As for fertile trait that's beasue you are probably playing Julii, Egyptians or Germans and using their growth temples (they increase chance of fertility).
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As for fertile trait that's beasue you are probably playing Julii, Egyptians or Germans and using their growth temples (they increase chance of fertility).
Version 1.52 is out
New in this version
-Smoothtalker changed to be diplomat trait, since its effects deal with bribing
-Fixer trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be
-Removed crushing victory condition for GoodRiskyAttacker/Defender line of traits, since winning such battles with just clear victory is great accomplishment on its own
-Increased values awarded to many traits in birth triggers, so it's actually possible to gain those traits by birth (several fixes in v1.52)
-Added self-perpetuating effects to several personality traits that normally never improved after birth (several traits removed from list in v1.52)
-Since Mathematics, Philosophy, Natural Philosophy and Rhetoric skills could only be gained at birth, new academy trigger was introduced to make it possible to gain levels in these skills (new trigger in v1.52)
-Added several new triggers, to make it possible that Intelligent and Genius characters could be born (chances reworked in v1.52)
Does anybody remember the old bug, when gaining anti-trait would reset trait value to zero, regardless how good trait was?
Well, I found out the solution.
The thing is that traits that have "no going back level" aren't affected.
So soulution is to add "virtual" no going back level to all traits. Since we really don't want to have all traits with real no gonig back levels, no going back level should be one level higher then highest level of the trait (impossible to reach). So, for example, if GoodCommander has 5 levels, its no going back level should be made 6.
The link seems to be broken.
Yeah, there seems to have been a mix up with the filename. It's been fixed.
Version 1.54 is out.
New in this version:
-Made Coward line of traits anti-trait to Warlord, since in game text describes Warlords as brave
-Expensive Tastes line of traits made an anti-trait to Miserly, and Generous made an anti-trait to Cheapskate
-Arse made anti-trait to Prim for obvious reasons
-Several anti-traits that worked in one direction fixed to work in both directions
-Anti-traits for Indecisive Attacker changed from GoodCommander and GoodAttacker to GoodAttacker and GoodRiskyAttacker, so that having Indecisive Attacker trait won't prevent general from gaining Command bonuses
-Removed anti-traits from LostEagle and RegainedEagle line of traits, so it's possible to have them both in same time, as intended
-Fixed a bug, when gaining an anti-trait would reset trait value to 0 (instead of reducing it for value of anti-trait)
-Fixer trigger for BadTaxman line of traits, so it won't be awarded in situations when tax policy is best as it could be (trigger modified in v1.54)
-Increased values awarded to many traits in birth triggers, so it's actually possible to gain those traits by birth (few errors fixed in v1.54)
-Since Mathematics, Philosophy, Natural Philosophy and Rhetoric skills could only be gained at birth, new academy trigger was introduced to make it possible to gain levels in these skills (chances lowered to 3% in v1.54)
Probably a dumb question, but then again I'm a dumb person. I'm thinking about installing1.2 finally (been using 1.1 to avoid extra bugs) and I'm going to install RTR also i think on top of it. Can/should I install the Bug-fixer as well? Or if I wanted to play vanilla 1.2 on-line, could I use bug-fixer, or would that make my version incompatible with most online users? My instinct tells me that it would, so maybe I shouldn't use it, but I'm forgetting now if RTR even has a fix for the "shooting while moving" bug, which is a big issue for me. Anyone?
Over vanilla 1.2?
Yes
Over RTR?
No
Online?
Only if you use original unit files (so no HA-fix)
Small update released (v1.55):
-Sound of "armor" for Desert Axemen and Bastarnae Mercenaries changed from metal to flesh, since they wear no armor
-Removed v1.54 fix to eagle triggers (since it didn't made a difference)
-Since Mathematics, Philosophy, Natural Philosophy and Rhetoric skills could only be gained at birth, new academy trigger was introduced to make it possible to gain levels in these skills (chances tweaked in v1.55 to make better traits have lower chances)
-Introduced several siege triggers so that SiegeAttack/Defense line of traits could be improved (odds tweaked in v1.55 to not make them too common)
damn sooo many updates, i think im gonna let em build up for a while lol. like to 1.61 or somethin. :)
gj.
~D ~D ~D
Good SP patch ~:cheers:
Why not make this thread sticky, so people can find it no matter how old it is.
~:cheers:
If this has been asked before I apologise.
Will this patch work with a saved game or only a new one?
In my current game I've built several Praetorian Cohorts but the Marius reforms aren't forthcoming. Will this cause any problems (i.e. they shouldn't be available if I patch the game, but I already have them)?
Thanks in advance.
Hi Player1,
First of all, compliments for the work... The 'scarred' bug annoyed me enormously!
I have also a small question which you might be able to help me on, due to your knowledge of triggers and options.
The patch 1.2 and including your bugfix gives me the problem that vices and retinues I gain for my people are not shown as an info parchment. (the squares dropping down on the lefthand side are those of: end-turn, recruitment, diplomacy, coming of age etc., all but the retinue and virtue things). This makes it extremely annoying to keep track of VV development. Its not game-ruining, but perhaps you know a way to fix this. I have not seen anyone else suffering from this.
It might just be an option in preferences or something, but I have not been able to fix it. So, I would kindly ask you (or anyone else) if you know of a solution that might work?
Thanks in advance!
I'm all set. I've installed Bug-Fixer v1.55 plus Darth Vader's Formation Mod v2.0 (joy unbounded - phalanxes that actually hold formation! ~D ). I've made numerous personal changes to give a much more satisfying campaign - and now I'm going on holiday for a fortnight before I can actually try it out! TOO - MUCH - MODDING!!! AAAAAAAAaaaaaaaarrrrgh!!!!!!!
No it won't make a problem.Quote:
Originally Posted by Tue
You can keep those that your built, as well as those that your started building.
Orrange:
As far as I know, not all trait gains are documented in "news" section every turn, only those important ones.
If you are keen in moding, you could look VnV file in data\text folder, and you'll there see that only those traits with "gain_desc" are tracked every turn.
So just add "gain_desc" with some flavor text for those traits you want to track.
BUG-FIXER needs your help!
I decided to eradicate non-sense or impossible trait combos by adding anti-traits were necesarry.
Here is the list of propsed anti-traits. I need feedback which other things should be added, as well as what of these combos should still be allowed back.
LenientJustice (Lenient, Merciful Judge, Kind Judge) anti-triats:
-AuthoritarianRomanVirtue (Strict, Authoritarian, Rods-And-Axes)
-Authoritarian (Strict Governor, Harsh Governor, Authoritarian Governor)
-HarshRuler (Heartless Ruler, Harsh Ruler, Cruel Ruler)
(incompatilbe ways to deal with justice and order)
HarshJustice (Punisher, Severe, Harsh Judge) anti-traits:
-NonAuthoritarian (Considerate Governor, Benevolent Governor, Liberal Governor)
-KindRuler (Benevolent Ruler, Benign Ruler, Humane Ruler)
(incompatilbe ways to deal with justice and order)
KindRuler (Benevolent Ruler, Benign Ruler, Humane Ruler) anti-traits:
-Unjust (Judgemental, Wrong-headed, Unjust)
-Miserly (Careful With Money, Tight-fisted, Miserly)
(kind rule doesn't mix with unjustness and miserly behaviour)
HarshRuler (Heartless Ruler, Harsh Ruler, Cruel Ruler) anti-traits:
-Just (Even-handed, Just, Absolutely Just)
-Generous (Open-handed, Unstinting, Generous)
(cruel incompatible with real justice and generosity)
Just (Even-handed, Just, Absolutely Just) anti-traits:
-Corrupt (Flexible, Dubious, Corrupt)
-Embezzler (Financially Irregular, Fiscally Flexible, Embezzler)
(to moraly flexible to be realy just)
Unjust (Judgemental, Wrong-headed, Unjust) anti-traits:
-Upright (Trusty, Honest, Upright)
(if honest, you won't be unjust)
Pragmatic (Rational Beliefs, Pragmatic, Utterly Pragmatic) anti-traits:
-Pious (Reverent, Respectful of the Gods, Pious)
-ReligiousMania (Favour of the Gods, Love of the Gods, One of the Gods)
-PublicFaith (Devout, Religious, Honours The Gods, Venerates The Gods)
(highly religious people are not pragmatic)
Superstitious (Rational Concerns, Superstitious, Hugely Superstitious) anti-traits:
-PublicAtheism (Faithless, Atheist, Hates The Gods)
-Sacrilegious (Irreverent, Contemptuousofthe Gods, Sacrilegious)
(atheism and sacrilegion sound suicidal for superstitious people, beware of lightning stike)
