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Re: Things you miss about MTW.
I miss being able to dismount knights. The decision to dismount before a fight was perfect and easy to implement. I don’t understand why this was changed. It was absolutely better being able to use the knights as you pleased. Buying dismounted knights makes no sense at all. No horse means no knight. Knights didn’t have to fight mounted but they surely needed to own some horses.
Many people asked how to build dismounted knights in MTW so I wonder if that’s why CA decided to make them distinct units in MTW2.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Nelson
Many people asked how to build dismounted knights in MTW so I wonder if that’s why CA decided to make them distinct units in MTW2.
I too very much miss dismounting units. To be honest I don't think this was left out due to the reason you stated Nelson, I think it was mainly 1. a feature that CA seemed to think they could cut and people wouldn't mind for the most part and 2. related to MP balance issues. Given the overall community response I think they sorely misjudged us and our response to them leaving it out.
:bow:
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Re: Things you miss about MTW.
I miss the fights, in MTW the AI would try proper tactic(not that they worked)but in M2TW all the AI does is charg at you amkes battles boring after awhile.
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Re: Things you miss about MTW.
Wow, I'm famous... or at least my thread anyways. :sweatdrop:
I miss dismounting a load of druzina and getting a bunch of feudal foot knights that slaughtered everything.
I also miss playing a game without using the community forums... I know it sounds kind of bad, but before forums I didn't catch 5% of the bugs listed. Now that I know what to look for they're a little hard to avoid. My ignorance was bliss, damn you all! :laugh4:
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Re: Things you miss about MTW.
I miss being able to dismount cavalry. Besides that there are some specific units I used to like using- gothic sergeants and swiss armoured pikemen (two key parts of the late game super pwnage army I loved to build as the HRE). But in terms of unit variety there is really no contest between MTW and MTW 2- MTW 2 has far more units and it also has horse archers that function properly. Re-emergence of factions would be interesting I suppose.
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Re: Things you miss about MTW.
the ability of high valor units to fight in multiple directions and form a ring of death.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Sinan
I miss the Moroccan delivery service I had when I played MTW. I always ordered from them when I was playing long nights and they often delivered after they offcially closed.
That was the best couscous in the world, best tajine too.
Lamb, almonds and plum sauce, piece of Moroccan bread with sesame seeds, full bodied red Bordeaux or light Gerouanne rosé .....MMMMmmmmMMM...
Even though I just had lunch (probably because I just had lunch), reading that makes me really, really hate you. Moroccan food is the best in the world.
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Re: Things you miss about MTW.
i have to know that im not the only one, tell me, was any body else dissapionted with the new historic battles, and how easy they are!?
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Re: Things you miss about MTW.
I miss those who asked that silly little question.... "How do I get to Ireland?".:no:
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Re: Things you miss about MTW.
I want to reinforce what others have said: units don't route fast enough!
I just noticed this last night playing my third campaign as Byzantium (already won as England and the Moops), and I have to say, it gets really old and annoying how every single unit apparently turns into heroic warriors fighting to the death! Completely unrealistic. Should be returned to exactly how it was with MTW.
The other night, I (re-)watched this special on the history channel, about Hannibal whipping the Roman Scipio in northern Italy. During the battle, the Romans were so terrified, yet had no place to go, that many of them literally buried their heads in the ground out of utter terror!
If Cohorts didn't become valiant warriors fighting to the last breath, then I don't think peasants and militia should either.
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Re: Things you miss about MTW.
Totally agree with the guy who said battles are not decisive enough.
In MTW2 the campaign just degenerates into dozens of minor battles against small stacks and then you have 2 unit rebel stacks spawning everywhere and GOD it becomes the most tedious game experience I think I've ever played. Medieval 2 Total Tedium is probably a more accurate name, I haven't played further than 20 turns in any M2TW campaign so far.
It is awesome in MTW when you have a massive decisive battle somewhere, leading to the destruction of the ENTIRETY of the enemies military forces and maybe a few of their royal family...then you can just march troops into their defenseless provinces with ease! >:3 Of course the opposite can happen and you start to panic as French Knights rampage through England as your insane king, your only remaining royal, sits in London and has sex with his sister and fondles little boys. D:
Also, immersiveness and atmosphere are totally absent from M2TW, or at least any sort of Medieval/Historical immseriveness or atmosphere is missing, you're left with blandness and the faint sense that the UI seems to be made of plastic.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Chuffy
I haven't played further than 20 turns in any M2TW campaign so far.
