Re: So who's gonna replace the Yuezhi?
I think that's a proposed system where the player would run a batch file before starting his campaign and choose his faction at that time. This would install the files for a "variable" faction which varies depending on which faction the player is playing. You would have multiple versions of files, each containing stats, traits, scripts, etc, with a different one of these variable factions. The variable faction would be one that couldn't make the cut for the top 20, but it would provide a challenge or opposition to the player's faction.
Re: So who's gonna replace the Yuezhi?
Given the amount of work we put into researching each faction, and how religious we are about getting units right, and such, I can't see this as being feasible for us at all.
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by QwertyMIDX
Yeah, I'll send you a small biblography when I get home from school. Epigraphic evidence is really the key source for knowledge about Sabean political history, which is rather problematic as we thus lack a narrative history.
Outstanding m8, I´d love that! Thx a mill. Personal e-mail is pse@brevet.se
Quote:
Originally Posted by khelvan
I don't know what this is.
Found here: http://forums.rometotalrealism.org/i...howtopic=16645
Quote:
"20. Counter faction (or Secondary faction)
This is THE main feature of 7.0 (after the map, the new scripts and BI). I'd think most people here havent heard of the "unlimited faction" concept. It's rather simple. You have 19 base factions (18 in our case), and batch files, that change the txt files, and turn the empty slot in whatever faction we please. Due to our campaign system in 7.0 (which is explained below), we will change this slot to a faction that had a significant impact in the base faction.
So if you play as:
Rome: You'll face the Roman rebels. The roman rebels represent the senate (more info on that once we can get a Roman preview up and running), slave rebelions, gladiatorial uprisings, or any kind of rebelion that may happen. It will also be used to simulate civil wars. They will obviously not be playable.
Aedui: You'll have to fight the Arveni for supremacy in Gaul. They are playable.
Suebii: You'll struggle with the Chatti. They are playable.
Getae: You'll face the Bastarnae. They are playable.
Ardiaei: You'll meet the Aetolian league. They are playable.
Epirus: You'll encounter Syracuse as an organized faction. They are playable.
Seleucids: You'll have to deal with the Seleucid pretenders. The pretenders will trigger a civil war. They will obviously not be playable.
Pontus: You'll face Pergamon. They are playable.
Armenia: You'll have to fight with Iberia (the caucasian one, not spain). They are playable.
Parthia: You'll have to deal with Persian Rebels. They represent the Persian nobility that used to rebel every once in while in the Parthian Empire. They'll trigger civil wars. They will obviously not be playable.
Bactria: You'll struggle with the Sakae. They are playable.
Ptolemaics: You'll encounter the Egyptian rebels. They will obviously not be playable.
Achaeans: You'll face the mighty of Sparta. They are playable.
Sarmatians: You'll meet the Roxolani. They are playable.
Tribus Massylii: You'll eventually see the rise of Mauretania. They are playable.
Celtiberi: You'll face the Lusitanians. They are playable.
Antigonids: You'll have to fight the Galatians (the ones that stayed in Greece). They are playable.
Carthage: You'll face the carthaginian rebels. They'll be used to represent a number of revolts, such as mercenary rebelions, libyan revolts, senate, civil wars. They will obviously not be playable.
Campaign System
This is just a small appendix to explain how campaigns will work in 7.0. Each of the 18 base factions will have it's own campaign. This makes it a lot easier for us to work, since we can add a lot more depth to each campaign, and also gives us the opportunity to add the secondary factions. Before starting the game you'll have to choose a .bat file, which corresponds to the faction you want to play as, and start the campaign. After that you'll only be able to play as the selected faction, and possibly it's secondary faction, depending on which faction you chose".
Re: So who's gonna replace the Yuezhi?
I know it probably sounds nuts, but I'd rather not have the whole "counter faction" system going on. All the major players are already represented for at least the first hundred years of game time (that means the first FOUR HUNDRED TURNS by the way, which is a long time). If the Sabaeans are added, I think it would be a greater bonus than the Ethiopians, another German faction, or the Numidians. But these "counter-factions" are honestly best represented through the collective indepedent/rebel/slave faction (Eleutheroi).
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by khelvan
Given the amount of work we put into researching each faction, and how religious we are about getting units right, and such, I can't see this as being feasible for us at all.
So I don't suppose you guys would give us a hint? Have you decided who is gonna replace the yeuzhi, or is there a short list? Or are you going to keep them?
Re: So who's gonna replace the Yuezhi?
Just to make this game more interesting, 1.5 allows us to use the senate slot, you can all guess 2 new factions, not 1.
Re: So who's gonna replace the Yuezhi?
I, personally, would like to see the Sabaeans and Syracuse.
Re: So who's gonna replace the Yuezhi?
Sabaeans and Numidians gets my vote.
Re: So who's gonna replace the Yuezhi?
Since I think you could justify the connection as long as Nicomedes was alive, I think Bithynia-Galatia could be really interesting, though you'd almost need to include the Attlids just to do that area justice. I doubt you would put two new factions in the same little area of the map.
I doubt it'll be a German faction since it seems there've been significant difficulties just rounding out the Sweboz, it wouldn't seem practical to add another on top of that. But beyond there it seems there are probably a dozen potentially viable factions...the Helvetii? Cyrenaica? Sabaea (maybe?)? Splitting the Iberians? Syracuse? etc
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by QwertyMIDX
Just to make this game more interesting, 1.5 allows us to use the senate slot, you can all guess 2 new factions, not 1.
Sabaeans... and it'd be nice to keep the Yuezhi, but... well...
For the possible second new faction, I'd suggest either Numidians or Ethiopians. And I'd prefer Ethiopians to Numidians. They were pretty fractured during this time period. Ethiopians would make the game more interesting, and prevent the Ptolemies from ravaging the whole Nile valley, as the Sabaeans would help keep the Seleucids from sucking up all of Arabia.
Re: So who's gonna replace the Yuezhi?
Oh, for god's sake... the mystery faction is
Are you happy now?
Re: So who's gonna replace the Yuezhi?
This remember me the pre-beta time when all the fans were trying to know the new factions while EB members played with us...
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by Spendios
This remember me the pre-beta time when all the fans were trying to know the new factions while EB members played with us...
With the tremendous amount of work they´ve put into this excellent piece of mod they can have a laugh on me... they´ve earnt it Keep it up guys!
Re: So who's gonna replace the Yuezhi?
Let me rephrase: has the final decision been made or are y'all still debating it?
Re: So who's gonna replace the Yuezhi?
The final decision(s) has(have) been made.
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by PseRamesses
Found here:
http://forums.rometotalrealism.org/i...howtopic=16645
Quote:
"20. Counter faction (or Secondary faction)
This is THE main feature of 7.0 (after the map, the new scripts and BI). I'd think most people here havent heard of the "unlimited faction" concept. It's rather simple. You have 19 base factions (18 in our case), and batch files, that change the txt files, and turn the empty slot in whatever faction we please. Due to our campaign system in 7.0 (which is explained below), we will change this slot to a faction that had a significant impact in the base faction.
So if you play as:
Rome: You'll face the Roman rebels. The roman rebels represent the senate (more info on that once we can get a Roman preview up and running), slave rebelions, gladiatorial uprisings, or any kind of rebelion that may happen. It will also be used to simulate civil wars. They will obviously not be playable.
Aedui: You'll have to fight the Arveni for supremacy in Gaul. They are playable.
Suebii: You'll struggle with the Chatti. They are playable.
Getae: You'll face the Bastarnae. They are playable.
Ardiaei: You'll meet the Aetolian league. They are playable.
Epirus: You'll encounter Syracuse as an organized faction. They are playable.
Seleucids: You'll have to deal with the Seleucid pretenders. The pretenders will trigger a civil war. They will obviously not be playable.
Pontus: You'll face Pergamon. They are playable.
Armenia: You'll have to fight with Iberia (the caucasian one, not spain). They are playable.
Parthia: You'll have to deal with Persian Rebels. They represent the Persian nobility that used to rebel every once in while in the Parthian Empire. They'll trigger civil wars. They will obviously not be playable.
Bactria: You'll struggle with the Sakae. They are playable.
Ptolemaics: You'll encounter the Egyptian rebels. They will obviously not be playable.
Achaeans: You'll face the mighty of Sparta. They are playable.
Sarmatians: You'll meet the Roxolani. They are playable.
Tribus Massylii: You'll eventually see the rise of Mauretania. They are playable.
Celtiberi: You'll face the Lusitanians. They are playable.
Antigonids: You'll have to fight the Galatians (the ones that stayed in Greece). They are playable.
Carthage: You'll face the carthaginian rebels. They'll be used to represent a number of revolts, such as mercenary rebelions, libyan revolts, senate, civil wars. They will obviously not be playable.
Campaign System
This is just a small appendix to explain how campaigns will work in 7.0. Each of the 18 base factions will have it's own campaign. This makes it a lot easier for us to work, since we can add a lot more depth to each campaign, and also gives us the opportunity to add the secondary factions. Before starting the game you'll have to choose a .bat file, which corresponds to the faction you want to play as, and start the campaign. After that you'll only be able to play as the selected faction, and possibly it's secondary faction, depending on which faction you chose".
Whilst I admire the RTR team for undertaking such an ambitious task, I don't really believe it a good thing for EB. Even if it could be done, EB has so much historical data, faction specific buildings, models, etc etc per faction that trying to have this level of detail for every one of the aforementioned / nth proposed factions would take so long you'd never actually see the mod. It's a case of quality over quantity. EB explicitly aims for quality, something I hope the community will be able to fully appreciate once we get the next version sorted out. ~;)
my2bob
Re: So who's gonna replace the Yuezhi?
And I must say I'm looking forward to fully appreciating it!
("it" being both the quality and the next version of the mod itself)
and if y'all have figured out the replacement faction(s), there's no point in bothering with an apologia for bithynia-galatia, etc. Off to do real work then!
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by khelvan
The final decision(s) has(have) been made.
You just love teasing, don't you.
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by khelvan
The final decision(s) has(have) been made.
My good Sir. Do tell so we can move on and hound you guys with the next obvious question: when will they be included?:laugh4:
Re: So who's gonna replace the Yuezhi?
When we need them to be. ~;)
:laugh4: I love messing with your heads.
Re: So who's gonna replace the Yuezhi?
Quote:
Originally Posted by PseRamesses
My good Sir. Do tell so we can move on and hound you guys with the next obvious question: when will they be included?:laugh4:
Possibly when the new version is ready.
Re: So who's gonna replace the Yuezhi?
I have a vision... Khelvan in thigh-high PVC boots and a corset, smoking a cigar and cracking a whip: "Grovel, you swine!! You know you like it!!"