Well, as of 0900 CDT this morning, there is no new info on the patch release showing up on the totalwar.com patch thread.
Hang in there guys :dizzy2:
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Well, as of 0900 CDT this morning, there is no new info on the patch release showing up on the totalwar.com patch thread.
Hang in there guys :dizzy2:
Quote:
Originally Posted by Terry
prolly be a few more weeks bud, lusteds mod is pretty good, but doesnt seem to have carls fix for units holding formation, like when cav chase routers...my only complaint
you might as well get it, could prolly play a few campaigns before the patch is out
At this point I am like a kid waiting on Christmas morning.
I decided to not wait for the patch, i'm trying Rome TW Europa Barbarorum in the meantime. This game for me unfortunately was unplayable. I finished a campaign as the English very easily because of all the siege bugs.
I might not even play after 1.2, I might wait for 1.3 or whatever, just because there's soo many bugs that there will be still some after this patch, and not enough time will be spent fine tuning certain game mechanics like diplomacy I fear.
It's a very easy fix to do yourself. See this link for the info:Quote:
Originally Posted by sabutai
https://forums.totalwar.org/vb/showt...ng#post1468555
And all Modders have my permishion to use that change if they want to. SO if Lusted wants to include the change e's free to do so. (Just in case he didn't know).
your good people carl, i also got EB for rtw, but after lusteds mod mtw2 is rather fun aside from the lack of carls formation fix
you two should get together after the patch and make a nice simple mod, because as you know CA wont do what alot of us want to do, and you could do good things without making a total conversion mod :yes:
i like lusted's loading screens :beam: get some good nightbattle shots of siege blasting walls in the moonlite :yes:
They are good, I'll have to ask him if I can have versions without his logo on for my Rebuild-ProblemFixer as I like them too but don't have the comp to run the game at such good graphics settings. Plus i'm not much of an artist LOL.Quote:
i like lusted's loading screens get some good nightbattle shots of siege blasting walls in the moonlite
I'm enjoying the game with Carl's Rebuilt-ProblemFixer 1.23. And the next version will be even better. It's an overhaul, though, as it definitely moves around some things. But basic ProblemFixer is great for just cleaning up some of the issues.
I love faster agents (they just take to long to get places in vanilla), have gotten used to the rearranging of tech trees (castles are the main source of field units, cities make garrisons... and nothing but peasants from walls), and he's gaining ground on getting the factions to be more interesting in how they do as AI-run beasts (even if Sicily is comatose!) Since sacking is a lot less profitable, you can't simply blitz, using your conquests to fuel your building program. You can still blitz on a local level for a while though, just can't sustain it game long, I don't believe. Diplomacy 'holds' a bit better, but isn't as cheap as vanilla to bribe people to like you, and religion matters more. If you're Muslim, forget trying to stay allied with any Catholic faction for long. It hurts their global rep and yours, and it costs a lot more. And you can't buy off the Pope as a Muslim, except for a short period. He just isn't going to wuv you for long unless you give him everything. Then he'll pray for you. ~;)
But... I want to see the monkey wrench of the patch. With luck it will make a perfect game. (Ah... what a nice dream! Oops, wake up!) Okay, realistically it will fix some of the most glaring problems. So those "fixes" can be backed out of mods. And it will probably rebalance some things, so some of the balancing efforts will have to be removed or retuned too. But I suspect there still will be very fertile ground for adjusting the game to community tastes. Things like having castle be more important as production centers, and more costly to support comparatively.
And all the work at modding pre-patch 1.2 is also teaching the community a lot about the process, so adjsuting to the new patch will go much quicker and smoother, I suspect.
So, bring it on!
Meanwhile, back to my kazaks. Conquering the world as Russia, one steppe at a time!
What a way to tease people. I don't think 1.23 is publicly available yet, is it?
That's ok. I can wait.
For about five minutes. :)
Ive havent played this game (or visited this forum) since about Christmas time. The bugs eventually just became so bloody annoying I had to stop. Ive been waiting all this time for a patch so I can get started and actually enjoy it again like I did in the first few days of buying it.
Im really surpised that we are waiting for the second patch still...its rather disapointing, espicially when the initial plan was for it to be out in late Feb.
Quote:
Originally Posted by Divine Wind
You can say that again...like you I shelved the game xmas time..I played once since...just a quick battle..but the enemy AI was so bad.....I almost cried into my dvd case!
Bad enough we get uber bugged game.......worse we wait so long for the patch.......but with a massive size...its sure to fix many issues..we hope. But that only confirms what a bad state the original code was in 750mb? Cmon CA..........this makes you look really bad.
just pretend to beta test it like I do! ~;)Quote:
Originally Posted by TeutonicKnight
So you'd prefer them to release a smaller patch that made them look better?Quote:
Cmon CA..........this makes you look really bad
And in any case i would have though showing they are suporting the game by releasing such a big patch would make them look better.
Ca is really good compared to many developers in this respect. The problem is the whole industry (and many others) is focused on meeting delivery expectations (ie, getting product out the door, despite flaws) and not quality.
And at root, the problem is us. "We want it and we want it now!" Not, "we want it right the first time, even if it takes longer!"
Well this patch seems to wanna be a quality patch otherwise it would have been released already.
I do hope that they won't run into anymore problems with testing the patch but if they do then I hope they will postpone the patch and fix the issue.
There is no need for a rushed and bad patch.
:laugh4:Quote:
What a way to tease people. I don't think 1.23 is publicly available yet, is it?
That's OK. I can wait.
For about five minutes. :)
No i'm afraid not, but I am still looking for BETA testers so if anyone wants to volunteer, just follow the link in my Sig and put your name down.
TBH what we've spent the first 4 revisions doing is just getting the new tech trees and rebels and basic faction balancing done. V1.23 is really the first one in which we got most things right France/HRE/Portugal/all Italian factions are still issues as AI factions ATM, but where getting their a bit at a time. The trouble is we still need to test many factions with a player at the helm and as a result we've still got a long way to go before everything is working right.
To give you an idea of how much vonsch is enjoying himself though, he played through till after the third wave of Mongols showed up in his Turks V1.22 campaign. He's never previously in any mod or vanilla campaign even got as far as the first wave of Mongols. SO that should give you an idea of how much fun vonsch is having:smash:.
Based on current form I expect V1.26 to be the earliest likliy Public release.
Hmm interesting. Wouldn't this also increase the strain on the processor though due to extra calcs?Quote:
Originally Posted by Foz
On an unrelated note but also in that file, what's that silhouette for and why is it disabled :book:
Anyone have a realistic estimate of when the patch will be out? They said it should be ready a few days ago. Educated guesses only :). Does anyone here have any connections???
Probably not until next friday is my best guess.
I disagree. CA aren't the worst but they are nowhere near the best. Slightly below average is where I would place them in a "patch promptness/content" sense. In my eyes there are at least 2 absolutely crucial issues with 1.1, and the amount of time it has taken CA to fix them is definitely approaching the "unacceptable" mark.Quote:
Originally Posted by vonsch
FYI, Relic have released 2 full patches and 1 hotfix for Company of Heroes between the last M2 patch and now.
CA and SEGA may still be testing out each others business plans (like a couple of sweaty teenage lovers) whereas THQ and Relic are established partners (like theyre deciding weather to have a third kid or not...).
Enough
When the patch comes out, then we can discuss it - this is achieving nothing and just leading to constant frustrations.