What about those talented and lazy people, can't leave them out http://www.totalwar.org/forum/non-cg...icons/wink.gif.
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What about those talented and lazy people, can't leave them out http://www.totalwar.org/forum/non-cg...icons/wink.gif.
I'll help I'll be the idiot who stands there and acts stupid but is actually providing spiritual enlightment and another mouth to feed.
Good luck,
and may the stars shine on you
Just a quick post to inform you guys that we have released a patch to correct a few issues with weapon positioning and other small issues.
You can download the files from our forum's download section
http://www.totalwar.org/forum/non-cg...cons/smile.gif
One word: beautiful
WOW http://www.totalwar.org/forum/non-cg...ns/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif This mod RULES Keep up the good work
Thank you thank you thank you
Any news of Gondor and Mordor?
Will siege weapons be included? I just finished a custom battle with Isengard against Rohan on LOTR-Helper's Helm's Deep map; and taking a citadel of that size would take a HUGE number of troops to take it just by storming the gates.
When are you guys gonna post Gondor and Mordor's unit tech tree? If it isn't done, what units do you guys have in mind?
The only siege weapons I know of is the battering ram, but they may not use its
Siege weapons
Battering rams and such are at the moment not feasible because they require 2 BIFs and we would much rather use them for more regular troop types.
The factions will get the regular siege weapons, ie ballistas, probably made a bit more usefull, catapults and ,as the most advanced, the mangonels.
Mordor and Gondor
The armylists are still being edited, but we can already say the following:
- There will be 3 types of Mordor Orcs: Snaga (lesser Orcs), Orcs and Uruk-Hai. Each with their own graphics.
- Mordor will be able to field Olog-Hai's; Trolls equipped with large hammers and bucklers.
- In campaign mode there will be the Nine dreadfull Nazgul who greatly improve morale but are poor fighters (and consequently useless for custom battles).
Cheers, ME:TW - Team
i've just found out that i can come down here and i'm not happy http://www.totalwar.org/forum/non-cg...ons/pissed.gif http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif http://www.totalwar.org/forum/non-cg...cons/angry.gif
Sorry to hear that, what can I say... grab a beer and heads up http://www.totalwar.org/forum/non-cg...icons/wave.gif
Cheers, Duke John
me again,
when does this game come out.
This is a joke isnt it? I havent seen such terrible graphics. Look at my mod's graphics
http://www.games-workshop.de/lotr/tt...ders_still.jpg
http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif
Whoever's doing the mod, god bless them..
SUPER incredible I can get a computer just to play this mod.
This is a joke isnt it? I havent seen such terrible graphics. Look at my mod's graphics
http://www.games-workshop.de/lotr/tt...ders_still.jpg
http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif http://www.totalwar.org/forum/non-cg...cons/joker.gif
Whoever's doing the mod, god bless them..
SUPER incredible I can get a computer just to play this mod.
Mordor Uruk-Hai sounds promising
Any new screenies?
Y'all keep up the good work. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif
Any new screens? How is the Mordor and Gondor units going?
Hi Duke John,
I just wanted to say, keep up the great work. I checked out EA's new Lord of The Rings game and, as usual, it looks like a let-down. You can't play as Sauron or any of his forces, etc....Bigith Deal.
I agree with you. MTW has the perfect engine for this mod. And, it could be the greatest mod ever. As someone else posted, if it takes 6 months, it's worth the wait to me. All the factions seem great. Will there be a goblin faction (Misty Mountains)? Will Sauron be the Papacy (pope)? He keeps coming back. To me, that would be a logical choice.
Lastly, what tools are you using to create the mod? Is there a list or a link for all of the tools? I'd like to try my hand, ever so slightly, at some point. How do you do the skins?
Thanks very much.
-Bigmac
*Bump*
*Bump*
Any Updates????
***BUMP***
TOO GOOD TO PASS UP. ANy updates?
A draft for the Mordor army list has been posted at the dev's forum here:
http://www.metw.net/forum....2e6bd4a
Why are the Nazgul poor fighters?
I always got the impression that they were badasses.
The TW engine does not lend itself well to RPG type situations, where one "uber" unit (or in this case, solitary man) takes on 4000 men. It leads to absolutely terrible gameplay, and simply doesnt work very well. Also, the Nazgul are less of a fighting force in the books and more dread inducing leaders. They will have very high dread and thus be a unit that one does not commit to the front lines, but uses as a driving force behind those cowering snaga haihttp://www.metw.net/forum/images/smi...on_twisted.gif http://www.metw.net/forum/images/smi...on_twisted.gif
Many of Mordor's units will have low moral, only being effective when under strong leadership and in huge numbers. That is why it will be vital for the player to keep the Nazgul alive, otherwise the massive armies of the Dark One will simply rout. To encourage the player not to attack with a Nazgul, we will give them poor attack.
Is there any new sounds or music in this mod ?
We certainly plan it, we had a number of people who did some work on that aspect, but we are REALLY looking for more people to create sounds for the mod. If anyone here has some experience with sound modding, please let us know http://www.totalwar.org/forum/non-cg...cons/smile.gif
Cool- I'll change the intro to something from the LOTR soundrack.
The NTW sounded great when 'Over the Hills and farway' played when it started up http://www.totalwar.org/forum/non-cg...icons/cool.gif
No man, cant do that. At least not for inclusion in the mod... unfortunately we can touch ANY copyrighted stuff. To the extent that we cant even include the ring into gameplay. If you own the soundtrack yourself, as I do, you can use it for yourself, as I do... But we cant offer a source of illegally shared music. It will get our mod shut down quicker than you can say NewLineCinema. We cany use images, sounds, video... anything from the films. We cant use direct copies of Tolkien's own drawings, we have to get permission for every bit of art we use. Its a bitch, believe me I know, but we know from a legal pov (we have consulted lawyers), we seriously wouldnt last a week if anything was taken from the films. Then we would simply have to close shop, all the work for nothing... http://www.totalwar.org/forum/non-cg...cons/frown.gif http://www.totalwar.org/forum/non-cg...cons/mecry.gif
Thats a bummer. I'll just have to find the tracks on CD when I get home tonight http://www.totalwar.org/forum/non-cg...icons/wink.gif
Minor Update
DJ has posted screens of Gondorian units as well as a showing of his work-in-progress Mordor Orc and Uruk-Hai models. It would seem that the Gondorian and Mordor units will come in 2 seperate Beta packs, due to the time consuming creation of the orc animations. Enjoy
Screens here:
http://www.metw.net/forum/viewtopic.php?t=4
About elves:
Make them 2 factions. One high elves and one wood elves.
Why?
Wood Elves were (as said before) Welsh like armies. However, the High Elves fought more like the Byzantines: highly trained but expensive troops, CAVALRY (Remember Glorfindel, Arwen, the sons of Elrond; all on horseback!http://www.totalwar.org/forum/non-cg...icons/wink.gif, you know them. I'd say for colors blue and white (or silver).
Only problem is that the territory of both factions is extremely small. For the High Elves north and south Lindon, the grey havens, Rivendell, and maybe some lands in the south of Eriador. For the Wood Elves Lorien, north Mirkwood and an outpost at the end of the great river.