Re: Bugs and Patch Changes RTW 1.5
In that year historic even about glass should appear.
Look this line from descr_events.txt file in campaign folder:
Quote:
event historic through_a_glass_clearly
date 34 summer
I tried forcing that event to 3rd game turn and it didn't crashed game for me.
But, well I have RTW patched through BI, so it's maybe only non-BI users issue.
Anyway, try changing event to "date 2 summer", and see does game crash on 3rd turn.
Re: Bugs and Patch Changes RTW 1.5
I do have BI installed. I'm a total novice at modding so I'm not sure what you're suggesting and probably am ascairt to try it.
I did try the fix for the Italian historical events bug, which replaced the labels, but that didn't help.
Re: Bugs and Patch Changes RTW 1.5
Here's a bug I havent seen, Frankish Axe Heaban have a broken alpha chennel, their mail shirts have a black patch between their legs where it should be clear.
Re: Bugs and Patch Changes RTW 1.5
Playing as the Alemanni, on my war dogs card, the trainer is missing his head. The trainers, fortunately, have a head on the battle map.
Re: Bugs and Patch Changes RTW 1.5
Humm... I bought the game in the US, I don't have BI, and the year 237 B.C went by along with the "See-Though Glass" event came and NOTHING happened.
Still playing with the Julii in VH/VH, year 225 B.C, starting to kick butt, and I didn't die years ago is because the Germans decided that 1 one of my cities was enough for them.
Re: Bugs and Patch Changes RTW 1.5
I think it's the issue with old saved games.
The thing is that some of the ingame events got renamed with new patches.
Now, since events file is read only at the beggining of the game and store in save file, game tries to call event by their former name. But since there is no strings to be found for old name it crashes.
This happens for events regading carthaginian glass and baning of philosophy. They are the ones that got thier names changed with patches.
Re: Bugs and Patch Changes RTW 1.5
Do ballistae actually do anything at all to units? I tried targeting units and although I get the little bow & arrow symbol, no matter how long it's supposedly firing and reloading it never actually fires anything and the line indicating the ammunication never goes down. They're striking me as utterly useless. Same thing for scorpions. Are the lower forms of artillery busted or am I missing something?
Re: Bugs and Patch Changes RTW 1.5
Have you noticed that you sometimes cannot see the arena on the battle map?
In my current Brutii game, it happens in Pergamum, Thapsus and Cartgage.
On the other hand, in Sparta you can see arena, but Odeon is not shown:no:
I don't know if it is a bug in 1.5, or it was present in earlier versions too.
Re: Bugs and Patch Changes RTW 1.5
Some bugs I encountered during my Brutii campaign (RTW 1.5):
- legionaries in testudo formation can't pass through the city gates (maybe a feature?)
- during the preparations for the siege you sometimes can't select sap point (save and load game helps)
- when you are attacked while besieging enemy city, and the enemy city garrison acts as reinforcement, you can't see the stats of the garrison army
- soldiers sometimes can't enter siege towers (yes, i know it was mentioned before, but it is so serious it needs to be told over and over...)
Re: Bugs and Patch Changes RTW 1.5
Hello,
I am getting fustrated :wall: . I have patched the game with, 1.1,1.2,1.3 and 1.5. The problem I am having :
Playing Julii in imperial campaign, with Med/Med, large units. At least 12 times I would be playing 2 to 5 turns. The game will freeze, nothing moves, mouse frozen. At least 4 of the 12 times in crashed back to desktop.
Here is my system:
E-Machine T2245
Time of this report: 11/15/2005, 16:34:43
Machine name: LARRY
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Language: English (Regional Setting: English)
System Manufacturer: eMachines, Inc.
System Model: Imperial
BIOS: Revision 0.90
Processor: Intel(R) Celeron(R) CPU 2.20GHz
Memory: 510MB RAM
Page File: 210MB used, 1037MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.2180 32bit Unicode
HD 40Gig
HD 120Gig
DISPLAY NVIDIA NVIDIA GeForce FX 5500 256 memory(on board graphics turned off)
Media Avance Avance AC97 Audio
CDROM HL-DT-ST CD-RW GCE-8400B
CDROM HL-DT-ST DVD-ROM GDR8161B
Monitors
Model Max Resolution Viewable Area Serial Manufactured
PTW 2160 1600 x 1200 32 x 24 cm 6900 July 2004
Mouse Logitech Logitech-compatible Mouse PS/2
DirX 9c
By Whats required I have it.
Has anyone patched to 1.5 and have the same problem?:help:
Re: Bugs and Patch Changes RTW 1.5
Moderator,
Please move the above post to the Apothecary, Game Freezes thread. I have tried a fresh install updated drivers and only patches 1.1 and 1.2. Frezzing still takes place within 3 or four turns! So it is not patch 1.5
Re: Bugs and Patch Changes RTW 1.5
Does anyone know where an explanation or just description of this 1.5 problem concerning adding any new buildings is to be found? Supposedly none can be added or something? Any information about this?
Re: Bugs and Patch Changes RTW 1.5
well, i'm going to bring this one up, since i've now been encountering it...
http://www.twcenter.net/forums/showt...5&page=1&pp=20
Re: Undocumented Patch Changes RTW 1.5
In my Julii campaign, Marian reforms happened as soon as I got an Imperial Palace in Patavium. Is this right?
Ive got the latest patch.
Re: Bugs and Patch Changes RTW 1.5
Yes it is. Imperial palace in Italy or Sicily triggers the reforms.
Re: Bugs and Patch Changes RTW 1.5
Ahh ok. Thought that did not include Patavium for some reason. Thanks.
Re: Bugs and Patch Changes RTW 1.5
I have version 1.2 on my machine. With the bugs that have been found, I question would it be worth while to install 1.5? Is there a bugfixer for 1.5? The plus for 1.5 patch so far is a more agressive AI, have they improved the battle AI yet? The battle AI in MTW seemed a lot better and could surprise me.
Re: Bugs and Patch Changes RTW 1.5
yes there is a bug-fixer, v3.05
(it work well with both basic RTW as well as expansion)
Re: Bugs and Patch Changes RTW 1.5
Quote:
Originally Posted by WarHawk1953
I have version 1.2 on my machine. With the bugs that have been found, I question would it be worth while to install 1.5? Is there a bugfixer for 1.5? The plus for 1.5 patch so far is a more agressive AI, have they improved the battle AI yet? The battle AI in MTW seemed a lot better and could surprise me.
Whatever problems it may have, 1.5 has a lot less bugs than 1.2. The only major one is the memory leak which seems to affect people that do not have a whole lot of RAM. Battle A.I. has been improved: formations are better and generals seem less suicidal. It concentrates its forces better and can use flanking effectively. That said, it still has its quirks and is not at M:TW level. Despite this, I would still recommend it as it improves the game tremendously.
Re: Bugs and Patch Changes RTW 1.5
Quote:
Originally Posted by Ludens
Battle A.I. has been improved: formations are better and generals seem less suicidal. It concentrates its forces better and can use flanking effectively.
Agree completely. Especially as concerns generals - this was such a huge problem in 1.2.
Re: Bugs and Patch Changes RTW 1.5
I'm not sure if this is common knowledge, but there is an issue with apparent 'unit scattering' on the battlefield. This tedious bug happens to both the player's units and also the AI's units. I've only noticed its presence since installing RTW patch v1.5, IIRC this bug wasn't present in previous versions.
When (or sometimes before) your units engage in melee, some men within a unit(s) will split off (or scatter) from the formation, and then run off randomly across the map. Usually they will be holding their secondary weapon (if they have one), and cannot be ordered back into formation. I've also noticed that once the unit has scattered members, it will tend to flash even when the unit itself is highlighted.
I'm classing this as a bug because it seriously disrupts a formation. If this scattering happens to a phalanx unit, then the whole phalanx formation cannot be formed properly. Also, phalanx-capable units tend to engage with their secondary weapons rather than their pikes / spears, which is seriously annoying.
There is a technique to try and regain control of some members of a scattered unit - click the withdraw button / shorctut and you should be able to regain control of a few (if not all) of the scattered men. You'll know when you've regained control of a man when he is carrying his primary weapon and is heading back towards the main unit.
This bug has serious impacts upon gameplay. Once you've won a battle for example, you may have to wait for what seems an age before you actually get the victory message. This is because the AI's scattered units are still present on the battlefield - you have to wait for every single scattered man to leave the battlefield before you will win the battle. The only way to speed this up is by using the in-game speed controls, or move say a unit of generals bodyguard over each scattered man and hope that your general can pick each one off.
I've seen many posts of this problem over @ TWC, people believe that it was a modding project that contained this unit scattering bug. Well I'm sorry to say that the bug has most probably shipped with RTW v1.5 patch :furious3: It just never seems to end...
If anyone has a solution / workaround for this problem, please let me know.
Re: Bugs and Patch Changes RTW 1.6
:shame: :shame: :shame: :shame: I've patched my RTW/BI to 1.6 and then after moding it to INVASIO BARBARORUM FLAGELLUM DEI, the 1.6 patch craped out to 1.4 again, is there a way to fix this so I'm back to 1.6 or should I just write off BI and just go with 1.5?
Really hating BI/Gold Edition,:wall: :wall: :wall: :wall: :wall: :wall: :wall: because of that little bug that knocks the patchs off after loading BI:help: :help: :help: :help: :help: :help: :wall: :wall: :wall: :help: :help: :help: :help: :wall: :wall: :wall: :help: :help: :shame: :shame: