Quote[/b] (cugel @ Nov. 30 2002,17:17)]Hi, Paladin. I wanted to congratulate you on your excellent mod. I've been using it as the basis of my own modding efforts and I must say it's a big improvement over the standard early campaign I believe that some tweaks to it add to gameplay.
1: I've severed all the land bridges and given the danes and Almos. a port and shipyard to start. This seems to keep the Spaniards from simply running over north Africa as they usually seem to do (post patch), Almos now hold their own better. I notice, as you must have, that the English now build up their fleet and unify Great Britian and Ireland before challenging the French on the continent. I note your reasons for not severing the straits of Gibraltar. Historically unimpeachable, but I believe that severing them leads to better gameplay.
2nd: Following +DOC+'s modifications (he kindly sent me a copy)increases AI probability of building ports and shipyards by about 50%, thus adding to the naval race for supremacy. (The game as is gives the human player too great an advantage in building a naval/trade empire). I think that adding to the AI preference for merchants would also help so that the player doesn't AUTOMATICALLY develop the most income within the 1st 100 years. Increasing the fleets also makes it more difficult to launch seabourne invasions anywhere you want, (as was the bane of Shogun).
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3rd: I gave Sweden to the Danes, since they controlled roughly the southern 1/2 of it from the 6th to the 16th centuries, (but not the northern 1/2 - and there's no way to split up the provinces). One could go either way on this point.