Well, if we HAVE to live with the Cossacks, then I think Saxony is the one that should be out: their units are similar to the German ones, and they could do as Rebels without much trouble.
The patch seems like a good idea to me.
Printable View
Well, if we HAVE to live with the Cossacks, then I think Saxony is the one that should be out: their units are similar to the German ones, and they could do as Rebels without much trouble.
The patch seems like a good idea to me.
Depends on the period I think. Will this be only one campaign (1480-1700)mod? If yes, then I think Saxony wasn't that important at the end of the 15th century. If there is any later campaign then its bye bye for Portugal. Georgia was there all the time and plays a role in "the Ottomans vs. The Rest of the World" conflict.Quote:
Originally Posted by Cegorach
New sneak preview: Northern Germany and the Netherlands .
Regards,
EC
LOL, I love the sight of Berlin with that Double headed axe flag ~D .
Great work EC,
question are you reworking the geography as well? As the RTW map isn't all that accurate...
Yes, I do. Mostly its adding/deleting/adjusting rivers, clifs, sometimes mountains. I erased all the forest too. I will place them after all the regions' capitals are placed and decided upon. But in general I rework everything step by step.Quote:
Originally Posted by SwordsMaster
I seek good info (preferably good maps) on French regions now. Any help would be welcomed.
I was also thinking that if Persia isn't going to be included it'd be perhaps a good idea to clip off a bit of map in the east. I think it's better than to create several rebel regions with little general importance.
Regards,
EC
I guess you don´t mean modern day France ;P That would be too easy.
I´ll see what I can do. I just emailed cegorach a 1660 map of Africa, I can email it to you as well if you want me to. Its pretty small tho...
Edit: Found a few maps of the 1600s, If you could give me an email adress I can send them to you. Free some space tho. They are political-military maps, so you could refer to a modern atlas for geography.
Link to a useful page
You're right in your guessing.Quote:
Originally Posted by SwordsMaster
Regards,
EC
EC, I absolutely love your work on the Dutch part of the map! However, the geocraphics (sp?) aren't exactly right. Allright, the Netherlands had a grand load of swamp, but it also had a grand load of fortifications. IIRC, it is not possible to build a fort in a swamp. Besides that, movement through a swamp is very slowly, quite contrary to realistic movement in the low lands. Please remove it and replace it with good fertile land. A little swamp in Holland is possible, though. Amsterdam was a coastal city, as I see you've done with Lubeck and Stettin already. Replace the current port with the city and put the new port at the top of Holland (to represent the importance of Texel). The port of Utrecht would ideally lie a little more eastern (ain't I a nitpicker ~D) on the place of Kampen. The port of Groningen (the third port of the Netherlands? Ah well, they were a seatrading faction...) would lie a little north east of the town.
An absolute must would be adding the IJsel, a river flowing from the Rhine a little right of Utrecht to the Zuiderzee by Kampen. Holland saved itself from French occupation by the Roy du soleil with the aid of his worst enemy and best friend; water. They would set huge parts of land under water to make it impossible for the enemy to reach the provinces of Amsterdam and Utrecht. The French could not pass the Waterlinie and had to wait for winter and ice. I know it's not possible to implement that in the game, but adding the river IJsel will make the difficulty of actually reaching the important cities clear. As the Allied forces at the battle of Arnhem in 1944 noticed... Anyway, a ford southwest of Utrecht is imo the only place where the rivers can be passed by a huge army. It may give the Netherlands a huge advantage, but in reality it was their only actual defence for a good 300 years (from early 17th century to mid 20th century). All that will make land trade a little insignificant. Well, that's how things were here! Nearly all inland trade and transport would go via rivers, good roads were few until far beyond the time frame.
But beside these so tiny corrections, your work looks fantastic! I can't wait to see more :beam:
Didn't the Dutch coast change a bit through history? I'm not sure if it's something that would matter significantly on a map of that scale though...
Eadingas, you are absolutely right. A multitude of dykes and polders were created during the time frame, the map of Northern Holland would change radically. Dykes would break, islands would move, lakes would dissapear. However, as this map is rather huge, it is already impossible to make Zeeland into islands... I fear it is just too insignificant.
However, a little Leeghwater event would be nice. (Adriaan Leeghwater, a famous man in the Netherlands. Created many "polders" especially in Holland; he would use mills to pump the water out of lakes into deep but small canals. The former water would then become a very fertile land, although uninhabitable due to it being under sea level and it therefore being too wet to live on.)
Make him a named ancillary available only to Dutch, that will add to management and/or grain trading...
I requested for our own sub-forum, just to save some time - I don't have too much time to be spent in this forum and this way we will coordinate our work more easily.
For sure we will have our own webside and forum, but it is going to help somehow.
Regards Cegorach/Hetman ~;)
Sup gentlemen,
I have had a few problems with my computer, so i wans't able to post for sum time.
Am i still the webmaster? ~;) If i am, i still require the background picture and the banner that i asked a long time ago, can't remember the size, so please check my last post here...
About the faction slots: My personal opinion is, as a good patriot that i am ~:) , is for Portugal to be included, however, i understande the fact that, during the XVI and XVII, Portugal lost it's importance at the European level, and did not interfere in any european conflict (as an independent country that is).
Only during the restoration period, Portugal engaged in a war agaisnt Spain, which the victory was only possible due to the fact that Spain was facing the 30 years war and was also fighting to control a rebel region (i'm sorry the name doesnt come to my mind now).
D. João tried to stablish a diplomatic alliance with France, however it was refused, possibly due to the fact that we were still officially allied to the British.
So this means that Portugal had a very small roll in Europe during this period.
However, your forgeting one thing: Portugal was still, in theory at least, one of the major global powers (having lost the supremacy to Spain and Holland).
We still controled Brazil, Angola, Mozambique, Cabo Verde, Guiné, Timor, Goa, Damão, Macau and other territories over seas.
Also, during the period of Spanish political dominace we still conserved some independence and economical power of our own. The Portuguese fought many of the Spanish enemies (such as Holland) during this period, many times without any spanish support, and still fighting for Portuguese interests (because we were fighting for our land). In Brazil ocurred many battles agaisnt the Dutch.
On those battles you would see only Portuguese and Brazilian soldiers, never spanish: What i mean with this, is that, we can include many Portuguese Historical battles apart from those with Spain and those in Northern Africa (Alcácer Quibir must be in, even if there isn't Portugal as a faction).
I also think that it would be interesting to make a restoration Campaign, i'm willing to do this stuff all by myself if necessary.
But of course, i understand the limitations of the game engine. I'm in favor of a patch, making it possible to choose the faction.
Cheers, ~:cheers:
Edit: I posted whitout reading my email. I don't require the background anymore, but i still need the banner. Thank you.
I've already made most of the corrections you suggested. Still it is not quite possible to resemble the geographic reality completely, so it's not a sattelite shot.Quote:
Originally Posted by Ellesthyan
Generally, my way of doing things is from the most general to the smallest details, which means I'm not gonna spend hours on every little bit of the map perfecting it in separation, but will look at the big picture and adjust it step by step.
Forests will be an important issue as they either blockade the way or enable an ambush to be set. We will have to try to find some historical data on that I think. I hope there is some available around.
There will have to be a reaserch on regions made, to decide their parameters, importance, resources, trading goods, fertility etc.
There will have to be several people researching these things I suppose.
The idea about our own subforum is obviously a very good one.
I already have two map related threads in mind: provincial research(goods etc.), and a one discussing any geographic issues of the map(what regions where etc.). Just ideas, but I think useful ideas.
Regards,
EC
Cegorach,can I suggest Pavia,Nordlingen and Rocroi as major historical battles?
what about agincourt
Agincourt is ages before the starting date of the mod. Look here:
https://forums.totalwar.org/vb/forumdisplay.php?f=87
Quote:
Originally Posted by SwordsMaster
I can prepare almost ANY battle if I have detailed info about it, of course. ~;)
@Count, tHe dEmEnToR
I hope that your mailbox is empty now, baceuse I am sending more new screens now.
The patch should solve out all problems with the 20th faction.
BTW - If you have some detailed info about a historical battle you can send it to me as Ranika did. I have already made the ambush he described.
