You are free to use these names. I will post soon a new list of names for the castilian-leonese faction. See you later. ~:)
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You are free to use these names. I will post soon a new list of names for the castilian-leonese faction. See you later. ~:)
Couple of quick comments--
The inland trade goods do not appear to functioning as intended. For me they are producing 0 trade regardless of what level trader I have there.
It is annoying not being able to bulk up w/ cheaper infantry. It is especially annoying considering that with, for instance, the Lithuanians, the only Late Era spears they have access to is Mazkovians, which are a high-tech unit, and 50 years into the game I can STILL only build them out of Lithuania, where I shoudl be building cav and things like that. In my less-teched provinces all I can make are Xbows, Mtd Xbows, and Lith Cav, none of which I need as MANY of as of the Mazkovians.
I understand the logic in forcing the AI to build better armies-- I'm only expressing frustration. I have no basic, reliable melee infantry that is low enough tech to be convenient.
DA
Quote:
It is annoying not being able to bulk up w/ cheaper infantry. It is especially annoying considering that with, for instance, the Lithuanians, the only Late Era spears they have access to is Mazkovians, which are a high-tech unit, and 50 years into the game I can STILL only build them out of Lithuania, where I shoudl be building cav and things like that. In my less-teched provinces all I can make are Xbows, Mtd Xbows, and Lith Cav, none of which I need as MANY of as of the Mazkovians.
I'm still trying to get a handle on things with this new version, and Version 4, from what I can tell is an even greater challenge than the previous 3.14 version.
In general, the philosphy is for you NOT to be able to "bulk-up" on *cheap* troops.
You may just have to take a different approach to the game, as gameplay isn't intended to be convenient.
Though, I surely empathize with your frustration!!! ~:)
Thanks, Belisario! Ruggero and his descendants successfully conquered the world last night. :bow:Quote:
Originally Posted by Belisario
Wes, instead of e-mailing this to you as I have in the past, I figured I’d put it in the
forum. Maybe some of the other guys helping you with the mod can use the info. Since
your last mail to me, I’ve dl’d the newest text version. I didn’t dl the graphics, and that
might be a problem, but there wasn’t any indication that you had changed those files.
Anyway, using (ian), and any other tools possible, I’ve played through several campaigns,
as Spanish, French, Byzantine, while checking the other factions that we can unlock. My
findings (those I can remember) are as follows:
The French still can’t build Flemish Pikemen, regardless of what buildings are present.
Don’t know if they really need them, since Partisans are available and pretty useful.
Revolts still tend to be a bit odd. Had a re-emergence of the Horde with 64 trebochets
and two units of heavy cav. Occassionally revolts will appear with all seige weapons or
even spies.
The Byzantines can’t build boats in some of their homeland provences outside the initial
four or so.
I have been unable to detect ANY trade with any land-locked province, regardless of the
level of merchant. This is really handi-capping the AI with most factions, in particular,
the Horde because they can’t build boats. Oddly, Khazar’s trader was showing 20 or so
florins profit even without a fleet.
I am completely unable to load a tactical map with the Byzantines. Keep getting a “gray
bar” notice of “hard-sprites failed to load.” Did you also update the graphics along with
the text? Everything works fine if you auto-resolve.
Also with the Byzantines, I had three different campaigns CTD after about 40 turns.
Using auto-run. Tried saving and ending year repeatedly while changing different items,
such as buildings/units being completed, etc. No help. Still CTD. Spent a good bit of
time studying the startpos and did notice some irregularities in regards to the Swiss, Byz,
Bulgarians. There are some inconsistancies. For instance, Bulgaria is listed as
Orthodox_Expansionist, while Wallachia is listed as Pagan_(something). I realize that
the Byzantines got “Switzerland” as a province and the Bulgarians are technically “the
Swiss”. I think the problem lies either in the text or some of the files I didn’t check.
Also noticed you are using Swiss as their faction designation, but have changed others,
such as the Scots to “Scot”. I don’t know if that has anything to do with it, however.
The Byzantines are able to hire some unusual mercenary units, ie, a culvern unit with 200
crew that costs $9167 and $500 support. I’ve chosen not to hire them, LOL. If I could
have gotten into the battle map, it would have been worth it just to see the unit.
Cogs are more powerful than the later carracks, and both are “deep water”, so upgrading
to shipyard4 is useless.
The Horde’s holy men are still inquisitors and a terror, to boot. However, since the
Mongols are Pagan, they are just as disruptive in their own territories, so the AI ships
them off ASAP, much to the dismay of the Christian factions. While on the Horde, I
know you chose not to give them spies, but I personally feel that may be a mistake for
two reasons. First, it’s a game, and it does enable the AI to control those provinces.
Spies aren’t that much of a problem, anyway, once you have Border Forts and spies in
your own provinces. Secondly, from everything I’ve ever read about the Mongols, one of
the reasons they were so feared was because of their intelligence network. They always
managed to appear when and where it best suited them, and that was no accident. While
I imagine they used a scout system rather than a spy network, the results for the game are
similar.
Boats. With the earlier versions of the Mod, the Swedes and Danes were absolutely boat
happy. They would end up with full stacks all over the place. Now that’s when you
couldn’t get past Gibralter, and they still managed at times to have close to 200 boats in
the water, but almost no army. You corrected that. Now, I’m seeing the reverse. In all
the campaigns I’ve played, the only factions building boats are the Byz, Aragonese, and
the nasty Venetians. They aren’t going over-board, but they do make enough to be a
threat and maintain trade. The Venetians are way overpowered, and I think it’s because
they have very good units, but most importantly, they can AFFORD to buy them because
of trade, and they then can attack any coast they desire. Since hardly any other factions
are producing boats, their coasts are unprotected.
