-
Re: Medieval: Total War XL
Няма нужда да се заяждаш, все пак става дума за една игра само. Би трябвало да излезе мод за M2TW специално за България, той се очертава да е малко по-близко до историческата действителност. Все пак този мод не е лош и отдолу ще напиша на английски защо смятам, че не бива да го отписваш напълно.
I am also a Bulgarian and while this mod has its shortcomings (just like any game always will), I think it is a decent mod overall. I will start with the things I find a bit annoying, from a Bulgarian perspective. The first thing is perhaps the easiest to fix - the names. Giving Byzantine names to all Bulgarian generals would be the same as giving French names to the English - while some of the names might have been shared, they were pronounced differently. The BKB Supermod has done a great job in this regard. The second thing is the unit choice - again, the BKB mod seems to have e better unit roster. The third major problem is the map - the MedMod map I find to be really good when it comes to the Balkans and Eastern Europe in general. Finally, it would have been nice to get a Latin faction in. Of course, I understand that there are limitations, but I just pointed out what would have made the XL mod great from a Bulgarian perspective (at the expense of someone else).
This all being said, I still like it and I think its pluses outweigh its minuses significantly. First of all, there is Bulgaria at least. Wallachia should have been a Bulgarian province in High, but as a player you can always take it and it is relatively easy to do. I like the Bulgarian Heavy Infantry Unit, which combined with Bulgarian Brigands and Armored Spearmen can create a nice medieval Bulgarian army (add some Bulgarian cavalry, which should have been Cuman and Tatar auxilliaries and the picture is full). You can still take on the Byzantines, Hungarians, and later the Mongols and the Ottomans, Bulgaria's archenemies during the Middle Ages. Finally, the mod is well balanced and quite fun to play. So I think that you should give it another chance, BuccaneerBG, before you write it off so quickly. Keep in mind, it is a game, not a history textbook.
-
Re: Medieval: Total War XL
Hi guys,
May I ask what the difference is between the large version and the small version - I'm struggling which one to install. Thanks!
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Omanes Alexandrapolites the Idiot
Hi guys,
May I ask what the difference is between the large version and the small version - I'm struggling which one to install. Thanks!
I might be wrong here, but as far as I remeber, the difference was only in the battle melodies - you get some bonus ones (and quite nice) with the large version. I do not think there is any difference as far as gameplay is concerned.
-
Re: Medieval: Total War XL
Wow that was fast. Thanks!
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Omanes Alexandrapolites the Idiot
Hi guys,
May I ask what the difference is between the large version and the small version - I'm struggling which one to install. Thanks!
Kavhan is correct: The main difference is that the large version includes different battle music for the new factions added by VikingHorde, the small version does not.
Also, the small version does not show the names of the new provinces on the campaign map. The difference is purely cosmetic, though, as the new provinces still show up. (Example: In the small version, the name "Khazar" straddles the border between Khazar and Lesser Khazar. In the large version, both provinces are properly named.)
-
Re: Medieval: Total War XL
hi folks,
sorry, but i am completely useless with computers and patches etc
could someone please explain how one goes about downloading XL mod, what the difference between 2.0 and 2.1 is, anything else which i dont even know to ask about...
I have VI gold edition (i.e. the cd with both games on it) if that is important.
cheers
MJF
-
Re: Medieval: Total War XL
You need to have 2.0 in order to use 2.1. 2.0 is basically THE mod and 2.1 fixes a few things with it and makes some small changes, if I remember right. You should just be able to download them with the links on the first post of this thread.
-
Re: Medieval: Total War XL
I'm using the XL mod, and liking it very much, but after about forty turns or so, I'm getting Civil Wars up the wazoo, one after the other, and it's killing me.
What's the best way to avoid this?
-
Re: Medieval: Total War XL
Hello.
I have the Sega Gold edition of Medieval Total war and have downloaded the 2.1 patch however I can't seem to get the Mod to work. I was wondering where exactly it needed to be installed as I have just done it to the default path.
Thank you.
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Beirut
What's the best way to avoid this?
Pay attention to your king's influence. If it gets low, loyalty will drop, and generals will start revolting. Keeping influence high mainly means winning battles and expanding territory (usually two provinces mean one point of influence, upwards as well as downwards). If you do nothing for too long, a weak king may ascend to the throne and spell disaster to your generals' loyalty. A counter-measure is to use spies to try the most dangerous ones of that lot of disloyal buggers for treason, but beware: if this fails too often, the consequences are worse.
Winning crusades earns you 1 influence (and 1 piety) IIRC; losing one lowers influence in any case. If several bad things occur together in one turn (a crusade fails, a battle is lost and some territory, and maybe even the monarch dies, giving way to a weaker one influence-wise) the result may be instant civil war in an empire which still prospered the turn before.
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Jan Hus
Hello.
I have the Sega Gold edition of Medieval Total war and have downloaded the 2.1 patch however I can't seem to get the Mod to work. I was wondering where exactly it needed to be installed as I have just done it to the default path.
Thank you.
Go into My Computer, C drive, Program Files, and look from a folder named either Total War or The Creative Assembly. Go into whichever you find and there should be a folder named Medieval - Total War. Install it into that M - TW folder.
-
Re: Medieval: Total War XL
I wish VH would do the XL Mod even further...
Too bad MTW modding died.
-
Re: Medieval: Total War XL
It never died mate, infact its very much still alive. Its just you have to expect that a 5 year old game will get left behind in the modding scene, especially with two more popular sequels now out.
-
Re: Medieval: Total War XL
True, modding never dies. Playing with older games like MTW is great practice for someone new to the field. Major efforts are a thing of the past but we stand on the shoulders of giants and can make changes ourselves.
-
Re: Medieval: Total War XL
Quote:
Originally Posted by Beirut
I'm using the XL mod, and liking it very much, but after about forty turns or so, I'm getting Civil Wars up the wazoo, one after the other, and it's killing me.
What's the best way to avoid this?
Which faction are you playing as, Beirut? In XL, some of them appear to be more prone to civil war than others.
-
Re: Medieval: Total War XL
:knight: Great MOD!!! Lots of fun! :thumbsup:
-
Re: Medieval: Total War XL
Quote:
Originally Posted by edyzmedieval
I wish VH would do the XL Mod even further...
Too bad MTW modding died.
I have to agree modding dont die but it most certainly slows down I am currently modding my own game and loving the challenge :wall:
-
Re: Medieval: Total War XL
Great Mod and thankyou "Galagros" for your help. My Irish boys are in England as we speak.
-
Re: Medieval: Total War XL
i ALSO HAVE BUT ONE REQUEST
could we change the norwegians to the vikings and give them viking portraits and allow them to regulary build viking units beside the joms off coarse.. but im talking boats etc.
-----------------------
i have yet just one problem.
the reblion rate must have been turned up cause im playing as the lithuanians. (more then 10 time now each i went a diffrent way)
but in the end when you get to the lesser victory im talking like 5 provinces before major rioting happens. the kind that makes you spend 10 mins clicking ok ok ok ok ok ok ok ok ok and auto attack on all battles.
and the choices for exacute ringleaders or realease them all have no effect
the last 2 times i played i spread out my shammans everywhere there were 3/4ths of my nations were 100% pagan religion.
seriously every time i play the lithuanians i cna never get to the lesser victory cause of the major rebiling.. and when major rebilions happens old factions come back.
I think for a strategy next time seround each faction on the main land take all the islands. so that when rebelion happens no old factions come backbecause they havn't died yet.
-
Re: Medieval: Total War XL
Hi Bonfire,
Quote:
Originally Posted by Bonfire
....and the choices for exacute ringleaders or realease them all have no effect...
I'm sorry to disagree, but I'm not too sure if that is true. My faction leader seems to get a +1 Dread virtue should he execute all the prisioners, yet I'm not too sure if he gets a dread virtue from killing the ringleaders. However, I am very sorry to say that I don't think that Vices and Virtues are moddable excluding their descriptions or names, so it may not be possible to add in such a trait for that purpose. Nor do I think that it could possibly have been removed either. However, I may be wrong, as occurs quite often in M:TW, so may I suggest that you gain confirmation regarding this matter from somebody else before reaching a conclusion. I'm sorry I can't be sure inform you, hope this helps, cheers!
BTW, sadly I don't think that the great VikingHorde is doing anymore work on this already brilliant modification, so I doubt that any ideas forwarded now will make it in to the XL modification. Appologies.
-
Re: Medieval: Total War XL
hmm i wonder if indavidual gnerals. will gain vices or virtues.
that might stop rebelions if the gneral in command of the city has a dread of like 9 from so much rebeiling. just wondering.
-
Re: Medieval: Total War XL
I've played XL for ages as many factions and I've never noticed a difference in rebellion. :no:
-
Re: Medieval: Total War XL
[QUOTE=Bonfire]
the reblion rate must have been turned up cause im playing as the lithuanians. (more then 10 time now each i went a diffrent way)QUOTE]
I have checked the rebellion rates in the start files only a few of the provinces have actually changed I personally have increased the rebelliousness of most of the Key provinces ie the rich ones and made them harder to keep under control, i think this makes the game much harder and more fun.
-
Re: Medieval: Total War XL
G'day all, i hope so people are still around to help me out :\
i downloaded this mod and the patch to it. and have the latest patch to total war, but i keep gettin this little error saying
"Unknown unit name parsing deadpage coords file.."
and i dont know what im meant to do.
any help pweese :D
-
Re: Medieval: Total War XL
The 2.1 Patch for full version.
I seem to be having trouble downloading it from the link provided at the top of this thread. It always seems to read 3 or 4 min wait time.
Can someone please help me get through the download page at 3d or direct me to another source?
Thanks
-
Re: Medieval: Total War XL
Hi ferpo,
Sorry, but the only way to get it, is to wait for your turn to emerge in the 3D Downloads que. Don't worry though, it will come eventually, after clicking download now, and provide you with a download link. Hope this helps, cheers!
-
Re: Medieval: Total War XL
I click download now but get the same page over and over.
I waited overnight but the countdown never moved.
What am I doing wrong?
-
Re: Medieval: Total War XL
Quote:
Originally Posted by ferpo
What am I doing wrong?
Don't worry, It's not your fault, I think that I may see the problem now - your browser probably is not automatically refreshing. To resolve this, every minute, simply right click inside the downloading que window and select refresh (Internet Explorer) or reload (Firefox, Opera and Netscape). Hopefully, the countdown timer should move when triggered manually and, eventually, reach it's conclusion. Hope this helps, don't hesitate to contact me if it fails, good luck, cheers!
-
Re: Medieval: Total War XL
At first I thought it was working as it went from 5 to 4 min, but after refreshing several times, it went from 4 min to 5.
So I don't think thats going to work either.
Thanks anyway.
Let me know if you have any more ideas.
(I am using explorer)
-
Re: Medieval: Total War XL
Hey Viking Hoarde. I was just wondering which file I attach the gnome editor onto for it to function properly with the game.