Nothing that i saw in Modded_Early_crusaderprod11.txt, it looks just like it should be, FN_POLISH in all 3 lines under Princeunit and buildable, I have a closer look again i might see soemthing new i missed.Quote:
Originally Posted by [b
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Nothing that i saw in Modded_Early_crusaderprod11.txt, it looks just like it should be, FN_POLISH in all 3 lines under Princeunit and buildable, I have a closer look again i might see soemthing new i missed.Quote:
Originally Posted by [b
The polish RK problem was my doing i found out, its not related to the basic file..sorry that i even mentioned it.
I dont go into details but u can relax BKB http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
i was just playing last night as the byzantines and i was getting some wierd black sea bug. I couldn't move any ships from the marmara into the black sea, and when i wanted to move troops by ship to any coastal region in the black sea from anywhere, it acted like i didn't have ships there, but i did have ships there, and i was getting trade income to. maybe it was just something that happened to me.
Bugger, think i missed that. I was playing today with russia in high and found that little bug as well. Patch might well be on the way http://www.totalwar.org/forum/non-cg...icons/wave.gif
Update on my early Novgorod game, It is almost 1200 and the Pope has the Italian Penninsula, the Balkans and Constantinople. The ARMENIANS have killed the Turks and have from Nicea to Georgia and down into Syria where the Egyptians take over. The Spanish have taken into N. Africa and killed the Almoravids. The Byzantines are restricted to Vohylnia and Poland. The Norse have England, Northern and Western France and all of Scandinavia and are starting to attack my frontiers. I am sitting in Novgorod, Muscovy, Livonia, Lithuania, Finland and Prussia and Pomerania. I spent the first part of the game building up trade and currently make about 2500 per turn, Russia is fairly poor. I have little bitty armies based around cavalry and a few voi and rus spearmen. I am a bit afraid of the Norse though. England, All Germanic factions, Irish, Almoravid, Turk, Aragonese, Navarese are all gone and Denmark, Scotland, Genoa, Venetians and Sicilians are down to 1 province each. The Cumans, Hungarians, and Kievans are doing OK but have all been pushed into the steppes. The Poles are in Western Germany. It has been a great battle so far just to get to where I am, I have to say again , GREAT MOD except for no portraits for the muslim princesses.
Is everyone having the problem with the muslim general portraits?
Nice job BKB =D
if i find something a talk with you m8
This mod's great It is 1196 AD and the Egyptians are on the verge of wiping out the Byzantines. They have taken Constantinople and are besieging Thessaly and Epirus. It is really feeling like the time when the Ottomans stormed through Europe in the 15th century. The Poles have started a crusade against Constantinople, Byzantine loyalists have risen up in Epirus, and to make matters even more interesting the Bohemians have reappeared nearby There is also a Norse crusade against Trebizond.
http://www.totalwar.org/forum/non-cg...evalcheers.gif
No problems with generals only PrincessesQuote:
Originally Posted by [b
Well that's no surprise. The odd thing is that they shouldn't even have princesses http://www.totalwar.org/forum/non-cg...cons/angry.gif
I've found another odd sea related bug.
There appears to be something wrong with The English Channel, or the adjoining sea regions.
I have a ship in every area of sea from Denmark to the Spanish Coast, and also a port in every province. However, when I try to move units from Wessex, it only lets me move them to either Normandy or Flanders. (btw I'm trying to move them to my own provinces, not invading).
There are a few other ships in the regions, but they are all from neutral factions, and the tooltip also agrees that they are neutral waters.
The strangest thing is that I can move units FROM Gascony to Wessex, just not from Wessex to Gascony.
I also can't seem to forge a trade link between my mainland European provinces and my British Isles/Iceland provinces. Maybe it is the same issue.
I'll continue my testing. http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
when i was playing as teh danes in high i was having trouble trading with the provinces in england too, but like 10 turns later the problem disappeared and i could trade fine again
http://www.totalwar.org/forum/non-cg...ns/gc-wall.gif I'm so frustrated. I still haven't been able to play a game. After finally perfecting the unit prods/starpositions, I can play, but it ctds when I try and fight a battle. So now I'm doing a fresh install MTW, and try it all again. http://www.totalwar.org/forum/non-cg...cons/mecry.gif
Oh one thing: could you build up more of the provinces? I mean... no offense but even in early, it's not like it the dark ages, and each place should have at least a fort... but whatever.
