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Re: New interview - only 5 starting factions !
This decision with the 5 factions thing is annoying but easily fixable, however it is also annoying to see 2 CA employee`s post in this thread but not once mention this.
In mtw i loved glorious acheivements and I also loved playing as the smaller factions, sicilians, danes and especially the aragonese.
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Re: New interview - only 5 starting factions !
I don't see the problem. I will probably play as the French. Conquer England, ally with the Scots, take Spain, all that good stuff until I unlock Russia. Then I will force the Orthodoxy on the Catholic nations aat the edge of a sword.
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Re: New interview - only 5 starting factions !
I was having a look at this portuguese website and the screenshots of m2tw. I found 1 screen : http://www.g4mers.com/screenshots.as...&type=1&page=6 (it the screen 3rd row down on far left) and at the top you get to pick the fraction you want to play as in the grand campaign. It doesnt exactly say the names of the fractions but it has the flags. 1st brits 2nd ??? 3rd germany 4th ??? 5th venice
Im guessin 2nd is like france and 4th is spain
sry if this already been sed it just i nt gd at readin long bit of txt ~:)
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Re: New interview - only 5 starting factions !
5 factions, well i can understand they dont wanna confuse people, however it would be slightly more appropriate to put 7 factions playable just so there's still choice but no confusion and you can edit it how you like if u can mod, however if u cant be bothered to go through all those files to mod then 5 is slightly restrictive
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by supersalsa
I was having a look at this portuguese website and the screenshots of m2tw. I found 1 screen :
http://www.g4mers.com/screenshots.as...&type=1&page=6 (it the screen 3rd row down on far left) and at the top you get to pick the fraction you want to play as in the grand campaign. It doesnt exactly say the names of the fractions but it has the flags. 1st brits 2nd ??? 3rd germany 4th ??? 5th venice
Im guessin 2nd is like france and 4th is spain
sry if this already been sed it just i nt gd at readin long bit of txt ~:)
yup, 2nd is france and 4this spain. however, its not actually "germany"; its the Holy Roman Empire, wich controled notably switzerland, a part of austri, and northern italy (its not the case in-game, however, sincec they leave a place for the italian cities)
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Re: New interview - only 5 starting factions !
I´m pretty sure CA knows that the community is quite capable of lifting such restriction. I think they just put it on to make it easier for Avarage Joe
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Re: New interview - only 5 starting factions !
indubitably, however you can understand if truly non-technical people dont want to go deep into the C:/ files to lift the restrictions, then it could prove as a bit of a problem in the short-term
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Maizel
I´m pretty sure CA knows that the community is quite capable of lifting such restriction. I think they just put it on to make it easier for Avarage Joe
How does making more factions playable at the start confuse people?
The very idea of such a thing is quite frankly ridiculous and patronising.
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Re: New interview - only 5 starting factions !
I think they did it to make it easier for the normal players to jump in and decide on a faction, of which those 5 are probably among the easier factions to play
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Re: New interview - only 5 starting factions !
Easily modded right? I haven't read anything just posted so. Anyway. This doens't make a new person "overwhelmed" with choices. So I'm fine as long as I can mod it.:2thumbsup:
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Re: New interview - only 5 starting factions !
I see your point, And i didn't really intended any.
Perhabs they just put it in to get some achievements in the game/
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by A. Smith
yup, 2nd is france and 4this spain. however, its not actually "germany"; its the Holy Roman Empire, wich controled notably switzerland, a part of austri, and northern italy (its not the case in-game, however, sincec they leave a place for the italian cities)
fanks 4 clearin dat up
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Re: New interview - only 5 starting factions !
Did anyone even ever played France?
I thought they were the most boring faction in the game
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Chuffy
How does making more factions playable at the start confuse people?
The very idea of such a thing is quite frankly ridiculous and patronising.
Couldnt agree more, restricting starting factions is one of the most bewildering things done to a total war title...even more so considering the first 2 total war games (3 if you count V:I) did not have this frankly pointless restriction.
If picking from a list of 5 things or more 'confuses you' chances are you have much bigger problems than playing games.
On a seperate note, what the story with glorious achievements? Another excellent feature removed?
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Re: New interview - only 5 starting factions !
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Re: New interview - only 5 starting factions !
GAH!
Vanya saw the 5 faction mention. But later in same interview, CA said there was 17 total playable factions.
GAH!
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Re: New interview - only 5 starting factions !
Another thing that may enter into the CA thinking is that having limited starting factions means that the early Internet discussion of the game will have a tendency to be focused on those factions and their strategies. This will help build an MTWII community faster since there will be less splintering of initial experiences with the game. If all 17 are available from the start, you don't get that same shared early experience. That's even more true when all 5 are Catholic and thus have more similarities than differences.
Given how important the net is to gaming, I have to believe this thought has come up with them.
If CA has any sense, though, they will hire frogbeastegg to write the player's guide instead of having those useless things Prima puts out.
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Re: New interview - only 5 starting factions !
Ohh interesting
I didn't think of that
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by gardibolt
Another thing that may enter into the CA thinking is that having limited starting factions means that the early Internet discussion of the game will have a tendency to be focused on those factions and their strategies. This will help build an MTWII community faster since there will be less splintering of initial experiences with the game. If all 17 are available from the start, you don't get that same shared early experience. That's even more true when all 5 are Catholic and thus have more similarities than differences.
Given how important the net is to gaming, I have to believe this thought has come up with them.
If CA has any sense, though, they will hire frogbeastegg to write the player's guide instead of having those useless things Prima puts out.
Yea,I think that is a very good reason.Though I know how to mod,I will most likely not unlock the unlockable factions : ).I think it gives a lot more satisfaction when you unlock factions through annihilating them then just annihilating them.I know,a very unpopular opinion :P
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Re: New interview - only 5 starting factions !
Nah i'm with you on this one.
Though i'm sure it would be. because i wnt to start playing right away, and not waste time modding
PLUS, it gives me a good reason to actually finish a campaign game for once
99.9% of the campaigngames i start, I dont finish
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by Vanya
GAH!
Vanya saw the 5 faction mention. But later in same interview, CA said there was 17 total playable factions.
GAH!
Vanya, you're alive! :jawdrop: Long time no see! ~:wave: :bow:
The other 12 factions are "unlockable"; they become available only after you've completed a campaign as one of the first 5. :wall:
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by gardibolt
Another thing that may enter into the CA thinking is that having limited starting factions means that the early Internet discussion of the game will have a tendency to be focused on those factions and their strategies. This will help build an MTWII community faster since there will be less splintering of initial experiences with the game. If all 17 are available from the start, you don't get that same shared early experience. That's even more true when all 5 are Catholic and thus have more similarities than differences.
Considering the number and size of the communities that grew when shogun and medieval1 came out I dont particularly agree with that line of reasoning...there was (and still is) more than enough net buzz to keep anyone happy.
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Re: New interview - only 5 starting factions !
You didn't even have to complete a full Imperial campaign in order to unlock the unlockable factions.
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Re: New interview - only 5 starting factions !
How many games have something such as an "advanced tab" with a suitable warning that this can completely unbalance the entire game? With this magic thing, many options could be altered through a simple GUI, such as altering different aspects of AI for example.
All the total war games so far have difficulty ratings for factions. So the newbies can select an "Easy" one, whereas the veterans can select one of the others if they should so choose.
People that find this too hard should not be playing games, they should be doing remedial English language courses.
~:smoking:
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by rory_20_uk
How many games have something such as an "advanced tab" with a suitable warning that this can completely unbalance the entire game? With this magic thing, many options could be altered through a simple GUI, such as altering different aspects of AI for example.
All the total war games so far have difficulty ratings for factions. So the newbies can select an "Easy" one, whereas the veterans can select one of the others if they should so choose.
People that find this too hard should not be playing games, they should be doing remedial English language courses.
~:smoking:
LOL. :laugh4: That's the point I've been trying to make, though. Most people that play TW games are generally intelligent enough to make their own choice about which faction they'd want to play as. Unless CA is trying to get kindergardeners into the game, forcing players to choose between 5 initial factions just seems absurd to me.
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Re: New interview - only 5 starting factions !
^And have CA given an actual explanation for this 'feature'?
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Re: New interview - only 5 starting factions !
Quote:
Originally Posted by lancelot
^And have CA given an actual explanation for this 'feature'?
I doubt we'll be getting one.
I think people wouldn't be as annoyed by some of CA's more odd decisions if CA just explained the reasoning behind them. I know I would.
This whole only 5 playable factions at the start just seems silly...it will probably be easy mod (no doubt MTW2 will have a descr_strat.txt file or something ;)) but that doesn't stop it from an illogical and cerazy decision.
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Re: New interview - only 5 starting factions !
The more I read about MTW2 the less interested I get in it. CA never seems to listen to their fans. Oh well
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Re: New interview - only 5 starting factions !
I think CA is afraid of new comers playing a faction that is too dificult for them. By limiting the factions to only a few, perhaps nobody will be confused this way or be 'tricked' in to playing a difficult faction.
Another reason is to give you more incentive to beat the game at least once, because unlockable factions are a prize for doing so.
Having said all that, I think they're all piss poor reasons.
Nobody has ever given the faction locking a public praising, to my knowledge, but I have heard numerous people grumble about it.
I hope modders can unlock the non-playable factions (all 21). I have a feeling though that the non-playables will have fewer units and be given less attention.
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Re: New interview - only 5 starting factions !
21 playable factions is improbable. the only faction you could play to some extent would be the papal states... aztecs are alone in the new world (thus have nothing to do for a few hundred years) while the two others are emergeants, so again you would have to do nothing for a few hundred years.