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Re: The Wheel of Time - Total War (for Rome)
Just convinced myself I was going to finish the paper im writing... but I just thought of a great idea, concering the shadow.
We know that there is now way you could conquer a shadow province and just sit on it and survive, so make it so the provinces revolt constantly in the blight and the only way to beat the Dark One is to go to shayol ghul where there has got to be a HUGE fortress with a garrison maybe that cant leave the castle somehow and make the dark one lol make his fireballs HUGE so beating the Shadow would be quite a challenge.
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Re: The Wheel of Time - Total War (for Rome)
Slow down everyone we need to work out a plan. I suggested that we do two eras. One starting 200 years before the fall of Malkier to ending with the arrival of the Seanchan and Rands declaration at Falme (same year). And one, much much shorter, even using my season editor script (see general forum), starting with the fall of the Stone of Tear.
I suggest we work on the Early Era first, as this will also form the foundations for the Rand Era.
To see the finalised version of the unit list, visit the website.
Now here is my attempt to get us organised:
Nae Blis' and my abilities:
Me - Skins, Some modeling, text files and campmap files.
Nae Blis - Modelling, text files.
I don't really know what either CrownOfSwords or Sephriel can do so please tell me.
At the moment, I was thinking I would work on the campmap, NaeBlis on models, and CrownOfSwords and/or Sephriel do unit stats.
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Re: The Wheel of Time - Total War (for Rome)
Crown Of Swords, you asked a lot of questions. I've tried to answer them:
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What are we going to do about getting city names for enough provinces?
I was searching on the internet, and I found some people who are making a mod for Oblivion. I asked if we could use their research and they said yes so no trouble for region names. They asked wether we could make some battle videos using the rome engine in exchange, and I said yes, nothing could be easier.
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As for the Seachan problem give them one province a small island or something, and like two full sized armies on a couple ships. Might be unbalanced though for the Nations about to be wrecked by it.. but it would follow along the lines of the book.
I already said, after Falme, the Seanchan retreat to a sea folk island called Cantorin. Thats where they'll start.
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Most of Altara should be in open rebellion, only the main city controlled with a good sized garrison.
Also are you planning to have the huge city differences again its a good idea, make it really hard to have a city grow, and keep the importance of controlling the capital city of the nation make them DAMN hard to take.
Certainly, full of Altaran Bandits. In the books, the Queen only controls the City.
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Also I was thinking about Aes Sedai and Asha'man, im not sure the fireball thing is going to work its a good idea when they are at a distance but when the get close wont they just kill themselves? See if you can make it so the fireballs are more rapid and are only large enough to kill one person at a time.
I haven't found a way of making them fire faster. Its true that if you place them facing uphill, they sometimes kill themselves, but it was the best i could do.
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I saw something about how you want the Dark One to be the senate? I think the Children of the Light should be the Senate and be allied with everyone cept dark one and should have marching rights and everything, if possible make it so they are kinda bossy asking for provinces etc.
My personal oppinion is that the Dark One makes a better Senate. Remember the victory conditions. Kill the Senate, Take Rome, Own 50 Provinces. The Dark One as Senate means that you have Three Trolloc Clans instead of the Romans, and their objective is to become NaeBlis by taking Shayol Ghul (Emperator). Everyone else has to kill the shadow, and Take Shayol Ghul to win. Its perfect.
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Also what are you going to do about the Blight and cities, I think they shouldnt have anything more than a village but be able to train everything straight out of there. Make trollocs incredibly cheap and fast to produce but poor moral etc and darkhounds/forsaken expensive and long to train.
I don't think that Forsaken should be trainable, your Familily leader would be your Chosen, and your family member Dreadlords. Otherwise yeah.
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Also I bring up a point I had for the game back when it was going to be for MTW, specialty units should only be able to be trained in their home provinces, but anyone who takes the province should be able to train them with few exceptions.
I agree except for other Factions shouldn't be able to train them. Think about Tear training Companions, it wouldn't make sense.
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Also depending on the time during the Rand era should we give Two rivers its freedom? They could have a lower population but high quality troops espeically for defending (longbows and spearmen)
I think the Two Rivers should belong to Andor, but be rebellious so you can't Tax it.
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Re: The Wheel of Time - Total War (for Rome)
Thanks for answering my questions, yes I agree the dark one would be a better senate. My main point about training units only at their home is that if you would train lancers in andor they would wear the bellshaped helmet but if you trained them in Tear they will wear baggy sleeves and the conquistador like helmet, just to have the feel of the mixed armies would be great.
And Oblivion are you talking about morrowind 4? I didnt think it was close to being out yet..
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Re: The Wheel of Time - Total War (for Rome)
Im sure we are going to need some artwork done which I can do, im going to look at working on 3d models ive done it before long time ago, maybe ill be able to work with RTW.
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Re: The Wheel of Time - Total War (for Rome)
Wait...How will we implement named characters from the books? And will the actions taken by the characters in the book have an effect in the game, or will it be a "design ur own game" type thing, where the player can choose to do what they will, and only "major major" events will be included.
What about doing something about the world before/after the Breaking (i.e. starting when the the DO is first released from its prison - finishing with the Hundred Companions' attack on DO; or perhaps after the Breaking has occured, when all the different peoples are pretty much vying for stability and control). Jordan has not released any books (well, except from the guide perhaps), where he provides a lot of info on that era.
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Re: The Wheel of Time - Total War (for Rome)
If you need any other texturing help, just email it to me and I’ll help again.
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Re: The Wheel of Time - Total War (for Rome)
The fireball women people are looking good.
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Re: The Wheel of Time - Total War (for Rome)
Hey Myrddraal what program are you using for modeling units? 3d studio max?
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Re: The Wheel of Time - Total War (for Rome)
Speaking of modelling progs, if anyone can model, but does not have 3dsmax, then they can design it in GMax, export it to *.3ds, send it to me, and I can convert it into *.cas.
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Re: The Wheel of Time - Total War (for Rome)
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And Oblivion are you talking about morrowind 4? I didnt think it was close to being out yet..
Ur right, the mod was originally for morrowind 3, but the devs released info about Oblivion, so they started work on that.
Heres their forum, u can see my posts:
WoT for Oblivion
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What about doing something about the world before/after the Breaking
I don't think we know enough about before the breaking, but doing a campaign called the War of The Hundred Years would be good, in "The World of The Wheel" there is a map showing the nations as they where then. We would have to use more 'Artistic Licence', but it would be good.
I don't have 3D Max, but 3D Max is the program to use. Its for that that the .CAS extractor was made. Nae Blis, if you could send me some models in 3ds or .x or something compatible, I could play around with them.
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Re: The Wheel of Time - Total War (for Rome)
The fact that we next to nothing about the Breaking is why it is the best option. If we do something which has been documented by Jordan, then it would be under constant criticism as to whether it follows the story exactly etc...
If it is on an undocumented era, then it is ours to do as we will - we will have a lot more freedom (as long as it acceptable, ofcourse - i.e. ofcourse there weren't Asha'man after the Breaking - or (sane) male channelers)
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Re: The Wheel of Time - Total War (for Rome)
But the whole world is a different shape before the breaking. Its a big undertaking, but one we could do. Myself I'm in favour of an era with Manethern etc.
As some of you might know, I finally worked out a script to make more than one turn a year, and the great news is, the characters don't age if you do it.
This means that the Rand_Era campaign can last as long as we like. We could make a turn equal a month.
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Re: The Wheel of Time - Total War (for Rome)
Great work Myrd. I wonder if its possible to make it so if Rand dies you lose?
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Re: The Wheel of Time - Total War (for Rome)
Greetings,
I just found this thread, as I was actually thinking about developing my own WoT Mod for R:TW. Now that I have discovered a similiar mod, already in progress, I'd like to ask if I may be of service.
I have read all of the WoT books (excluding the last to be released) and am currently re-reading them from the beginning. I can boast an educated mind when it comes to the lore of Jordan.
I offer not only my knowledge of the books, however. I am currently in my first year of college, and I am majoring in Computer Science, with the hopes of becoming a programmer for a company such as Creative Assembly. Though I am early in my degree, and do not know an extensive amount, I understand many of the concepts of coding and programming languages. And from what I have browsed through in the R:TW Data files, I believe I have both the know-how and the time to successfully be a part of your team.
I also am very knowledgeable in HTML, CSS, XHTML, PHP, and MySQL. I own a domain, which could possibly be an alternate solution to your current host. I also have a little talent with site design, reguarding graphics for the web.
Overall, I think I am a perfect fit, as I have both skills and desire that are needed for a successful project.
Reguards,
Martini_
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Re: The Wheel of Time - Total War (for Rome)
So...are we doing a "after the breaking" mod around/before/after the time of Hawking? Personally i think it should be after the breaking (when all the different peoples are fighting for control and power).
We can't do a "before the breaking" mod, as there was no violence in that period
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Re: The Wheel of Time - Total War (for Rome)
I have an idea about Wonders of the World
How about making Tar Valon a Rebel faction or a faction that has no lust for expansion. Let Tar Valon or the White Tower be a Wonder, wich gives alot of bonuses, like loyalty and so on.
The Rock of Tear, Improves the city defences or gives building time bonus
That Aiel city thingi, wich i forgot the name of, improves aiel loyalty
Shayol Ghoul (sp?) Controlling this mighty rock should make Trollocs fanaticly loyal to you.
Cant think of any other wonders at the moment but what do you think of the idea? :bow:
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Re: The Wheel of Time - Total War (for Rome)
@ Lazul, the hand on Tremalking. The aiel city is called Rhuidian, and its called the Stone of Tear. I think the Stone should be like a governors palace that you can only have in Tear. If there was a way of making it a defence as well, give it loads of arrows, then it would be inpregnable.
@ Nae Blis. We could to an Artur Hawking mod. That would be pretty good. Remember the possiblities are endless ;-). For the moment though, I think we should concentrate on the pre-Rand era campaign.
Martini_ That's great, your very welcome. Does that make you a official member (just want to check)?
Martini, if you have an in depth knowledge of how the game engine works, perhaps you could tell me what I'm doing wrong with the campmap.
This is really bugging me. I wrote a guide about campmap editing, I answer questions about campmap editing, but every time I try I run up against a dead end.
Currenly I have completetly re-made the map from scratch (again).
There are 51 provinces (enough to satisfy the basic victory conditions, more will be added later)
I'm fairly sure there are no errors in descr_strat or descr_regions.
There are two problems.
The first error I encountered was a CTD without error message when I clicked start the campaign. I then worked out that this was being caused by the sea. I don't know why, but if I include any water (I add it in map_region.tga, map_heights.tga and map_ground_types.tga), the game doesn't load.
When I made the entire world land, I got some typo errors in descr_regions.txt. I corrected those. I then changed the province names in descr_mercenaries.txt to those of the new campaign, and now I get a CTD with no error message when I click start, even though there is no water.
What am I doing wrong?!?!?!?
PS, is Sephriel still around?
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Re: The Wheel of Time - Total War (for Rome)
I was thinking about factions, and came up with this:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Malkier
Parhia ---> Andor
Scythia ---> Tear
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> Aiel
Pontus ---> Tarabon
Spain ---> Ghealdan
Thrace ---> Tar Valon
The nation I missed out are:
Murandy
Mayene
The Sea Folk
Its a shame not to have them, but what else can we do? These nations will have to be rebel.
For Rand Era:
The Senate ---> The Dark One
The Scipii ---> Dha'vol Clan
The Brutii ---> Kno'mon Clan
The Julii ---> Ahf'frait Clan
The Greek Cities ---> Shienar
Macedon ---> Arafel
Seleucid ---> Kandor
Numidia ---> Saldea
Carthage ---> Seanchan
Parhia ---> Andor
Scythia ---> People of the Dragon (inlcudes Aiel and Tear)
Egypt ---> Amadicia (Whitecloaks included)
Germans ---> Cairhien
Gauls ---> Illian
Britons ---> Altara
Dacians ---> Arad Doman
Armenia ---> The Shaido
Pontus ---> Tarabon
Spain ---> The Prophet
Thrace ---> Tar Valon
Here I have have changed Malkiere to the Seanchan, Tear to the People of the Dragon, the Aiel to the Shaido and Ghealdan to the forces of The Prophet.
What do you think?
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Re: The Wheel of Time - Total War (for Rome)
Cool...as long as its not during the time the books take place.
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Re: The Wheel of Time - Total War (for Rome)
It is during Rands time Naeblis thats why its called the Rand Era ~;)
Nice work Myrd, im not sure how much I can really help not a lot of expierence modding the game, trying to learn right now. But anything having to do with the books and you want a second view tell me. ~:cheers:
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Re: The Wheel of Time - Total War (for Rome)
Yeah, you can call me an offical member if it's okay with you.
Send me the campaign map files; I can't garuntee results, but I can garuntee effort.
email: wm.proctor@gmail.com
msn: wmeproctor@hotmail.com
aim: wmeproctor
icq: 248936938
yahoo: coolsax03
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Re: The Wheel of Time - Total War (for Rome)
@ Nae Blis the top list is the era just before rand, and the bottom list is the era during rands time.
@ Crown of Swords, don't worry about not doing much, you might like to try downloading caligula and hadrian, the unit and building editors, maybe work out the stats for units.
@ Martini_, great, I'll send them as soon as pos.
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Re: The Wheel of Time - Total War (for Rome)
Yeah I have Caligula, been playing around with it. Not too hard to understand so im pretty sure I can playtest units.
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Re: The Wheel of Time - Total War (for Rome)
ok just a couple questions / ideas
is rand playable if you choose his faction?
for the rand era, why not make the spear maidens his body guards and move one of the ones who you dont know what to use as the light aiel instead? easy solution to a problem I think
for the dark one's forces... what about those bat things that suck out your soul and life, keep it as a groundunit (I dont even know if you could make air?) and have it as something with a very high attack (it sucks your life remember) but a crappy defense and low unit numbers... but its gotta have something so it isnt crap... some sort of bonus...
for the 3 trolloc clans, is your chosen immortal as in he wont die of old age/disease, but can be killed by other means? is that possible?
and finally, do you have a map ready yet? I mean just to glance at not a beta or anything
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Re: The Wheel of Time - Total War (for Rome)
Yeah...i guess calling it Rand's Era if it takes during Rand's time is kinda logical :D.
But, just as a question, how will we implement named characters - will they be retinues and ancillaries, or will they be predefined events. Another thing - will it follow the books, word-for-word.
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Re: The Wheel of Time - Total War (for Rome)
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But, just as a question, how will we implement named characters - will they be retinues and ancillaries, or will they be predefined events. Another thing - will it follow the books, word-for-word.
All characters which are there at the beginning can be there are family members or diplomats or spies etc. You can name your starting characters.
I don't think it should follow the book. It should start as it is in the beginning, but then it should be a 'what might have happened' mod.
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Re: The Wheel of Time - Total War (for Rome)
hi,
@myrddraal: yes i am here again: my pc had a prob for something like a week, but now hes okay again. i'll use your files as soon as possible.
Sephriel
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Re: The Wheel of Time - Total War (for Rome)
Sephriel, those files are out of date now, do you want the new ones (the error is still there, or at least an error is still there)
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Re: The Wheel of Time - Total War (for Rome)