The Byz can build units in Rum and Armenia, even though neither is listed as homeland. Are they? They can also build Pavise Arbalesters in Auverge, I think it was.
For what it's worth, my French and Spanish campaigns played well, but the Byz has had problems from the beginning.
I know there were a few other little things, but durned if I can remember them. Need to
take better notes. Hope this helps, and thanks again for the Mod. Then again, I enjoyed
the earlier version so much, it actually ruined RTW for me. You could probably assauge
my hurt feelings by applying your expertise to the RTW engine, LOL.
Hi, everyone
I have been under the weather for the last week, which is why I haven't been minding the thread. Sorry. I'll try and get caught up as soon as possible, but it may well be this weekend.
On a positive note, I have been able to continue working on the mod, and should be able to post a huge update very soon. Big John has been sending in some awesome new graphics he has made, and those will be included in the update. This update should virtually be the release version.
I hope that the only things left after posting it will be implementing the names Aenlic has been working on, along with making any adjustments that playtesting reveals.
Wes, do you want me to mail them to you at the apolyton address or post them here?
I've finished most of the info that Wes requested for famous kings and heroes. A few have me completely stumped, however.
I haven't found any early era heroes for the Novgorods. I've thought about using some of the byliny (epic ballad) legendary heroes, like Sadko the merchant-musician (from the Rimsky-Korsakov opera). But they aren't real characters so much as legendary creations for the byliny stories.
I haven't found any late era heroes for the Cumans. Mostly because in the late era they disappeared. Those who fled west when pushed by the Horde, either became outright rulers like the Wallachian princes, or they were absorbed into the local populace, like in Bulgaria. The rulers needed to be used for the late era Cuman famous "kings" instead.
I also still need late era heroes for the Teutonic Knights , who aren't actual grandmasters. I used Order of the Brothers of the Sword (Livonian Knights) grandmasters for the high era Teutonic Knights heroes, since they were absorbed into the Knights in the early part of the high era, and the Teutonic Order in the mod really combines both of them. We need more than just the two heroes I've found for the Teutonic Order, Wenno von Rhorbach and Volquin von Naumberg - the first two grandmasters of the Brothers of the Sword.
For Chernigov, early era, I only have Igor Sviataslov, the hero of the Slavic epic poem Song of Igor's Campaign (and the Borodin opera, Prince Igor). It's difficult, at best, to find heroes who aren't ruling princes because so much of the Kievan Rus history deals only with the battling between the princes. At one point, it just got plain insane in Kiev. From 1172 to 1214 there were 21 separate new princes of Kiev. But, and this is the insane part, those 21 princes consisted of only 7 actual individuals. They kept usurping each other, and getting restored, then re-restored, then re-re-restored. The record goes to Rurik I, who started it all in 1172. He was prince of Kiev 6 different times, being restored 5 times, between 1172 and 1211. Half of them all died in 1214. Maybe the local folk or one of the other princes just got tired of the revolving prince door and took out the worst offenders. I'd like to make Rurik I a Kievan hero, but I don't think there's a VnV for princely yo-yo.
For the Bulgarians, I'm using Ivailo (or Ivajlo) the Swineherd, who led a peasant revolt against Constantine Asen. He was technically a Tsar, from 1277-1279, but he's sort of the ideal hero, rising from swineherd to Tsar of Bulgaria. Could use more.
Hi Wes,
I'm getting a repeatable crash to desktop, playing from a save as the Germans, at the end of 1348 (when the end turn button is pressed when under-budget, and when the "insufficent funds" pop-up is clicked on when over-budget).
I'm also occasionaly getting crashes to desktop after finishing a battle and going back to the strategic map.
Conserning province movement: movement between Carniola and Barvaria is possible, but not between Austria and Tyrolia; is this intentional? And if so I think this could be represented better on the strategic map.
Also the Germans can built homeland troops in Lombardy but this province isn't listed as a homeland province.
Still I'm enjoying the mod and looking forward to the finished version.
Does anyone know how can I mod this? This is a really good idea and I would like to know how to do it. Thanks
6) A way of circumventing the game’s rule which placed Artillery units at the top of the list of AI forces. This will help AI performance immensely in large open-field battles.
I'll try and answer some of the previous posts here, though I may not get to everything...
Here is the line in the Faction Descriptions readme pertaining to Flemish Pike:Quote:
Originally Posted by Lord Ovaat
Flemish Pikemen- Swiss Arm. Pikes; Burgundian and English only; bonus in Flanders
As you can see, the French can't build them. For the update I have noted that they are only available in Flanders.
The revolt oddities are noted in the Units notes readme. They are a hard-coded bug that occurs in the standard game, too.
The Byz should be able to build in all homeland provinces except Crete, and I just added Crete to the list for the update.
I don't know what would be causing the tactical map problems. I have never heard of the "hard-sprite failed" error message. I have loaded several custom battles as the Byz, with no problems.
Someone else reported a weird artillery unit some time ago. I looked through both the units and projectile stats, and couldn't find anything odd.
The Mongols can build Spies; it's the diplomacy units that are denied to them.
Good catch regarding the Byz Homelands. I don't know if adding Rum and Edessa was a judgment call I made sometime, or an error. Anyway, I took them out. Since the Byz share Pavise Arbs with the Turks, they can build them anywhere in Asia Minor.
Trying to fine-tune AI naval production has been the hardest thing in the game, in that area. I have struggled with it since the first version of the mod. Things should still be a lot better than the vanilla settings, though I'll try and take another look sometime.
I'm afraid we don't have access to some of the things in Rome that we do in MTW, believe it or not. Has the EB group released their mod yet?
Bolfry, iirc, the main thing to fix the Artillery placement in the queue was to declare their unit type as Infantry in the units text. The game should then queue them according to melee strength. This applies to seiges, too, but then how often does the AI storm your castle?
Greeny, the Germans can't build any units in Lombardy. Nice catch with those connections in the Alps, though. I guess those developed the last time I adjusted the map.
Aenlic, please email me the work you have done. It pastes in the files better, and doesn't clog up the thread.
As for format, the examples you gave were perfect. The syntax has to be correct for each entry type, but I want to keep the historical notes for the kings, too, whenever possible.
TS, glad to see you back in the game. And glad to know you haven't changed any. ~;) You may want to review the mod readmes, however, since a good many of the things you were confused about are explained in them. Good catch regarding the Constable's Palace, though. That was a bug.
Concerning crashes: The border link between the Baltic Sea and Sweden, I believe, is missing, which can cause crashes if you or the AI tries to use that invasion route.
Trade Routes: Their is some sort of hardcoded restriction which limits the game to only one Trading Post building type, so I had to scrap that setup and develop a new one, which acts like a four-level mine. I think it will turn out fine.
Btw, I have run into several limitations or bugs with this last update, which is one reason I haven't been able to get it out as soon as I had hoped. I have a whole list of things to add to the Crash thread, when I finally get this update posted.
Game difficulty: It varies tremendously from faction to faction, which is a good thing, imo. With some factions it may be about impossible to conquer the map in the Late campaign before time expires. The tricky thing is to not turn "challenging" into "frustrating", but sometimes the key to that is for the player to start at a more comfortable level and work his way up. I remember the first game of Rome I seriously tried, I played at the highest level, and could have won easily as any of the Roman factions. It may take some adjustment to get used to not being able to do that with the Medmod, at least not with any faction you choose. ~;)
I'll try and address some of the concerns regarding faction setup after I get the update posted.
Ok, Wes. It's on the way. I just used your post requesting the information for the various factions as the template and then plugged in the info. I wasn't sure on what faction designation you'll be using for some of them, such as the Cumans and the Bulgarians, so I just made a best guess. Adjust as needed. Also, the historical info after the // on the famous kings and famous heroes could possibly need revision to remove line breaks. Hitting return at the end of a line is an old habit that I can't seem to break. Just a heads up; but I've tried to clean them up.
I'm still searching for info on faction office titles for the ones you needed. And I'm still looking at ideas for your Repository building, as well.
Does anyone out there know of a site that does free (free being the operative word here) online translations of Cyrillic to English? I have found great sources of information for the Rus which come from the Primary Chronicle (otherwise known as Nestor's Chronicle); but it's in bits and pieces and if I could just translate the whole thing into English, it would be easier.
I'm also looking for a transliteration site, for Arabic script and Cyrillic (for Bulgarian names, etc.) I can translate English to Arabic script and soon using Systrans sites; but what I really need is an online source that transliterates the Arabic script to phonetic Arabic and Cyrillic to phonetic Bulgarian and Russian, etc.
Wes, I actually did read the read-me for the French, but I completely missed their inability to build Pikemen in Flanders. I think it's a problem with a couple of my brain files being hard-coded. LOL. Anyway, I got to thinking how odd it was for the tactical maps not loading with the "sprite" warning. Like you, I've never seen that. So, I dl'd the text and graphics again and re-installed. No problem now. Might have had a corrupted DL, I don't know.
I know you've been working on the naval aspect, and I also know how exasperating it is. Good luck with both the naval and the land-locked trade.
Wes, thought you might wanna see these. I ran across the 200 man culvern again so I had the Venetians buy it. Ain't like they don't have the cash. It is funny. I then had them attack the French with it just to see if the tactical map would load. It did. Maybe you should leave it in, lol. Also found a buildable inn in Al-Gharb, but they don't have mercs as a resource.
Well, anyway, I would post the pics if I could figure out how to do it in this forum format. I have 'em saved to My Pictures as jpeg's. Can't believe I've never put up a pic in here with the number of posts I have. I must be slipping.
Update is now posted! Enjoy.
Aenlic, I haven't received any mail from you, in case you have sent some. I did a good bit of tweaking to the Heroes for this update, so you'll want to check it out with what you have put together. Some things in the current file will probably need to be changed or moved around with all the new stuff that you are compiling. I'm really looking forward to seeing it. Once you get it organized, we can start swapping emails.
Btw, I need someone to send me a copy of their original reg_owner table file. It's in the MTW folder, and yes, this update overwrites the original. I need it to stick in the uninstall directory for the mod.
This file designates the Homelands and conquest points awarded in Glorious Achievement mode.
I have gone through and modded the file, which I borrowed from the XL mod, to show the correct provincial names, and made notes at the top of the file explaining what the entries represent. If someone wants to take this file and mod it, it would be a nice addition to the mod. If you are interested, either post or email me, and I'll work with you on it. This will take some time, and possibly research if you want it to be first-class, so don't volunteer lightly.
Now, to the update...
Basically, everything that I am aware of has been fixed or adjusted to my satisfaction, so I hope I can finally sit down and start playing this thing, rather than simply coding, fixing and adjusting.
The first thing that will strike you is the new graphics. They are all implemented now, though Big John is still cleaning up a few things. The pieces shield for the Bulgarians got over-written by the Latins' pic sometime, which is why there is a descrepancy there. Let us know how you like them, as well as my choices for the faction colors. The new Byzantine color may seen a little odd, but half the flags in the game seem to be composed of some combination of red, blue and yellow. You'd be amazed at how many hours I have spent trying to choose different combinations for all the factions while staying relatively close to their flag colors. Still, if you find yourself being distracted by anything, let me know.
All the readmes have been updated, with changes and re-writes sprinkled throughout.
