?
Hmm. Don't just yet - but depending on what we decide regarding this, you may want to.
Crazed Rabbit
06-16-2007, 04:55
CountArach
Re: Rise of Civilizations Part 2
Quote:
This would mean one couldn't build units in newly founded cities.
This seems logical to me. They are still settling it.
06-16-2007, 06:44
pevergreen
Re: Rise of Civilizations Part 2
Agreed with everything here.
Hey, as long as no one cheats, and we have the purty map I'm hsppy.
06-16-2007, 06:46
Motep
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by pevergreen
Agreed with everything here.
Hey, as long as no one cheats, and we have the purty map I'm hsppy.
Your hsppy? A Hippy! Bad Hippie! *switches to cheesy mimic of greater's gollum voice* Kill the Hippy! Hippy took the skittles! Kill the Hippy! Take the skittles!
06-16-2007, 16:56
Caius
Re: Rise of Civilizations Part 2
Do I have to send my turn?How is my economical situation?
06-16-2007, 17:48
Crazed Rabbit
Re: Rise of Civilizations Part 2
Caius - I know you've built two cities. If that's all you're doing this turn, then you don't need to send me a PM. If you want to upgrade any city or raise troops, you do have to send me a PM.
Crazed Rabbit
06-16-2007, 19:11
seireikhaan
Re: Rise of Civilizations Part 2
Ok, so we have to resend our first order's turns? Or second? I'm a tad confused.
Also, I was a tad confused when Caius changed his name to, uhhmm, well, I'm having issues spelling/pronouncing it, but you get the idea. It was like, where has this guy been? He's got all these posts and I've never seen him before. Theeeen, I finally figured it out.
06-16-2007, 19:33
Crazed Rabbit
Re: Rise of Civilizations Part 2
Resend all your first turns to me. Make sure to include all your orders for city building, city upgrading, and troop hiring.
If I get all the PMs soon enough, I will release the first turn report on Monday.
After the first turn is released, I'll adopt a week a turn schedule like Lucjan.
Crazed Rabbit
06-16-2007, 19:41
seireikhaan
Re: Rise of Civilizations Part 2
Sent.
06-17-2007, 07:12
Crazed Rabbit
Re: Rise of Civilizations Part 2
Okay, I think castles will cost 2000 gold per level.
CR
06-17-2007, 08:59
CountArach
Re: Rise of Civilizations Part 2
Sent in my orders.
06-17-2007, 17:48
Crazed Rabbit
Re: Rise of Civilizations Part 2
Okay, we're moving along fine. I'm just waiting on one person (who knows who he is), and I think I can get the first turn report and PMs sent out tonight.
A Reminder:
In some replies, I've pointed out that one move or another (like hiring and moving soldiers) was not possible at this time, but said I'd be happy to, say, hire the same number of soldiers in your capital city. I said no reply was needed if that was alright.
No reply is needed, but this is a reminder in case you did want to change something.
Crazed Rabbit
06-17-2007, 18:56
Orb
Re: Rise of Civilizations Part 2
So, hiring *and* moving soldiers on the same turn isn't allowed
06-17-2007, 19:05
Crazed Rabbit
Re: Rise of Civilizations Part 2
Correct, it is not allowed.
Crazed Rabbit
06-17-2007, 20:47
Orb
Re: Rise of Civilizations Part 2
Ah well, orders stay the same.
06-18-2007, 01:57
Crazed Rabbit
Re: Rise of Civilizations Part 2
Rise of
Civilizations
Thousands of years ago, man languished in small communities of farmers and hunter-gatherers. After time, however, that began to change. Mankind began to congregate into small towns and trade with far off lands.
Now, across the waters surrounding Italy, several towns grew into cities, led by charismatic men. Who would be a great leader, able to transform their one modest city into a great civilization, was yet to be seen.
The process had begun, as the small cities began to expand by increasing in size or founding new cities.
Turn Two has begun. Your Orders are due by Friday.
Crazed Rabbit
06-18-2007, 02:14
Tran
Re: Rise of Civilizations Part 2
Nice intro, CR :grin:
Anyway, I see some infidels making settlements on the island north of ours...you have two options:
1. You submit and become our vassal, or
2. You prepare to dig your own graves :evilgrin:
Which one will it be, infidel?
06-18-2007, 02:29
Ignoramus
Re: Rise of Civilizations Part 2
We of Syracuse warn the citizens of Carthage not to land on the island of Sicily. Any colony shall be attacked without scruple.
06-18-2007, 10:32
pevergreen
Re: Rise of Civilizations Part 2
Illyria states that all skittles must be brought to the "Skittle Palace" to be constructed this turn.
06-18-2007, 11:25
Twilightblade
Re: Rise of Civilizations Part 2
The Etruscans ask that Illyria gets over the skittles
06-18-2007, 12:01
CountArach
Re: Rise of Civilizations Part 2
Rome seconds their neighbours proposal.
06-18-2007, 12:05
Orb
Re: Rise of Civilizations Part 2
Epeiros has already dispatched an army to collect the skittles for King Orb. Resistance is futile. EXTERMINATE!
06-18-2007, 15:07
Motep
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Tran
Nice intro, CR :grin:
Anyway, I see some infidels making settlements on the island north of ours...you have two options:
1. You submit and become our vassal, or
2. You prepare to dig your own graves :evilgrin:
Which one will it be, infidel?
Infidel, eh? We will see whos conquering who.
I support orb in the quest for the skittles.
anyone wish to be allies?
06-19-2007, 01:20
pevergreen
Re: Rise of Civilizations Part 2
TCOFTNWANRIFOCTSJBFTIWHITRPBSDLT were only trying to have fun.
The Coalition of the Nations who are not really in favour of continuing the skittle joke, but feel that it would help in the role-playing but still dont like twilightblade
:tongue:
06-19-2007, 01:52
Caius
Re: Rise of Civilizations Part 2
Quote:
anyone wish to be allies?
I do
06-19-2007, 16:04
Motep
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Garcilaso de la Vega el Inca
I do
Okay, then. :medievalcheers:
06-22-2007, 16:40
Crazed Rabbit
Re: Rise of Civilizations Part 2
A reminder:
Turns are due today!
Crazed Rabbit
06-22-2007, 19:56
Crazed Rabbit
Re: Rise of Civilizations Part 2
So far, I still need turns from: Caius
CountArach
Ignoramus
GreaterKhaan
Motep
Thanks guys!
CR
06-23-2007, 02:53
Tran
Re: Rise of Civilizations Part 2
I have an idea...:idea2: punish those people, and let us advance! :evilgrin:
06-23-2007, 03:00
CountArach
Re: Rise of Civilizations Part 2
I have sent in my turn.
06-23-2007, 03:03
Caius
Re: Rise of Civilizations Part 2
I wont do nothing
06-24-2007, 20:03
Crazed Rabbit
Re: Rise of Civilizations Part 2
Rise of Civilizations
Chapter II: War Begins
It has not taken long for the civilizations across the world to begin fighting with each other. War has broken out in central Italy, as an army from the nation of Umbria has attacked the capital of the smaller nation of Etruscan. The small force hired by the ruler of Etruscan is quickly routed by the Umbrian army, and the handful of men remaining flee to the just constructed Etruscan castle to the south. They have paid the price for poor leadership. The nation of Etruscan is finished, though its ruler may yet survive.
The Umbrians occupy the city and loot the coffers of the fleeing ruler.
In the south of Italy, a great army from Epeiros marches straight at the Roman city of Capua. Such an army has never been seen before in the world.
In other parts of the world, peace still maintains a tenuous grasp, as cities and castles are constructed. Whether the conflict that has gripped Italy will spread is yet to be seen.
Turn Three has begun. Your Orders are due by Friday.
Also, castle defense bonuses are now as follows; 20%,30%,40%, still cost 2k gold per level.
