Look inside the cell, if I cannot see then use my lighter...
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Look inside the cell, if I cannot see then use my lighter...
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
You use the lighter to see better. There doesn't seem to be anything inside the cell, other than a cot for sleeping on. But you can't see much else from this angle. If you were closer, you'd be able to see if there's anything under the cot.
Slowly and carefully inch myself closer to see if there is something under the cot.
edit
If something jumps out at me, I will jump backwards and close the cell door to the best of my abilities, and determine what the heck is jumping at me.
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Ow. Your face ends up bumping against the cell door. Why don't you watch where you're going?
You jump backwards, startled by the cell door. You strike a Jackie Chan pose and threaten to use your karate chop action against the door.Quote:
If something jumps out at me, I will jump backwards and close the cell door to the best of my abilities, and determine what the heck is jumping at me.
Jackie chan karate kick the door open.
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
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You get ready, and then prepare to kick the snot out of the door. You center yourself, and strike a Jackie Chan pose. Then you run and leap against the door, with your leg outstretched.
HI-YAHHHHHHHHHH!!!!!!
The door is knocked completely off of its hinges and goes flying into the cell, as do you. You're okay, but you hear the sound of a small metallic object clattering on the ground.
Look around for the object, and pick it up.
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer
Steel Bolt
You look around, and find that the object has ended up underneath the cot. You pick it up.
You have now obtained the steel bolt!
https://i205.photobucket.com/albums/...c/images-1.jpg
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Woot fanfare
The Steel Bolt appears almost exactly as it does in the image approximation. It is heavy and flat on one end, and the other end is almost wedge-shaped.
What do you do now?
Go back to room C, use the wedge and the hammer to knock the lock!
Player 1- "The Prisoner", Splitpersonality.
Starting Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Rusty Hammer (broken)
Steel Bolt (bent)
You jam the steel bolt in between the lock and the desk, and then deliver a powerful swing, breaking the lock!
In the process, you bent the steel bolt, rendering it pretty much useless, and the rusty hammer actually shatters in your hand. Good thing it only took one swing.
Inside the desk drawer, you locate a key.
- Discard the broken items?
Do not discard the items, take the key.
I suppose this key unlocks the evidence room area, but I'm going to save that adventure for tomorrow.
For now I will sleep :bow:
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 15/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
Current status
In Cell room D. Game saved.
This is lurker sweets. I really like it(!), good job both ATPG and Spl1t so far.
Especially the Cloud Victory Pose(tm)
Pizza, is there a as-yet inaccessible area on the other side of that drywall? Cause we could throw the broken steel bolt through it or something, so it doesn't hurt us.
Also, do we have any kind of super powers?
stupid double post...
please delete.
If you're referring to the flimsy wall where the cell key came from, in Cell A, then no. What was on the other side of the wall was 10 feet of open space in the room. I had considered making that wall just a pegboard, but then it would have been too easy to figure out. The opaqueness of the wall is what made escaping from Cell A a challenge.
See? You're not the only one who can double A.
As for super powers, none besides Split's dashing good looks.
Hmm... so if we find any ladies, we can charm them into submission!
Y'know, because the only weapon we had was made in China.
Exactly.
Have we looked up once? Cause most times, people don't do that. Ever.
Split: look up more. Make sure there aren't alien things waiting to eat us or cameras watching us.
I dunno, maybe the generator room. There's probably stuff still there. But let's go to the other rooms, if any, first.
Maybe the sexy ladies will be on the ceiling?
Attempt to open up the room marked "Evidence" with the key I now have.
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 14/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
You move to the door marked evidence, encountering no dangers along the way.
The Evidence Room door unlocks, and you are able to step inside. You smell the same foul odor as before, only stronger. There are four shelves located on the southern end of the room filled with items, approximately 20 by 40 feet. There is a desk near where you're standing on the north end of the room. The room is too dark to see much else. There's also a light switch on the wall near you. What do you do?
Search for traps.
Inch my way out the door, but remain just enough in the room so that I can flick the lightswitch. If no light comes on in the room I will immediately flick it back.
Player 1- "The Prisoner", Splitpersonality.
Current Health Points: 4
Current "Examine" count: 24
Lighter fluid remaining: 14/20 units
Inventory:
Wire Hangers
Cell Key
Lighter
Light Bulb
Bloody Gloves
Room Key
Rusty Hammer (broken)
Steel Bolt (bent)
You flick the light switch, and nothing happens. You flick it back.