I want to add 8 historical battles ( 6 are finished ) for the last pre-release of the P&M for the MTW, last before the full beta release
( I have some problems which delayed my progress).
So if you have DETAILED info I can make a battle you like and believe it was interesting, at least a bit.
How detailed ? Check Kircholm 1605 in P&M TW 0.6 - polish commanders are exactly the same who fought there, same with numbers, the map etc.
regards Cegorach ~;)
Quote:
Originally Posted by cegorach1
You asked for it: ~;)
Rocroi there
Nordlingen there
Pavia there (note the french losses.
Can it be done so you can play with both sides? I would love to win Rocroi with the spanish
Yes it can :charge:
Hello Team!
I've added the part of the map requested before, that is all the way north further than where Baltic Sea ends. So going on foot from Finland to Sweden is no problem. I have a few questions to our community connected with it:
- should Norway be spit, and if yes where
- how to divide Sweden into regions (their names and names of capitals)
- should we get it a bit more north and make a region for Santa ~;) ~D
I was also thinking, if there was a person out there (team or not) willing and able to get things going here, I could give you a hint of what's to be done. There are loads of things connected with researching the web, and that is what everyone can do. One of such things I was thinking about are the quotations . They can be and I think should be changed for some more appropriate ones... and yeah there are so many other things ...
:charge: do szabel mosci panowie i na kon :charge:
Regards,
EC
That is actually right, EC... The quotes need to be updated... I´ll look into it...
On a side note, the quotes have to be in English or any other language will do as well? Or both ("other language" and translation)?
Can we have a Christmas edition with Santa as the Senate? ~D
What other things do you need researched?
I personally think they should be either in english only, or with translations. Well, if I remember correctly latin was in common usage in the times of our mod in most of Europe, so some latin-english quotations would probably occur. The main idea about quotations in general is that they should be meaningful and interesting, giving the feel of times and wars we're recreating.Quote:
Originally Posted by SwordsMaster
If we only could borrow some of his elves to help us get it all ready before Christmas, then why not! ~;) ~DQuote:
Originally Posted by SwordsMaster
I very much admire your enthusiasm friend, but who if not you would respond. Anyway, since you know everything about Spain and Spanish, I'd first ask you to think about into how many, and what regions should Iberian peninsula be divided.Quote:
Originally Posted by SwordsMaster
Regards,
EC
Hey, I found this when looking for stuff for EB, but since we're not using, maybe you want it for your Christmas Special :) It's Santa's Nenets Reindeer Cavalry :)
http://land.sfo.ru/eng/images/human/evenb.jpg
Hold on guys, it turns Santa spam. I stared it, I say we drop it. Let's move to some other important matter. That of cultures references.
Before, we have, so to speak, agreed upon faction arrangement, and about the triple alliance & senate factions. Therefore I conclude we can now discuss cultural relations. What would I propose is:
- Roman - factions as decided
- Greek - eastern europeans
- Barbarian - western europeans
- Eastern - muslims
- Carthage - ?
- Egypt - ?
And so lets work it out now.
Regards,
EC
If I may quote myself ~D :
About cultures: I suggest a different culture for Spain as the muslim influence was still very strong in some aspects (construction, farming, etc).Quote:
On Provinces:
The new RTW engine allow more flexibility in this aspect, and the spanish provinces of the XVI cent are wuite different from the roman ones, so here is the list:
-Castilla central province, capital: Madrid (replaces Numantia) in the later campaign after 1560, Toledo before 1560 approx. Very slow pop growth in cities, decent farming income, mines, the richest of all spanish cathedrals (i.e. Very good money from tributes, little trading upgrade, mines, farming upgrades, poor pop. growth).
- Andalucia capital, Sevilla, replaces Corduba. Good pop growth, sensible unrest, poor tax collection, can build the "Torre del Oro" building that allows trade with America. HUGE trading income, good farming lands.
- Valencia: capital, Valencia (replaces Carthage Nova). Good farming, average pop growth, decent trade income, high unrest.
- Aragon: capital Barcelona, VERY POOR pop growth, good trade income, mines, high unrest, average farming.
- Navarre: Capital: Pamplona (replaces Asturica), good pop growth, high unrest, poor trade income, mines, poor farming.
- Sicily: Im not too sure if we should make this one a single province. If so, the capital should be Palermo, if not, let me know and i´ll do some more research.
- Granada:capital:Granada low pop growth, mines, easy defence (mountain passes), good farming, good land trade, poor sea trade (except with morocco). high rebelliousness. (should have the culture penalty no matter what)
- Naples: Same as for Sicily, but Capital: Naples.
- N. Africa. This is a tricky one: the spanish controlled a few cities in N. Africa, but I dont know if that is enough as to make it a province belonging to Spain. You decide.
- I am not sure whether to include Galicia as well as a different province: If it is included, the capital should be Santiago de Compostela, with (possibly) a wonder "cathedral of Santiago". Good farming income, average rebelliousness, good sea trade.
General considerations: the "Torre del Oro" was the buiding where all the gold from America was stored before being distributed among the different places. The buildng is in every postcard of Sevilla so it shouldnt be too hard to find. Anyway I can send it by email. I was thinking that maybe this one could be one of the "wonders" in this period. And give to whoever controls it a bonus similar to the Colossus of Rhodes. Or even bigger as it was the only spanish port allowed to trade with America.
Any thoughts?
Actually I was asking about the language coz there are a lot of poems in spanish written in that age that are REALLY descriptive (about spain obviously), but they sound horrible translated and lose all taste.
Remember that number of factions per culture is hardcoded, so you have to fit them so that there will be four "Greek" factions, two "Carthage" ones, one "Egyptian", etc. What's the final list of factions, BTW? It seems to got stuck on choice between Saxony, Portugal, Georgia and Cossacks...
Well I simply want to initiate some constructive discussion here so don't mind that my ideas are not perfect.Quote:
Originally Posted by eadingas
About the factions; Cossacks and Georgia are in. There can be patches made for Portugal and Saxony.
This wouldn't be possible because of the triple alliace (Spain,HRE,Electoral States+Pope)- culture relation.Quote:
Originally Posted by SwordsMaster
Also for the same reason I think Portugal would look akward being of different culture than Spain, to which it was so stronly "connected"(did they want it?).
The fact that Portugal was strong overseas didn't make it a big thing in Europe.
To make some comparison lets think I want Lithuania in as a Polish ally etc..
Lithuania (Grand Duchy of Lithuania to be more precise) was kinda independent as it was in the Commonwealth, and it joined it volontarily, gave a dynasty, but still had its own parliament, administration, army, wars, and was a powerful nation. From 1385 to 1569 it was pretty much so, later on it was more under polish influence.
But anyway, I don't want Lithuania in mod. This was just an example to compare the arguments. Still I'm not a Portugal hater but only try to make it realistic and for now it seems realistic to me for Portugal to be ruled by Spain.
Regards,
EC
PS.
Oh and thanks a lot for the Spanish info SwordsMaster! ~:cheers:
Quoting yourself, huh. ~D
Okay, here's my first proposition. The numbers in brackets show how many factions slots there is per culture.
It's a bit of a problem to come up with this list... If we had Bohemia, for example, it would fit better in the 'Eastern' slot instead of Brandenburg...
Carthage/Eastern Europe (2): Russia, Cossacks
Barbarian/Western Europe (6): Denmark, Sweden, Netherlands, England, France, Scotland
Greek/Orient(4): Ottoman Empire, Crimean Khanate, Persia, Georgia
Eastern/Central Europe (3): Poland, Hungary, Brandenburg
Egyptian(1): Venice
Another proposition, based more on religious differences:
Roman/Catholic 1(4): Spain HRE Electoral States Pope
Greek/Protestant (4): Denmark, Sweden, Netherlands, Brandenburg
Eastern/Catholic 2(3): Poland, Hungary, France
Barbarian/Eastern(6): Ottoman, Crimea, Persia, Georgia, Russia, Cossacks
Carthage/Britain(2): England, Scotland
Egyptian(1): Venice
BTW, remember there are also hard-coded 'tendencies' for some factions to like/dislike each other - and nobody's really sure what they are :( Although hopefully this would get rid of/made moddable in patch...
How much work has actually been done on this? I was considering the idea of this mod merging with CTW, simply because the time period is so similar.