The major changes (that I have noted or can remember):
Battles-
Custom battles ability turned on. During your battles, please note anything out of place or missing that you run across. I spent about half a week changing pics and running down all the errors that I could find, but there may still be a couple out there that I missed.
Strategic Map-
-Ireland land bridge to Scotland implemented. (Wales bridge not implemented after looking at the map distances.)
-Gotland enlarged slightly. I have spent more time on Gotland than any other province in the game.
-Baltic Sea tweaked to a more historically accurate division. (Patrick, if you're lurking, this tweaks for you.) And I'm glad I wrote about the crashes in my last post, since it prompted me to double-check this area, and sure enough....
-Some last adjustments to name, castle, troop and port placement. (And yes, I do deserve some kudos for tucking things so nicely into Valencia and Murcia.)
-Cuman added to the game, as a very minor faction. Probably the most difficult position in the game.
Buildings-
-Palace, Office and religious buildings added for many factions. Other unique buildings moved around to more appropriate places or to better disperse them. I actually did quite a bit of Encarta research on Iberia, Germany and France looking for historically accurate places for Cathedrals and the other Office buildings, as well as trade goods, mines and even a few castle names. Those of you who like the Almohads may like the touches.
-I also went through and matched up the starting mines with the resources present, since it turns out that mines don't produce income unless the resource is actually there.
-The Marketplace line of buildings implemented for land-locked provinces, in place of Merchants. Also available in addition to Merchants in Thrace, Venice and Gotland. They act like 4-level mines. Trade Routes required. Before, I had artifically pumped up the land value of Thrace and Venice to help off-set the devastating effects of blockades. This system allows me to set their land values to realistic levels.
-Admiralty changed to Repository, as mentioned in previous posts.
-Jihads now require a Grand Mosque instead of a Ribat.
-Crusading ability returned to the Venetians and Genoese, though they can't recruit any of the Outremer units.
-Pics for Repository, Constable's Palace and Military Academy switched around.
-Pic for Trade Routes changed to more appropriate Pewter from Viking Camp.
Units-
-Ships shuffled around to remove out-of-place Boat. Both the Italians and Byzantine lines now have Fire Galleys, but they have separate entries in the units text, so they are still restricted to their respective Homelands.
-Gunsmiths now restricted to Homelands as well.
-The deep-water Carrack switched with the more appropriate Caravel, restricted to the High era, requiring a Ship Guild. Master Shipbuilder not required for anything. I'll remove it from the game in the next update.
-Tweaked the priorities for ships; made a major change for poverty-stricken factions.
I'll be looking for reports on this topic from you guys. This is crucial aspect of the game, but it's like trying to balance an elephant on the head of a pin with the algorithms that CA devised.
-Ulama "converted" to Pagan Shaman, in place of malfunctioning Inquisitors. Grand Inq's returned to original place in the game.
-A few English units fiddled with, some Spanish unit names changed for better geographical accuracy. A lot of pics changed to better represent the units.
Misc-
Dozens and dozens of bugs and such found and squashed in all aspects of the game. (Anyone heard of how the term bug came into being? Quite interesting.)
Changed the Incest and Inbred lines of vices to less offensive topics. Having a third of your generals either banging their sisters or daughters, or turn out to the offspring of such liasions, gets to me after a while.
Incest changed to adulterous affairs and such. (With non-relatives.) We don't have access to the affects of the vices, so I had to find something else that would have a high piety hit.
I'll let you discover what I substituted for the inbreeding.
(Is it just me, or do the English have a bit of an obsession over incestuous relationships? I have run across some other instances over the years which make me wonder.
Also, this year I have caught the anime bug big-time, and I have read where incest-centered Hentai is a major segment over there in Japan, so maybe America is the odd guy here. I don't know. With the Japanese, it's usually siblings, while the Brits tend toward mother-son affairs, from what I have run across.)
Anyway, if you still notice the vice names when they pop up you may get a laugh or two out of a couple I came up with.
In conclusion-
The game should play smoothly now, so please let me know of anything you see which seems amiss, though you may want to scan the appropriate readme to see if it's mentioned, first.
Even if it is, though, like the Flemish Pike, let me know if you missed it when you read over the topic the first time, since it will also be missed by a lot of other people. Compared to other mods, and even the regular game, this mod is just a wee bit detail oriented, so I need to know if the details get overwhelming. All of them are there for solid reasons, but it's up to me to present them in a way where they will stick in your head if you do the appropriate reading.
Now that everything else has been covered or fixed, I'm ready to discuss any qualms with the factions and so-forth. Vespers, I know you had issues with the Sicilians, but I'm not sure exactly what they were based on. You mentioned different issues, but I'm not sure how you think everything should be set up. I read about the French incursion into Naples while researching some of the other stuff, but I don't think representing this would be good from a strategic aspect.
If the issue is matching things up with the exact state of affairs in 1321, then I'd be open to changing the starting date. The maps I have been using are for 1300, so I can see how some things would have changed over the course of 21 years. It's just that I have to look at ownership from a strategic aspect as it relates to gameplay, which means that you can't always be completely accurate.
Moving the date back closer to 1300 might be better for gameplay, anyway, as it would allow more time for the Late era, and units would become available earlier when you start one of the other campaigns.
(Actually, you can customize this in the respective campaigns independently of the others, but that might lead to confusion...or not. If anyone has opinions on this, speak up.)
I sent it last week, Wes! I'll send it again. It should go to your apolyton.net address?
I didn't send it as an attachment, just cut and pasted the file into the message body. I'll send it again. In fact, I'll send two. One via email from the forum here and one via the email link to you on apolyton.net as well.
Re: the heroes and kings stuff. I have been unable to locate any names of famous heroes for the Cumans -late era and the Novgorods - early era. There's an explanation of my confusion regarding the Novgorods in the info.
I also included the necessary ["yadda"] {"yadda"} names.txt and "yadda" heroes.txt stuff for those lists which needed it, t make it easier for you to cut and paste.
Yes! And the sad part is, the guy who won the first million on the TV show Millionaire knew it as well. I'm sitting there watching as the question pops up and screaming "Moth! Moth!" and there it is in the answer list. You could almost see the guy visibly relax. Lucky bugger.Quote:
Originally Posted by WesW
Wonderful news. I was looking through the list of castle names recently and couldn't understand why CA was able to spend the effort to find the names of some more obscure medieval castles; but then couldn't be bothered to spend a couple of minutes to find a good name for some of the castles in Iberia from the huge list of castles built from the period of the Kaliphate to the Reconquista and still standing in some places.Quote:
Originally Posted by WesW
On the subject of mines, come to think of it, I came across a web site the other day with some good info on the Volga Bulgars. It seems that Volga Bulgar silver work was well-known throughout Europe and highly prized. That seems to suggest a need for silver as a resource in Volga Bulgaria, which would certainly help the resource poor steppes factions.
A couple of notes from my first quick foray into the new version.
Kudos guys!
Big John, the graphics are wonderful. I especially love the new Almohad florette flag.
Wes, the colors look great. Everything blends pretty well. I did a quick tour in god mode and they all come out great, at least on my monitor.
There's a bug with the pic for the pagan faction buildings. For both the Cumans and the Horde, the construction queue window pics are off. The text descirptions are correct, just an error in the pics. For the repository, it shows an odd greek looking building on a brown background with the words "constables_palace" over it. For the chancellery, same pic with the text "chancellery" and for the constable's palace the same pic with the text "military academy" on it. None of the other factions have the problem, so it's just pagan and it seems to only be the high end buildings.
hey thanks man, i worked hard on some of them! ~D
btw, i took inspiration for the almohad flag from the famous banner captured at las navas de tolosa. it's probably my favorite too. ~;) some graphics are quite speculative (i.e. the egyptian ones), so let me know if you guys have any ideas. i don't have much time to work on the graphics these days, but i can do small things over the coming weeks.
i sent wes an update for the graphics after he made this release, so he should have some new graphics up when he gets a chance.
wes, sorry about the faction color problem, when i was making the graphics i was thinking, "boy, there sure are a lot of red and yellow flags..." i tried to play with hues where i could.
ok, some first thoughts!
for colors, you could make the bugundians a lighter blue. it's a bit hard to tell their color apart form the french. instead of green/green for the byzantines, how about red/green (with green being the map color). and i think a darker green would work better.. assuming there are no transparency issues. everything else looks pretty good, imo.
there are some things i would change about the starting provinces too, but i'll get to that later.
you'll notice that some of the factions have "muslim" shield types (roundish) when they should have "christian" style shields (heater). this should be taken care of in the gfx update i sent to wes.
also, i should thank Ranika & Mouzafphaere for help in making some of the faction graphics. hat should be in the readme (it may already be, i'm not sure). also, most of the cuman graphics were made by VikingHorde, thanks for saving me that work VH! ~D
Quote:
Originally Posted by WesW
Wes,
My point was that Sicily was independent of Aragon. Frederick III was king of Sicily from 1296 - 1337. He was crowned by the Nobles in Palermo in 1296, when Aragon agreed to turn over Sicily to the Angevins. He was the Champion of Sicilian independence.
If you are unable to center the Sicilian faction in Sicily, for game play reasons. I would suggest renaming the current "Sicilian" faction to the Angevins, and rename the Aragonese to the Catalans or the Catalan Confederacy. This way Sicily and Aragon are two distinct Kingdoms in the Catalan confederacy.
My other point was that the Aragonese should be able to build units in Sicily, it should definitely be a homeland territory for them. In this case the Sicilian Knights should be buildable ONLY in Sicily, by the Aragonese/Catalans and the Angevins.
The current setup makes it appear as though the Angevins are the legitimate Sicilians driven out of Sicily. In truth, it was the Sicilians that drove the Angevins out of Sicily....this was the Sicilian Vespers. The Sicilian rebellion against French oppression.
Frederick III of Sicily
From Wikipedia, the free encyclopedia.
http://en.wikipedia.org/wiki/Frederick_III_of_Sicily
Frederick III (or II) (1272—1337), King of Sicily, was the third son of King Peter III of Aragon and Sicily, and of Constance, daughter of Manfred. He chose to call himself "Frederick III" because he was the third son of another Sicilian king, Peter, even though he was actually only the second King Frederick to occupy the Sicilian throne. The next man called Frederick to occupy the Sicilian throne was also known as Frederick III: Frederick III the Simple.
Peter died in 1285, leaving Aragon to his eldest son Alfonso III of Aragon, and Sicily to his second son James. When Alfonso died in 1291 James became king James II of Aragon, and left his brother Frederick as regent of Sicily. The war between the Angevins and the Aragonese for the possession of Sicily was still in progress, and although the Aragonese were successful in Italy James’s position in Spain became very insecure to internal troubles and French attacks. Peace negotiations were begun with Charles of Anjou, but were interrupted by the successive deaths of two popes; at last under the auspices of Pope Boniface VIII, James concluded a shameful treaty, by which, in exchange for being left undisturbed in Aragon and promised possession of Sardinia and Corsica, he gave up Sicily to the Church, for whom it was to be held by the Angevins (1295). The Sicilians refused to be made over once more to the hated French whom they had expelled in 1282 (Sicilian Vespers), and found a national leader in the regent Frederick. In vain the pope tried to bribe him with promises and dignities; he was determined to stand by his subjects, and was crowned king by the nobles at Palermo in 1296. Young, brave and handsome, he won the love and devotion of his people, and guided them through the long years of storm and stress with wisdom and ability. Although the second Frederick of Sicily, he called himself third, being the third son of King Peter. He reformed the administration and extended the powers of the Sicilian parliament, which was composed of the barons, the prelates and the representatives of the towns.
