totaly agreeQuote:
Originally Posted by ajaxfetish
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totaly agreeQuote:
Originally Posted by ajaxfetish
The ability to shout at a small neutral armies in my province and say “Get Of My Land” to them.
Imagine a Wiltshire farmers accent, its funnier.
While reading the ''History of MTW'' thread another idea came to mind;
Why don't they add the pre set hero units they had in Medieval total war, and which were sadly missing in Rome.
Those units always added some hostorical accuracy to the game, and that can't be a bad thing now can it ~;)
:balloon2:
I think that since this is going to be a transatlantic campaign, the Naval system must be an important development from past TW series. Personally, as mentioned earlier, I wouldn't mind naval battles. But more so, in the original MTW the naval system was senseless for the most part, and barley even there. I realize that the argument between the importance of land control vs. sea control is as old as sea faring, for instance Sparta vs. Athens or the British vs. the French (in Napoleonic times especially, what with the Continental system), but I feel that I should be able to address this argument more thoroughly myself as the player.
I hope that some of these new units are of the aquatic persuasion. And I insist on the naval system being more enjoyable, and in some cases viable as a means of control.
The development of navies was an integral part in the development of some of the greatest empires in history.
Further more, I would like to see rebel factions have a developed naval AI, based on the concept of piracy. And perhaps for factions privatiering, in which players ship could be hired to attack the enemy. Or perhaps hijacking of other factions ships, since this was a common practice for increasing ones navy. But perhaps that's asking too much.
:captain: :2cents: