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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Yeah by all 3 I meant HP, attack, and defense
The thing with the HP stat is that it's a bit too complex for a mafia game and casts a significant disadvantage upon the mafia, who are largely subject to the same personal goal/specialisation 'levelling up' as the town. Say it was a larger game and they attacked two people per night, but their attacks only led to halving two people's health... it would reduce them to one kill a night and probably not be as fun for them, bearing in mind they're constantly fearing a lynch that would outright kill 'em or a vigilante attempt by a powerful character.
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And about archers... I think some should be able to retaliate. Melee archer or having a dagger are both ways. And then there's Dirty Fighting, my most used ability :P
I think this is largely character-dependent; a 'throwaway' character like Tamlen would be unlikely to have Melee Archer... compare him to Leliana, a major character who will most certainly have the ability. And Dirty Fighting is an ability I'm using... I think it began as a role-block but evolved into a reactionary ability like those in Sigurd's game; players will be informed when they're attacked, and DF may have a chance of preventing the attack entirely. Not sure on that yet.
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Also... I think Sandal should have more Magic than than. Like, enchantment! Gosh!
Haha, it was just an example... I don't think there will be where anyone will play as an in-game merchant, Gorim withstanding.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Also... I think Sandal should have more Magic than than. Like, enchantment! Gosh!
Isn't part of the lore that only those with no magical abilities can work with lyrium to enchant items?
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
johnhughthom
Isn't part of the lore that only those with no magical abilities can work with lyrium to enchant items?
And even then it addles the mind; not only Sandal, but the hyperactive merchant in the Dwarven Commons just before the entrance to the Deep Roads and the Diamond Quarter.
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Re: Dragon Age: Origins - An Idea
Aren't Tranquil enchantment-ers, though?
They're mages right? Just really bad ones, but still mages.
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Re: Dragon Age: Origins - An Idea
Nope, they can't use magic. They went through a process that takes their magical abilities (and emotions) away leaving them able to do enchantment. I think it's generally bad mages (or overly emotional ones) it happens to which is probably why you got it mixed up.
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Re: Dragon Age: Origins - An Idea
Oh yeah...
So then how come Sandal can use lyrium? Pretty sure shouting ENCHANTMENT! classifies as an emotion.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
So then how come Sandal can use lyrium? Pretty sure shouting ENCHANTMENT! classifies as an emotion.
Bodahn found him in the Deep Roads, knee-deep in dead Darkspawn and completely addled from exposure to the raw unprocessed lyrium there.
His skill with enchanting weapons with runes is likely a by-product of this.
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Re: Dragon Age: Origins - An Idea
Knee-deep in dead Darkspawn?
Who is he, Goku? I mean a PC?
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Knee-deep in dead Darkspawn?
Who is he, Goku? I mean a PC?
To be honest, the audience doesn't know... you meet Sandal again in the last dungeon in a similar situation, and when questioned about it all he can say is "ENCHANTMENT!".
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Re: Dragon Age: Origins - An Idea
Maybe he had a sword with 5 ruin slots all with paragon-tier anti darkspawn runes.
http://www.twcenter.net/forums/image...mot_vhappy.gif
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Re: Dragon Age: Origins - An Idea
Alrighty, I've posted to request a place on the hosting calendar for the end of the month; the game will be called Dragon Age: The Aeducan Succession, and it should fit around 15-17 players.
I'm sifting through a host of characters both in the Origin itself and in Orzammar once you return there proper; I'm hoping to include all the treachery of the Noble Caste (and not just the Aeducans!) but also draft in some of the Darkspawn plight as well.
Reminds me of Blue Harvest when a family drives over the Death Star during the battle and says "you see that kids... you getting a load of that plight?"
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Re: Dragon Age: Origins - An Idea
Considering I've posted in this more than I do in the average game, I don't need to say in do I?
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Re: Dragon Age: Origins - An Idea
I was banking on you, AA, Flaxy and so on being instant sign-ups. :laugh4:
I've just got to wait for a moderator to confirm and add me to the calendar, but I've already started working on roles; there's no Magi in the Origin, which should be interesting... it does make testing the Strength/Constitution thing a little easier, though. :3
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Re: Dragon Age: Origins - An Idea
Can I be the Dwarf who wants to be a Mage? :clown:
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
TheFlax
Can I be the Dwarf who wants to be a Mage? :clown:
I loved her!
Her dad was a real tight git, though he just lost the crown of World's Worst Dad to the father in Tapster's who kicked his daughter out into Dust Town because she refused to leave her casteless-born child for dead. :laugh4:
She isn't a character in the Origin though. :P
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Re: Dragon Age: Origins - An Idea
There are dwarf... women?
Do they have beards too?
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
There are dwarf... women?
Do they have beards too?
NO!
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Re: Dragon Age: Origins - An Idea
http://www.corinnekempa.com/#/voice-work/4539626016
I could listen to her talk in English OR French all day... <3
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Re: Dragon Age: Origins - An Idea
Eeeew what's that armor she's wearing? It looks like someone took a Roman Legionnaire's armor and turned it into a miniskirt after exposing it to severe gray.
And yes this means anyone who isn't a tank is never wearing a hat unless I desperately need the inventory space.
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
Eeeew what's that armor she's wearing? It looks like someone took a Roman Legionnaire's armor and turned it into a miniskirt after exposing it to severe gray.
It's actually what all leather armour looks like on female characters; you don't notice it so much on the Dwarven ladies because they don't have legs that're nice to look at for drooling fanboys like the Humans/Elves, but it's massively noticeable on the aforementioned races. Bioware knows the majority of it's market and panders to it... us girls get mushy Alistair and effeminate Zevran... or Leliana. I know which option I usually take. :curtain:
Anyway, I'm drafting up roles but I've got a problem; it wouldn't be an Origin story without a certain Grey Warden popping up; how can I reflect his sheer bad*** factor without making him overpowered?
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Re: Dragon Age: Origins - An Idea
My making him Athrogate.
Oh wait...
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Re: Dragon Age: Origins - An Idea
I've never understood the Duncan obsession, I thought he was kinda meh and was glad to see him go. Plus he could have at least tried to talk Ser Jory round. "I am sorry." Yeah, right.
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Re: Dragon Age: Origins - An Idea
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Re: Dragon Age: Origins - An Idea
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Originally Posted by
Double A
My making him Athrogate.
Oh wait...
What do you mean? :S
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Originally Posted by
johnhughthom
I've never understood the Duncan obsession, I thought he was kinda meh and was glad to see him go. Plus he could have at least tried to talk Ser Jory round. "I am sorry." Yeah, right.
Duncan isn't one of my favourite characters, principally because I felt he was very much Mr. Plot Device; no matter how hard you argued not to join the Grey Wardens, he brings out the Right of Conscription and goes "lol, no choice naow!"... and then it transpires that the Joining is very much a luck of the draw thing where you're just as likely to die as you are survive, and should you even consider backing out after Daveth dies... well Duncan will kill you. :/
However, this is an Origin story, Duncan's pivotal in all of them and it would be a shame to cut him out; he will have his role to play in The Aeducan Succession, including personal goals and such, and while he will be quite powerful, he won't be invincible by any stretch of the imagination.
I'm currently mulling over an alignment change system for some of the characters; as certain events occur, whether they be a situation changing to benefit that character or someone dying, characters can change from town to mafia or the town's perception of a character can change from ally to enemy... think of the Kira/L thing in Noblesse Oblige as an example, a mechanic that didn't largely effect me as Selecao but one that I feel really changed the spirit of the game, kept town on their toes and kept things fresh.
The joy of playing so many games since I last hosted is that I have such a greater grasp of mechanics now and I have a better feeling of what works and what people enjoy seeing as opposed to what they dislike or doesn't fit in well; I'm hoping to test a few mechanics to see how well they correlate with both the narrative and the roleplaying aspect, even if the latter is more behind the scenes and decision-based rather than in-thread and in-character.
Coming up with the roles for The Aeducan Succession was easy enough because of the wealth of narrative available in the Dwarven storylines, but fleshing them out with abilities, goals and balancing 'em is a bit tougher. :P
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Re: Dragon Age: Origins - An Idea
Athrogate is a dwarf from Forgotten Realms who has Glassteel morning stars with adamantine chains, and is literally strong as a giant. One morning star secretes rust monster ichor, which rusts any metal super fast, and the other one has oil of impact, which EXPLODEEEES like a bomb when it his stuff. His strategy is to hit weapons with the rust then make them explode. When he's fighting zombies or non-weapon-using-things, he just makes them explode. And he makes horrible rhymes all the time which annoy everyone around him.
I like him http://www.twcenter.net/forums/image...mot_vhappy.gif
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Re: Dragon Age: Origins - An Idea
I was going to play through Dragon Age again to get in the mood for this and bought "The Darkspawn Chronicles" to play through before I start a character to play through Origins and Awakenings (which I still haven't gotten around to playing) but it won't download. The Feastday pack downloaded fine as did Blightblood, TDC just sits on 0% not moving. It has 1.3 in red on version required, but I am on 1.3 and Feastday needed that and downloaded without problems. I've tried exiting and restarting the game and turning the PC on and off, any ideas?
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Re: Dragon Age: Origins - An Idea
Dragon Age has more DLC than I thought...
Also do you get all the Blood Dragon plate from camp?
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Re: Dragon Age: Origins - An Idea
You start with one piece and can buy the rest from Bodahn. The Dwarf Noble Origin was amusing when they took your piece off you at the end... Think they patched it though.
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Re: Dragon Age: Origins - An Idea
Yep I kept it when they exiled me.
I'd hate to know where my character kept it :laugh4:
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Re: Dragon Age: Origins - An Idea
Got Darkspawn Chronicles working, I found the file it was downloading to and deleted it. Fired up DA again and it's downloading properly.