If you want to see more greeks at least in RTW then XGM could be your cup of tea...
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If you want to see more greeks at least in RTW then XGM could be your cup of tea...
I had posted it in the wrong threadQuote:
Originally Posted by KuKulzA
I'd like to see:
Numidians, Cyrenacians for more action in Africa
2nd faction in Britain/Ireland for more action in the British Isles
Anothey probably won't be made.
Illyrians.
And people seem to like Syracusans, which would be fun since they have room to expand.er Germanic faction. Plus one more from Gaul and one from Iberia.
A faction between the Sauromatae and Getae.
Indian faction, though th
I wouldn't mind some unit overlap since the skinning team does such a good job in keeping things looking unique though they are the same unit underneath.
Factions I'd like in EBII:
(ranked from most want to least want
Illyria
Chauci
India (This would be somewhat interesting because at about 270BC almost all of India was united under the Mauryan Dynasty, making the faction a big player from the start. I doubt this one will be possible though)
Numidia
Chatti
Celtiberians
Brigantes
Galatia
Pergamon
Two Numidian Tribes
Bastarnae
Boii
Belgae
Bosporan Kingdom
Another German Tribe (anything to stall them)
and if there's nothing else, then Syracuse:laugh4:
Well I think it's a Galatian faction will be great is they have a high bulding levels and if they have super units. One or two emergent faction(s) in Asis and Europe in middle of the game .
I think there should be more factions to the north as well. Norway would in my opinion be the best.
Norway? Although I am not very sure about the tribes north of the Cimbri, I don't think there was an entity that could be identified as Norway in 272 B.C. Could you explain who were in this area and why they were important in this era?Quote:
Originally Posted by Christianus
That's an interesting question. I have not heard or read a word about "my" area in this period. I would guess we know pretty much nothing as they did not have any written material AFAIK, and noone who did write cared to go so far north into the cold to get to know them... I think the runes were a millenium later, at least the vikings were using them. Also a millenium later was the uniting of the country by Harald HÃ¥rfagre. At any rate, I don't think we have anything to base a faction on.
Indeed.
In history classes I'm taking at the University the curriculum on Norwegian history starts around 800 AD.
My advise: another east-german tribe (goths maybe), and illyria/thrace on balkans. As I don't like playing as "God", I suggest to divide rome in 2 playable factions (Julii and pro-senate faction) and ,if senate works in m2tw, add senate. Such thing can be doned with carthage and greek cities. The rest of slots can be used for emergent/shadow factions to enhance gameplay
The areas of "civil" wars (gaul, greece, rome) needs more factions to emulate this possible civil wars.
The "Senate" was part of the vanilla 'silliness' that EB has endevoured to move away from. There won't be a Senate again in EB.
Are there any planes for Papel Sates
It will be removed and the slot will be used for a real playable faction.
Could the papal election be used to replicate the crowning of a Celtic King (which my understanding is, was based on ability rather than hereditary factors) . I guess it comes down to whether the faction can be replicated for each Celtic Kingdom, or a script that makes the Papal States the playable faction (ie changing relevant files before beginning the relevant Celtic campaign, a bit like what I think RTR are doing with 7.0)
I imagine there are too many hardcoded factors around the papal states to make that viable. besides, many factions could use a similar system. With all likelihood we will rename it so we can reuse it as a normal faction.Quote:
Originally Posted by Iberius Victor
Foot
Christianus, thank god you think there should be a northern faction.
Also for a German faction, the Teutonic tribe might be the best, they almost made Germany/Germania. For the most part from what I have heard they were a dominate tribe in Germania. They worked along side other tribes and attacked Rome as well.
Also Krusader*, Scandinavian "history" starts before German history fyi, just in case you had no knowledge of the fact Germans came form Scandinavians tribes and people. Thats your history lesson.
The fact there is less Scandinavians history is based on what romans could find etc... But they had there own history before Germanic tribes of the time; I think you might should have worded your statement a little differently???
