Well you know what, I somehow got my 10th file to become a wordpad, so that doesn't wotk because when I need to get the file it won't show up. Help?
Printable View
Well you know what, I somehow got my 10th file to become a wordpad, so that doesn't wotk because when I need to get the file it won't show up. Help?
I am still unable to remove a SINGLE file from the STW_MOD_18_PEICES.zip file, it keeps having an error and I have re-downloaded it numerous times, also, all the other files don't even open, help http://www.totalwar.org/forum/non-cg...s/confused.gif.
Konnichiwa,
Sorry for being quite slow. It's uploaded to 3D now:
http://www.3ddownloads.com/strateg....Mod.zip
Uploading to other server, will add pages and other files later today.
stoping one no problem - stopping a whole flight is a totally different thing http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gifQuote:
Originally Posted by [b
just a few things i hope get fixed post beta:
- rebel provs have no units
- florins need to be replaced
- events need to be changed (i got a catholic uprising in a prov i caused to rebel)
- castle sieges... still MTW style http://www.totalwar.org/forum/non-cg...icons/wink.gif (will be hard to fix)
- Arid Provs... i prefer lush or temparate when thinking japan
- ashiguru x-bowmen, i faced a unit of these that didnt seem to shoot, they showed the reloading, firing, aiming mesages, but there was no animation apart from them standing there, also, they didnt kill a man of my units, but i will have to look at this a little more http://www.totalwar.org/forum/non-cg...icons/wink.gif
thats it for now http://www.totalwar.org/forum/non-cg...cons/smile.gif
Now available at member files.
I've seen American Ninja and he can stop arrows with his hands http://www.totalwar.org/forum/non-cg...icons/wink.gifQuote:
Originally Posted by [b
gonna try soon
panther get him to demonstrate 1 - then 2 - then half a dozen - then 50 or so - http://www.totalwar.org/forum/non-cg...cons/joker.gif if hes stoped them all hes neo http://www.totalwar.org/forum/non-cg...cons/joker.gif
Maybe it was just the tactics I was using that made them seem more powerful. But, they were being shot at, and didn't die from an arrow. (I know because I just sat the Kensai there letting him get shot at, since I remember in STW they were almost impossible to kill with missles in SP)Quote:
Originally Posted by [b
But other than that 1 occasion I always rushed with them so they could kill as many people as possible early on and then I'd rush in with merc Yari Cavs and finish off everyone else http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I was also wondering about the Catholic thing. It seems almost anything else would fit a bit more up until the time where Japanese actually did start converting to Christianity.
It was funny to see a percentage of Japanese were Jewish. http://www.totalwar.org/forum/non-cg...ons/tongue.gif
Thanks alot http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
IT´s an excellent mod http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Early comments on SMAP:
Bugs/peculiar stuff
- when playing the game with "small unit size" (the game goes CTD, somewhere between year 1471-75)
- the Samurai archer unit seems "unsynchronized" (aiming - shooting thing) I guess you took the "ActionPage" stuff directly from STW?
Propositions (just what I think...)
- Kensais should be more expensive (at least the great ones e.g Miyamoto Musashi and especially his rival Sasaki Kojiro who was very greedy according to the book "Musashi" by Eiji Yoshikawa - a very good book I know it's not possible to separate "the exceptionally good from just the good ones" within MTW but good swordsmen (e.g swordsaints) were generally well paid. - just a thought (perhaps not even fun to realize 'cause it's only take some years (1?) to produce them...)
Thanks barocca, for a very good Mod (especially since I couldn't figure out/implement the STW map into MTW... so, I will stick with your mod instead (which is far better than my STW-mod would ever be )
Pat
samura archers, and most likely cavalry archers, are definately unsynchronised,
shogun and medieval use the frame sequnence differently,
in shogun frame 6 is the end of the shooting sequence,
in medieval frame 12 is the end of the shooting sequence,
BUT walk run fight commands use their "sequence" correctly,
so to fix that i am going to have to rebuild the bif file
the gunners ARE synchronised because i had to rebuild the bif file to include reload actions (kneeling reload is BROKEN for ALL units, medieval and shogun units all fail to "use" the kneeling_reload action command, a hardcode error - cant fix those)
so i have yet to rebuild the archer bif,
i think i also have to rebuild the cav archer bif, (not sure yet if their is room to do so),
the yari infantry bif file WILL change to add a new unit type,
AND a NEW bif file containg three new units is under construction
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
NagatsukaShumiQuote:
Originally Posted by [b
BETA_STW_MOD_SPLIT_18 pieces.zip is PRECISELY 553,511 bytes
BETA_STW_MOD_SPLIT_18 pieces.z01 to z17 is PRECISELY 2,097,152 bytes,
CHECK the file sizes, if any pieces do not match these byte sizes they will need to be redownloaded,
if the byte sizes are correct continue reading...
WINZIP will open the file,
and ONLY BETA_STW_MOD_SPLIT_18 pieces.zip can be opened.
suggest Open WINZIP then find the file
BETA_STW_MOD_SPLIT_18 pieces.zip using the WINZIP interface,
then choose extract to...,
WINZIP will automatically open the rest of the files
YOU CANNOT EXTRACT SINGLE FILES (maybe you can, but it gives errors here, my winzip is very old version)
BEST to extract the whole lot at once,
many other archive programs will "appear" to be using the WINZIP shell interface,
the shell interface is when you right click a file and a menu of actions available pops up,
winzip adds some commands to the shell interface, some other archive programs "steal" the winzip shortcuts. and are opening the file themselves.
thanks Aelwyn and Pat for the info http://www.totalwar.org/forum/non-cg...ns/biggrin.gifQuote:
Originally Posted by [b
all part of the balancing issue, if i give rebels anything at the moment they over run the playable factions very quickly,Quote:
Originally Posted by [b
more clans to come, which will reduce rebel income, then i'll build some rebel troops and buildings http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
thats a hard one, if i change florins for the mod, then you will have koku for the medieval and viking campaigns too, maybe the mood will take me to write a replace and overwrite mod, which will KILL the viking and medieval campaigns - but that wont be for some time...Quote:
Originally Posted by [b
same thing here, if i change it for the shougn mod, then it also changes for medieval and vikings, this mod is an expansion style mod, meaning you can still play medieval and vikings from the same installation http://www.totalwar.org/forum/non-cg...cons/smile.gifQuote:
Originally Posted by [b
not entirely certain what you mean here? event pics?Quote:
Originally Posted by [b
what i have doen is adjusted terrain according to income, a province which generates very little income is arid, a medium income province is temperate and a rich province is lush,Quote:
Originally Posted by [b
keep playing, sooner or later you'll wander into the ROCKY DESERT province too http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
I wanted to give the game as many different possibilities as possible, thus as you march across japan the battlefields you are fighting on will change
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
the unit in the beta version was NEVER actually used by shogun or warlords, it is their beta version, it DID ship with the game, but was never actually active, the ashi-xbowmen bif file's that were active are currently being rebuilt, so i used the beta_x-bowmen for this beta release,Quote:
Originally Posted by [b
just a comment about religion,
i used the current religious system because this is an expansion mod and i dont have access to the hardcode/source
if i change religion for the japanese it also changes for the medieval and viking campaigns,
while having Buddhist Vikings may be fun for the Viking Invasion campaign, it's better that my mod be historically innaccurate than the pope authorise crusades against Buddhist England in a medieval campaign
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
B.
Just so everyone knows, Winrar version 3.2 will open the files, but older versions won't. Either get the trial version from Winrar's website or use winzip like Barocca said. http://www.totalwar.org/forum/non-cg...icons/wave.gif
IMPORTANT NOTE
if you downloaded the beta mod from here
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
you NEED to get this file
STW_9_unit_prod.zip
from the same directory
it includes an adjustment to HEAVY CAV to allow them to be built in provinces without iron,
if you download the mod from 3D or MIZU/member server that unit prod file is already included
B.
IIRC, isn't it possible to change their religion by changing the factions type to something like "Barbarian_Raider" or "Orthodox_Trader" or something like that? Or does that just set their behavior? I really dunno, so thats why I ask. I thought it was possible to add maybe an Orthodox faction or something like that.Quote:
Originally Posted by [b
i think i also have to declare their religion,
orthodox is what i intend to make the rebel faction into, and their provinces,
thus it will be a bit harder to hold onto rebel provinces
:-)
a few hints and tips,
build tranquil gardens everywhere - they improve happiness,
build temples too, they improve happiness and faith propogation,
build watchtowers, they attract mercs and you hire mercs from them, and they improve happiness
built castles, the bigger the castle, the more impressive it looks to ronin samurai who want a job - ie castles attract mercenaries too
build farmlands whenever you can, at the moment they give you lots of cash,
mines not so good at generating cash, but every penny helps - have to tweak mining income
trade, plenty of trade around, but again i need to tweak trading income,
guns appears in high era, 1543
you start with x-bowmen, these are good in large numbers but highly vulnerable to cavalry
portugese teppo (arqubus) require trading post and gun dojo one,
japanese teppo (musket) require gun dojo level two and armoury level two,
ashigaru teppo are mercenaries, and can be hired at watchtowers or border forts.
ALL guns are using medieval projectiles, thus they are a bit weaker than in shogun, but that just makes the battles more fun in my opinion, no more "win the gun fight, win the battle", now it comes down to tactics and cohesion.
http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
with the castle seiges, the are just that, castles, medieval style. I was hopin you edited some of the models http://www.totalwar.org/forum/non-cg...icons/wink.gif
ah well, one can only hope
Hey, I recall in the era text files in startpos in campmap, you could state weather a province could be arid, or whatever, because I mean in MTW you would never see a arid provence in Sweden http://www.totalwar.org/forum/non-cg...cons/joker.gif Also, if we do get this mod, then we probably wouldn't need the other campaigns, for we would be having to much fun with SMTW.
Wow Barocca, even better than promised. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I only noticed a couple of things.
Playing as Takeda on Expert I was attacked in Musashi by the Imagawa from Kai. Strangest map I have ever seen. It should have been a river map and instead I got a nearly flat map with holes, for lack of a better word, all over the place. No trees, nothing but grass.
The castles in Suruga and Totomi are so close they appear to be touching from the 2nd level castle on. I know you don't want to cover any of the artwork on the map, but I thought I'd mention it in case there is a way to rotate the castles or something. EDIT: Only seems to happen when both provincs have an Impressive Wooden Castle. http://www.totalwar.org/forum/non-cg...icons/wink.gif
I have free time on most days if you need help with your research. Just tell me what it is you are looking for and what type of information you want about it. I have high speed internet access at both home and work. The nature of my job allows me plenty of free time. http://www.totalwar.org/forum/non-cg...icons/wink.gif
I am very impressed.
http://www.totalwar.org/forum/non-cg...icons/wave.gif
maps
castles - i have converted some shogun models to medieval format, some cant be done,
i am going to have to look at reskinning some medieval models to resemble shogun ones,
terrain types in general - not sure what happened to the river map above, i've not seen that here,
i will look into it,
as for arid/temperate/lush,
where i live is temperate, if i drive 80 km's west it becomes lush, 80 k's beyond that it gets arid, and another 80 k's and i am on the edge of desert...
personally i like the variety of terrain types in the mod.
all lush/temperate and you would find yourselves fighting on the same maps all over japan.
Man, I got like ten kensai, and attacked an enemy which had archers, and you know what, they sent all units onto the bridge, killed them all. Also, I got a kensai that had ten valor
would making the Kensai cost 25 in upkeep seem ok?
thats 50 for a merc unit
B.
What Jacque san mentions is the lack of a rolling map Barocca. The game generates a random map then.
wow- on first glance this rocks http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
only had a quick wizz so far but plan a proper game tonight when i might have something more constrcutive to say
good work mate http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
I don't know what the specific support cost should be for Kensai. 25 seems pretty good, but even then, it would almost always be better to hire them instead of building them. As it is right now, a merc Kensai would have to live 601 years to be more expensive than a built one. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cg...ons/tongue.gif 1200 to build and 1 for support, compared to 600 to hire and 2 to support.
Emissaries draw their names from the same group that includes heirs. I started the game with a three valor emissary named Takeda Nobushige and a 2 year old son also named Takeda Nobushige.
Yari Ashigaru have -5 morale in every battle even when I had 6 command Akechi Mimesaka leading them. They break and run almost immediately.
Kensai definitely need higher upkeep. They are most definitely not invincible. Hojo attacked me with an army containing four of them. I had three units of Samurai Archers on a hill and none of the Kensai made it to the top. They seem to rule everything until about valor four then they start dropping like flies.
The rebel provinces do an excellent job of building units and structures. I can see why they begin the game with no units. http://www.totalwar.org/forum/non-cg...icons/wink.gif
I had one heir pop out with the Hedonist vice, other than that none of my generals or heirs have developed any vices worse than greed (+1 dread -2 loyalty).
The Date clan is a bribing machine. I hate them http://www.totalwar.org/forum/non-cg...cons/angry.gif http://www.totalwar.org/forum/non-cg...icons/wink.gif
I am really impressed with how everything has meshed so seamlessly barocca. Great work http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Good idea Aelwyn. Kensai do kind of fit the wandering master swordsmen role. Since they are so readily available as mercs, it wouldn't bother me to lose the ability to build them.
Yea, make them like Amulvagars or whatever. Also, could you make just "plain samurai" with good armor, attack, and so forth, but not so powerful. To add the effect, you know.