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Re: Invasio Barbarorum:flagellum Dei
I am very glad that you will release another version for RTW.
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sack of rome script (goth AI sacks rome in 410 AD)
This is awesome idea !
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limites script (limites units are forced to protect the limes)
Very good idea ! it is a shame that the AI leaves all those border forts in ruins in the first turns...
Also, if it is possible, the map needs some corrections , near the Death Sea from Palestina, and in the easternmost end ~;)
Ramon, what do you think about adding some new music to the modpack ? It would add even greater to the imersion feeling, and it would present a great suprise for the players. There is also music from the more older MTV 1, wich has some great tracks....
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Re: Invasio Barbarorum:flagellum Dei
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Originally Posted by Rex_Pelasgorum
Very good idea ! it is a shame that the AI leaves all those border forts in ruins in the first turns...
my feelings exactly:yes:
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Also, if it is possible, the map needs some corrections , near the Death Sea from Palestina, and in the easternmost end ~;)
the easternmost end has been redone a lot-will see about the dead sea
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Ramon, what do you think about adding some new music to the modpack ? It would add even greater to the imersion feeling, and it would present a great suprise for the players. There is also music from the more older MTV 1, wich has some great tracks....
IhateMonday and Hans Kloss has made a music pack for IBFD (available in TWC forum) w/c contains not just new music but also taunts/latin voice mod/gallic voice mod, u should check it out.:2thumbsup:
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Re: Invasio Barbarorum:flagellum Dei
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but also taunts/latin voice mod/gallic voice mod, u should check it out
Hmmm, gallic ? Gallic was in most parts of Europe a language not used any more, beeing replaced by other languages derived from the mixture of gallic and latin influences (gallo-roman, hispano-roman, etc), only in British Islands survived (and later, started to advance again in Bretagne).... From the factions, only the Romano-British and the Picts might have used celtic language....But anyway, this is not a major problem ~;)
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Re: Invasio Barbarorum:flagellum Dei
I was thinking, why not add a new Roman unit...
The Roman Phalangite, Roman soldiers using the macedonian phalanx?
I know it was used by the V Legio Parthica against the Persian empire in the AD 217. I know Caracalla equipped 16.000 roman soldiers like Macedonian phalangite as emulation of the effort of Alezander the great.
I dont have a pic but the looks like macedonian phalangites with classick greek armor (couriass) round shield and long spears.
I think this this would be a nice addittion to the mod.
bye
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Re: Invasio Barbarorum:flagellum Dei
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I was thinking, why not add a new Roman unit...
The Roman Phalangite, Roman soldiers using the macedonian phalanx?
I know it was used by the V Legio Parthica against the Persian empire in the AD 217. I know Caracalla equipped 16.000 roman soldiers like Macedonian phalangite as emulation of the effort of Alezander the great.
Phalanx was not used anymore around 410 AD, when IBDF is set... even if ocasionally some phalanxes would have been used (altough the history does not mention such a thing), it would have been an extremely rare event...
As a formation and a fighting unit, phalanx was obsolete.
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Re: Invasio Barbarorum:flagellum Dei
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Originally Posted by Rex_Pelasgorum
Phalanx was not used anymore around 410 AD, when IBDF is set... even if ocasionally some phalanxes would have been used (altough the history does not mention such a thing), it would have been an extremely rare event...
As a formation and a fighting unit, phalanx was obsolete.
I have my doub it was obsolete, but you are wrong, the formation was still widely used (not the macedonian but similar formations) also the vikings sometimes used similar formations, so the word O-B-S-O-L-E-T-E is wrong.
try again....
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Re: Invasio Barbarorum:flagellum Dei
just wanna wish everyone a happy holidays ~:santa:
and some good news... Hans Kloss (w/ lots of help from ppl in the org esp Dol Guldur) has found the source of the problem plaguing the internal build so once holidays are over (am very busy at present) work can go forward, I wouldn't be adding any more new units, though, aside from the ones already added in the internal build (there are lots).
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Re: Invasio Barbarorum:flagellum Dei
Any news ? When shall we expect a new release ?
And there is a problem.... but i guess it is related to BI.1.6, not to the mod itself ... after playng a few hours, the loading times are quite high after some time...you can go in the house and make some house-jobs while some battles load :) My RAMS are 520....
Can this be resolved somehow ?:inquisitive:
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Re: Invasio Barbarorum:flagellum Dei
have currently been working feverishly on the scripts,
as mentioned earlier
-AI limes troops will now remain, or more accurately 'return' to their forts at end of faction turn
-Rome WILL be sacked by the Visigoth AI then they will move towards southern France (reduced the horde a bit)
-AI Saxons in Britain will be reinforced and will be more sure to get a foothold
-ditto w/ AI Hephthalites
-reduced the money script for WRE and WRR so even AI will be floundering
cheers:2thumbsup:
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Re: Invasio Barbarorum:flagellum Dei
Hmm, can you say when it is going to be release ? It will be a different download or it will go as a pacth over version 6.05 ?
Still almost a year from the first download , played duzens of mods, but yet still this is the single one most entertaining and historically accurate, the one in wich the very survival of your faction is on the stake, pushing you to the limits... :)
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Re: Invasio Barbarorum:flagellum Dei
next version will be a different DL (will use a mod switch so u can install together w/ other mods using mod switch). I can also release a patch version, but won't be supporting that.
will probably release it in 2-3 weeks.
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Re: Invasio Barbarorum:flagellum Dei
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Originally Posted by Ramon_Gonzales_y_Garcia
next version will be a different DL (will use a mod switch so u can install together w/ other mods using mod switch). I can also release a patch version, but won't be supporting that.
will probably release it in 2-3 weeks.
:beam:
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Re: Invasio Barbarorum:flagellum Dei
INVASIO BARBARORVM VII RELEASED!!!
INVASIO BARBARORVM VII (323MB)
mirror 1:
http://files.filefront.com/IBFD7exe/.../fileinfo.html
INSTALL INSTRUCTIONS:
1. make sure you have a fresh, unmodded install of RTW&BI
2. make sure you upgrade BI to v1.6
3. make sure the mod is installed into the root folder (installer would normally automatically detect this), let the installer do the rest
NOTE:
-installer will automatically search for the proper folder so normally you shouldn't have to change anything
-the installer will execute a batch file creating an 'ibfd' directory onto which all installations will be applied
-no core files will be overwritten, you will come out with a CLEAN, UNMODDED RTW&BI
-a shortcut will be installed on your desktop, it will have the '-show_err' and a '-mod:ibfd' switch
MAKE SURE:
=no mods modify '...\Rome - Total War\bi\data' OR '...\Rome - Total War\data'
=install to the root folder, usually 'C:\Program Files\Activision\Rome - Total War\', anywhere else would cause a faulty install
https://img101.imageshack.us/img101/9026/0142dv0.th.jpghttps://img101.imageshack.us/img101/5405/0167bx6.th.jpghttps://img101.imageshack.us/img101/5760/0148rs6.th.jpg
This mod is compatible with other mods using a '-mod:' switch
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Re: Invasio Barbarorum:flagellum Dei
Fantastic Mod! I'm loving the new skins and the redone map is much more balanced. However, there were a couple issues I notice that might need fixing:
1) In the Custom Battle mode, there are several units of Comitatenses and Clibinarii that use different skins but have the same stats. I'm not sure if this is right, but in the Campaign Mode there are different skins of Comitatenses that actually use different stats. For instance, start the game as the WRE and look at the differences in the Legio Comitatenses in Rome and Neapolis. There doesn't seem to be a Prima Cohortis unit, so maybe one of these is supposed to be a first cohort
2) Comitatenses and Comitatenses Armatus cost the same amount in the Custom Battle even though the Comitatenses Armatus have a higher defensive value
3) For the WRE, Verenianus Coruncanius in Sirmium has no traits
4) For the WRE, Attalus Priscus in Rome is a Pagan, but has the Pope in his entourage. While I love the fact that there are Pagan Roman characters, it seems unusual that he has the Pope.
5) There doesn't seem to be any way to build Legio Palatinae
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Re: Invasio Barbarorum:flagellum Dei
A couple more issues I've noticed:
1) For the Romano-British, Caratacus Santus and Sennianus Sanctus in Northern Britain have no stats. Also, Vortimer in Eburacum and Madrua in Cerdus have no religion
2) For the Constantini Rebels, Gaius Macrinus and Gnaeus Macrinus on the Rhine frontier have no stats
3) The Equites Stablesiani are almost twice as expensive to recruit as the Equites Scutarii but have nearly identical stats
4) It seems impossible to recruit Legio Comitatenses as the ERE (except in Alexandria), Romano-British, or Constantini Rebels
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Re: Invasio Barbarorum:flagellum Dei
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Originally Posted by Flavius Claudius Julianus
Fantastic Mod! I'm loving the new skins and the redone map is much more balanced. However, there were a couple issues I notice that might need fixing:
thanks for the bug reports:2thumbsup:
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1) In the Custom Battle mode, there are several units of Comitatenses and Clibinarii that use different skins but have the same stats.
Comitatenses units and Clibinarii will have a region based recruitment, same units but different skins, so basically same stats.
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I'm not sure if this is right, but in the Campaign Mode there are different skins of Comitatenses that actually use different stats.
I just slightly upped the spear bonus of Lanciarii (actually not realy different froma a standard comitatenses as all comitatenses units would have used lancea/spatha/plumbata or javelin
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For instance, start the game as the WRE and look at the differences in the Legio Comitatenses in Rome and Neapolis. There doesn't seem to be a Prima Cohortis unit, so maybe one of these is supposed to be a first cohort
will check this out. there are no more prima cohortis units
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2) Comitatenses and Comitatenses Armatus cost the same amount in the Custom Battle even though the Comitatenses Armatus have a higher defensive value
have to change that a bit
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3) For the WRE, Verenianus Coruncanius in Sirmium has no traits
I made these guys into named characters simply to enable the limes script, the script requires named characters
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4) For the WRE, Attalus Priscus in Rome is a Pagan, but has the Pope in his entourage. While I love the fact that there are Pagan Roman characters, it seems unusual that he has the Pope.
hahaha, hmmm Pope is in Rome so maybe make Attalus Priscus Christian then
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5) There doesn't seem to be any way to build Legio Palatinae
Palatinae Barracks but in certain regions only, will check however to be sure
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A couple more issues I've noticed:
1) For the Romano-British, Caratacus Santus and Sennianus Sanctus in Northern Britain have no stats.
same as for above WRE limes commanders
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Also, Vortimer in Eburacum and Madrua in Cerdus have no religion
ah, have to give them something
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2) For the Constantini Rebels, Gaius Macrinus and Gnaeus Macrinus on the Rhine frontier have no stats
same as above - limes commanders
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3) The Equites Stablesiani are almost twice as expensive to recruit as the Equites Scutarii but have nearly identical stats
identical stats OK, have to baance recruitment costs
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4) It seems impossible to recruit Legio Comitatenses as the ERE (except in Alexandria), Romano-British, or Constantini Rebels
will re-check but as I mentioned but maybe have to make clear in the game, too. Legio = Legio Comitatenses = Legio Lanciarii = Legio Plumbatarii. RB can recruit comitatenses but in Gaul or Iberia or Rome, just as WRE, ERE can recruit British legionaires in Britannia. WRR cannot recruit high level Roman units, they are limited to lower level units plus foederati
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Re: Invasio Barbarorum:flagellum Dei
I will download it and play it as soon as possible !
Thank God there are so good mods, such as IBDF and EB !
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Re: Invasio Barbarorum:flagellum Dei
Thanks Ramon! :2thumbsup:
I'm just glad that I can help make this fantastic mod even better
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Re: Invasio Barbarorum:flagellum Dei
Hello, I really don't know anything about modding, and can't give you a great deal of technical data if you require it, but I do need some help if someone can provide it regarding IBFD.
I am running my computer on Windows: Vista, so I don't know if that matters. Both Rome: Total War and Barbarian Invasion have worked with a few occasional extra CTD's that I had not experienced on XP, but I have had no other programs. I have a copy of Rome: Total War, Gold Edition, or whatever the boxed set that included the Original and Expansion was called. I installed it several days ago, and installed a mod that made all factions playable in BI. Then, when I read about this mod, I did a "repair" on BI from the control panel of my computer to restore it to its original form. I proceeded to install this mod and everything went perfectly fine until I opened the game and tried to run the "Main Campaign". As had happened with several earlier mods I had installed, the only thing that popped up was a line that said, "Please select an item from the list."
So then I tried to play a custom battle, and selected the Slavs (I repeated this with several other factions as well) selected my units, and attempted to run that. It simply returned to the main menu. I closed the program, and a pop up showed up that said "An error was found in line 28, column 1 of ..../desc_strat" which told me that it expected a campaign start date. I checked the file, and sure enough, there was a line there that said Campaign start or something similar to that.
Has anyone else had this problem? Or does anyone know what could be wrong?
Thanks for your time,
-Comrade Zachariah
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Re: Invasio Barbarorum:flagellum Dei
I am completely reinstalling the program and the mod. I will post again if anything happens, good or bad.
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Re: Invasio Barbarorum:flagellum Dei
Re-installed program and mod, same problem. Repeat, I re-installed Barbarian Invasion, which came in the Gold Edition boxed set (v 1.6 I'm pretty sure) and then re-installed IBFD. The same problem occured (see problem mentioned above).
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Re: Invasio Barbarorum:flagellum Dei
Comrade Zachariah, I can't answer specifically for IBFD (though I have earlier version working fine) but it sounds like you might not actually have 1.6. Not all the boxed sets / Gold where issued with that. To check start the game and go directly to the options screen - the version number should be displayed in the top right hand corner - if it says 1.4 you need to patch the game to v1.6 before installing mod.
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Re: Invasio Barbarorum:flagellum Dei
thanks Makayne, for the help, as I am not familioar w/ the boxed sets I cannot say anything about their being/not being v1.6 but the problems u mention definitely are very similar to ones I have had when I forget to update my bi to 1.6. If the update was not made just update ur bi and reinstall the mod, no need to reinstall bi as no vanilla files were touched
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Re: Invasio Barbarorum:flagellum Dei
Thanks, Makanyane, it would appear as though you are correct. I feel pretty stupid now. Anyway, I was just wondering if anyone else experiences frequent CTD's that occur with seemingly no pattern IE, playing as the Slavs, I reached turn 15 and the game CTD'ed every time I re-loaded the game from the previous save (end of turn 14) and tried to proceed from there. I tried playing as the Picts and the same event occured, only sooner. Is this just a problem with Vista, or is this a universal problem that is being worked on?
Thanks again,
-Comrade Zachariah
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Re: Invasio Barbarorum:flagellum Dei
While campaigning as the Visigoths, I believe I may have figured out the problem, but it is frustrating in its simplicity.
1) Activating the script causes a CTD when the game reaches the Constantine Romans' turn invariably. The game runs fine without the script, but when it is activated, generally on the next turn, the game CTD's.
2) Cheating, especially adding money causes a CTD. Perhaps huge sums of money were never meant to be held by a faction and it overloads the code. The command toggle_fow also seems to give the game problems when one looks around the entire map, especially at the Slavic region, which seems to have some graphics problems as some areas are covered in snow during the summer, and others are just black spots...
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Re: Invasio Barbarorum:flagellum Dei
yes, we've encountered several problems w/ the scripts and I included a 'no scripts' option in the 'options' folder
-doesn't surprise me that adding money causes CTD coz I had to remove that from the original script as that was a sure cause of CTD.
-graphics problems that u describe, haven't encountered those...
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Re: Invasio Barbarorum:flagellum Dei
I have used the add_money cheat playing as the WRE with no ill effects. I have found the mod to be extremely stable
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Re: Invasio Barbarorum:flagellum Dei
patch 7.02 released
v7.02 fixes the ff:
-is generally just a fix for 7.01
-moved Hanging Gardens of Babylon
-fixed the descr_strat causing disapperaing walls
-removed a doubled unit in Caesarea Mazaca
-fixed some 'eastern building' problems
-made the 'no-scripts' option as default
-returned the steppe swordsmen to make the version save-game compatible w/ v7.0
previous version (v7.01) added the ff:
-fixed vanilla Historical Battles (thanks to The SilverKnight)
-new Historical battles (thanks to The SilverKnight)
-added the stonehenge wonder and returned Hanging Gardens of Babylon
-aded a Pictish archer unit
-redid some of the Picts from ATW units
-redid some descriptions for Germans (thanks to Swabian)
-added in 'mud/earth wall' textures for Huns, Nomads, Eastern, and Desert Peoples, instead of the palisade
-replaced 'tall wooden wall' with a brick/stone wall (still has palisade animations though)
-fixed some units.
-fixed the Bucelarii problem and now I understand why... normally a mercenary unit will use the 'mercenary texture' as default even if there is a skin available for the using faction. in the case of the bucelarii, they use the WRE comitatenses skin when the WRE uses them... waste of DMB but there it is...
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Re: Invasio Barbarorum:flagellum Dei
Can't wait! Where can I download this?
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Re: Invasio Barbarorum:flagellum Dei
I update the first post of this thread:yes:
but please wait for v7.03 probably in a couple of days as there were some major issues reported for v7.02