Heh, but the textures wouldnt be anything without GPM as he's the one that works my textures into the model.....I cant perform miracles but this guy can in 3D'Max :bow:Quote:
Originally Posted by SwordsMaster
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Heh, but the textures wouldnt be anything without GPM as he's the one that works my textures into the model.....I cant perform miracles but this guy can in 3D'Max :bow:Quote:
Originally Posted by SwordsMaster
Awwww shucks! ~:cool:Quote:
Originally Posted by two_Roses
Don't sell yourself short, your work so far has been great! I can't wait to see what else you come up with.
Guys, get a room...Quote:
Originally Posted by GodsPetMonkey
managed to steal a few minutes on a computer....
OI! This is our ego inflation room!Quote:
Originally Posted by Yggdrasill
Still looks great Godspetmonkey, even better with the textures! They were not there before were they? Sorry but I am getting sick and will not be thinking as well as usual for a few days. I will also be getting on earlier so it may take me a while to respond to posts that occur when I am normally on.
Keep up the great work you two!
I used a different model/texture in the shots I made for that email.Quote:
Originally Posted by Uesugi Kenshin
I have had that particular one ready to go for over a week, just no animations for the crossbow.
Well the animation you sent me looks good as well. It took a bit to download it but it looks great.
IMHO static images don't convey it well enough.Quote:
Originally Posted by Uesugi Kenshin
But since makeing that avi I have slowed it down a bit. Its much slower then bow armed troops.
Oh good it should be. Yeah the stills do not convey it as well as the video you have of it.
You should make a few more Italian unit models, so we can release a sort of demo with the Ottoman invasion of Venitian Crete.
Heres one I prepared earlier.Quote:
Originally Posted by Emperor Umeu 1
(Warning, some of this are quite wide, so if your still in 800x600 land, you may need to do some scrolling!)
http://www.users.on.net/~roehr/RTW/m...ap/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action2.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action3.jpg
http://www.users.on.net/~roehr/RTW/m...ap/Action4.jpg
(note - The smoke is overdone to show it off! I can easily adjust the size and transparency)
WOW!! ~:eek: MAn, thats good. Looks brilliant!
My congratulations GMP, good job.
I think the smoke is ok as it is, as the gunpowder in the era wasnt top quality and it was very offensive, and even used to screen troop maneuvers.
Question: do all ranks fire at the same time? That should be fixed somehow. ~:confused:
Also the actual "explosion" thing has to be adjusted as well.
The 'explosion' is VERY short, lasting less the half a second, whilst the smoke lasts about 2 to 3 (so you don't need to worry about your army disapearing under a mass of powder smoke).Quote:
Originally Posted by SwordsMaster
It looks quite good in motion, with the explosions flashing up all over the place, but this is hard to convey in static images.
Ill probably increase the rate at which the explosion decays though, so it quickly fades away, but remains brilliant at the start.
I had the size of them smaller to start with, but then they were almost impossible to see from a decent distance (where the effect is most spectacular) but this way they are to big up close... not that you can see much when the camera is in the middle of the cloud, still doesn't look so great on the up close shots.
As for timings, its as random as the archers (so they all fire in about a 3 second window, but its not all at the same time, and definately not in ranks). The effect isnt to bad, but its far from optimal.
Of course, they weren't as well drilled as soldiers of the early modern and later periods, so thats my excuse ~D
Yes, it was only in the 17th Century, that they started firing in volleys. Excellent work! To think what the battles will eventually be.........................................
Man, that is some top quality work, congrats,
Godspetmonkey sent me a video of it in action and it looks great! The guns go off 1 to a few at a time and look great!
The Turks always relied on individual marsmenship so we do not need to worry about this being accurate for them.
Also, you will make them more powerful than arrows will you?
Making them more powerful than arrows is easily edited, I signed on to the team originally as a unit scripter.... ~;)
Oh and Godspetmonkey those gunpowder units look brilliant I can just imagine myself mowing down the enemy ranks as they try and charge me....
Yeah, I also look forward to setting up ranks of them and giving each 1 volley and then they run behind the troops behind... Hehehe. Gotta love the stopping power of a big ball of lead.
Actually I send a link of things like this to all team members whose email address I have ~;)Quote:
Originally Posted by Uesugi Kenshin
Perhaps I should make another of of a volley being fired into the charging enemy at close range... I smiled the first time I saw it.
Have you got my e-mail address?
No.Quote:
Originally Posted by Ignoramus
Hence you dont get all the nice pics and videos I make that never appear out here.
A group of Neapolitanian Infantry charges into a volley.
http://www.users.on.net/~roehr/RTW/m...ry/Action8.jpg
(shortly after this pic, the group routed, there were about 15 copses left behind from that one volley).
Just a few things. Could you give them a lot of ammunition? In the renaissance they relied more and more on gundpowder. Also, is it possible to make it possible to place artillery on the battlements? Becasue it is really stupid to have all your artillery beneath the walls. Also, if this is possible, could you make the canon groups have four canon instead of two and double or even triple their ammunition? That way we would be able recreate the siege of Constantinople.
Gunpowder and shot were also smaller than say arrows and javelins....
Ahhhh, so everyone gets those, except a few. I don't feel special anymore.....
well, here it is: daviddotnich@optusnet.com
Godspetmonkey:
Have you gotten any progress with the volley fire yet?
Just a thought, perhaps you can modify the phalanx formation to achieve this... If you notice, everytime a phalanxman "fires" he moves to the right a bit, or at least he used to in the 1.1 patch, now he only moves at the beginning of an engagement. Anyway, perhaps this right shift can be turned into a backwards walk? I mean there might be code for it in the engine...
I never get any of the new pics or videos either...:( Well you can add me to your mailing list. saranalos@hotmail.com
GodsPetMonkey, could you e-mail me a list and pictures of the up-to-date units? That way I can accurately select the most historic units for the demo, and accurately make the scale the same, just smaller. I mean, if there were originally 20,000 Turks attacking we would make them have 2,000 etc.
Not a new set of pics, but a video!
Yay, some actual action, showing of my just recently finished muzzle-loading animation (though its still a WIP, and not as long as I like, but the game doesn't like long animations... sigh)
http://www.users.on.net/~roehr/RTW/m...-Load&Fire.mpg
note - the smoke disapears as soon as the projectile (bullet in this case) hits something, as the Yaya are standing right infront of the guns, the bullet hits something almost straight away, so the smoke doesn't hang arround for long.
Blame CA and its lack of forsight.