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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Welcome to the game! I'll nab the save from nicuurs as soon as he posts it to activate Sicily!
Now time for some diplomacing with the newest arrival!
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I don't think I could get SS in time to play the current turn, but if you don't want to drop Denmark right away I could likely sub their next few.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Dont upload.
I'll add in Sicily first!
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Hey, guys!
Too bad I didn't see this thread before the game began, or I might have joined. As it is, I would be happy to play as a sub for any player that decides to drop out of the game- just send me a pm to notify me if you need me.
Thanks!
:2thumbsup:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
IMPORTANT ANNOUNCEMENT
The game is on turn 2 and it seems that we have indeed a problem with the Hotseat 1.1 Patch. We have 2 options:
1- cross our fingers and hope we're not hit by the 6 children bug
2- restart the hotseat since we're only on turn 2
I'd go with restarting the hotseat but will allow everyone to discuss this.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I say we restart it, and fix whatever bug there is with the patch.
No reason to tempt fate and play another 4 turns just to have the whole thing fall apart, we only did 2 turns, if we hurry up we can get back to where we are fast enough :yes:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I vote restart as well. We're not far enough in to have any major developments on the board.
:egypt:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
What is the "six children bug"?
If I recall correctly (because I just read it yesterday :laugh4:), Merlox's "hotseat mod" enables the ability to have six children instead of four. So perhaps this "bug" was intended after all? Unless we're talking about something different here...
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
yeah, the problem is that when you get 6 children it crashes. (at least I think so)
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
So... why would we even put it in the game to begin with if it was going to crash? :inquisitive:
Perhaps we should compromise and make it a 5 children cap?
If we restart, then I can join too... so if my vote for some reason counts, then that's where it's going! :laugh4:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
The problem seems to be as soon as it goes over 4 which is what the original game makes it. So the children mod in the patch will have to be removed before we can restart.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
First of all, I want to appologize on how this has ruined one of our games. The thing is, the "6 children bug" was intended, I had did a 40 turn test run, and no crashes, So i assumed it worked, sadly, The game will garentee to crash once a family has 5 or 6 children, The thing is, It's TOTALY random.
Some cases say the game crashes as soon as turn 9, but others, at turn 116.
The problem can be fixed VERY EASILY
This is part of the file that i changed. In a long long text file, the problem is BOLDED.
<family_tree>
<max_age uint="90"/>
<max_age_for_marriage_for_male uint="50"/>
<max_age_for_marriage_for_female uint="45"/>
<max_age_before_death uint="91"/>
<max_age_of_child uint="10"/>
<old_age uint="55"/>
<age_of_manhood uint="14"/>
<daughters_age_of_consent uint="14"/>
<daughters_retirement_age uint="45"/>
<age_difference_min int="-10"/>
<age_difference_max int="35"/>
<parent_to_child_min_age_diff uint="12"/>
<min_adoption_age uint="15"/>
<max_adoption_age uint="20"/>
<max_age_for_conception uint="50"/>
<age_of_manhood_close uint="16"/>
<max_number_of_children uint="6"/>
</family_tree>
All i simply need to do is change that 6 to 4, and the game be crash free, I did a bunch of other changes, such as adoption age, (I always thought if you were going to adopt, adopt at a young age 15-20, not some 48 year old.
So... Yeah, I can simply make it so the game starts off with all of our current settlements / forces (rounded due to i have to make perfect sizes), also i can make exact agents with exact skills. also I can do any buildings you built already into it. As we are entering onto turn 3, alot of the 1st buildings would have been done.
I can do that all withen 1 day, since we are only on turn 2.
But if you wish to restart, I can do that as well!
any ways, Again, I am sorry about this mess, This is my fault entirely for not throughly checking the children possibility, I did it due to the fact that people have had problems getting killed out by assassins, or not having enough generals for admins and war generals, so i thought this would solve it...
Any ways,
Regards-
Merlox.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
im fine with just restarting since we are so early in the game.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I'm fine to restart - no need to make Merlox do so much work..can we have an honour system in place that everyone will just replicate their previous moves as closely as possible?
That way we can avoid having to do diplomacy all over again..
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
If you guys are restarting, can I start from the beginning as well?
I'll take Ireland, if possible.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
It would be very little work, just be 4-5 hours at max. I'm out of school for now, so I can easily do it, and save us 3-4 weeks... x_x;
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I am tempted to agree with him, it would have us a few weeks....
I think Ireland is open.
I am so screwed now...... :sweatdrop::sweatdrop:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Quote:
Originally Posted by
Merlox
It would be very little work, just be 4-5 hours at max. I'm out of school for now, so I can easily do it, and save us 3-4 weeks... x_x;
I have no objection to it if Lemon decides it's what he wants for the game.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
okay, well if you really dont mind. thank you merlox :)
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Quote:
Originally Posted by
Cultured Drizzt fan
I am tempted to agree with him, it would have us a few weeks....
I think Ireland is open.
I am so screwed now...... :sweatdrop::sweatdrop:
You're playing England, I presume? :laugh4:
Don't worry too much, I'm not the best of players. I honestly doubt I'll survive very long, especially with tiny Ireland. But that'll make it more fun, of course!
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
how Ironic, neither am I! :laugh4:
maybe we can cut a deal, create the UK a bit earlier than intended!
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
I think I'm going to drop this, too many things going on, especially with KotF starting soon. Consider Venice open to be taken by someone else, or not since with Sicily taken there is an italian faction.
Best of luck to everyone. :yes:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Hrmm.... Ireland would be cool, but Venice is a favorite faction of mine, and I work very well with their armies...
If you are seriously going to quit, TheFlax, I'd be happy to take over as Venice instead.
*Sigh* So much for backstabbing CDF when he least expected it...
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
thank GOD. I want the isles all to myself thank you very much :laugh4:
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Hmm, the question is, Merlox, can you replicate buildings that are only 1/2 constructed? I'm thinking along the lines Ballista Maker (or whatever it's called) or Brothels (which are 3 turns to build so would be 2/3 done).
If you can replicate this, then fine let us do it. If you can't I'd say we restart. It is much more fair that way.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Quote:
Originally Posted by
The Lemongate
If you can't I'd say we restart. It is much more fair that way.
Agreed - it'd be great if you can exactly replicate what has happened so far, but if you can't then we should restart.
We're only two turns in and if we all knuckle down we can get them done quickly and move on.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
the thing is, we are done with turn 2, which would be turn 3 now.... Right?
Brothels and any building should be done.
things won't be 100% exact, but things will be 95% exact, like i said, It saves us 3-4 weeks worth of re-doing.
I can even do the half done buildings. I just need to see the file, and if i can't do it, i'll tell you, but i'm pretty sure I can do this.
Regards-
Merlox.
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Quote:
Originally Posted by
Merlox
the thing is, we are done with turn 2, which would be turn 3 now.... Right?
Not quite - Kiev and Sicily have yet to play their turn 2
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Re: Stainless Steel 6.2 Hotseat - Dogs of War
Quote:
Originally Posted by
Chaotix
Hrmm.... Ireland would be cool, but Venice is a favorite faction of mine, and I work very well with their armies...
If you are seriously going to quit, TheFlax, I'd be happy to take over as Venice instead.
*Sigh* So much for backstabbing CDF when he least expected it...
Consider it yours then. :yes:
If you want, I can brief you on Venice's current diplomatic state.