Come out with a self installer. http://www.totalwar.org/forum/non-cg...-2thumbsup.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
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Come out with a self installer. http://www.totalwar.org/forum/non-cg...-2thumbsup.gif http://www.totalwar.org/forum/non-cg...evalcheers.gif
THIS MOD WILL BE F**KING AMAZAING JUST TWO THINGS PLEASE SAY THE MONGOLS WILL B PLAYABLE IN ALL PERIODS AND SECONDLY WEN WILL IT BE READY
The Mongols playable in all periods? Even early? You better get your act together and calm down before I get medieval on your ass. The Mongols will be playable in high and late definitely. And there will be more than one different mongol faction I think.
Not in early my friend but in others but not just one, there will be a few when finalized. So many factions and lots of units. It will take a while but with a bit of help and luck i should get it finished before rome comes out http://www.totalwar.org/forum/non-cg...evalcheers.gif
Will we be able to have this mod go into ur coming super mod ealr high and late? i dont want 3 isntalls of mtw u know lmao :)
You probably will need another install.
Yeah definitely.
haha I can just picutre 7 or 8 MTW icons all on my desktop haha if only I knew how to make my own, like from a bigger pic and downsize it for my own little icons.
that would be super.
Is there a self installer? http://www.totalwar.org/forum/non-cg...s/gc-book2.gif
There will be. http://www.totalwar.org/forum/non-cg...s/bigthumb.gif
I have 4 copy of the mtw in the pc m8Quote:
Originally Posted by [b
BKB next released is this mod right ???
After Super Late, and a possible Super Mod super release yes.
Super mod Super? Ooo... sounds cool http://www.totalwar.org/forum/non-cg.../ceasaryes.gif
Blind King what factions are there going to be?
I hope the Gok Blue Turks, or the Nimans, or the Kipchaqs, Khazars?
Thanks
http://www.totalwar.org/forum/non-cg...evalcheers.gif
Okay..i know it's been a while since i offered to help but here's what i found out :
The Chinese wern't paticuarly happy being under mongol rule, in fact they preferred being rules by someone they knew, so maybe any povince near china are more rebellious? Also these rebellions would mostly consist of farmers, but there would be some type of leader within them, so maybe a militia type rebel unit (slightly stronger than peasents but not much). In early the areas would probably have been rulesd by the dynasty at the time (i'll try and find out which ones.)
The chinese mainly relied on curved swords (arabian style) and a pike (called Qiang) to defend themseves and as a result they didn't have much in the way of cavalry (missile they had due to hunters etc.....maybe a woodsman missile unit...low morale but cheap?). Chinese Bandits (usually outlaws)would often hide in hilly areas so maybe a mercenary unit? They would probably be armed with a motley bunch of weapons that would vary but the sword seems the most common one.
The idea of naptha was also taken from the chinese as well as the skill required to build artilley so bonuses in areas to arty and naptha?
Thats all for now but i'll keep digging.
I'd just like to reiterate that China will NOT be covered in the mod. Very sorry to disappoint you all.
Khazars and Pechenigs in Early and most likely High too, not sure about the others yet.
I was just thinking....if ur super mod can go over the orginal game and effect the original campaigns in no way couldnt we have other mods put in aswell? I mean if they all have seperate unit prod files and such isnt it possible?
I was thinking that they might be mercenary units, or just cheap peasent type units for the mongols.
Yes there is every chance. Don't worry there will be alot of chinese units even if chinese factions don't make the mod itself http://www.totalwar.org/forum/non-cg...icons/wave.gif
Ooooh Chinese Fire Lancers Please fire lancers
I would just add a china then.
It wouldn't be historically accurate but still would be cool.
Think of it..
China has defeated the mongols and begun a war of conquest into the eastern steppes, war with the rus is imminent and the chinese empire is rising....
A unhistorically accurate, but still fun http://www.totalwar.org/forum/non-cg...ns/biggrin.gif
Dude, he just said that they weren't gonna be in it...
I think he knows this but is just saying that because their will be chinesse units in the game. he may be thinking oh hell if u have units make em a factionQuote:
Originally Posted by [b
no worries m8 http://www.totalwar.org/forum/non-cg...ns/gc-toff.gif
Sorry for posting two times, Man i hate not being able to edit my posts http://www.totalwar.org/forum/non-cg...cons/angry.gif
Anyways what are chinese fire lancers, they sound cool?? http://www.totalwar.org/forum/non-cg...speechless.gif
Uhhh yes i know i was talking about modding the mod(hehe) myself and adding china myself
Like i said it would not be historically accurate but i really don't care cause i want to play china
And i will too http://www.totalwar.org/forum/non-cg...ons/tongue.gif
Fire Lances were the ancient Chinese equivalent of flamethrowers, like greek fire, but they were easier to carry. They consisted of a long lance with a bamboo tube at the end and a firing device of some sort. Basically a squirtgun that squirted flames from the lance. So you barbequed your enemy, then you speared him as he was roasting.
Cool, eh?
http://www.totalwar.org/forum/non-cg...ns/jawdrop.gifQuote:
Originally Posted by [b
CHRISTQuote:
Originally Posted by [b
Imagine the chaos that they would cause in a real battle to the enemy's front line.
http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
Funny, I've always thought that they were more cannon like artillery whihc fired rockets, but i amy be wrong.
The rockets that i have heard of had some weak points : accuracy let them down though, they were as accurate as muskets in the 15th Century and were liable to explode at unwanted moments.
However, they were extremly explosive and could easily be reloaded.