IMPORTANT: Unless told to me via PM or this thread, all nations still trade with each other until their forces engage in physical combat.
Crazed Rabbit
06-25-2007, 04:50
CountArach
Re: Rise of Civilizations Part 2
The Roman people demand to know why the Epirotes are moving their soldiers towards Capua. We have made no agressive moves towards you.
06-25-2007, 11:03
Twilightblade
Re: Rise of Civilizations Part 2
If this is what happens when I miss one turn of orders then I'll never do it agian
06-25-2007, 11:21
Ignoramus
Re: Rise of Civilizations Part 2
Appeal to CA, He might be able to negotiate a ceasefire with Umbria. It's unlikely though.
06-25-2007, 11:31
Twilightblade
Re: Rise of Civilizations Part 2
Yeah I see only one option other than Total Annihilation (is that the right spelling?)
06-25-2007, 13:37
Ignoramus
Re: Rise of Civilizations Part 2
Or you could sail away with your soldiers and form an outpost somewhere.
06-25-2007, 14:58
Caius
Re: Rise of Civilizations Part 2
Cant we live in peace?
06-25-2007, 16:47
Faust|
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Twilightblade
Yeah I see only one option other than Total Annihilation (is that the right spelling?)
I'll talk. Do you have any money left?
06-25-2007, 17:07
Tran
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Faust|
I'll talk. Do you have any money left?
I'll answer. What if no money left?
06-25-2007, 17:38
Faust|
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Tran
I'll answer. What if no money left?
He could lie, but I'll find out before he's out of my reach. Then, I'll go Machiavelli on him :beam: . So let's resume civil discussion. :beam:
06-25-2007, 17:45
Faust|
Re: Rise of Civilizations Part 2
EDIT: Actually, I've found out the answer to the money question. So you'll of course have free passage to leave. If you want a boat I'll provide that too.
06-25-2007, 20:59
Orb
Re: Rise of Civilizations Part 2
Well, Rome will be Rome.
My reasons:
1) I hate Rome.
Misou Roman
2) I hate Rome, really I do.
Misou Roman de.
3) Because I needed to conquer somewhere with my
army-that's-too-big-for-sustained-economy and you were the most convenient target.
Hos dei eme lambanein lokon sun stratou megalou kai esan hemin
4) Because I want a war.
'thelo machen.
5) Because I couldn't be bothered to build any ships.
Tetangke oudenon ploion
Also, if you can outbid the Umbrian/Samnite chappies, I'm prepared to switch sides.
misthophoroi esmen
06-26-2007, 07:27
CountArach
Re: Rise of Civilizations Part 2
Oh? So the Umbrians hired you? This is interesting.
Thanks Faust, much appreciated.
06-26-2007, 10:58
Twilightblade
Re: Rise of Civilizations Part 2
So anyone need a noble? Or want one for that matter?
06-26-2007, 16:40
Faust|
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by CountArach
Oh? So the Umbrians hired you? This is interesting.
Thanks Faust, much appreciated.
Nope, didn't hire him.
06-27-2007, 01:20
pevergreen
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Twilightblade
So anyone need a noble? Or want one for that matter?
Not after your level of activity last game.
06-27-2007, 11:01
Twilightblade
Re: Rise of Civilizations Part 2
You mean the one where I couldn't post and didn't know I actually had an income? Yeah great reason.
06-27-2007, 11:52
Ignoramus
Re: Rise of Civilizations Part 2
Syracuse could always do with one.
Oh and yes, my inbox has space now.
06-27-2007, 12:34
CountArach
Re: Rise of Civilizations Part 2
Glad to hear it...
06-29-2007, 18:18
Crazed Rabbit
Re: Rise of Civilizations Part 2
Hey folks! Just a reminder to get your turns in, in case you haven't!
CR
06-29-2007, 20:06
Orb
Re: Rise of Civilizations Part 2
My turn's actions are conditional on the actions (and purses) of Faust and CA.
Edit: also, anything I put in my previous PM which I've failed to alter is still canon :bow:
06-29-2007, 22:07
CountArach
Re: Rise of Civilizations Part 2
Nevermind...
06-30-2007, 00:54
Caius
Re: Rise of Civilizations Part 2
When are we going to recieve our reports?
06-30-2007, 04:22
Crazed Rabbit
Re: Rise of Civilizations Part 2
Late Sunday, or Monday, as usual. :inquisitive:
CR
06-30-2007, 10:16
Tran
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Crazed Rabbit
Late Sunday, or Monday, as usual. :inquisitive:
CR
Go CR go!
:elephant: :dancinglock: :elephant: :cheerleader:
07-02-2007, 05:23
Crazed Rabbit
Re: Rise of Civilizations Part 2
Well, it's going to be Monday night. Sorry, but I kind of forgot.
CR
07-02-2007, 07:04
Motep
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Crazed Rabbit
Well, it's going to be Monday night. Sorry, but I kind of forgot.
CR
Wait...what day is it where you are? Over here it is early Sunday.
07-02-2007, 22:55
CountArach
Re: Rise of Civilizations Part 2
Tuesday here...
07-02-2007, 23:58
seireikhaan
Re: Rise of Civilizations Part 2
You can blame timezones, CA. Keep in mind, you're WAY out east in comparison to most here. For example, I'm still on Monday afternoon/evening.
07-03-2007, 02:14
Crazed Rabbit
Re: Rise of Civilizations Part 2
I'm on the west coast of the US, so it's still very much Monday. Sorry, but this is going to take a couple more hours (4ish) because I'm going to see a movie in 20 mins.
Right now it's 6:15pm for me, Monday.
CR
07-03-2007, 02:39
Caius
Re: Rise of Civilizations Part 2
Dont worry, at least this continue the road.
You understand me, right?
07-03-2007, 07:39
Crazed Rabbit
Re: Rise of Civilizations Part 2
Rise of Civilizations
Chapter III: War Continues
War has spread across much of the known world. In the North, Venetians have attacked and taken a city of the Guals. In Central Italy, the leader of the Etruscans has been killed. In the south, a great force assaulted a great Roman defending force at Capua, and was repulsed. Many thousands perished.
In the west, the Sardinians attack the people of Kender, and are also repulsed in their attempt to seize a city. Throughout the world, money changes hands between nations and armies are raised.
Turn Four has begun. Your Orders are due by Friday.
IMPORTANT: Unless told to me via PM or this thread, all nations still trade with each other until their forces engage in physical combat.
Crazed Rabbit
Also, Die Hard 4 rocks.
07-03-2007, 16:22
Tran
Re: Rise of Civilizations Part 2
Kender, we give you a chance to surrender. Give us Caleim and become our vassal, then we shall let you live in peace. Be wise and accept it, or you will face annihilation.
Quote:
Originally Posted by Crazed Rabbit
Chapter III: War Continues
It should be: World in Chaos ~;)
Quote:
Originally Posted by Crazed Rabbit
...city of the Guals...
And it should be Gauls ~;)
Spoiler Alert, click show to read:
Quote:
Originally Posted by Crazed Rabbit
Also, Die Hard 4 rocks.
Really? Where can I download it? :beam:
07-03-2007, 19:06
Orb
Re: Rise of Civilizations Part 2
The dice cheated me. The rules also didn't help.
07-03-2007, 22:10
Caius
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Orb
The dice cheated me. The rules also didn't help.
So, are you angry with the host?
I have something to proposte to you
07-03-2007, 22:44
CountArach
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Orb
The dice cheated me.
Yah, they really did. How did you afford that (Once glorious) army?
07-04-2007, 01:44
Crazed Rabbit
Re: Rise of Civilizations Part 2
Quote:
Originally Posted by Orb
The dice cheated me. The rules also didn't help.
What can I say - I use random.org to obtain random numbers and read the generated numbers down the columns. If you have another suggestion for random numbers, I'll listen. I'd agree that the dice did cheat you, and you not taking the city surprised me.