His refusal to comply with the pope's injunctions led to a renewal of the war. Frederick landed in Calabria, where he seized several towns, encouraged revolt in Naples, negotiated with the Ghibellines of Tuscany and Lombardy, and assisted the house of Colonna against Pope Boniface. In the meanwhile James, who received many favours from the Church, married his sister Yolanda to Robert, the third son of Charles II. Unfortunately for Frederick, a part of the Aragonese nobles of Sicily favoured King James, and both John of Procida and Roger of Lauria, the heroes of the war of the Vespers, went over to the Angevins, and the latter completely defeated the Sicilian fleet off Cape Orlando. Charles’s sons Robert and Philip landed in Sicily, but after capturing Catania were defeated by Frederick, Philip being taken prisoner (1299), while several Calabrian towns were captured by the Sicilians. For two years more the fighting continued with varying success, until Charles of Valois, who had been sent by Boniface to invade Sicily, was forced to sue for peace, his army being decimated by the plague, and in August 1302 the treaty of Caltabellotta was signed, by which Frederick was recognized king of Trinacria (the name Sicily was not to be used) for his lifetime, and was to marry Eleonora, the daughter of Charles II; at his death the kingdom was to revert to the Angevins (this clause was inserted chiefly to save Charles’s face), and his children would receive compensation elsewhere. Boniface tried to induce King Charles to break the treaty, but the latter was only too anxious for peace, and finally in May 1303 the pope ratified it, Frederick agreeing to pay him a tribute.
For a few years Sicily enjoyed peace, and the kingdom was reorganized. But on the descent of the emperor Henry VII, Frederick entered into an alliance with him, and in violation of the pact of Caltabellotta made war on the Angevins again (1313) and captured Reggio. He set sail for Tuscany to cooperate with the emperor, but on the latter’s death he returned to Sicily. Robert, who had succeeded Charles II in 1309, made several raids into the island, which suffered much material injury. A truce was concluded in 1317, but as the Sicilians helped the north Italian Ghibellines in the attack on Genoa, and Frederick seized some Church revenues for military purposes, Pope John XXII excommunicated him and placed the island under an interdict (1321) which lasted until 1335. An Angevin fleet and army, under Robert's son Charles, was defeated at Palermo by Giovanni da Chiaramonte in 1325, and in 1326 and 1327 there were further Angevin raids on the island, until the descent into Italy of the emperor Louis the Bavarian distracted their attention. The election of Pope Benedict XII (1334), who was friendly to Frederick, promised a respite; but after fruitless negotiations the war broke out once more, and Chiaramonte went over to Robert, owing to a private feud. In 1337 Frederick died at Paternione, and in spite of the peace of Caltabellotta his son Peter II of Sicily succeeded. Frederick’s great merit was that during his reign the Aragonese dynasty became thoroughly national and helped to weld the Sicilians into a united people.
Finally I have achieved make a complete new list of medieval names for the spanish faction (castilian-leonese).
// spanish_forenames
ADD_FORENAMES::
"Alfonso"
"Sancho"
"Fernando"
"Enrique"
"Pedro"
"Juan" // ONLY FIRST 6 ARE VALID KING NAMES
"Adolfo"
"Alfonso"
"Álvar"
"Alvito"
"Amentario"
"Amor"
"Ansuro"
"Antonio"
"Arias"
"Asur"
"Auderico"
"Aznaro"
"Beltrán"
"Bermudo"
"Bernardo"
"Cresconio"
"Diego"
"Domingo"
"Ederoño"
"Enrique"
"Ermegildo"
"Ero"
"Esteban"
"Fadrique"
"Fagildo"
"Félez"
"Fernán"
"Fernando"
"Fortún"
"Francisco"
"Froila"
"García"
"Gelmiro"
"Gerardo"
"Gocelmo"
"Godesteo"
"Gómez"
"Gonsalvo"
"Gonzalo"
"Gutier"
"Íñigo"
"Jimeno"
"Juan"
"Julián"
"Lope"
"Manrique"
"Martín"
"Mendo"
"Menendo"
"Miguel"
"Muño"
"Nuño"
"Ordoño"
"Osmundo"
"Osorio"
"Oveco"
"Pedro"
"Pelayo"
"Pero"
"Ramiro"
"Ramón"
"Roberto"
"Rodrigo"
"Ruy"
"Salvador"
"Sancho"
"Suero"
"Tello"
"Vela"
"Velasco"
"Vellido"
"Vicente"
"Vimaro"
// spanish_surnames
ADD_SURNAMES::
"Raimúndez" //Royal surname
"Alfónsez"
"Alguacil"
"Álvarez"
"Ansúrez"
"Antolínez"
"Armíldez"
"Aznárez"
"Bermúdez"
"Braóliz"
"Dávalos"
"Díaz"
"Enríquez"
"Fáñez"
"Fróilaz"
"Fernández"
"Garcés"
"Gelmírez"
"Girón"
"González"
"Gustioz"
"Gutiérrez"
"Hurtado"
"Íñiguez"
"Jiménez"
"Laínez"
"López"
"Manrique"
"Márquez"
"Martínez"
"Méndez"
"Mongomáriz"
"Muñoz"
"Núñez"
"Ordóñez"
"Ortiz"
"Osórez"
"Ovéquiz"
"Peláez"
"Pérez"
"Raimúndez"
"Ramírez"
"Rodríguez"
"Ruiz"
"Salvadórez"
"Sánchez"
"Suárez"
"Téllez"
"Vanigómez"
"Vélaz"
"Velloso"
"Vicéntez"
"Yáñez"
"de Ayala"
"de Aza"
"de Azagra"
"de Cameros"
"de Carrión"
"de Castro"
"de la Cerda"
"de Figueroa"
"de Guevara"
"de Guzmán"
"de Haro"
"de Hinojosa"
"de Lara"
"de Mena"
"de Mendoza"
"de Meneses"
"de Molina"
"de Osorio"
"de Quiñones"
"de Rada"
"de Rojas"
"de Saldaña"
"de Traba"
"de Trastámara"
"de Velasco"
"de Villalobos"
"de Villena"
"de Vivar"
// spanish_princesses
ADD_PRINCESS::
"Beatriz"
"Berenguela"
"Blanca"
"Cristina"
"Elvira"
"Isabel"
"Jimena"
"Juana"
"Leonor"
"María"
"Munia"
"Sancha"
"Teresa"
"Urraca"
"Violante"
// spanish_forenames
["Alfonso"] {"Alfonso"}
["Sancho"] {"Sancho"}
["Fernando"] {"Fernando"}
["Enrique"] {"Enrique"}
["Pedro"] {"Pedro"}
["Juan"] {"Juan"}
["Adolfo"] {"Adolfo"}
["Alfonso"] {"Alfonso"}
["Álvar"] {"Álvar"}
["Alvito"] {"Alvito"}
["Amentario"] {"Amentario"}
["Amor"] {"Amor"}
["Ansuro"] {"Ansuro"}
["Antonio"] {"Antonio"}
["Arias"] {"Arias"}
["Asur"] {"Asur"}
["Auderico"] {"Auderico"}
["Aznaro"] {"Aznaro"}
["Beltrán"] {"Beltrán"}
["Bermudo"] {"Bermudo"}
["Bernardo"] {"Bernardo"}
["Cresconio"] {"Cresconio"}
["Diego"] {"Diego"}
["Domingo"] {"Domingo"}
["Ederoño"] {"Ederoño"}
["Enrique"] {"Enrique"}
["Ermegildo"] {"Ermegildo"}
["Ero"] {"Ero"}
["Esteban"] {"Esteban"}
["Fadrique"] {"Fadrique"}
["Fagildo"] {"Fagildo"}
["Félez"] {"Félez"}
["Fernán"] {"Fernán"}
["Fernando"] {"Fernando"}
["Fortún"] {"Fortún"}
["Francisco"] {"Francisco"}
["Froila"] {"Froila"}
["García"] {"García"}
["Gelmiro"] {"Gelmiro"}
["Gerardo"] {"Gerardo"}
["Gocelmo"] {"Gocelmo"}
["Godesteo"] {"Godesteo"}
["Gómez"] {"Gómez"}
["Gonsalvo"] {"Gonsalvo"}
["Gonzalo"] {"Gonzalo"}
["Gutier"] {"Gutier"}
["Íñigo"] {"Íñigo"}
["Jimeno"] {"Jimeno"}
["Juan"] {"Juan"}
["Julián"] {"Julián"}
["Lope"] {"Lope"}
["Manrique"] {"Manrique"}
["Martín"] {"Martín"}
["Mendo"] {"Mendo"}
["Menendo"] {"Menendo"}
["Miguel"] {"Miguel"}
["Muño"] {"Muño"}
["Nuño"] {"Nuño"}
["Ordoño"] {"Ordoño"}
["Osmundo"] {"Osmundo"}
["Osorio"] {"Osorio"}
["Oveco"] {"Oveco"}
["Pedro"] {"Pedro"}
["Pelayo"] {"Pelayo"}
["Pero"] {"Pero"}
["Ramiro"] {"Ramiro"}
["Ramón"] {"Ramón"}
["Roberto"] {"Roberto"}
["Rodrigo"] {"Rodrigo"}
["Ruy"] {"Ruy"}
["Salvador"] {"Salvador"}
["Sancho"] {"Sancho"}
["Suero"] {"Suero"}
["Tello"] {"Tello"}
["Vela"] {"Vela"}
["Velasco"] {"Velasco"}
["Vellido"] {"Vellido"}
["Vicente"] {"Vicente"}
["Vimaro"] {"Vimaro"}
// spanish_surnames
["Raimúndez"] {"Raimúndez"}
["Alfónsez"] {"Alfónsez"}
["Alguacil"] {"Alguacil"}
["Álvarez"] {"Álvarez"}
["Ansúrez"] {"Ansúrez"}
["Antolínez"] {"Antolínez"}
["Armíldez"] {"Armíldez"}
["Aznárez"] {"Aznárez"}
["Bermúdez"] {"Bermúdez"}
["Braóliz"] {"Braóliz"}
["Dávalos"] {"Dávalos"}
["Díaz"] {"Díaz"}
["Enríquez"] {"Enríquez"}
["Fáñez"] {"Fáñez"}
["Fróilaz"] {"Fróilaz"}
["Fernández"] {"Fernández"}
["Garcés"] {"Garcés"}
["Gelmírez"] {"Gelmírez"}
["Girón"] {"Girón"}
["González"] {"González"}
["Gustioz"] {"Gustioz"}
["Gutiérrez"] {"Gutiérrez"}
["Hurtado"] {"Hurtado"}
["Íñiguez"] {"Íñiguez"}
["Jiménez"] {"Jiménez"}
["Laínez"] {"Laínez"}
["López"] {"López"}
["Manrique"] {"Manrique"}
["Márquez"] {"Márquez"}
["Martínez"] {"Martínez"}
["Méndez"] {"Méndez"}
["Mongomáriz"] {"Mongomáriz"}
["Muñoz"] {"Muñoz"}
["Núñez"] {"Núñez"}
["Ordóñez"] {"Ordóñez"}
["Ortiz"] {"Ortiz"}
["Osórez"] {"Osórez"}
["Ovéquiz"] {"Ovéquiz"}
["Peláez"] {"Peláez"}
["Pérez"] {"Pérez"}
["Raimúndez"] {"Raimúndez"}
["Ramírez"] {"Ramírez"}
["Rodríguez"] {"Rodríguez"}
["Ruiz"] {"Ruiz"}
["Salvadórez"] {"Salvadórez"}
["Sánchez"] {"Sánchez"}
["Suárez"] {"Suárez"}
["Téllez"] {"Téllez"}
["Vanigómez"] {"Vanigómez"}
["Vélaz"] {"Vélaz"}
["Velloso"] {"Velloso"}
["Vicéntez"] {"Vicéntez"}
["Yáñez"] {"Yáñez"}
["de Ayala"] {"de Ayala"}
["de Aza"] {"de Aza"}
["de Azagra"] {"de Azagra"}
["de Cameros"] {"de Cameros"}
["de Carrión"] {"de Carrión"}
["de Castro"] {"de Castro"}
["de la Cerda"] {"de la Cerda"}
["de Figueroa"] {"de Figueroa"}
["de Guevara"] {"de Guevara"}
["de Guzmán"] {"de Guzmán"}
["de Haro"] {"de Haro"}
["de Hinojosa"] {"de Hinojosa"}
["de Lara"] {"de Lara"}
["de Mena"] {"de Mena"}
["de Mendoza"] {"de Mendoza"}
["de Meneses"] {"de Meneses"}
["de Molina"] {"de Molina"}
["de Osorio"] {"de Osorio"}
["de Quiñones"] {"de Quiñones"}
["de Rada"] {"de Rada"}
["de Rojas"] {"de Rojas"}
["de Saldaña"] {"de Saldaña"}
["de Traba"] {"de Traba"}
["de Trastámara"] {"de Trastámara"}
["de Velasco"] {"de Velasco"}
["de Villalobos"] {"de Villalobos"}
["de Villena"] {"de Villena"}
["de Vivar"] {"de Vivar"}
// spanish_princesses
["Beatriz"] {"Beatriz"}
["Berenguela"] {"Berenguela"}
["Blanca"] {"Blanca"}
["Cristina"] {"Cristina"}
["Elvira"] {"Elvira"}
["Isabel"] {"Isabel"}
["Jimena"] {"Jimena"}
["Juana"] {"Juana"}
["Leonor"] {"Leonor"}
["María"] {"María"}
["Munia"] {"Munia"}
["Sancha"] {"Sancha"}
["Teresa"] {"Teresa"}
["Urraca"] {"Urraca"}
["Violante"] {"Violante"}
I have make too a new five heroes for the spanish. I can post more heroes for various factions but I need time.
"Raimundo", "de Borgoña", 1060, 2, 4, 4, 5, 6, lawman1, GENERAL, ID_LIMBO, -1 //Son of William the Great of Burgundy. Came to Spain to fight in the disastrous Battle of Sagrajas in 1086. Appointed Count of Galicia and married to Queen Urraca, daughter of Alfonso VI. Decreed legal successor to the throne, but died prematurely in 1107. Father of the king Alfonso VII the Emperor.
"Álvar", "Fáñez", 1064, 4, 3, 5, 4, 8, fearsome2, GENERAL, ID_LIMBO, -1 //Nephew of the Cid. Prominent figure in the court of Alfonso VI the Brave. Alfonso's envoy to the kings of Taifas. Governor of Toledo: leadership in the defense of the city during the almoravid siege of 1109. Recovered Cuenca in 1111. Killed in 1114 while defending Queen Urraca's cause against the aragonese.
"Pedro", "González de Lara", 1080, 5, 5, 4, 3, 5, mightywarrior2, GENERAL, ID_LIMBO, -1 //Distinguished noble of the powerful Lara family. Extremely powerful in Castile. Exerted great influence in the court of Alfonso VI and during the reign of Queen Urraca fought for his cause against the aragonese. But later allied himself with Alfonso I of Aragon and was reluctant to submit to the authority of Alfonso VII. Banished and killed in a duel in 1130.
"Manrique", "Pérez de Lara", 1110, 3, 4, 5, 6, 7, charismatic2, GENERAL, ID_LIMBO, -1 //Son of Pedro González de Lara, enjoyed the same power and prestige as his father in the castilian court. Royal standard-bearer ("Alférez Real") during most of the reign of Alfonso VII. Principal nobleman of Sancho II the Desired. Tutor and regent of Alfonso VIII. Killed by the chief of Castro family (rival of the Lara family) in 1164.
"Diego", "López de Haro", 1168, 4, 4, 6, 3, 8, attacker2, GENERAL, ID_LIMBO, -1 //Distinguished noble of the ancient Haro family. Lord of Vizcaya. Royal standard-bearer ("Alférez Real") and best friend of Alfonso VIII the Noble. Commanded the vanguard of the army in the successful Battle of Navas de Tolosa in 1212. Died in 1214.
I hope you enjoy.
Where I can download the new update? :help:
Here are the links from wes.apolyton.net for the new download. Just left click on the links below and select "Save":
Download and install first - Medmod_IV_v4_Graphics.exe
Then download and install second - Medmod_IV_v4_Texts.exe
That's it. You shouldn't need anything else. You might want to start with a clean, unmodded version of MTW:VI, just in case.
if you have a fast connection, or patience, grab the new map texture also.
http://wes.apolyton.net/Medmod_IV_v4_Maptex.exe
There's a new map texture with the new update? It looks the same to me.
oh no, you're right (afaik). it's not new, i just meant in general.