No offense, but I think this discounts almost anything else you're saying about the campaign in M2TW.
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Re: Things you miss about MTW.
Quote:
Originally Posted by unknown_user
No offense, but I think this discounts almost anything else you're saying about the campaign in M2TW.
I'll admit, 20 turns was an exaggeration, but I really don't see how it does.
I mean, by the 20th turn I've fought about 18 battles, all relatively small and I have two rebel 'armies' bimbling around somewhere which I don't want to stand in one place and block trade and cause devastation but at the same time it is too tedious to try and get rid of them. Add to this I'm at war with someone and they keep sending four unit stacks at me and the occasional 14 unit one, but then they either just rebuild their armies in a turn or go bankcrupt and I get to siege castles/cities garrisoned by one unit! OH WOW THIS IS SO MUCH FUN.
Where are my decisive, kingdom ruining engagements?
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Re: Things you miss about MTW.
Quote:
Originally Posted by PaulTa
Wow, I'm famous... or at least my thread anyways. :sweatdrop:
I miss dismounting a load of druzina and getting a bunch of feudal foot knights that slaughtered everything.
I also miss playing a game without using the community forums... I know it sounds kind of bad, but before forums I didn't catch 5% of the bugs listed. Now that I know what to look for they're a little hard to avoid. My ignorance was bliss, damn you all! :laugh4:
:laugh4: So true, so true. Those were the days, when you bought a game and played it out of the box on ends, when nowadays games get bug reports and mod forums before they even come out.
However, by the time MTW came out those blissfull times were already long gone by...
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Re: Things you miss about MTW.
I am surprised that no one talked about what I think should to be improved. That is the princess/marriage system. Yes I remember that in MTW you could have a princess marry a person of another religion. I also wonder why the Muslim factions are not able to have them it just doesn't make sense. Is anyone else with me on what I said?
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Re: Things you miss about MTW.
Chuffy I think you need to play the game more. If all you can do is bitch about it after numerous 20 turn campaigns then maybe you should stick to FPS.
Personally, the only thing I miss about MTW is the ability to run it on a 486DX 100mhz with a 8mb graphics card. Ooh, hang on... I've taken my rose tinted spectacles off and now I realise I don't even miss that.
Anyone else fancy taking their specs off?
Sorry, I just realised that I miss chasing outnumbered enemies round and round and round and round and round the battlemap before I corner them and they will stand and fight me. Silly me... the hours of fun I had doing that.
I miss the Jedi generals killing half my army on his own inside his unrealistic looking castle.
I miss the sophisticated ship trade and ship travelling system that was a huge improvement on what we have now.
I miss the battlemap that was the same every time no matter where you were in that territory.
I miss units that were routing coming back for more punishment time after time, even though they fled in the first place.
My god people, instead of looking at an OLD, TIRED game look forward. The improvements that the later games have brought are obviously going to have downsides. That's the price you pay for a more complex game (which we all would have been disappointed if we hadn't got). Give me more RTW and M2TW and let's let MTW rest in peace, I for one don't miss it when I've got these two to play.
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Re: Things you miss about MTW.
Sorry Slug For A Butt, yet I disagree there. Although I have not played M2:TW, henceforth cannot compare it to M:TW, which I have played. Instead, sadly, I have to compare it to R:TW, my apologies for that. I have found that the older game was generally the better with the most complex and intelligent infer structure with, on harder difficulty levels, a superior AI both on the strategy map and the battle map. Another few things I prefer about M:TW compared to R:TW is the wonderful and complex vices and virtues system which even had brilliant hidden traits, the ability to kill your own generals when their loyalty dropped, the penalties provided to armies if their great general was killed, the ability to try generals through your spies, the ability to defend your provinces from spies using border forts and, most importantly, a fun, enjoyable and well balanced gameplay - there were no instant routes in the grand original and were fewer imbalances. The complexity and interest of that classical and amazing game was much more that that of the newer R:TW in gameplay and re-playability terms.
M:TW is a great and interesting, classical and tactical challenge that will probably live on in peoples minds and hearts for decades to come. I doubt many of the veterans, not me, I started out at Rome, will ever forget the amazing classical game, it's map, it's re-playability, it's sheer advanced complexity and what was lost with their reformation which was R:TW and M2:TW.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Slug For A Butt
Chuffy I think you need to play the game more. If all you can do is bitch about it after numerous 20 turn campaigns then maybe you should stick to FPS.
Personally, the only thing I miss about MTW is the ability to run it on a 486DX 100mhz with a 8mb graphics card. Ooh, hang on... I've taken my rose tinted spectacles off and now I realise I don't even miss that.
Anyone else fancy taking their specs off?
Sorry, I just realised that I miss chasing outnumbered enemies round and round and round and round and round the battlemap before I corner them and they will stand and fight me. Silly me... the hours of fun I had doing that.
I miss the Jedi generals killing half my army on his own inside his unrealistic looking castle.
I miss the sophisticated ship trade and ship travelling system that was a huge improvement on what we have now.
I miss the battlemap that was the same every time no matter where you were in that territory.
I miss units that were routing coming back for more punishment time after time, even though they fled in the first place.
My god people, instead of looking at an OLD, TIRED game look forward. The improvements that the later games have brought are obviously going to have downsides. That's the price you pay for a more complex game (which we all would have been disappointed if we hadn't got). Give me more RTW and M2TW and let's let MTW rest in peace, I for one don't miss it when I've got these two to play.
Nuff Said. I loved MTW, I never buy a game when its 50 dollars and I rushed right out and got this one. I have played nothing else except a quick round of Counter Strike with my stepson when he asked and I don't foresee myself playing anything else for a while. Good Job CA for this great work of ark. Now please, even know its 100% perfect to me, polish the edges for the nae-sayers.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Slug For A Butt
Chuffy I think you need to play the game more. If all you can do is bitch about it after numerous 20 turn campaigns then maybe you should stick to FPS.
Personally, the only thing I miss about MTW is the ability to run it on a 486DX 100mhz with a 8mb graphics card. Ooh, hang on... I've taken my rose tinted spectacles off and now I realise I don't even miss that.
Anyone else fancy taking their specs off?
Sorry, I just realised that I miss chasing outnumbered enemies round and round and round and round and round the battlemap before I corner them and they will stand and fight me. Silly me... the hours of fun I had doing that.
I miss the Jedi generals killing half my army on his own inside his unrealistic looking castle.
I miss the sophisticated ship trade and ship travelling system that was a huge improvement on what we have now.
I miss the battlemap that was the same every time no matter where you were in that territory.
I miss units that were routing coming back for more punishment time after time, even though they fled in the first place.
My god people, instead of looking at an OLD, TIRED game look forward. The improvements that the later games have brought are obviously going to have downsides. That's the price you pay for a more complex game (which we all would have been disappointed if we hadn't got). Give me more RTW and M2TW and let's let MTW rest in peace, I for one don't miss it when I've got these two to play.
:yes:
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Re: Things you miss about MTW.
What I miss most, and would love to see in MTW2 is:
1. Ability to grant titles. It's really cool to be able to grant your deserving general that just won a heroic battle some title recognition. It also adds to the fun and immersiveness of playing the leader of a faction. Particularly if I can award/strip titles by sending diplomats to the general concerned. I hardly use diplomats in MTW2, they are so useless.
2. Region differentiation. Previously it made a difference whether or not I had certain regions because they produced special units or gave valor bonuses. Now I can hardly be bothered to remember the names of the states I conquered since they all seem the same, particularly in Central Europe.
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Re: Things you miss about MTW.
The only things I miss from MTW are the titles and the darker music. Otherwise I think M2TW is far superior.
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Re: Things you miss about MTW.
Quote:
Originally Posted by ByzanKing
The only things I miss from MTW are the titles and the darker music. Otherwise I think M2TW is far superior.
Titles I can live without but I loved the VI music of the vikings so much I modded the last MTW game and added that to the Catholic Factions. I really wish I could hear more because I don't know how to find it.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Slug For A Butt
My god people, instead of looking at an OLD, TIRED game look forward. The improvements that the later games have brought are obviously going to have downsides. That's the price you pay for a more complex game (which we all would have been disappointed if we hadn't got). Give me more RTW and M2TW and let's let MTW rest in peace, I for one don't miss it when I've got these two to play.
You missed the point of this thread entirely in your attempt to belittle other's views and opinions. The point is the features we MISS from MTW and WANT to see back in our new game. I agree with you the old 2D sprites are old and busted, and now that I have the new engine I don't want to go back at all, but dammit there are a number of big things that CA left out with the sequel.
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Re: Things you miss about MTW.
I don't think i can be the only one but what i loved/hated the most about MTW was that without a clock of some description near the computer you could accidentally completely lose track of time and find yourself playing it to 3 AM :oops: because you were so totally immersed in the management of your empire.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Whacker
You missed the point of this thread entirely in your attempt to belittle other's views and opinions. The point is the features we MISS from MTW and WANT to see back in our new game. I agree with you the old 2D sprites are old and busted, and now that I have the new engine I don't want to go back at all, but dammit there are a number of big things that CA left out with the sequel.
I agree. There are obviously a lot of things good about the game, things we like. That's obviously not what this thread is for.
QUOTE: "The improvements that the later games have brought are obviously going to have downsides."
Why? Seriously... why? Why must newer games inherently have problems? Not bugs (which I don't even think there should be, but that's obviously another topic). But why must so many new, often sequel games, LOSE aspects that were proven good from prior versions? What's wrong with dev's, why do they do this?!? :wall:
It's evident that there are improvements, nearly all are good. Now ADD the other things that were better from previous versions, that apparently everyone wants. I don't want the "good and the bad," I want the "good and the good."
(wasn't this response entirely just common sense? Why has it become an Oprah Phil world?)
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Re: Things you miss about MTW.
yeah, i miss the titles too. i also liked how each individual unit had a leader with traits and stuff, and you could any of them titles - so in a battle your right flank by be anchored by some men-at-arms led by the Earl of Wessex, while the Duke of Brabant would lead the longbowmen and the Lord of Southampton would lead the knights. those were sweet.
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Re: Things you miss about MTW.
Quote:
Originally Posted by Slug For A Butt
Chuffy I think you need to play the game more. If all you can do is bitch about it after numerous 20 turn campaigns then maybe you should stick to FPS.
I don't understand. Is this implying I don't have a long attention span? Because my favorite games are EU2 and Crusader Kings which require you to do a lot of waiting around. Luckily you can adjust the game speed and there are lots of events...in M2TW you cant do much about dozens of small battles and the fact you need to conquer EVERY. SINGLE. SETTLEMENT. TAKING. THEM. ALL. BY. FORCE. The clone settlements also do not help things (my my my...Constantinople is looking suspiciously like Lisbon...)
This was a problem that was also very prevalent in Rome, although to give M2 credit numerous, tiny, indecisive battles do not happen as frequently as they did in RTW. The problem is I got tired of that happening in Rome...and you'd think that if they managed to eliminate clone soldiers (thank you very much CA) they might at least have one or two unique buildings or cities here or there?
Thats the problem I have with M2, many of the bad things inherent in Romes system just haven't been resolved or improved upon. A 3D map is the way to go, thats true, but two different types of settlements and a new agent type doesnt make the campaign game any more enjoyable when every other turn you are having to fight 1 unit stacks of rebels and even the largest battles start to lose all meaning or importance.
Shogun's and Medieval's campaign maps are simpler from a technical standpoint and are far from perfect, but they work better. The 3D map brings many positive things to the game and as I said above, is the only way to go, but right now it has so many problems inherent with it.
Oh and what do you have against FPSes? Trying playing Red Orchestra, Operation Flashpoint or Armed Assault some time, they take a lot of patience, skill and intelligence to get good at. And who can beat the teamwork in the Project Reality mod for BF2? ;)
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Re: Things you miss about MTW.
Play RTW- brilliant. Simply concept and you have to develope your charactors to prosper , win and succeed.
MTW was ok.
MTW2 well half the army doesnt work. The generals are either crap and get defeated, or half good but get burnt as heretics. never mind yet another MOTH will come along. Three attempts now and the royal family has not survived past grandsons. You might just as well buy them as in BI
Can you produce inquisitors?
Merchants do not appear to be a worthwhile option as many do bother even trying to utilise them as there is always someone bigger on the block.
And who tries seiging a castle with three units a peasants with a few archers? The again half the units do not work properly in the first place
Really dissappointed with this game. Going back to MTW and try a mod
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Re: Things you miss about MTW.
Hi Captain Pugwash,
Quote:
Originally Posted by Captain Pugwash
Can you produce inquisitors?
Apologies, but they belong to the Papal States only. Sorry.
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Re: Things you miss about MTW.
Do not attack people because they disagree with your opinions. The MTW vs. RTW/M2TW topic tends to make people a bit passionate. Try to keep it cool and on-topic or this thread will end up locked.