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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by pezhetairoi
Oh. But what if we're playing other factions? As far as I could see from the bug reports subforum, the KH are dependent on it for their phalangitai, are they not? Aren't the Baktrians too, for their hetairoi kataphraktoi? Or is that the EB Marians both cases are dependent on...
If you are playing (lets say) Baktria and the Arverni conquer all of Italy before a huge city is built, then yes you will not get the Hetairoi Kataphractoi bodyguard (unless a 'civilized' nation like Epieros conquers Italy from the Arverni later). You can, if you want, go into the descr_regions, add the "italy" hidden_resource to a town that is or is about to become a huge_city, (then delete the map.rwm), and you will trigger all of the reformed units with that city.
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Re: Europa Barbarorum FAQ
Well, that is quite the solution. Shall remember it for the next time i play a dependent faction. Out of curiosity, which factions are dependent?
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Re: Europa Barbarorum FAQ
Hello all.
Really enjoying EB 1.0 at the moment, however I can't seem to get the Polybian reforms event to happen.
Quote:
Romans: 3
Polybian
The Polybian Reforms happen due to a change in equiptment and tactics that were adopted or adapted due to wars with Carthage and Celts.
Spoiler Alert, click show to read:
-At least year 242
-Hold 2 of these cities (Segesta, Mediolanum, Patavium, Bononia)
-Hold 2 of these cities (Lilibeo, Messana, Syracuse)
OR
-Wait until 210BC
(You get the new units only after upgrading your MICs.)
I've done all the above, and I'm now at 180BC. Any suggestions? Oh and what does MICs stand for?
Many thanks.
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Re: Europa Barbarorum FAQ
You need to start the background script.
MIC = Military Industrial Complex.
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Re: Europa Barbarorum FAQ
Carthage: 1
Spoiler Alert, click show to read:
-At least year 235BC
-Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait unitl 200BC
Royal barracks ??
I have as foreign barracks Citadel
And as Homeland barracks Integrated
as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet
ps note the typo's
Thank You
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Re: Europa Barbarorum FAQ
This helped me out alot, great mod all of you! :laugh4:
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Sassem
Carthage: 1
Spoiler Alert, click show to read:
-At least year 235BC
-Build at leaset 5 (L5 regional MIC)(royal_barracks_V1) in these cities (Lepki, Garama, Adrumeto, Kirtan, Ippone, Tuat, Siga, Lixus, Sala, Gader, Mastia, Sucum-Murgi, Baikor, Arsé, Oxtraca, Numantia, Emporion, Tyde, Pallantia, Vellika, Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Rhegion)
-Hold 3 of these cities (Tolosa, Massalia, Segesta, Arretium, Ariminum, Roma, Capua, Arpi, Taras, Emporion, Arse, Mastia, Gader)
OR
-Wait unitl 200BC
Royal barracks ??
I have as foreign barracks Citadel
And as Homeland barracks Integrated
as highest barracks that i can build do i miss something i'm in 215 bc right now and still doesn't have the reforms yet but i'm not sure that i have 5 of them each yet
ps note the typo's
Thank You
Answer: you need a type 4 government in these city's to be able to build them
:freak: :inquisitive: Sorry for the lazy question before yes i know i answered my own Q
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Re: Europa Barbarorum FAQ
What are the requirements for the Pahlava reforms?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Ower
What are the requirements for the Pahlava reforms?
Nothing. They can just build 'reformed governments' in certain places that makes them shift from nomadic to 'civilized'.
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Re: Europa Barbarorum FAQ
That's true Marcus, but they also must have certain buildings before they can get them. I'm in a rush, but it's a market level building I believe, plus something else. But there are building requirements (plus being in certain places only). The nomad .jpg that has the flowchart is around here somewhere and answers all those questions.
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Re: Europa Barbarorum FAQ
Hello! Well firstly i have to say that it is a great job with EB down! It is really good! Personally, i m from Greece and i have to say that the Greek factions are perfectly done!
But with the Romans, i have a problem. I reached the year 240 and the Reform of Polibius didnt even came. I have taken Segesta, Bononia, Syracuse and Messana and developed almost all the Barracks buildings but yet nothing is done. It is that until the 242 comes the Polibian Reform, or from the 242 it is probably one other year that comes??
I m asking because i have reached till the 101 BC only with Hastati of Camillian era...:help: :help: :help: please... :embarassed:
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Re: Europa Barbarorum FAQ
First of all, have you activated the script every time you start a game or load a savegame? (Click on a town, click on the advisor's picture, click "Show Me How" button.) If not, you should start a new game and always remember to activate the script since the game doesn't work correctly without it.
If you have activated the script, check your towns. There may be "Polybian Era" buildings added to the building lists in Italy. If so, you have to upgrade your MIC (barracks) in every town one level to get new units.
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Re: Europa Barbarorum FAQ
Well i didnt know that i have to activate the svript... But why is that if i may ask?? I mean, i have downloaded the LOTR-TW and it was needed there too.... Maybe this is the problem.... Thanks a lot again... :2thumbsup:
Roma Victor Erit Contra Militibus Hostis....
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Re: Europa Barbarorum FAQ
Unfortunately, there is no way to automatically activate the script in RTW. In order to get all of the bonuses in gameplay that a script gives, we have to make all the fans manually activate the script every time they start a new game or load a saved game.
In M2TW, the script can run on its own, so in EB2 you won't have to worry about starting the script.
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Re: Europa Barbarorum FAQ
Incidentally, could you guys get the advisors to tell players about EB-ish things (in 2.0, if not 1.1) e.g. exactly what to do to get the next level of Hayasdan reforms, how MICs work, how Type IVs work etc. I know they already tell you about stuff like going to war with the AI if you invade certain Eleutheroi cities, or about FMs' progress in the Agoge, but it would be nice to have all the EB help in-game as well as on PDFs.
This should all be adjustable by the level of advice you set at the start of a campaign, of course.
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Re: Europa Barbarorum FAQ
Great and impressive mod.
I am playing with SPQR faction and I am in 238 bc. I have got polybian reform.
Some opinions:
I like rebels armies in the cities don´t leave from the wall in the campaings like other mods. This makes its defense are stronger, and interesting and historical playing.
I think AI Vanilla (BI) in the campaings is a little (or more) stupid for naval human invasions. I think AI armies are moving to peripherical provinces, but AI don´t think periphery is the coast. For instance, if I want to invade Carthage and other carthaginian cities from Italy before historical time, it´s very easy for human roman player. Maybe it could be a "help to history" script for humans who benefit from stupid vanilla ai: For instance, if human disembark troops in Africa, some armies around african coasts and cities could appear.
I think maybe spearman-hoplite-triarii power in the battle is too much againts cavalry and infantry. This makes these units can be preferred by all human players, and the legions composition aren´t historical. In the game the most efective legions would be only triarii units (this efect is bigger againts hoplites greeks units). Is it possible to make some script advantages for human if he wants to be historical (moral efects, traits, etc)????
It would be wonderful if there were some ai naval invasions from some factions like other mods. This would produce human had to maintain some troops near the dangerous coast (for intance in SPQR campaing in Sicily).
I like much EB system for traits and ancillaries with moral, command and movements effects. Great EV voices systems in battlefields. I like this mod combines economical development of a faction with interesting military actions. I don´t see any CTDs or important bugs or lags. 4 tpy for me perfect.
I am playing a EB human roman campaing based in history. First military actions againts epirots in Italy, later againts Carthage in Sicily and Corcega, later againts rebels in northern Italy and Dalmacy in Balcanic lands, and later againt Karthhadism in Iberia (Second historical war punic). Maybe it wourld be good there were some guides script which make or favour to human to decide more historical movements (freedom but historical-guides scripts).
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Re: Europa Barbarorum FAQ
I am playing a saka campaign and I was wondering if I will ever get past "Becoming Indo-Saka" or is the becoming stage was the final phase in the reform?
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Re: Europa Barbarorum FAQ
Okay, this is a private little question of my own that I've not seen elsewhere. (Or maybe I've just not had the time to look in the right places.) I just finished a Baktrian campaign, slugging my way all the way to about 190 BC. I've conquered all the provinces on my list, destroyed the Pahlava and the Saka Rauka, none of my cities are beseiged. Everything seems to be as it should be. And nothing's happening. Are there any little victory screens in EB, even anything as simplistic as RTW's? Or are you just supposed to know when it's over. I'm not exactly sure, but if someone out there knows the answer, could you please tell me. I'd appreciate it.:wall:
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Re: Europa Barbarorum FAQ
Complete all the objectives on the map in the faction screen, in game (including any 'raiding' objectives), then wait a turn or two and you'll get the victory picture/screen.
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Re: Europa Barbarorum FAQ
Thanks for the input. I clicked End Turn, waited three or four minutes and the victory screen came up at the start of the next turn. Probably just should have done that first instead of wasting other people's time with a stupid question, but I was used to the RTW screens coming up immediately. Thanks anyway and next time I'll check before I ask.:shame:
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Re: Europa Barbarorum FAQ
Why are names spelt with V's?
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Re: Europa Barbarorum FAQ
Hey guys, love the mod, quick question, on how to get carthage reforms, it says you need level 5 royal baracks in those cities, does this mean the highest level ofbaracks for your factional units, or for foreign natives?
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Falc
Hey guys, love the mod, quick question, on how to get carthage reforms, it says you need level 5 royal baracks in those cities, does this mean the highest level ofbaracks for your factional units, or for foreign natives?
They mean for the foreign natives (gov 4)
With the factional you can't get royal barracks
see also post#131 in this thread and above
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by mrdun
Why are names spelt with V's?
Because the "U" character hadn't been invented yet, at this point in time. Both the "V" and the "U" were written as "V".
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Re: Europa Barbarorum FAQ
I heard a rumor that the saba faction has reforms, is it true?
if it isn't then it would be a good idea
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Re: Europa Barbarorum FAQ
Okay, I'm back with another question, hopefully a little more intelligent than the last one(but thanks anyway, MAA). Playing as the Getai, I see in the victory conditions that the Koganoion must be built in addition to all provinces held and raided. Now, is this just another spelling of the holy mountain Kogaionon in Sarmizthegusa (which I hold), or is this something I actually have to build? If so, where? I can't find it in the build trees for the Getai. Once again, thanks for any help whatsoever. Great mod!:2thumbsup:
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Re: Europa Barbarorum FAQ
Yup, it is the holy mountain in Sarmiszegetusa... and building trees are somewhere in the EB directory in your RTW directory.
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Re: Europa Barbarorum FAQ
Thanks for the answer. I couldn't find it listed in the Build Trees, so I figured I just had to own it. I'll have won just as soon as I get done fighting these blasted Noricii.
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Re: Europa Barbarorum FAQ
Hey guys, do the getai get any reforms? Not that they need any with their troops, but it would be nice to know.
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Re: Europa Barbarorum FAQ
Quote:
Originally Posted by Imperial Fist
Hey guys, do the getai get any reforms? Not that they need any with their troops, but it would be nice to know.
Unfortunately for the Getai, no.