IanR (Self Publicist, Spin Doctor, Narcissist) anti-traits:
-Prim (Firm Personal Morality, Prim, Prim and Proper)
(nothing will stop him from being popular, so not prim)
DeceiverVirtue (Sly, Deceiver, Great Deceiver) anti-traits:
-Talkative (Loose-lipped, Talkative, Foolishy Indiscreet)
(deciving doesn't work well when lose-lipping)
GamesFanRomanVice (Gladiatorial_Fan, Gladiator_Obsessed, Hero-Worships_Gladiators) anti-traits:
-Haemophobic (Lily-Livered, Hates Blood, Terrified by Blood)
(can't like massacres, due to blood)
Disciplinarian (Obsessional_Trainer, Drillmaster, Martinet) anti-traits:
-Slothful (Rather Lazy, Lazy, Indolent Lardy Arse)
-LenientJustice (Lenient, Merciful Judge, Kind Judge) anti-triats:
(soft judgement and slothfulness don't mix with iron military discipline)
Austere (Stern, Spartan, Austere) anti-traits:
-Epicurean (Gourmet of Life, Refined Tastes, Rarified Tastes)
-Slothful (Rather Lazy, Lazy, Indolent Lardy Arse)
-ApicianRomanVice (Gourmand, Glutton, Apician Glutton)
(none of this is spartan in any way)
Stoic (Restrained, Cold Manner, Stoic) anti-traits:
-Anger (Anger, Unquenched_Anger, Uncontrollable_Rage)
-BloodHumour (Positive, Optimistic, Sanguine)
-BlackBileHumour (Gloomy, Morose, Melancholic)
-YellowBileHumour (Testy, Cantankerous, Choleric)
(empotionaly restrained, similar to calm PhlegmHumour trait)
Note that anti-traits that already exist in game, as well as those added in earlier versions of bug-fixer, haven't been listed here.
Player1: First of all, awesome job. Secondly, is there any chance you've sent these bugs to the fine folks at CA? It wouldn't surprise me to find many of these problems still exist even with the release of BI.
Anyway, keep up the good work!
-V
Well, I think I put the link in LM bug list thread about bug-fixer.
Quote:
Originally Posted by player1
~:)
Ah, many thanks. I did not know that. I was under the impression that vanilla RTW 1.0 did track all the traits and retinue gains.
I'll try some modding myself than :book:
I installed your patch (1.55) yesterday and so I havn't played enough yet to comment on it's qualities. However, I noticed a strange thing which may or may not be a bug in your patch.
I left one of my generals in a city with an Academy to let him gain proficiencies and retinue and the next turn his portrait had changed. It used to be a face ~;) but now it looks like part of one of the building pictures.
I havn't a clue how to fix it myself so any help would be greatly appreciated.
That IS weird.
And should never happen.
Only time when faces change are when leaders get old (or become faction leaders in case of romans, I think).
Did you had any other mods installed?
Tue, Player 1:
I've also noticed that one face of my generals, left in a city with an academy, got very corrupted. The face in the "units" tab, that is, not the Info screen. In fact, it CHANGES. Parts of a building, Quinquireme etc. Only affects this character. No mods except your 1.54 (not 1.55) and RW 1.2. Quite weird.
Btw Player1, your fixes rock. :)
Yes, it is weird, since I haven't changed anything that could affect graphics in any way.
Not to mention that I haven't had similar problems myself.
Anybody tried reloading their saves with original rules to see if bug persists?
No, I havn't tried that, but I spoke with one of my friends yesterday who isn't using your patch and he's having the same problem, so I guess you're off the hook. ~;)Quote:
Originally Posted by player1
I can't figure out what triggers it, because I've only seen it once.
This looks like an awesome patch, but I'm kinda fuzzy about the installation. I've never extracted a zip file directly to a game folder. I usually extract then copy and paste.
If I extract directly to the Rome - Total War folder will it automatically put everything where it should be?
Thanks.
Yes it will. And since player1 has incorporated the original files in the patch, you can always replace the patch if you need to.Quote:
Originally Posted by spacekraken
I've noticed that too, but playing vanilla RTW 1.0 without any mod. I think it is game's bug.Quote:
Originally Posted by the_inquisition
You don't need to worry player1, you make an awesome job player1!!!
By the way, hello everybody, I am Pyrrhus of Epirus :bow: