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Re: Representative Democracy [Concluded]
Oh, one last bit of moderator greentext (inb4 powertripping fascist):
I'm never going to officially, as moderator, ask people to cut down on their level of posting (unofficially though, as player, all bets are off). That said, especially in these high-volume games, I *am* going to ask that all posts remain on topic. We already had one drop-out happen due to people being unable to keep up, if a page or so is taken up by two or three people talking about the weather or fan theories or something completely unrelated to mafia, it doesn't help out anyone.
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Re: Representative Democracy [Concluded]
Can I spam a lot of posts about politics? Especially insulting ones about all the people who-
Pizza didn't even finish this post before GH nuked it.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Choxorn
Pizza mentioned somewhere else a few weeks ago that spreading votes on day 1 is an effective way of catching the mafia, and I think this game showed that he was right- the votes were all over the place, and more importantly, only 3 of them actually counted, and on day 1 in particular it wasn't easy to see which 3 were going to count. Things could swing around pretty rapidly with just a few people changing their minds, and that meant we were always under pressure. Barto and I didn't react to always being under pressure as well.
I simply wasn't around to react. In the last 18 hours of any game I was off doing other stuff and in the few hours at night that I had for the first week I was still GMing elsewhere.
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Re: Representative Democracy [Concluded]
For all the troubles this game had, I had fun playing with all of you, at least for the brief period I was actually playing, and I hope next time I last a little longer.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
One thing though, why did you kill Jabbz N4 rather than Monstr or atheotes? I think I even had that big analysis post for potential killers that ruled you out because you wouldn't do it just out of spite!
This. Inquiring minds are dying (or already died, semantics) to know.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Choxorn
Pizza mentioned somewhere else a few weeks ago that spreading votes on day 1 is an effective way of catching the mafia, and I think this game showed that he was right- the votes were all over the place, and more importantly, only 3 of them actually counted, and on day 1 in particular it wasn't easy to see which 3 were going to count. Things could swing around pretty rapidly with just a few people changing their minds, and that meant we were always under pressure. Barto and I didn't react to always being under pressure as well.
Big bandwagons means less tension. The tension even disappears when the vote is on a scum.
Tension is a big concept in chess but also in mafia. Keeping tension in the game can cause problems for your opponent, both in terms of giving them more to have to calculate every move, but also, giving them more things to stress out about.
If the tally is low, every "piece" is in danger. And you can get scumbags in check with maybe one vote switch, giving each villager the power to be heroic.
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Re: Representative Democracy [Concluded]
One thing that can be under-appreciated is not just the tension from mafia being in danger, but the tension from the mafia being in not insurmountable danger, where they have the dangling carrot of lynching a townie as the prize that round. If the tally allows a townie to be lynched with a single vote change, but a scum is still in danger, that presents a decision to the mafia that they must make or they must ignore, and that makes them stress a bit.
Contrariwise, put them up by five votes, and they begin to accept their fate a bit more, and go into anti-spew. And their teammates know there's little they can do to save their ailing teammate, so they don't feel the stress of trying to.
This game's tally mechanics were a bit different, but the chancellorship, persuading others who to lynch, and the representative seats were all worthy things to try for.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Askthepizzaguy
I loved the idea of drafting an unwilling person into a position of power, and Cass's own unique personality fit the mold of a mortified innocent bystander.
But of course that innocence wouldn't be reasonable if it were to go on for years, so eventually even she gets corrupted by power, and (as anyone would) used the moon for target practice. I'm pretty sure we all saw that coming, and I apologize for being so predictable.
I was in the car with my husband and son when I read the first writeup, and I was smirking and giggling so much I wound up having to describe the whole game to the both of them by way of explanation.
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Re: Representative Democracy [Concluded]
Wpwp zack
Gg all
Surprised at only 3 scum, though given the vote.mechanics it makes sense iguess maybe. Could have used one more perhaps (or two)
Setup is far more interesting as a mountainous though I'm not sure I want to play something like.it again
The exclusion of people from having an impact on the game and the feeling like your vote doesn't matter is kinda meh.
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Re: Representative Democracy [Concluded]
530am deadlines zzzzzzzzz
Can't do it
edit: thanks for hosting pizza
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Re: Representative Democracy [Concluded]
:bigcry: I came in here thinking i was going to be Chancellor soon!
Very surprised to see only 3 mafia. My guess was atleast 4 and quite possibly 5
it was a fun game. Thanks for hosting Pizza. The writing was top notch as always.
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Re: Representative Democracy [Concluded]
Well played Zack. you were always in my POE though. Always will be. :bow:
Town played a pretty good game. But to be honest we got lucky with the Choxorn lynch.
if Choxorn was not lynched D1, the game would have been a lot more chaotic as intended by Pizza. :yes:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Askthepizzaguy
I have nothing but respect for the game host himself, I should have made that clearer but it was funnier how I posted it.
I remember one time on the discord we were talking about hosting a mafia game with all of the elements in it that had made us angry over the years, and that particular setup had at least four or five of the things you should never have in a game setup in it.
You learn that from experience. Sometimes it's a painful one.
I think we should try the all jesters game where the jesters are the town and the mafia will be able to resurrect townies. It will be a blast.
And the mafia will be recruitable but they won't win with the cult even after having been cult and helped cult win.
That latter one might have been a real game I'm still angry at like 7 years later. Replace might with is, and you've got it perfectly.
I think i remember this game and may have been part of the cult. not sure. But i remember it as being very unfair on you.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
...
The only paltry personal successes for my scumdar, at least, were identifying town meta from atheotes and Riedquat - but the former showed it to the town at large fairly soon after and the latter...
....
What town meta? :stare:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
atheotes
What town meta? :stare:
The way you misunderstood my mechanics talk early on. I argued that a certain arrangement wouldn't work out even if the town had so much knowledge as to start with the identity of the Mafia - in other words, defeat the purpose of the whole game - and you bizarrely thought this amounted to a role claim or role knowledge, and stuck with it for a while. It's a very town-atheotes kind of push.
Quote:
Originally Posted by
Montmorency
I already mentioned "District 3 towny, District 1 powerful". As for individuals, I don't like Visor and I like Cass and DP.
As far as new information goes, well you're acting typical for town Atheotes, even if that's not really "new" from a manner of speaking.
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Re: Representative Democracy [Concluded]
@imdone
good game, seriously
@Visor
:)
@Cass_
:D i forgot about that otter
@Askthepizzaguy
yup
although my play was not, uh, the best (sorry @Sooh)
i always have trouble caring more than other players in the game
if the game is inactive and most people aren't invested it makes it hard for me to do so
which is always tricky with these org games
also i try to hold back on posting which definitely always totally works out great
decreases both the quality of my posts and my wim
but meh idk
you hosted well though, thanks
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Re: Representative Democracy [Concluded]
I daresay this was my worst game ever as far as reads and thread presence goes. Apologies to everyone for that one.
Thanks for the game. Might come back for a smaller one later on? We'll see.
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Re: Representative Democracy [Concluded]
@Cuthillius
I enjoyed playing with you and was really glad I cleared you successfully
You were a fairly obvious villager to me
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Schema
I daresay this was my worst game ever as far as reads and thread presence goes. Apologies to everyone for that one.
Thanks for the game. Might come back for a smaller one later on? We'll see.
you better. :stare:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
imdone
Should host a new game with different lynch mechanics. To vote to lynch someone, you have to use ":sweetheart: Kiss: :sweetheart:" instead of "Vote:" in bold pink.
:laugh4:
I just want it to be known that I was the first one to :sweetheart: Kiss: Zack :sweetheart: this game. Mostly in jest of course, but it could have been amazing ;)
Thanks for the game everyone!
I actually think it was great for me to die early this game, because I needed the break :)
Cuth, you are forgiven. I just need to beat you up first. http://www.animateit.net/data/media/.../deadhorse.gif
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Schema
I daresay this was my worst game ever as far as reads and thread presence goes. Apologies to everyone for that one.
Thanks for the game. Might come back for a smaller one later on? We'll see.
It was fun playing with you still
Gg everyone
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Re: Representative Democracy [Concluded]
Is this the largest volume game on the site?
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Re: Representative Democracy [Concluded]
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Re: Representative Democracy [Concluded]
Dang 4th place
We didn't even get bronze
Try harder next time guys, dammit
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Re: Representative Democracy [Concluded]
What the hell happens in capo to inflate the post counts to that level?
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Dp101
What the hell happens in capo to inflate the post counts to that level?
Having like 40 players
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Re: Representative Democracy [Concluded]
capo 4 had over 100 players
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Dp101
What the hell happens in capo to inflate the post counts to that level?
Capo IV had 100+ players over nearly 3 months of play. On another site, it would have generated many tens of thousands of posts.
As it is, the quicktopics and private chats were the real scene of action. They made Zack cry sad tears.
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Re: Representative Democracy [Concluded]
We beat a game that had this many players
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
Capo IV had 100+ players over nearly 3 months of play. On another site, it would have generated many tens of thousands of posts.
As it is, the quicktopics and private chats were the real scene of action. They made Zack cry sad tears.
but why. Who thought that having 100 players was a good idea, and why was Zack sad? And how many private chats were there, were half the players neighbours or something?
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Re: Representative Democracy [Concluded]
That sounds like a blast to play in though
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
Capo IV had 100+ players over nearly 3 months of play. On another site, it would have generated many tens of thousands of posts.
As it is, the quicktopics and private chats were the real scene of action. They made Zack cry sad tears.
why would that make me cry? I enjoy private comms in those types of games
my reasons for disliking capo 4 are different
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Re: Representative Democracy [Concluded]
PoG anniversary had like 121 players (or something)
That game had I think some tens of thousands of posts
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Re: Representative Democracy [Concluded]
By the way, it is a nightmare wolfing in a 121 player game
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Dp101
but why. Who thought that having 100 players was a good idea, and why was Zack sad? And how many private chats were there, were half the players neighbours or something?
Free networking.
Quote:
Originally Posted by
imdone
why would that make me cry? I enjoy private comms in those types of games
my reasons for disliking capo 4 are different
Quote:
Originally Posted by
imdone
I cried sad tears trying to keep up with Capo IV.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
By the way, it is a nightmare wolfing in a 121 player game
I was technically on that wolf team kek
$tat$
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
Free networking.
that comment had nothing to do with private chats, it was about the game thread and there being over 100 players
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Re: Representative Democracy [Concluded]
M
LenC did all the work
We were just cannon fodder, because that's how most mashes go period
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
That sounds like a blast to play in though
Pirate Ship Mafia is better. :yes:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
imdone
that comment had nothing to do with private chats, it was about the game thread and there being over 100 players
Yeah yeah, you still sad tears.
EDIT:
Quote:
Originally Posted by
imdone
Pirate Ship Mafia is better. :yes:
Which one? :sweatdrop:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
M
LenC did all the work
We were just cannon fodder, because that's how most mashes go period
I had the best opening post though
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
imdone
why would that make me cry? I enjoy private comms in those types of games
my reasons for disliking capo 4 are different
Yeah, Capo IV was bad because of that goddamn lawyer.
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Re: Representative Democracy [Concluded]
Capo IV was awesome because I got to betray my fearless leader and become boss of the Corleones.
It also sucked because Diana Abnoba betrayed me with her own family and won the game. Not that I'm still salty or anything. Much.
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Re: Representative Democracy [Concluded]
Here’s my $.02 on the game – particularly with regard to the volume. I’ll post it here, though I think it has application across more than just this game.
There is no reason anyone should have more than 100 posts in the first two days of a game. None.
And 100 is even stretching it. Frankly I can’t fathom needing more than 20-30 in a day period, and that being an exception rather than a rule.
We are not playing this live, and don’t need the game to be a stream of consciousness. We have a very geographically diverse player base and not everyone can be online at the same time. Just because someone isn’t responding to your post within 5 minutes doesn’t mean that no one is listening to you.
You should also take the time to compose your thoughts and write concise posts. There is no reason to have 7 posts within 5 minutes, all without anyone else posting in the meantime. If you have a problem getting your thoughts down, don’t write in the reply post box. Write in another program like Word. Get all your thoughts down, cut and paste all your quotes, organize everything, proof read it, then post that in the reply thread box.
Unless it is EOD, there is no compelling reason why something has to be posted NOW. It can wait the 2 minutes it takes to review and consolidate.
Treating the thread like a chat room leads directly to spammy posts (which further inflates the thread), and I’d conjecture also leads to the heated emotions and potentially harsh reactions. GH’s post about profanity being a gateway to heated emotions is the same thing here with the stream of consciousness posting. Slow down and moderate yourself before there is even a need to have someone else moderate for you.
As a player that has more limited time to play these days, having a really fast moving thread is very difficult to keep up with. The frustration with trying to keep up is compounded when a huge proportion of the posts are spammy in nature or are needless back and forth chats. It also makes it really hard (impossible really) to go back and review the thread and do any kind of analysis.
One RL day this game I spent nearly an hour and a half of my day (broken into bits as I can’t really sit down and commit consecutive time anymore) just trying to read the thread. I was always 5-10 pages behind, and never actually posted a damn thing. At one point I simply skipped about 10 pages and never read them. That sucks and is not the way I like to play this game.
I am a lower volume poster. I always have been and likely always will be. But when a thread moves as fast as this one it is just not possible to even keep up let alone post. It’s hard to build good reads, it’s hard to review what has been said, it’s hard to really understand the nuances that need to be understood to solve the game. It’s just not fun.
-
Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
BSmith
Here’s my $.02 on the game – particularly with regard to the volume. I’ll post it here, though I think it has application across more than just this game.
There is no reason anyone should have more than 100 posts in the first two days of a game. None.
And 100 is even stretching it. Frankly I can’t fathom needing more than 20-30 in a day period, and that being an exception rather than a rule.
We are not playing this live, and don’t need the game to be a stream of consciousness. We have a very geographically diverse player base and not everyone can be online at the same time. Just because someone isn’t responding to your post within 5 minutes doesn’t mean that no one is listening to you.
You should also take the time to compose your thoughts and write concise posts. There is no reason to have 7 posts within 5 minutes, all without anyone else posting in the meantime. If you have a problem getting your thoughts down, don’t write in the reply post box. Write in another program like Word. Get all your thoughts down, cut and paste all your quotes, organize everything, proof read it, then post that in the reply thread box.
Unless it is EOD, there is no compelling reason why something has to be posted NOW. It can wait the 2 minutes it takes to review and consolidate.
Treating the thread like a chat room leads directly to spammy posts (which further inflates the thread), and I’d conjecture also leads to the heated emotions and potentially harsh reactions. GH’s post about profanity being a gateway to heated emotions is the same thing here with the stream of consciousness posting. Slow down and moderate yourself before there is even a need to have someone else moderate for you.
As a player that has more limited time to play these days, having a really fast moving thread is very difficult to keep up with. The frustration with trying to keep up is compounded when a huge proportion of the posts are spammy in nature or are needless back and forth chats. It also makes it really hard (impossible really) to go back and review the thread and do any kind of analysis.
One RL day this game I spent nearly an hour and a half of my day (broken into bits as I can’t really sit down and commit consecutive time anymore) just trying to read the thread. I was always 5-10 pages behind, and never actually posted a damn thing. At one point I simply skipped about 10 pages and never read them. That sucks and is not the way I like to play this game.
I am a lower volume poster. I always have been and likely always will be. But when a thread moves as fast as this one it is just not possible to even keep up let alone post. It’s hard to build good reads, it’s hard to review what has been said, it’s hard to really understand the nuances that need to be understood to solve the game. It’s just not fun.
I'm not going to change the rules to accommodate this as that opens up way too many cans of worms, but I agree with 90% of this post. The part I disagree with is the "there is no compelling reason something has to be posted NOW" line of argument - there's something to be said for purity of reactions - but I do think overall, especially when taken to the extremes seen here, that the pros of more measured posting outweigh the cons.
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Re: Representative Democracy [Concluded]
To be clear, I am not recommending formally changing the rules. That would be a huge pain in the ass to moderate and overall would likely not be that healthy either. :bow:
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Re: Representative Democracy [Concluded]
I agree with BSmith. When people turn the thread into their personal Notepad where they jot down their stream of thought as they go I lose all interest in the thread regardless of my alignment or that of the annoyance in question.
It's simply no fun and I don't have the energy to just wade through a mountain of contentless posts by someone who, on top of it, tells me that it's my fault.
Quote:
Originally Posted by
Renata
Capo IV was awesome because I got to betray my fearless leader and become boss of the Corleones.
It also sucked because Diana Abnoba betrayed me with her own family and won the game. Not that I'm still salty or anything. Much.
I got to do you a cool avatar, as I recall. It's still in my hard drive. :)
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Re: Representative Democracy [Concluded]
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Re: Representative Democracy [Concluded]
Disclosure: After Pizza lynched me in Capo IV, he PMed me to encourage me to post dire in-thread warnings against challenging Pizza. I did the opposite, but only for a day or two. You don't get that kind of weirdness often.
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Re: Representative Democracy [Concluded]
Oh and: the stream of consciousness posting got me completely townread
Using the thread as my personal notepad and "needless chats" lead to great quality of reads from me throughout the game
I tried to and in the future will cut back more, but you're missing several key aspects of all these "contentless posts" you're so frustrated with
I agree that having to skip ten pages sucks and isn't right
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Re: Representative Democracy [Concluded]
I can and will post less, but asking me to change my process entirely and "stop playing live" is like asking a basketball player to start using a bowling ball at the free throw line
Sure it might work but it's just unwieldy
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Re: Representative Democracy [Concluded]
I think here and there it is fine, but there is a balance to it. Too much and it just becomes unbearable. Every once in awhile is no problem.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
BSmith
I think here and there it is fine, but there is a balance to it. Too much and it just becomes unbearable. Every once in awhile is no problem.
I agree, and I noticed when I was posting like 6 times in a row and promptly said "tomorrow I will try to post less"
I got better at CONSOLIDATING my posts, but part of the problem is my phone sometimes butchers my posts to the point where I'm not even sure people will understand them
And then I have to correct them
It's not like I just blurt out words as they come to my head, there is a ton of thought that goes behind my posts it just happens really really fast, and also I'm on my phone because I have a broken computer. I can't do too much better than this so I play with the limitations I have placed on me
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
Oh and: the stream of consciousness posting got me completely townread
Using the thread as my personal notepad and "needless chats" lead to great quality of reads from me throughout the game
I tried to and in the future will cut back more, but you're missing several key aspects of all these "contentless posts" you're so frustrated with
I agree that having to skip ten pages sucks and isn't right
A benefit is that most were short, so it created its own flow, but the real problem is with replies. If you have 6 posts with 15 sentences between them, especially if you're still posting, I think it encourages multipost responses that normally would have consolidated, and it all becomes confusingly entangled. Certainly for me it was the case that posts begat posts in a way not felt in games with less posting, and multiplied by 10 or 20 players...
One recommendation is to have a more consistent format to improve flow in multiposts. Another is to include a small, visually-distinctive signature in your posts. See Forum Actions > General Settings > (My Settings) Edit Signature at the top of the page.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
Oh and: the stream of consciousness posting got me completely townread
Using the thread as my personal notepad and "needless chats" lead to great quality of reads from me throughout the game
I tried to and in the future will cut back more, but you're missing several key aspects of all these "contentless posts" you're so frustrated with
I agree that having to skip ten pages sucks and isn't right
Quote:
Originally Posted by
Monstrbro
I can and will post less, but asking me to change my process entirely and "stop playing live" is like asking a basketball player to start using a bowling ball at the free throw line
Sure it might work but it's just unwieldy
If you’ll allow me to pick on you a little bit here… this is an example of exactly what I am talking about. These two posts say basically the same thing, are just minutes apart, and have no other posts between them. Taking a second to review the first post might have led you to add the bit in the second that you felt needed to be said, resulting in one cleaner post that says exactly what you are wanting to say. Or after writing the second post but before hitting submit you might have reviewed it and decided that it didn’t really add any new content and basically repeated your previous post, leading you to not hit submit. :bow:
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Re: Representative Democracy [Concluded]
That's just my personality
And they totally say different things?
One contains justifications for individual things
The other is a half joke
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
…and also I'm on my phone because I have a broken computer.
This does make my recommendation to use another program like Word to write/edit posts harder. I don’t post too much at all when I am on mobile as it is such a pain in the ass to do much with it. I do feel you here. :yes:
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Re: Representative Democracy [Concluded]
I mean, I've tried to cut back before and change this and it usually results in people going "man monstrman sure seems like he's intentionally changing his posts or something so he's probably a wolf"
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Re: Representative Democracy [Concluded]
Also, bear with me here
I think bite sized posts with less information in spurts are SO MUCH EASIER to read than megaposts that are far too consolidated
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Re: Representative Democracy [Concluded]
There is another extreme, that is the wall of text. This can be equally as hard to read. The art is in finding the balance between the two extremes.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
BSmith
There is another extreme, that is the wall of text. This can be equally as hard to read. The art is in finding the balance between the two extremes.
YA I GUESS
but I still crushed it this game so
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Re: Representative Democracy [Concluded]
Fun fact there are another 600 (easily more) nonexistent posts that were in my head at one point and I decided that none of them needed to be put into the thread
So believe it or not I was absolutely holding back this game
I just need to force myself to do it more. I think what I'm gonna do from now on is leave my posts open in the box for a few minutes and if I have NOTHING left to say I will post or discard as needed
It will probably still have spelling errors because it's hard to proofread on a phone, I wish I was on a computer so I could use actual English.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
but I still crushed it this game so
I would argue that crushing it has no relevance to number of posts, but rather to the content of said posts.
I was lock clear townie by D4, provided a ton of actionable information in my kill choice (and really was a hair away from killing an actual scum had we lynched Cuth instead), and then successfully drew a kill in an attempt to save others that were more active and might still have useful activities (pesky other kills nullified this though). All this with a mere fraction of the post count that you had. :bow:
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
Fun fact there are another 600 (easily more) nonexistent posts that were in my head at one point and I decided that none of them needed to be put into the thread
So believe it or not I was absolutely holding back this game
I just need to force myself to do it more. I think what I'm gonna do from now on is leave my posts open in the box for a few minutes and if I have NOTHING left to say I will post or discard as needed
It will probably still have spelling errors because it's hard to proofread on a phone, I wish I was on a computer so I could use actual English.
You were by far not the only one contributing to the high post count. And the bolded is an excellent way forward.
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Re: Representative Democracy [Concluded]
That's not the point
The point is that you crushed it your way and I crushed it mine
I agree that it's not about the volume but it's definitely about the process. Where was I before I was interacting with every player individually asking them questions and answering those questions?
"General hankerchief is a wolf." I hadn't spoken to him once that game. Thats the result. They become a wolf because you've distanced yourself from them
I may be dumb, but I know this game is about communication; about fostering trust. I agree that you having to read that many posts when you have ever limited time is frustrating, but there's no way I'm ever gonna stop talking to every single player in the game in the places I see fit
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
Also, bear with me here
I think bite sized posts with less information in spurts are SO MUCH EASIER to read than megaposts that are far too consolidated
I agree.
Find it much easier to read through a lot of short posts than a few big ones, personally. :shrug:
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Re: Representative Democracy [Concluded]
And related to that, I find interacting with people in real-time is more useful and enjoyable. It's hard to read someone like Al, for example, when he didn't really interact with people and would instead just post big summaries of his reads.
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Re: Representative Democracy [Concluded]
But that's a matter of formatting. Judicious application of spoiler tags solves everything, and even when one is awed by the scope or length of a full post at least they can take comfort in knowing when and where it all is.
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Montmorency
But that's a matter of formatting. Judicious application of spoiler tags solves everything, and even when one is awed by the scope or length of a full post at least they can take comfort in knowing when and where it all is.
Speaking from someone on a phone, 90% of the time it doesn't get read from us chaps
I'm usually the exception, with the exception that I skim them for useful info
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Re: Representative Democracy [Concluded]
Summary read-type posts are also much easier to fake as scum than natural flow rapid real time posts, so I find that it helps me townread people.
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Re: Representative Democracy [Concluded]
(just logged in after 2 days afk, ...wow...)
I spent most of the time I had trying to catch up. Then I either ran out of time, or the thread went silent (or there were Visor and Zack relentlessly kicking Cuth). I thought the least I could do was to post my reads.
I liked the game anyway, and I do like the setup! I even think that the extra kills for missing votes is an interesting idea. I'd play again. Thanks, Pizza, for hosting, wp all!
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
@
Cuthillius
I enjoyed playing with you and was really glad I cleared you successfully
You were a fairly obvious villager to me
yup
i don't blame people for finding me rather scummy
but gj on that
and gj on townleading
and actually being someone active
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
Monstrbro
Speaking from someone on a phone, 90% of the time it doesn't get read from us chaps
I'm usually the exception, with the exception that I skim them for useful info
speaking as someone not on a phone, 90% of the time it doesn't get read by me either
i mean, yes, glance at it and see if there's anything important
but most of the time it's just condensed fluff
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Re: Representative Democracy [Concluded]
i also lol'd a little at this being called an "extreme example"
because while it is, it also isn't
meh
enjoy playing here though
gg all
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Re: Representative Democracy [Concluded]
Quote:
Originally Posted by
BSmith
There is another extreme, that is the wall of text. This can be equally as hard to read. The art is in finding the balance between the two extremes.
Wait, WoT is a strategy for scum to get a town read or mislynches going, no? ~:)
BSmith, i understand your pain. I hate having to read too many posts as much as anyone. and In my case, its the middle of the night when most people are active. so when i come to the thread in the morning i am perpetually in catch up mode. and i end up focusing on mechanics or tone and voting pattern.
But people play the game the way they want to. As long as it is not spam, i am ok with it.
btw, i have also been playing at MU where a lot of people go "high posting = town". :laugh4:
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Re: Representative Democracy [Concluded]
I agree with @BSmith post fully. I'm glad @Fenn could step in and take my place. I couldn't continuously keep up with the volume of the game in a way that would allow me to contribute in any decent way. I agree with BSmith that being concise is important. I'm just going to say that BSmith's post is spot on for me, and my feelings about this game. It was an interesting setup and wish I could have actually contributed, but it is what it is. Thanks for taking my spot Fenn, really appreciate that. ~:wave:
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Re: Representative Democracy [Concluded]
No worries Csargo. Turned out my being late for the game worked out in the end!
This posting rate in this was a little above average in terms of what I'm used to, but that was enough to make my laziness prevail over rereading Day 2 and ISO'ing heavily. Funny to see how people were townreading me in retrospect, because I did not think I sounded very towny at the time :laugh4:
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Re: Representative Democracy [Concluded]
monstrbro: It's not personal. It's strictly business.
Quote:
Originally Posted by
Montmorency
A benefit is that most were short, so it created its own flow, but the real problem is with replies. If you have 6 posts with 15 sentences between them, especially if you're still posting, I think it encourages multipost responses that normally would have consolidated, and it all becomes confusingly entangled. Certainly for me it was the case that posts begat posts in a way not felt in games with less posting, and multiplied by 10 or 20 players...
One recommendation is to have a more consistent format to improve flow in multiposts. Another is to include a small, visually-distinctive signature in your posts. See Forum Actions > General Settings > (My Settings) Edit Signature at the top of the page.
Yeah, add a decent, distinctive avatar so that we can tell when your rant ends. Otherwise people keep the ridiculous avatars provided by the .org and when we skim through the thread to gauge the length of your posts we can't tell whos doing what at a glance.