What's wrong with "In history classes I'm taking at the University the curriculum on Norwegian history starts around 800 AD."? It's accurate, we don't learn anything of the history before that in schools.Quote:
Originally Posted by SouthernTrendKill
I said the curriculum starts around 800 AD. And I do know Germans came from Scandinavia or at least that is the main theory (there are many theories on ethnicities of peoples). Maybe you should have read my statement a little differently?Quote:
Originally Posted by SouthernTrendKill
more aggresive sarmatae,another germanic tribe, an indian kingdom to challenge baktrian dominance in the region, another baltic/dalmatian faction and ofc another briton tribe
Damn hard codes:thumbsdown: , but you must just get lucky and find a viable work around to the automatic heir system in MTW2 :juggle2:Quote:
Originally Posted by Foot
A scandinavian faction would also have to be a faction that starts out at the edge of the map. Factions like that have an unfair advantage. Considering this is a historical mod, I don't think adding more factions a'la Saka Rauka would be a great thing.
But the real Scandinavia does start at the edge of the map. I mean, it's almost surrounded by water. I don't think this unhistorical/unrealistic strategic advantage for a Scandinavian faction really exists. They'd have an advantage maybe, but it wouldn't be unhistorical/unrealistic.Quote:
Originally Posted by Bootsiuv
Now the objection that there wasn't anyone around worth making into a faction, or any historical information to build them with, that makes excellent sense.
What about freeing another satrapy from the Seleukids in the east, similar to Baktria's independence at the start of the game? I remember that being proposed on the forums a few months ago but i dont know if it has been ruled out like the Indians. Their competition would probably ease the problems players are having with the "Grey death", and Baktria wouldn' have total dominance over the Far East, either. Another german faction and maybe the Belgae too would solve the expanding Sweboz problem.
edit: I've probably said this before but since the mauryas are not being represented as a faction a couple of huge rebel stacks should spawn when an indian province is taken to represent the indian's resistance to their cities being conquered. A trans-subcontinental empire isn't just going to meekly allow one of their satrapies to be taken without a fight. I don't know if this is possible though.....
Quick and dirty solutions for map borders: make them with high unrest/rebellion rates so that whoever occupies them has to put large garrisons, it's not perfect but better than nothing as abstract emulation...
I remember you suggesting that before. It seems like an excellent idea. You take an Indian city from the Eleutheroi, and big stacks spawn and try to take it back, and if you fend them off you get to keep the city. Maybe they could spawn after 1/2/4/8/16 etc years to represent the Mauryas kicking hard at first and gradually accepting that they lost those areas.Quote:
Originally Posted by CaesarAugustus
I guess these factions will not make it to EB2(though they are popular):
Numidians - not united enough, never had ambitons or oportuniti to build empire
Illirians - same as Numidians
Syracuse - between carthagian anvil and roman hammer
northern Germanic faction - no place to expand
Cyrene - too weak to be real danger to either Ptolemies or Carthage
Galatians - powerful mercenaries but otherwise band of robbers
Meroe - (my beloved :egypt: ) only 2 possible units (who said this!?)
Persians - there was no real opposition to Seleucids in 272 BC
Yuezhi - arrived about 50 years after the game starts
It's hard to get an eleutheroi army to be aggressive in a non-eleutheroi province. There has been talk about representing the Mauryan presence though I'm not sure if it can be made for the next release, or if it will ever work as we want it to.Quote:
Originally Posted by CaesarAugustus
The rest I agree, but Syracuse don't seem so flimsy if you examine them carefully.Quote:
Originally Posted by Son of Perun
As an AI faction, they already do pretty well (they usually last longer than Pontos for example). Not that I think that's especially important -- the game is there to be played, not watched.
Now as a player faction they look very interesting... Going by EB1 they're a big city with passable economy and army. There is one medium-grade Carthaginian army to beat, and then they can potentially have the whole of Sicily which is rich and defensible at an excellent choke point. Then there's a two province Eleutheroi buffer towards Rome. And there are potentially mines on Corsica/Sardinia, which are held by pretty harmless isolated garrisons.
With Carthage out of Sicily they can make peace; and by the time they fight Rome they need not be so outnumbered.
It beats Pontos/Pergamon/Galatia, who border Seleucids from the start and will get no relief until the AS is destroyed.