I don't agree at all really :P I love the new, more realistic look.Quote:
Originally Posted by A Norseman
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I don't agree at all really :P I love the new, more realistic look.Quote:
Originally Posted by A Norseman
I love all models so far - Empire looks exactly like miniatures which is great. Same goes for Dwarfs, Chaos and Orcs. But I have one suggestion - why don`t you use Cinematic Editor to make close up screenshots like these?:
https://i126.photobucket.com/albums/...mad/wengry.gif
i would agree with Norseman,red and white would be more terrific.even games workshop use this type of models(red and white)to decorate her imperial units on the books or in internet,but krazysigmarite made a lot of work on the models,so i respact his work(but tha hats with the feathers need work)ok ok sorry,i am not that who will jugde you.C'MON keep on rocking people,we need to play this mod before Empire total war.:egypt:
Altdorf is the capitol of Reikland, and the Empire. Red and Blue are its colours, so that's what we're using. Red & White are the colours of Talabheim - certainly a prominent city in the Empire, but not as important as Altdorf.
All Greenskin pics are taken using the CinEd. only problem is it takes so long to maneuver (sp?) around with the cam.
I would take mine with the Cin-ed, but I am totally unable to get the bloody thing to work.
Yea.. Alletun's pictues are perfect. the other, not so much
hey at least were getting pics, done this fast I'm not complaining.
keep up the good work.:2thumbsup:
I reckon if you zoomed out on the handgunners they hats would look like Christmas santa hats :)
Will making the hands larger make it look awkward when holding weapons? Although Khorne warriors usually do use big weapons :beam:
Because of the scaling the Khorne Knights will get, the proportions are more important than the actual size. The weapons will be suitable in size too... ie BIG and POINTY. Khorne warriors should be armed primarily with axes or nasty looking swords. For some reason.... I prefer blunt objects for Nurgle. I suppose the chance of festering internal woulds are greater... don;t know if that's canon or just a personal preference!
Hope to get some more work done on these units this week and get some stuff in game by the weekend.
p.s. My screenshots have a reputaton for being rubbish! Ironically...in life, I also take rubbish photo's!!!!
Yeah. Khorne=BIG+POINTY, Nurgle, blunt, Slaanesh possibly thin duelling swords or harpoons, and tzenteech aanything glowing mysteriously... :book:
I've heard a lot of criticisms about the hats, but never something like this :san_huh: . They look quite good in-game, and once I get cin-ed working properly, maybe you'll believe me :2thumbsup:Quote:
Originally Posted by Love Muscle
The hat looks good, but perhaps you should add some textures to the feathers?
simple,this is not what the Imperial hat is,this is just a circle normal hat.just look at the new miniatures,and if you making them altdorf state troops i will accept this,but pleaze do it properly,they use white and red feathers(yes altdorf use these)(just look at the army book)not even one blue feather the should use.ok am i not angry,but if we want to get the job done,we must do it properly(just a suggestion)........and the great swords,must wear cloth in the same leg that the hand uses(and the panoply must be a lot darker,even black in the majority),and not only the handgunner(for state troops)wear hats,but the majority of the state troops wear hats(with anormous feathers). you can disagree with me,i will also accept that because you have done a lot of work,but am i saying to you what would the right should be.i don't have problem to leave them how the are now.you are a skilled modder.i would apologise for how did i talk to you.take a note how jubal barca made the hats for his own mod.ok i really sorry for my way,keep up the work.and bwian,have you planed something for realese?i know that you want a fully good realese,i am on your side.and not from the side that the want something to play right now,but how is the world map going by the way?KEEP WALKING...................... ^-_-^ :egypt:
Good job guys. Well done! Im reeeaaally looking forward to this mod. Will get me hooked up badly.
The big-floppy-hat is certainly an "Imperial Hat," and characterizes much of the army. The smaller one you refer to is also popular, but in order to save time I made variations of the floppy hat. I might get around to modelling the smaller one though, however I am very content with the current state of the army.Quote:
Originally Posted by alexader
Imperial state-troops are characterized by their ability to have a certain amount of variation within the colour-scheme. It is part of their charm, and I doubt the idea of a blue feather in an Altdorf army who's colours are Red and Blue is too far fetched.Quote:
Originally Posted by alexader
The Red/Black colour scheme you are referring to is of the Carroburg Greatsword regiment, which is garrisoned in Middenland. I don't know why the 'Eavy Metal team has a pre-occupation with painting these guys, but they appear in almost every army book to date.Quote:
Originally Posted by alexader
I own an Empire Army, and about 1 in 6 of my infantry have hats, based on what was provided in the sprue-box. Take a look at the cover of your Empire book.Quote:
Originally Posted by alexader
Constructive criticism is good, but be careful when you flat-out say a modder's work is incorrect - rather, make helpful observations. Sometimes you'll get a stubborn modder (Like myself) who thinks the 7th edition Empire look silly, so as a matter of personal taste, I built them based on my 6th edition troops, which I feel best represent them. The 7th edition ones are a bit childish, a step in the wrong direction for Warhammer.Quote:
Originally Posted by alexader
i will agree with you that the 6 edition is more intresting(i like the type of troops in it),the think about in the new edition is the way that you can make a phalanx,i am an imperial player,i know almost everything about the empire.and i know that the state troops different themselves(yes i opening my army book)and the altdorf state troops have white and red feathers rather than blue and red,now about the infantry,i don't have any problem that your army has 1 out of 6 have hats,in mine i have 4 out of 6 that have hats.also the big floopy hat that you should have in the mod,is not that you have made(you stubborn modderer :)))) now about the greatswords,i am not talking to only the carrouborg,but in the majority they have dark armour.ok krazysigmarite,you are a very talented modderer,i apreciate your work,and in a little that i will learn to mod,i will chalenge you.keep up the good work.(and don't listen to what everything i am saying)keep it up:egypt:
KrazySigmarite's point on criticism is well made. Constructive criticism is essential to get the mod as good as we can make it, and is ALWAYS welcome, even if it means a lot more had work :dizzy2:
There are quite a few variations depending on what editions/variations you hold to be true. I am not overly fussy when it comes to an 'edition issue' as long as it is consistent! We should avoid mixing incompatable versions to make sure the armys have a proper 'look'.
Now...release dates.
We need to finish up the factions we have well under construction, and then we can think about having perhaps a small 'custom battle only' release once we have balanced some units.
I know people want to try out these things, but we don't want to lose focus on the bigger mod picture and divert work away from that to make a battle mod.
Back at the RTW mod, RtG (I think) did a xml script that converted Warhammer stats to RTW stats. Can't remember exactly how, but there were some kind of mathematical rules on how warhammer stats were converted. It worked quite well I think.Quote:
Originally Posted by Bwian
But well, if you think that's a good idea, you need to do the script too...
it worked quite well though the combat was a bit slow and it took forever form them to kill each other it was simply who could make the other rout by charging them in the back :laugh4:
I am building up a rough conversion spreadsheet, trying to work in some of hte factors. I need to come up with a rough cost/attack.defence kind of sum that will give a balanced overall number. This will give me my base line to work from. It will throw up some daft values, but these can be manually changed. Cannon fodder units with a quarter of the power of say, a Bone Giant would not be a quarter of the cost. There will be a need to build higher buildings and special structures to make such things, and these costs are also a factor. These sorts of things will be manually adjusted.
I also need to choose a baseline. It's an aimportant thing that I need to get sorted, so I am going to move this discussion out of the eye-candy thread, and give it one of it's very own!
I daresay that is the whole point - winning without killing every single soldier in the fighting (during the rout that´s fine - and far less dangerous to your troops, too)Quote:
Originally Posted by Enthes
i prefer battles where units are locked in combat untill death much more challenging and fun. means you have to get evry unit in the right place fighting the right people.Quote:
Originally Posted by Ciaran
I like a mix, Unit who kills eachother but rout if chaged by 12 angry bone giants.,
Wow! the empire looks really good! Nice work. Very gritty and realistic which is nice cuz its not a very flashy place hehe. BTW, are there gonna be any wallpapers coming out? I've been itching to get one of the Bone Giants on my desktop:knight:
On that note, I am just itching to have a Waaaagh! as my desktop :beam: .Quote:
Originally Posted by Decker
It's good that you are using the slightly older Empire miniatures as a basis, the current ones seem abit over-exaggerated on the frills. They don't really look like the soldiers that are 6th ed Empire State.
Most of the Nurgle champion minis I've seen have a flail or mace, so there might be something in canon for it. Khorne should have axes and swords, definitely, anything that'll cause the most bloodshed. I think Slaanesh should have nasty weapons that don't look like they would kill immediately, but cause extreme pain to the point of disablement: perhaps serrated blades. Tzeentch could have just about anything, but I think pole weapons suit their "sorcerous" nature well, things like halberds, poleaxes, staves, scythes and the like.Quote:
Originally Posted by Bwian
:oops: ok,maybe you miss understood me.i wasn't saying that i like the 7th edition's imperial sloldiers and i want them to be in this mod.but i was saying that this already soldiers that are in the mod have a couple of problems with the appearance of the normal soldiers(of the 6tth edition)for me i don't have any problem with what edition you will use(i personally like the 6th edition)so i just only pointed:book: a couple of mistake(i think you have noticed).i think i have explained my self.keep walking..............:egypt:
No biggie, but aren't there like 80 editions anyways:inquisitive: ?Quote:
Originally Posted by alexader
They're talking about editions of the Warhammer Rulebook/Empire Army Book; the 7th has just been released I believe...