BKB,
I redid a fresh install of MTW and then your mod. The muslim general portrait problem solved http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
BKB,
I played your new version,see that you already used the installer http://www.totalwar.org/forum/non-cg...s/bigthumb.gif ,and i must say it is good fun.
I'm getting my ass kicked and i like it.
Really good campaign
CZoF http://www.totalwar.org/forum/non-cg...icons/wave.gif
Hi BKB
Thanks for your response. I guess Hungarian foot knights would be cool in high and late, but as far as I know the Hungarians excelled at cavalry. A medium/heavy cav, something similar to avar nobles in early would be accurate, followed by hungarian mounted knights in high and late. As far as light/medium cav, something like Hungarian Hussars would be awesome in high and late. The szekely cav is fairly accurate as mounted archers for all periods. Also to add more flavour to the region, I reckon Serbs should have a serbian Gussar (or Hussar)light cav.
For infantry, jobbagy are a silly unit, I reckon composite archers on foot would be a better Hungarian unit, and for high, some sort of a Hungarian halbardier unit maybe.
As far as Croatia, the Hungarians aquired it in the mid 11th century as far as I know, and for a 1000 years after that it was part of Hungary. They were given a fair bit of freedom, so it was almost like a country in its own, but it was not an independant state. On the other hand Serbia was independant.
Croats also made excellent heavy infantry, both spear and sword, perhaps if there isn't one already (I just haven't noticed) it would be accurate to make some of those even for high and late.
That's all, if you could take any of that on board for the next update, that would be great. If you don't, oh well, your mod already kicks ass
Oh yeah, just one more thing: the map of the region. I understand that it is hard to make it right, but it just breaks my heart. Hungary was a pretty big country back in those days and it only got mutilated after world war 1. The starting map you made for it actually reminds me of what it looked like for a couple of years during world war 2 when the northern half of transylvania was temporarily given back to hungary. So the way it is now is quite inaccurate If it's too hard to correct it though, don't worry about it.
Cheers
How about Knights of the Banderium for High and late knights and the Militia Portalis as the Bowmen (historically correct I think) or Szeckly/Transylvannian archers could be a tougher option. Those are some of the units I've created for the Hungarians. I also had Saxon foot levies Apparently Saxon immigrants traders provided much of the infantry for the Hungarians in the 13th-15th century.Perhaps Rac Horsemen could be the medium cavalry your after, to combat those Serbian Gusars(robbers). And some Armati as your Halbardier units or Clipeati if possible (but re-creating there huge pavises could be a little difficult). Just a few suggestions. Although you probably know more about that than me.Quote:
Originally Posted by [b
http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
I'm pretty sure every province does have at least a port, most have castles. I don't just add buildings for the hell of it, but carefully see what factions need it and in what provinces. That determines the way I distribute the buildings.Quote:
Originally Posted by [b
I don't set out intentionally to do these things. It was an accident really, and if I did go back it would kind of be annoying. Don't count on it at this moment in time. If I have time I'll do it. Maybe not for Late, but perhaps for the Super release in August.Quote:
Originally Posted by [b
As for the Hungarian units issue. I have Hungarian Foot Knights and Hungarian Heavy Cavalry. If you want different names for them, just say the word. I also have Hussars, which at this moment in time are only scheduled to be Serbian. Vlach Auxillaries will be available all around the Balkans. Unit space is limited, and I'm fast running out of BIF folders to draw in new stuff. Serbians will probably get a good infantry unit, and the Wallachians will have three new units (Wallachian Archers, Wallachian Horse Archers and Order of the Dragon). Bar that I consider myself done with that area.
Well, I don't claim to be an expert, but I do know a little. You're right about Saxons, in fact, probably up to 14th century, most infantry were made up of foreigners, except archers maybe. As I said before, Hungarians were good at most types of cavalry though.
Rac horseman won't do against Serbians, because Rac actually means Serbian in the Hungarian language http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Croatian and hungarian kingdoms were united in 1091 but not fully effective until 1102.
Serbia was split into two kingdoms zeta which was backward and free and raska which was stronger but under byzantine domination. It wasn't until 1172 that these kingdoms united under Stephen Nemanja.
There is a croatian infantry with sword and shield, plus a croatian light cavalry in the mod.
perhaps u could change some name in the wallachian faction. for example Order of Dragon was not known too much at that times under this name in our country , it was on western fashion and consist mostly in noblels around the voivode so u can call them wallachian householders.Quote:
Originally Posted by [b
about the two other u can call them wallachian freemen because there were a lot of this kind of population only with military duties for the lord of the land .
BKB if u need info about Wallachia i will gladly help u .for example the capitals are not like in the game Cetatea Alba and Bucharest. anything u need just named. i made research on my own for creating a mod for wallachians but i am not so good at modding and i dropped. i you need something just let me know.
about curent version i played a little with irish and scottish faction. very hard to build up economy , u almost cant make new troops.
also i played longer with georgians and english and i liked much . i will play more next week since i am not at home and i dont have the game here. anyway is awsome , i think at the end ,properly balanced after the community will play it will be a brand new game . u do a wonderful job http://www.totalwar.org/forum/non-cg...icons/wave.gif
hello BKB is this the right link to download for the self extracting version, i'm crap at tecgnical stuff so helpQuote:
Originally Posted by [b
BKB If they're Serbs, call them gussars. If you make a similar unit for Hungary, call them hussars. Some people claim the word and unit type (historically) originates from Serbia. But I'm really not sure if that's right.
Anyway, whatever you do, please give Hungary a few more cavalry units.
With Croatia, fair enough, if its only early 12th century leave it as it is. But maybe don't make them so strong, so I can quickly overtake them http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Vlad, i'll ask for some help when i set to work finishing late in a week or so. Your help will be most welcome. By the way, would they had been called the order of the dragon in hungary and should they be availiable for the hungarians?
Ah dut, that should be the right the link.
Spiez, i'll reduce the command on the croatians. The hungarians will be strong in late, with a few cavalry and one good infantry unit added http://www.totalwar.org/forum/non-cg...icons/wave.gif
Order of Dragons wasnt an order like Teutonic or Hospitaliers with institution , fortresses or things like this.he consist more in nobles with same goal:kick the turks out of Europe.as in that times crusades does not appear as in old times the order was more an elitist (kings,voivodes) one than the old orders ( kinda warrior-monks).also he was present in all balkan states and not only there so it cant be an wallachian unit only.more , i dont have any information about a organised warband of order of dragon members fighting in battles. you have here a brief historyQuote:
Originally Posted by [b
http://www.medieval-serbia.com/eng/history-dragon.htm
i think u can use the link to study serbia if u dont have a better alternative.
i think wallachian householders could be more appropriate for an wallachian heavy cavalry or smthin.
the wallachian army consist in two large groups:
The Little Army :
this was composed by boyars sons and relatives send to the court for military duties.they were trained as units ( some guardind the voivode glasses, some guarding the tesaurus, some guarding the gate of castle etc. ) and make good elite warriors, all-round and versatile cavalry.they were about 3000-5000 and with this troops Mircea Senex wanted to challenge the turks at Nicopolis.They were rapid and can make maneuvers on the battlefield also they were known for their bowmen skills.
also in this army were various of specialized troops as the voivode's hunters for example, both infantry and cavalry .they were guarding the voivode domains .
The Big Army :
this was made by freemen with military duties.they didnt pay taxes but they must come when the voivode would call them.sometimes the voivode gave them many for furnitures and weapons so they were proudy well armed.this can be a unit as almograves in portugal perhaps?mounted wallachian freemen and wallachian freemen?
some were kinda medium infantry with spears and bows , some were light cavalry with spears/swords and bows.
also when the country was in big danger at army were called the dependant peasant from various realms .
this would be a big view.
alos i think that is more appropriate for wallachians to have boyars as voivode unit, not order of dragon.wallachian voivode was originally an boyar familly , the Basarabs .they have many colaterals with the big boyars families and later , in XVI and after some voivodes were originally boyars .
is a good interval a week because i ll have time to re-read my romanian military history books for more accuracy.also i will study the names in that period and the names of various towns and fortresses for all periods.pm me when and with what u need for the mod.
Great work u do http://www.totalwar.org/forum/non-cg.../ceasaryes.gif
will you put new orders in late m8 ??
and what countrys that are in late??
and the most important when the late is relesead
There's deffinitely something weird with the Black sea. As Kievans, I can't invade any where via port, even though I'm the only ship there. I am getting money via trade though, wich is weird.
edit: Also, some times I get ctds when trying to fight a battle. It doesn't always happen, but it's weird and very annoying.
edit again: Hmm... seems to tend to be against the Cumans. Very strange.
BKB got a prob poping up with the Navarase (spl) in Early
The title first said give 2 loyalty and 2 command then after I alt+esc to check my mail and go back in it siad 3 loyalty and 2 command, then it went back to 2 when I did it again.
Steppe what your units are in the armies and what faction are you when the ctd occur?
Minikiller, apart from a graphical glitch i can't think what the problem could be