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Re: Dragon Age: Origins gameplay and discussion thread.
Ok, I finally got hold of DA yesterday and had enough time to get half way through the origin story for my character. I bought the Warden's keep DLC and have uploaded all the rest of the codes etc I had (most notably the stone prisoner).
I'm playing a male Dwarf commoner Rogue, aiming for a dual wielding melee build.
Can anyone give me any suggestions for party members/composition -assuming there is much discussion to be had on them?
I'd definite I'll need 1 mage/healer and 1 tank, but i'm not sure what to go for in the other slot -leaning towards another tank though as i have more trust in steel than mana.
I'm also very interested in recruiting Shale, I like the idea of having a golem in my Dwarf lead party! How does he compare with other melee characters in taking and dealing damage?
I assume Shale is not one of the NPCs with which you can have a love interest, I imagine that would be rather eye-watering and sore...
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by alh_p:
Ok, I finally got hold of DA yesterday and had enough time to get half way through the origin story for my character. I bought the Warden's keep DLC and have uploaded all the rest of the codes etc I had (most notably the stone prisoner).
I'm playing a male Dwarf commoner Rogue, aiming for a dual wielding melee build.
Can anyone give me any suggestions for party members/composition -assuming there is much discussion to be had on them?
I'd definite I'll need 1 mage/healer and 1 tank, but i'm not sure what to go for in the other slot -leaning towards another tank though as i have more trust in steel than mana.
I'm also very interested in recruiting Shale, I like the idea of having a golem in my Dwarf lead party! How does he compare with other melee characters in taking and dealing damage?
I assume Shale is not one of the NPCs with which you can have a love interest, I imagine that would be rather eye-watering and sore...
Shale is a tank, through and through. He's got a a nearly absurd number of hit points right out the bat, and he can get solid resistances going with the correct items in the right circumstances. He doesn't tend to deal a ton of damage, but some of his abilities aid in his use as a giant punching bag for enemies to fruitlessly waste damage on while the rest of the party rains blows down.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Yaseikhaan:
Shale is a tank, through and through. He's got a a nearly absurd number of hit points right out the bat, and he can get solid resistances going with the correct items in the right circumstances. He doesn't tend to deal a ton of damage, but some of his abilities aid in his use as a giant punching bag for enemies to fruitlessly waste damage on while the rest of the party rains blows down.
Eeexcellent. [rubs hands a-la-Burns]
Thank you very much Yaseikhaan, I take it Shale can therefor be equipped with "stuff", does that mean he can wear armour and use normal weapons? I can imagine he might be a "special case" and hence end up disadvantaged compared to a tricked out Alastair or other more humanoid NPC.
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Re: Dragon Age: Origins gameplay and discussion thread.
I don't recommend making a melee rogue. Basically, all the casuals have rolled melee rogues, and they think that being a melee rogue means you can tank groups of mobs. They are completely wrong and they die failing miserably. So if you are thinking right now that you can tank as a rogue, just re-roll before it is too late.
Also, the game difficulty is "Normal" is actually "Hard" if you are new to the game. To get "Normal" actually as normal/easy, you have to configure all your parties, their equipment, their tactics and their talents, etc. I would recommend you play the game on "Easy" setting.
I can't answer about Shale, because even though I own the DLC, it won't download as my client has problems connecting to EA servers so yeah, I can't comment.
I will use other characters then -
For Tank, use Alistair, grab Taunt, and a couple of talents laying around for tanking, then just spend all in shield talents. For skills, level up Strength, Dex and Constitution. Get strength to 42, Dex to 26 (or was it 36?) and all the rest in constitution. Though, I will most likely edit the game to remove Dex requirement, as it really kills the tank having to spend points elsewhere.
For healer, take Wynne.
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Re: Dragon Age: Origins gameplay and discussion thread.
Shale is pretty poor to begin with but once you get better crystals (usually by levelling above I think 10, the better ones become available in Orzammar) he becomes fairly decent.
I find Leliana fairly useless in my party outside of opening locks, disarming traps (both great XP sources) and interrupting mages.
Morrigan is a great offensive caster. Go for the ice route and then the entropy spells for some great fun. They are mainly disable, not damage (though ice + vulnerability can pack a punch)
Healing mage would be quite useful actually, haven't come across one yet but I heard Wynne is the choice. Still, healing potions are around in ample supply and you can craft them too off the bat.
I find the biggest problem is finding someone who can reliably dish out damage quickly. My main is a S/S warrior but since I mainly raised STR/DEX and neglected CON, he can deal damage and take some, but doesn't excel at either. Massive armor also means slower attack.
I imagine a melee rogue wouldn't be too bad since you can get some top notch light armors at the Warden keep merchant (Inscribed leather) which gives loads of protection at almost no fatigue cost at all and is fairly cheap to purchase. With the dagger bug, you may want to consider sword/shield rogue though or alternatively sword/sword or axe/axe.
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Re: Dragon Age: Origins gameplay and discussion thread.
Thanks guys, I appreciate the warning re: rogue in melee but I am intending to focus on Assassin & Duelist. Also, I'm very aware of the lack of staying power I'm likely to have, hence the choice of tank for my character to work in tandem with and backstab.
Having read this, I'm thinking of Morrigan and Wynne as additional to the Tank (be it Shale or Alistair) as crowd control will be essential to keeping my rogue free to move about.
I could well be deluding myself with these plans. I do note the absence of a Priest class quite keenly, it seems that to get near one in DA:O you have to start with a mage, as opposed to BG2's Priest who could be a decent melee character from the start (Anomen you stuck up ****, where are you when I need you!).
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by alh_p:
Eeexcellent. [rubs hands a-la-Burns]
Thank you very much Yaseikhaan, I take it Shale can therefor be equipped with "stuff", does that mean he can wear armour and use normal weapons? I can imagine he might be a "special case" and hence end up disadvantaged compared to a tricked out Alastair or other more humanoid NPC.
He has crystals that he can embed into his arms and shoulders that serve as a sort of psuedo-equipment. I didn't have much of a problem getting a good variety of them. He doesn't wear normal armor or use normal weapons, however. He also has a problem of not having access to useful skills that normal characters do, such as trap-making, poison-making, and so forth.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by alh_p:
Thanks guys, I appreciate the warning re: rogue in melee but I am intending to focus on Assassin & Duelist. Also, I'm very aware of the lack of staying power I'm likely to have, hence the choice of tank for my character to work in tandem with and backstab.
Having read this, I'm thinking of Morrigan and Wynne as additional to the Tank (be it Shale or Alistair) as crowd control will be essential to keeping my rogue free to move about.
I could well be deluding myself with these plans. I do note the absence of a Priest class quite keenly, it seems that to get near one in DA:O you have to start with a mage, as opposed to BG2's Priest who could be a decent melee character from the start (Anomen you stuck up ****, where are you when I need you!).
I would recommend leveling up Stealth to the point you can actually stealth in combat. This allows you to kill ranged users very well.
I did a Assassin/Duelist build as well. My Rogue can actually kill mobs without even being hit. (in 1v1)
I did a ranger, but being honest, I dislike the pet while playing as it. It works too slow for my liking. I would recommend the speed of the pet be faster if they are making game changes, so the pet actually reaches the mob far easier and not too late (to make up for slow AI targeting/attack commands).
I also admit, I do find the Mage class very crowded. As in there are lots of abilities which could be split up into different classes, but I suspect they just stuck all of them together for lore and sake of it being simple. The actual Priests in the game are as powerful as your vicar on a sunday.
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Re: Dragon Age: Origins gameplay and discussion thread.
I guess I am at the game's halfway point now. I've done the forest, mage's tower and Redcliff, and now have the dwarves, the post Redcliff quest and the main city left. I do seem to be finding the 'best' ending to each quest line instead of the easy one.
A dual-wielding backstabbery male rogue is on the agenda for my next playthrough. Looking at the talents, skills and so on I think I shall be able to virtually ignore strength until later on, at which point I'll need it for a few abilities off the dual-weapon tree. That will enable me to pump dex high early on; each point of dex equals one point of defence. Add to that some skills which make me harder to hit, and some liberal skulking for ideal backstab opportunities and I think it should turn out to be a bit of a powerhouse provided I have a tank to pull all the agro. If I add a mage with spells which free, stone or otherwise pin an enemy in position I shall be in backstabbing heaven. Daggers are the weapon of choice as they have high critical chances and armour penetration. I'm thinking the party for this character will be 1 tank, 1 offensive mage with a pinch of healing and 1 healing mage with a pinch of offense.
I had planned to make this character a city elf as that background fits the roleplay best. Alas, the elf's stats are the worst for the build. I expect I shall go ahead anyway or use a human noble with the excuse that he's a duelest and not a thief; the idea of a dwarven rogue does nothing for me.
After that I might do a 2-handed warrior.
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Re: Dragon Age: Origins gameplay and discussion thread.
I've been having great fun with my 2H dwarven noble warrior. The little tank just smashes EVERYTHING. And keeps going. Even if the rest of the party is wiped out, provided he's got some health potions. Using Berserk (combined with powerful blows) is just plain frightening.
Plus the fact that greatswords clip into the ground when on his back amuses me to no end.
Early on I dropped everything into str and dex, str for power and dex because initially I couldn't hit anything. Later on when I started dying too much I focused on con a bit.
Ability wise, I find taunt isn't so great. I went for a dual-warrior party, using Allistar as a second (His magic-canceling abilities are useful), with Lelliana and Wynn backing me up. Lelliana seems pretty decent in a fight, although it's a pain to micromanage her into backstab position every time, and she seems fairly useless with a bow.
So most of the time I just use the 'rush in and kill everything' strategy ;)
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Re: Dragon Age: Origins gameplay and discussion thread.
I have disocvered something rather awesome. Dragon Age: Origins - the missing manual! Think online manual that goes into the same kind of detail as the manuals for the old Infinity Engine games.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by frogbeastegg:
I had planned to make this character a city elf as that background fits the roleplay best. Alas, the elf's stats are the worst for the build. I expect I shall go ahead anyway or use a human noble with the excuse that he's a duelest and not a thief; the idea of a dwarven rogue does nothing for me.
Froggy, do the City Elf quest, as a rogue build. it is perfect storywise. The whole affair is especially when you answer the King at the end of the origin gives the most fantastic expression and comment which just seals the deal. I won't say anything else, but after you done the main origin bit and talk to the king, all I say is, tell him what you been up to. :thumbsup:
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Beskar:
Froggy, do the City Elf quest, as a rogue build. it is perfect storywise. The whole affair is especially when you answer the King at the end of the origin gives the most fantastic expression and comment which just seals the deal. I won't say anything else, but after you done the main origin bit and talk to the king, all I say is, tell him what you been up to. :thumbsup:
Signed. :2thumbsup:
I was looking for origins to use for my true canonical play through of DA, and City Elf really stands out as a cantidate. But i chose dual-wielding warrior instead of rogue and it's surprisingly fun!
Right now it's tied between City Elf and Human Noble as to which is my favorite origin.
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Re: Dragon Age: Origins gameplay and discussion thread.
Funny thing is...Ive been replaying Mass Effect since I bought it off Steam and not done a thing in Dragon Age for last two days.
Although if you haven't done Orzammar here's two minor bugs to be on lookout for:
Will be fun when I'll try playing as a Dwarf Noble, as then I'll be more in-character RP and condescending towards the Chantry in Dwarf-fashion. Been more wishywashy now since I want the Leliana achievement.
My Human Noble is a sword+shield and enjoying playing him as tank. If I go Mage origin, I'll actually try and be a healer. And if rogue, I'll go for Daelish clan elf. And will try to use different party members, especially as some of the convos going on between them can be fun.
And on another note...anyone tried the toolset yet?
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Re: Dragon Age: Origins gameplay and discussion thread.
My opinions of each of the Origins, these will contain light-hearted spoilers but mentions twists and some pretty big things depending on which one.
Human - Noble (Played as Male)
Human - Mage (Played as Female)
Elf - Dalish (Played as Female)
Elf - City (Played as Male)
[dont read this froggy, until you played it yourself, don't want to ruin it for you]
Dwarf - Casteless (Played as Male)
Dwarf - Noble (Played as Male)
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Re: Dragon Age: Origins gameplay and discussion thread.
DLC
Good News: After trouble being able to access it, I found out EA actually uploaded all the DLC files, so you can actually use them in game now.
Bad news: It says I am unauthorised for Shale and Warden's Keep, even though my bioware account says I got them, plus I bought the deluxe pack.
Question: Since some of my DLC is working and others not. Does that mean only some of the DLC is checked with the server? (in short, free DLC for some).
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Re: Dragon Age: Origins gameplay and discussion thread.
I've just finished Orzammar tonight and am just done with the night phase in Redcliffe.
Outside of that, I've done all I could in Denerim and the DLC areas.
Redcliffe was surprisingly easy actually and it did feel a bit out of place doing this after Orzammar and not directly after Lothering. My gripe was though that the defenders would willingly run into the lamp oil and stay there. Way to get yourself roasted.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Beskar:
DLC
Good News: After trouble being able to access it, I found out EA actually uploaded all the DLC files, so you can actually use them in game now.
Bad news: It says I am unauthorised for Shale and Warden's Keep, even though my bioware account says I got them, plus I bought the deluxe pack.
Question: Since some of my DLC is working and others not. Does that mean only some of the DLC is checked with the server? (in short, free DLC for some)
Afaik the DLC that you disable or don't have disappears in game. When I closed and reran the client today (just to speed the game up, it becomes slow after a while, memory leak prolly) I wondered why in my save my main was without boots and Oghren without armor and helm. Turns out when you close and rerun the client that quickly, it didn't even have time to contact EA servers and thus thought I wasn't supposed to have any DLC and deleted it off the chars.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by FactionHeir:
Afaik the DLC that you disable or don't have disappears in game. When I closed and reran the client today (just to speed the game up, it becomes slow after a while, memory leak prolly) I wondered why in my save my main was without boots and Oghren without armor and helm. Turns out when you close and rerun the client that quickly, it didn't even have time to contact EA servers and thus thought I wasn't supposed to have any DLC and deleted it off the chars.
Yeah, that would be Stone Guardian/Warden's Keep stuff.
The rest of the DLC (which I downloaded from EA and legally own) don't check the servers at all so it seems. So that is working fine. It is just stupid that the servers are having such problems that I cannot access my Warden's Keep and Stone Guardian dlc to use.
Which is even more stupid, the fact I can actually log in and the game can display my achievements on that social profile thing. (but seem unable to do anything else)
http://social.bioware.com/playerprof...nid=2267071295 - A link to my 'social' profile.
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Re: Dragon Age: Origins gameplay and discussion thread.
I invoke the right of 'Gah!" Please somebody tell me who the literary critic is in the game. I have several books and artifacts that only an English major could appreciate!
Edit: Please somebody tell me why this game is so Vista friendly. I am able to switch between applications with an ease uncommon to any other application.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Vladimir:
Edit: Please somebody tell me why this game is so Vista friendly. I am able to switch between applications with an ease uncommon to any other application.
I have noticed that too. I can alt-tab, minimize and everything. I even alt-tabbed in the middle of a battle to do some research for a project, came back an hour later and just picked up right where I left off. This game is unbelievably stable. :dizzy2:
Originally Posted by Krusader:
Funny thing is...Ive been replaying Mass Effect since I bought it off Steam and not done a thing in Dragon Age for last two days.
There's no way I can play Mass Effect right now. I have played that game to completion at least eleven times, and can nearly recite the first 4 hours worth of dialoge from memory. It is one of my favorite RPGs of all time, and unfortunately i've nearly played it to death. Give it a month or two, however, and i'll get bitten by the Mass bug just in time for the sequel. :yes:
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Vladimir:
I invoke the right of 'Gah!" Please somebody tell me who the literary critic is in the game. I have several books and artifacts that only an English major could appreciate!
For books = Wynne.
For a more complete list.
Originally Posted by Monk:
There's no way I can play Mass Effect right now. I have played that game to completion at least eleven times, and can nearly recite the first 4 hours worth of dialoge from memory. It is one of my favorite RPGs of all time, and unfortunately i've nearly played it to death. Give it a month or two, however, and i'll get bitten by the Mass bug just in time for the sequel. :yes:
I haven't played it since last year and I thought I'd do a new playthrough being more in-character and thus have new savegames from which to use in Mass Effect 2.
Hope ME2 will incorporate some Dragon Age mechanics, like tactics (for PC version that is, never played console version). Combat system should stay the same though, that was pretty sweet. Just hope there is less consolitis on the PC version.
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by frogbeastegg:
A dual-wielding backstabbery male rogue is on the agenda for my next playthrough. Looking at the talents, skills and so on I think I shall be able to virtually ignore strength until later on, at which point I'll need it for a few abilities off the dual-weapon tree. That will enable me to pump dex high early on; each point of dex equals one point of defence. Add to that some skills which make me harder to hit, and some liberal skulking for ideal backstab opportunities and I think it should turn out to be a bit of a powerhouse provided I have a tank to pull all the agro. If I add a mage with spells which free, stone or otherwise pin an enemy in position I shall be in backstabbing heaven. Daggers are the weapon of choice as they have high critical chances and armour penetration. I'm thinking the party for this character will be 1 tank, 1 offensive mage with a pinch of healing and 1 healing mage with a pinch of offense.
I had planned to make this character a city elf as that background fits the roleplay best. Alas, the elf's stats are the worst for the build. I expect I shall go ahead anyway or use a human noble with the excuse that he's a duelest and not a thief; the idea of a dwarven rogue does nothing for me.
Apart from playing an elf and not a Dwarf, that is almost exactly my current game (I've still only got Alastair and Morrigan though). I agree that a city elf is the more obviously "roleplay" in traditional terms, but I'd say that it's one of the key differences with DA:O's "world" to say Fallen realms or the BG series.
Arguably, they've made elves a bit lame for anything but spellcasting, although i guess the higher willpower might provide and advantage when using special abilities. Otherwise Dwarves are simply perfect for melee combat (as a warrior or rogue) and Humans can turn their hand to anything.
As to the origin story, the dwarf commoner story is perfect for a rogue, imo.
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Re: Dragon Age: Origins gameplay and discussion thread.
Got the game in my hand last evening and been playing nigh non stop since. I'd have preferred a TES type control system and camera, but well, I'm getting used to this.
So this is from the main quest, err, major spoilers I think.
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Re: Dragon Age: Origins gameplay and discussion thread.
I think you can do plot quests in parts too. I mean I took a break from Orzammar to take care of business in Denerim first before going back.
Found a few more bugs:
-Getting 2 specializations at once only gives you the Veteran Achievement and not the Elite one. Need to do it in 2 goes to get both. Silly really.
-You don't actually get a reward for the Golem registry mini quest
-Paying off the merchant in dust town forces you to repay him each time you talk to him about a certain topic or be forced to lose access to him. Also, the payment is supposed to be 30 silver (20 with persuade) but you always pay 30 silver in dialogue in the end and it only subtracts 30 copper.
And gameplay:
It seems the game scales encounters based on character level though there is always a minimum level for the opponent.
i.e. if you go to Orzammar too early you will find things ridiculously tough (min level) but if you go to Redcliffe late, the enemies won't be able to hurt you much but have ridiculous amounts of HP. (scaled)
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by :
India
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by Beskar:
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Re: Dragon Age: Origins gameplay and discussion thread.
Originally Posted by india:
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Re: Dragon Age: Origins gameplay and discussion thread.
The mage tower is starting to make me wonder whether all those permanent stat boost are really necessary in this game. My char already wiped the floor by himself there and with those boosts even more so... probably the first in-game design choice I really disagree with.
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Re: Dragon Age: Origins gameplay and discussion thread.
Sometimes its hard to tell sarcastic reponses from sincere ones.
Thoughts on playing a dual-wield warrior
Thoughts on Wynne. Spoilers on her and minor spoilers about Mage Tower and Ostagar.