i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?
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i've been able to make sprites with 1.2 but not 1.3, has anyone tried 1.5?
I tried this and got this error:
DATABASE_TABLE error found : unrecognised record id c requested
Hi there. I've tried this sprite generator and it doesn't work.
I get an error message like this:
DATABASE_TABLE error found : unrecognised record id r requested
or this
DATABASE_TABLE error found : unrecognised record id m requested
I created the sprite_script.txt. If i open the file and write "barb_female_peasant" (without the ""), i get the first error message. If i write "camel numidia", i get the second error message.
It doesn't create any sprite files (i've created the sprites folder though).
I use a fresh installation of RTW with the 1.2 patch. I copied the preferences posted in this thread but it still doesn't work.
1-ran game/reseted my graphics on automatic in opptions/video
2-made a folder data\sprites
3-made a file in rtw directory - sprite_script.txt
4-put the descr_model_battle.txt inside the sprite_script.txt/desert_infantry greek_cities
5-run RomeTW.exe -sprite_script -show_err,
6-the errors are shown in the following picture. The letters after the wrong ID are the third letter of the file of "sprite_script.txt"
I'm chinese, english it's difficult for me, sorry for my bad langage .
The Modder who makes a little prog that can do all this will make RTW almost perfect :)
Are sprites really needed?
Is there not some way of making the low poly model visable from 40 distance instead of having to go through all of this?
If so then that would save space in a mod's final download size by not including any sprites. Maybe a super_low.cas could be used incase all 3d models caused the game to go very slow?
what do I have to write in this textfile, when I want to create sprites for horses, for example Genaral horses for the Brutii?
Hi Pinarius, I am Ahmose a member of the RTR: Ancient Empires that uses your realistic horses mod, it was DMC before. If you asked that question because you will make sprites for your mod, I am currently making them. If you want when I finish them I can send them to you.Quote:
Originally Posted by Pinarius
Anyway, here is the method I followed. You must type the name of the unit in the descr_model_battle in the line " type " then the faction that owns the unit. For example, when you want to generate sprite for Genaral horses for the Brutii you must type "generals_horse romans_brutii" be aware as the example I created is from the typos from RTR file.
I hope this will help.
Will this work in BI, i tried to put the txt file in the BI folder but i get no sprites
EDIT:got it to work! Thanks for this amazing tool CA!
Thanks, but Lusted already did that. There were just no sprites for the Roman factions, besides red ones, as his mod has a unified Rome. So the only sprites that are missing so far are those for the Senate, the Brutii and the Scipii.Quote:
Originally Posted by Ahmose
So did anyone manage to create the sprites with 1.5/BI? So far I'm only getting black TGA files.
It's working fine for me.
Hi,Quote:
Originally Posted by DimeBagHo
I observed that the sprite generator worked only with some preferences (I used those posted by Adherbal some time ago).
Could you please post here the preferences you are using for the sprite generator? Just to see if they are different.
Thanks.:2thumbsup:
Here are the preferences that I used. BTW, I can't remember whether this was necessary before, but you do need to convert the resulting .TGA files to .TGA.DDS for them to display properly.
Code:SAFE_REFRESH:FALSE
USE_TRIPLE_BUFFER:FALSE
USE_WIDESCREEN:FALSE
SUBTITLES:FALSE
MORALE:TRUE
FATIGUE:TRUE
LIMITED_AMMO:TRUE
SUPPLY:TRUE
FOG_OF_WAR:FALSE
RESTRICT_CAMERA:FALSE
DEFAULT_BATTLE_CAMERA:DEFAULT
EVENT_CUTSCENES:FALSE
SMOKE:TRUE
DESYNC:TRUE
SPLASHES:FALSE
GLINTS:FALSE
REFLECTIONS:FALSE
SHADOWS:FALSE
VEGETATION:FALSE
DETAILED_UNIT_SHADOWS:FALSE
GLOSS_MAPPING:FALSE
STENCIL_SHADOWS:FALSE
MULTI_TEXTURE:FALSE
AUTO_SAVE:TRUE
SHOW_BANNERS:FALSE
UNIT_EXPERIENCE_UPGRADE_EFFECT:FALSE
UNIT_SIZE:80
MASTER_VOL:100
SPEECH_VOL:100
SFX_VOL:100
MUSIC_VOL:70
CAMERA_ROTATE:78
CAMERA_MOVE:100
CAMERA_FOV:75.000000
ENABLE_AUDIO:TRUE
ENABLE_MUSIC:FALSE
ENABLE_UNIT_SPEECH:TRUE
DISABLE_BACKGROUND_FMV:FALSE
DISABLE_ARROW_MARKERS:FALSE
AUDIO_3D_PROVIDER:Miles Fast 2D Positional Audio
CLOUD_TRANSITIONS:TRUE
GRASS_DISTANCE:75
AA_QUALITY:AA_OFF
STRATEGY_RESOLUTION:1280x960
STRATEGY_MAX_RESOLUTION:2048x1536
STRATEGY_32_BIT:FALSE
BATTLE_RESOLUTION:800x600
BATTLE_MAX_RESOLUTION:2048x1536
BATTLE_32_BIT:FALSE
UNIT_DETAIL:LOW
BUILDING_DETAIL:ULTRA_HIGH
TGA_CAPTURE_WIDTH:1024
TGA_CAPTURE_ASPECT:1.333333
TGA_CAPTURE_INPUT_SCALE:1
TGA_CAPTURE_RESERVE_SPACE:FALSE
LABEL_CHARACTERS:FALSE
LABEL_SETTLEMENTS:TRUE
MINIMAL_UI:TRUE
CAMPAIGN_MAP_MAX_SCROLL_SPEED_MIN_ZOOM:30
CAMPAIGN_MAP_MAX_SCROLL_SPEED_MAX_ZOOM:30
FIRST_TIME_PLAY:FALSE
ADVISOR_VERBOSITY:0
MUTE_ADVISOR:FALSE
BLIND_ADVISOR:FALSE
CAMPAIGN_MAP_CAMERA:FOLLOW_AI_FACTIONS
CAMPAIGN_MAP_SPEED_UP:FALSE
CAMPAIGN_MAP_GAME_SPEED:99
DISABLE_EVENTS:0
MICROMANAGE_ALL_SETTLEMENTS:FALSE
ADVANCED_STATS_ALWAYS:FALSE
UNIT_USE_SHADERS:FALSE
TERRAIN_QUALITY:HIGH
EFFECT_QUALITY:MEDIUM
VEGETATION_QUALITY:HIGH
KEYSET:0
UNLIMITED_MEN_ON_BATTLEFIELD:FALSE
CAMPAIGN_MAP_CAMERA_SMOOTHING:TRUE
CHAT_MSG_DURATION:10
USE_QUICKCHAT:TRUE
GS_PIDS:TRUE
GS_PIDS_FULL:TRUE
GS_PIDS_CUR:TRUE
ALWAYS_LOGFILE:FALSE
TIMESTAMP_LOGFILE:TRUE
32BIT_UI:FALSE
GS_LOG_RESULTS:FALSE
CHAT_COLOURS:name=ffffa0,private=ff7707,game=94aadc,public=fff777,system=ffffff,lobby=fff777,setup=94aadc,playing=ff0707
EDIT_SETTLEMENT_NAMES:FALSE
Thanks.:2thumbsup:
I will give a try next days.
@lt1956, what tga-dds converter were you using?
And anyone still having problems with the hundreds of tga's, it was turning off the -ne tag that made it work for me.
I seem to be having the same problem where the sprites look like they're sinking into the ground, or are just laying on the ground, anyone have any ideas?
I remember that on my Radeon 9000 (64MB) I needed to switch in game color depth to 16bits, before launching sprite generator.
Otherwise I get corrupt files.
P.S.
Helped me in making fixed sprites for Creatan Archers back in times of 1.2 patch.
I definetly tried that. I tried changing all sorts of options around. I was thinking my video card just couldnt do it. I have a saphire radeon 9000 128mb. Whats wierd is when I try to take a SS of it, the units look fine in the screen shot? I'm just using the print screen key, and they are saved as tga's I can view with photoshop.
Anyway thanks for the response man.
I have read this thread through 3 times now, and I have tried every option that you guys have presented. But my tga-files are still totally black. My card is a ATi X800 Pro 256mb card with latest drivers. Any clues?
Have you tried the set of preferences Adgerbal posted near the beginning of this thread? I used it and it worked like a charm
It seems that you get black tga's if you still have anti-aliasing on. Pasting in the preferences should fix this but see below:
DimeBagHo, gave me this reply when I had a similar problem:
(Guess who'd pasted them in the wrong file)Quote:
Did you put the new preferences in the right place? A normal install of RTW will have two preferences files. One in the game directory that is now obsolete, and one in the preferences folder. It's the one in the preferences folder that you need to replace/edit.
Another problem that people might run into is that most graphics drivers allow you to force anti-aliasing from the control panel settings for your graphics card. Obviously you need to switch that off as well.
Yes, I have anti-aliasing turned off as I used the preferences you refer to. And still I get black tga's :no:
Ahh, I must have missed this one. It works now, thanks :-)Quote:
Originally Posted by Makanyane
I have done 1.6 sprites using the BI exe, if you just follow the same directions in the beginning of the thread, it will work.
hello, i am Jumper but doesn't jump jet
I do have a question and i am not sure if this is the right place to put my question.
So i sorry.
I wanted to ask for making Sprites.
what i have done is this.
put a txt file Sprites_Script under Map Rome -Total War
change AA in preference in AA_QUALITY:AA_OFF
change 32_BIT in STRATEGY_RESOLUTION:1024x768
STRATEGY_MAX_RESOLUTION:1280x960
STRATEGY_16_BIT:FALSE
BATTLE_RESOLUTION:1024x768
BATTLE_MAX_RESOLUTION:1280x960
BATTLE_16_BIT:FALSE
Placed a map Sprites under Map DATA
the unit i wanted to make a sprite is;
barb_cavalry thrace generals horse
did make a sortcut of Rome-total war icoon
and put in the propeties -Sprites_Script -Show_err
and i do have a clean Rome Total War install
Still it doesn't work what is wrong with me
Thank you and again sorry if i post this in the wrong place..
First in your preferences I think it should be
STRATEGY_32_BIT:FALSE
so effectively it is 16 bit - I think that's the correct way of writing it.
If you look at 1st / 2nd page of thread I think it shows that adding 'generals horse' at end is incorrect. You just need
(descr_model_battle)'type' faction
in script file, if that doesn't help post again as I could have interpreted the mount effect bit wrong!!
Quote:
Originally Posted by JeromeGrasdyke
"game with "-sprite_script" on the command line", i dont understand what it means by this
Its same as where you put -show_err, right click on your desktop icon, select properties and in target box, add a space after ...exe" and add -sprite_script
so result looks like
"X:\blah\blah\RomeTW-BI.exe" -sprite_script
thank you
haha, I finally got it to work. Thank you.
ah, nvm, i knew it was too good to be true. the sprites were made no problem, bu the when i tried to play a game, this signal that said:out of area - came up. then i went to adherbal(?) preference thing on the second page, and just as battle was about to begin, it went to that stupid signal again. Please help!!
i do believe it is supposed to be -sprite_script, not sprites_script. but don't take my word for it, I can't get it to work either. and sorry about triple post.Quote:
Originally Posted by Jumper