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Re: Mongol Invasion Campaign
Oh, but there is a 'build' menu, and the 'Border Watchtower's' are displayed there as option to build. I never actually tried it, though. I shall do so next time I continue playing. ~:)
There should be a link between money and reinforcements.. but if I don't get any, anyway, there's better ways to spend my money.. :shame:
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Re: Mongol Invasion Campaign
I should never trust the manual (or my memory) I guess. :laugh4:
Back on topic: I anxiously await your next moves Drisos!
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Re: Mongol Invasion Campaign
Excellent campaign story, Drisos. *bows*
If I remember correctly, the only buildings Mongols can build are Border Watch Towers and Forts.
I haven't played a Mongol campaign in ages. I dimly recall that reinforcements, at least the first few waves, come at specific times and specific places, the number and quality of troops based on the revenue value of the provinces conquered in a specific amount of time (I think, the amount of time since the last reinforcements). If I chose to spend money building forts, my reinforcements would be less. The watch towers were very helpful in controlling "loyalty" however, and necessary sometimes.
Also, I used the "star coverage" method, leaving large garrisons (3-5 units of Korean Spearmen or Skirmishers) in provinces that bordered a large number of other provinces, which seemed to increase the loyalty of the provinces they bordered. In the outlying provinces of the "star," I'd have no more than one unit as garrison (sometimes none). I found the Korean Spearmen to be only marginally useful in battles, so didn't miss them much. I loved using small armies of only Light Cav to win the small and medium-sized battles. In the big battles I tried to use balanced armies if circumstances permitted.
EDIT: I see two new posts have arrived since I started this response, heh.
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Re: Mongol Invasion Campaign
Turn #89:
Nothing happens.
The Hojo have quite an army in Mutsu. I might lose Dewa soon.
Turn #90:
Ah, as expected, they attack Dewa. 322 vs. 1164. Will be hard, I guess.
Not as expected, I win this one. The first few incoming units run away after one thundervolley, after which I rush in and kill the enemy Daimyo with some heavy cavalry. Mass rout, and in the chase I kill anything without a horse.
Reinforcements are dealt with with my thunderbombers and heavy cavalry as well.
Look at the kill ratio of the 'alive' thunderbombers unit. Lovely! :yes:
https://img85.imageshack.us/img85/5015/m90arz2.jpg
Yet another Hojo son takes over the command.
Furthermore, nothing intresting happens.
Turn #91:
Nothing happens.
Hojo's armies are growing bigger and bigger. If no reinforcements show up I can't win in the long term.
Turn #92:
Next attack in Dewa. 244 vs. 1000.
Same story as previous battle. I kill yet another Hojo Daimyo. I wonder if he has another son ready? :dizzy2:
https://img148.imageshack.us/img148/958/m91aiv3.jpg
Ah yes, another son. Ok, the 'kill their family' thing isn't going to work...
My army in Dewa is getting really small now. I'm going to lose it anyway. Let's cause some trouble with it while I still can. Invading Mutsu with it now.
Turn #93:
Hmm, they moved in quite some reinforcements. I ended up fighting against 800 men. Yet, I still won.
Didn't kill his daimyo this time, though.
https://img85.imageshack.us/img85/9705/m92atq5.jpg
Wow. That gave me A LOT of money. Now moving on, into Shimotsuke. I hope that I can win another. ~:)
Turn #94:
They give up in Shimotsuke. Another nice amount of money is added. Now invading Kozuke...
Turn #95:
They moved in some men. Battle of almost 150 vs. 250. Killed 221, lost 11. Another nice amount of money, and invading Musashi now.
Turn #96:
Short but though engagement at the river bank. Killed 73, lost 27. Yet another nice amount of money is added.
Invading Kai now.
Turn #97:
No troops in Kai. Another nice amount of money. Invading Sagami now.
Turn #98:
No troops in Sagami, so yet another nice amount of money. Invading Izu now.
Turn #99:
They give up in Izu, so another nice amount of money is added. Invading Suruga now.
https://img84.imageshack.us/img84/606/m99do1.jpg
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Re: Mongol Invasion Campaign
Almost there, keep it up!
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Re: Mongol Invasion Campaign
Heh. That army is going on a nice little pillaging run there, Drisos. Let's hope you can keep things up until more reinforcements arrive!
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Re: Mongol Invasion Campaign
Turn #101:
They give in Suruga. Next up is Totomi. That army surely is on a rampage. :smash:
Turn #102:
Nothing in Totomi to stop me. Another huge amount of money. Rough estimation of money gathered with this army is the past years: 35K.
Now going for the mission impossible in Shinano.. aw well, not too impossible though, might send some reinforcements from Mino.
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Re: Mongol Invasion Campaign
Turn #103:
Most bloody turn in the entire campaign I guess. I'm attacked at all fronts.
Defending Echizen: 540 vs. 1079.
Deploy:
https://img228.imageshack.us/img228/554/m101amj9.jpg
...
A group of a few units has moved to my left flank. Running in skirmishers and heavy cavalry to take care of it..
https://img228.imageshack.us/img228/9774/m103bnd1.jpg
...
The skimishers did well. The group is now routing, and soon most will be dead.
https://img87.imageshack.us/img87/6558/m103cfz3.jpg
...
A few more volleys, followed by a massive charge. Most of their army routs.
https://img228.imageshack.us/img228/2507/m103dgr2.jpg
...
Ha. Victory.
https://img87.imageshack.us/img87/6181/m103eij5.jpg
Next is: Defending Mino. 325 vs. 501.
Easy battle. They have mainly cavalry, but my thunderbombers (I had 88 of them) were devastating. I lost quite a few of them, but they destroyed and routing anything that came near. A cavalry charge+chase finished it off. Killed 358, lost 37.
Next... defending Owari. 180 vs. 600.
Simple matter of letting them cross a bridge, then sandwiching, crossing the bridge, routing the remaining units, and then chasing everything down. Killed 452, lost 57.
Last, attacking Shinano, though I have a great army I mess up and get caught in a tough engagement. Killed 200, lost 45.
Ok, so another nice amount of money. I like this rampage style, so I take my army to invade Echigo. I depleted the armies in Kaga, Hida, Shinano and Mikawa in one turn. Their only big army remaining is in Suruga, (that's huge though) which has no port. Echigo will be an easy target probably.
For a moment I consideren going on full attack. Now their armies are weak, I could advance further, using the 1-unit-armies in my conquered regions to provide me with enough to maintain loyalty.
However, I'm not going to try it. If it goes wrong, I will loose much of what I've achieved so far. Let's wait for reinforcements... if money is at all linked to reinforcements, I should get loads... But that logic hasn't been working all that well in this campaign.
https://img148.imageshack.us/img148/1788/m103gt2.jpg
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Re: Mongol Invasion Campaign
Turn #104:
Nothing to stop me in Echigo, so yet another nice amount of money added.
Invading Dewa now. Seems like they've already built a mine there. I'll see if I can move to Sado and Noto etc. ~:)
Turn #105:
They moved their huge armies into Shinano. So, Mino might be attacked. I gather most of my forces there.
They gave up on Dewa. Invading Sado now...
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Re: Mongol Invasion Campaign
Unfinished business. Just checked, and the savegame is still there. I'm going to finish this campaign-story soon. :yes:
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Re: Mongol Invasion Campaign
Cool, I'm looking forward ~:)
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Re: Mongol Invasion Campaign
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Re: Mongol Invasion Campaign
Phew, looked around on the map for a while before hitting enter. It's been a while. Current situation that my forces had grown smaller and smaller and I desperately needed reinforcements. I had brought in lots of money, but it didn't yet pay off. If there won't come (many) reinforcements, Hojo will probably start taking back territory. Let's hope for the best.
Turn #106:
Crap! Massive attack on Mino. 820 vs. 2382. It's kinda my last significant army. If it can't hold, nothing will.
Deploying on the great hill of course... Korean ranged in front, moving some light cavalry to the left side of them, heavy cavalry behind them.
https://img218.imageshack.us/img218/5468/m106gr7.jpg
Enemy archers open fire... don't know what to do really. Thunderbombers/Skirmishers? Or just wait, or tickle them with some heavy cav? Hmm, no, not the cav, they won't get back up the hill too soon after such a charge. I'll wait some. If they don't progress, I'll open fire too.
https://img224.imageshack.us/img224/5453/m106agi1.jpg
The hill after my I gave my thunderbombers 'fire at will'. :smash: The enemy's main infantry waited too long, I got impatient and shot down his archers. Then the infantry came rushing uphill as well, and were shot down just as hard. General is alive but routing. Killed loads! Too bad I got two hits on my own units. Lost 12 of those bombers... aw well, cost-effective like this, you'd think.
https://img224.imageshack.us/img224/5453/m106agi1.jpg
Sending the thunderbombers to retreat. The skirmishers are my next welcome for anything that comes uphill. :yes:
Lol, again, I got impatient. Their archers were killing men of mine that didn't even resist... Couldn't watch that any longer and rushed some cavalry down. Mass rout of the remained army, slaughtering those now. Will try to regroup uphill.
https://img224.imageshack.us/img224/7179/m106bkc4.jpg
Ok... didn't bother to take further pics, because it were all mini-confrontations. I was afraid of too much energy loss, but no it kept going quite well. Retreating the thunderbombers was a mistake though, they got attacked by some 'reinforced' YC. Too bad. Well, I gave quite a hard blow to their army, as you will see below. (*proud of nice result*)
https://img219.imageshack.us/img219/6281/m106cev6.jpg
So... now both Hojo and I have very few armies left. With some reinforcements I could overrun them, it seems. But same goes for him. :book:
Result of my 'roaming army': They gave up on Sado, got some koku from there. Men trapped in the castle, but I don't dare to stay there and have 'em killed, because my army might get trapped between Noto and Dewa. Advancing to Noto... a fortress there, so it might deliver another nice amount of Koku. + the way will be open for either Kaga or Etchu(and Shinano after that. (ambitious though))
Turn #107:
Another 2000 Koku from Noto. I wonder what's Genghis doing with those huge amounts of money I'm sending... Anyway... I leave Noto and proceed to Kaga. A small army there, they might put up a fight. (I hope so, because the army looks slaugterable.)
Note: EEK! Osumi is yellow loyalty now. While there's a 60-men stack there all the time. What's with this... :(
Turn #108:
They gave up on Kaga... 230 men trapped in the castle, worth the siege, I guess. Got to move on though, if I want to burn Shinano. Leaving 2 units in Kaga, moving the army from Echizen there too. I hope that'll be enough. Attacking Hida with the roaming army. (The plan is, next turn move on to shinano, reinforced by some troops from Mino... Shinano is probably a VERY advanced region)
Osumi back green btw. ~:)
Turn #109:
Crap, they're moving in quite some reinforcements to Kaga. Not quite outnumbered though. 505 vs. 638. My army is quite less strong then usual though. Ah we'll see.
Wow! Kaga has a nice spot for ranged defense! Don't recall defending this one before. Nice. ~:)
Hmm, they came from the side, and I kinda messed up micromanaging. Lost too many because of that. (Eventually it was just face them H2H head on) Killed 494, lost 50.
Even worse, my army to attack Hida somehow didn't progress. (They're back in Kaga now)
AND- a big Hojo army has showed up in Noto. Probably the army that persued my roaming army. It doesn't look friendly.
And there goes my plan to attack Shinano on two sides. Aww. Well, attacking Shinano from 1 side then. 300 Cavalry from Mino. Let's see. I'm leaving the roaming army(+even reinforcements from Echizen) in Kaga to beat the crap out of that approaching army from Noto.
Screenshot of the map:
https://img216.imageshack.us/img216/7002/m109dj1.jpg
I'm still dying for reinforcements.
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Re: Mongol Invasion Campaign
Turn #110:
Ah. Seems like I'm getting a good chance in Shinano, but losing Mino meanwhile. They're attacking Mino from Hida and Mikawa. It's 140 vs. 383. I have 120 skirmishers and 20 thunderbombers. I can't win, I guess, but I'll see if I can take some heads. Will deploy very close to the border to make a very short retreat possible.:book:
Crap! Loads of Ashigaru crossbowmen. Perhaps I should retreat right away. I'll wait some longer, maybe their Yari's will advance along.
Yes. ~:) Mission accomplished. Killed 44 YS of them, lost 0. Lost battle of course, though.
Now Shinano. If I loose all these men die, which would bring me great trouble. 300 vs. 351. I'm curious. :juggle2:
Attacking in thick fog. (not intentional) Find the enemy at the big hill in the back of the map. I move to their side, micro-manage a nice attack on the flank of their YS-units, and most of them rout within seconds. Killed 308, lost 13. :balloon2:
Lol. I must have conquered Shinano before. Nothing there. (something though, but not as much as expected.) My mistake. Since that army is now cut loose too, I'm moving it to/attacking Hida. No attack yet in Kaga, I might come in time to reinforce. However, same time Hojo has cut trough to Mino and can take other regions. I simply don't have much of an army left after so many years of fighting.
Turn #111:
Hojo Daimyo presses on to Echizen from Mino. Again, my 120 skirmishers and 20 thunderbombers may give it a try, knowing though that victory is nearly impossible.
Lol. They actually won! After a long wait the enemy finally approached. Thunderbombers once again were no use. (weather... crap!) But after a short ranged engagement I killed 42 and lost only 3, so their ashigaru's had seen enough and went home. Nice. ~:)
Now then more important: Defending Kaga. You could call this outnumbered: 515 vs. 1024. However, I've done it before. I'll do my best.
Ha. Another nice victory. Killed 653, lost 41. My Light Cavalry and Skirmishers got some nice volleys, and after that they soon broke to a massive cavalry charge. The chase afterwards didn't go too well, apparantly. Still happy about this one though. The rest of their army is trapped in the castle! ~:) Very nice. A pointless death for all of them.
They gave up on Hida. Destroying the stuff there. 73 men in the castle, yet I can't stay, because it will probably cause a revolt. (=more men for Hojo) So, moving on to Etchu. (There's 100% farming there etc.)
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Re: Mongol Invasion Campaign
Turn #112:
This 'trip' to Shinano, Hida & Etchu gave us thousands more koku. Still wondering where all those thousands of reinforcements are... :furious3:
Moving the army in Etchu back to Kaga. (loyalty there was BAD, so I'm trying to save it now.) Same time, I try to stop Hojo's moving back into my territory. Sent some of the '60-men-loyalty-garrisons' to the front line regions bordering Mino.
Turn #113:
Nothing special happening. Hojo isn't attacking, but gathering forces. It's just damn plain now. I need reinforcements, otherwise he'll slowly continue breaking my territory down. I don't have any idea what to do about it. I'll just wait and pray.
Loyalty in Kaga is better now. In the backland it seems working still too.
Turn #114:
Same story.
Turn #115:
Attacked in Owari. 108 vs. 1001. I retreat. There's now hope in such battles.
Time for another screenshot.
https://img220.imageshack.us/img220/7521/m115fd6.jpg
As you see, the army in Kaga is my last 'significant' army. I don't know what to do with it though. You can also see I'm using more and more of those '60-men-loyalty-garrisons' in the line of defense. Won't help though. Hojo can bring up big numbers in no time, and my army is only decreasing and decreasing...
Turn #116:
No changes.
Turn #117:
Hojo armies rapidly growing. No further changes.
Turn #118:
No changes.
Turn #119:
No changes.
Turn #120:
No changes.
Surpising loyalty in the backland. (Where the small loyalty-garrisons left all's still ok.)
Turn #121:
No changes.
Screenshot:
https://img220.imageshack.us/img220/1131/m121uo5.jpg
Huge army in Noto as you see. An attack will come. Even if I win, there's no hope. They will eventually break through. Only a going stream of reinforcements on my side could conquer Japan.
That's it for tonight. Kinda hopeless situation. :(
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Re: Mongol Invasion Campaign
Weird that you're not getting any reinforcements...probably best if you attack owari and defend kaga, then try to send an army into hojo territory to destroy their troop producing provinces.
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Re: Mongol Invasion Campaign
Turn #122:
No changes really.
Going to reduce the amount of units in the backland significantly. Have to try to minimize Hojo progress westwards, while waiting for reinforcements.
Might take that 'big' army in Kaga to push into enemy terrority one last time. (Send them towards Kozuke/Shimotsuke/Hitachi/Shimosa/Musashi/Kai/Kazusa/Sagami etc.) Would be nice if I defended Kaga once before that, so that these huge armies are decreased. If my army would walk away now they'd walk over my leftover garrisons in no time.
Turn #123:
No changes.
Turn #124:
No changes.
Turn #125:
Finally, there they come. Attacking Omi. I have only few Korean units. 240 vs. 720 it is. Again I will see what they can do before retreating.
Good result again. Shot quite some YS with my skirmishers. Killed 174, lost 13.
Also, they attack Kaga. At last. 680 vs. 2383. Let's kick some ass. :smash:
My simple deploy:
https://img78.imageshack.us/img78/7048/m125ep2.jpg
I get in some very nice shots with the skirmishers and thunderbombers. Their infantry is decimated. I take quite a few losses by their ranged fire meanwhile though. When most of their infantry was dead or routing I gave them the heavy cavalry charge... of course that routed all the rest. Chasing them down now.
https://img156.imageshack.us/img156/8276/m125axe2.jpg
Again, rest of battle wasn't really intresting. One by one killing off groups of enemies with my cavalry. Went well. :2thumbsup:
https://img156.imageshack.us/img156/4898/m125bcb0.jpg
Leaving Kaga now... and attacking Hida. Planning to go to Shinano-Mikawa-Totomi-Suruga-Kai-Sagami-Musashi, etc. (Quite ambitious eh ~:))
Also attacking Omi. Who'd expect that? It's meanly Korean infantry what I have. It might prove a totale mistake to even try this... but who knows?
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Re: Mongol Invasion Campaign
Turn #126:
Lol! They assasinate a general of mine in Echizen. He was rank -1. Why on earth would they want to do that? :dizzy2:
They attacking Ise from Omi and Owari... few men remained in Omi, so they gave up on that. Ise is 300 vs. 386. (Including their Daimyo) *I realise all of a sudden that eliminating their family would be VERY useful at this point, may want to try killing their Daimyo in this battle. I recall killing loads of generals in battle, so who knows how few heirs he has left*
Hmmm, not a chance. Still won though. Killed 178, lost 60. (Bad result, I know, I was too busy with luring his daimyo) Lost quite some by ranged fire. Anything that came near was killed by my skirmishers.
They gave up on Hida. 400 men in that castle. After a great doubt I decide to stay there for a while. Almost all of my cavalry is in that army. Only 1 unit (a 4 star general) is sent to Echizen.
I'm also in doubt about an eventual attempt to wipe out the Hojo family. I'm attacking Owari. (Daimyo's there now... who knows)
Sceenshot:
https://img95.imageshack.us/img95/9408/m126ae0.jpg
Turn #127:
Attack on Owari. 451 vs. 426. Don't feel confident about this.
Hmm, simple victory. Crossed both bridges same time, he was defending further backward. Came to me and opened fire. Skirmishers soon scared them off. Suprisingly soon they routed. Chased some of them down with my single cavalry unit. Killed 199, lost 13. ~:)
One second I had the hope that his daimyo was trapped in the castle... but sadly not. He's in Mino. Ghehe, another plan: surround Mino and then conquer it. Would be hard though. I'm attacking Shinano now with my 'roaming' army from Hida. Moving some other troops into Hida to let those men in the castle die. Also keeping a garrison at Owari for that purpose.
Loyalty is still ok, everywhere. Keeps surprising me.
Turn # 128:
They give up on Shinano. 100 men in castle, but I can't wait, because his 'Huge Noto army' is now in Etchu. They may take Shinano back anyway. So, moving on to Mikawa now. I give up the plan of surrounding the enemy Daimyo, for now.
The castle in Hida was conquered... so I retreat back to echizen, moving more troops back to my line of defense. (Echizen/Wakasa/Omi/Owari)
The conquering of Omi, Owari, Hida and Shinano already gave me another load of koku.
Turn #129:
Ouch, they're defending Mikawa. 526 vs. 370. And I have to win, for Shinano is conquered back by them behind me. Let's hope I don't take too many losses.
Ah, good enough, I guess. Killed 264, lost 31. The first unit to cross lost lots, but when they broke through I could kill many in the chase. ~:)
Moving on to Totomi right away.
I'm leaving Echizen now too. Turning my 4-regions line of defense into 3-regions.
Turn #130:
They gave up on Totomi. 180 men in the castle, but I don't dare to stay there. A big army has shown up in Shinano and can already cut my off. Have to hurry eastward. (Invading Suruga now) Totomi and Mikawa gave nice amounts of Koku btw. ~:)
They took a great part of their army in Mino to attack Mikawa. (which I gave up of course) So Mino is free to take. I'm attacking it, and moving back to Echizen too. (If I get hold of both, the line of defense is stronger. Mino>Omi etc)
Turn #131:
Crap, didn't work. They moved so many troops into Mino that I didn't even bother trying. Retreating to the Wakasa/Omi/Owari line.
They gave up on Suruga. Moving my troops to Kai now. ~:) I notice that Izu is well advanced as well. May move there after Kai. ~:)
Turn #131:
Crap... second defense against my roaming army already. 495 vs. 480. No doubt that I might win, but if this continues I won't get very far.
Ok, nice. They routed at the start of battle. Another victory for my general, and no losses on this quest. ~:)
Moving on to Izu now. ~:) Sadly I have to leave the castle with 480 men alone... Still a full stack in Shinano and I don't want to do that battle.
Screenshot:
https://img219.imageshack.us/img219/5816/m131hs3.jpg
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Re: Mongol Invasion Campaign
Weird about those reinforcements. I think killing the family would be one of your best bets, at the moment.
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Re: Mongol Invasion Campaign
Turn #132:
Conquered Izu, now moving to Sagami.
No further changes.
Turn #133:
Awww, they probably thought they gathered enough troops now to continue taking territory back... they attack Wakasa. It's 440 vs. 753. Will be hard.
Hmm, only had to shoot some infantry off with thunderbombers (they killed 16 of their own, pity) and counter some cavalry with korean infantry. Wen well. 183-30. ~:)
Crap, they moved a big part of their Shinano army to Kai. Let's hope they don't block my roaming army in time. Also, they moved some troops to Sagami. Still gave up though. Moving on to Musashi. (had to leave yet another big army trapped in a castle alone... too bad)
Turn #134:
Crappy! Again I'm forced to attack a river. 495 vs. 480 in Musashi.
Use the same unit as bait, and same method. Shot down his yari's a bit, when shot down enough, I engaged them, they soon routed, and I could rush my cavalry to his ranged units, routing the entire army. Chase wasn't super effective, but still killed 299. Lost 19.
Moving on to Kozuke.
No further changes.
Turn #135:
Ha! They give up on Kozuke, another nice amount of Koku. (I deliver 10.000 in one year this time, just to give some numbers)
Rebellion in Musashi. Non-Hojo, so I'm only happy with that. Hojo's enemy is my friend. ~:)
Moving into Echigo now. Watchtowers in Kozuke told me that it has rebuilt some expensive buildings.
Turn #136:
No resistance in Echigo. Dewa shows 'mine income', so I'll move by there too. ~:)
The rebels now own Musashi.
No further changes.
Turn #137:
No resitance in Dewa. Moving on to Mutsu.
No further changes.
Turn #138:
No resistance in Mutsu, much koku from there. Moving on to Shimotsuke.
No further changes.
Turn #139:
Next attack on Wakasa. 410 vs. 1198. Going to deploy close to the border...
Hmmm, another simple victory. They routed pretty soon. killed 531, lost 68 or so.
Pretty much resistance in Shimotsuke, 476 vs. 817.
Simple case of micromanaging in a mayor engagment. Killed 638, lost 40. ~:)
Moving on to Hitachi now.
This year I brought in 10.000 again. Just to be sure I'm giving numbers.
Enough for today.
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Re: Mongol Invasion Campaign
Damn, Drisos. You're doing very well with the limited manpower at your disposal, but it really sucks you've still not received anymore reinforcements. I'm beginning to think that taking down the Hojo family might be the only way to win.... :sweatdrop:
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Re: Mongol Invasion Campaign
I've played this campaign quite a few times and there are often gaps where no reinforcements arrive. It's often necessary to raze a good few provinces in one turn to trigger them and this gets difficult to do later on when you're overstretched.
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Re: Mongol Invasion Campaign
I've been watching for heirs with my 'roaming army'. Haven't found any. I might give killing that Daimyo a few more chances.
But with the current amount of troops I have left, I can't defeat the remaining armies on the map, I think. Not even if they turn Rebel and no new enemy troops are made. ~:)
Quote:
I've played this campaign quite a few times and there are often gaps where no reinforcements arrive. It's often necessary to raze a good few provinces in one turn to trigge them and this gets difficult to do later on when you're overstretched.
Thanks for the info! :book:This reinforcement thing is really starting to confuse me. This 'gap' (if it is one) is surprisingly long. But who knows, someday they'll start showing up again. I'll just do my best to do as good as I can, while hoping for a change.
Raze several provinces a turn... might be something to try. Though I don't really have that option anymore sadly.
Might want to do a research in these forums about this. Perhaps people reported this before. :juggle2:
Edit:
Earlier threads about this problem:
https://forums.totalwar.org/vb/showt...ements+mongols
https://forums.totalwar.org/vb/showt...ements+mongols
No solutions mentioned there. Not much hope for my campaign now. :(
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Re: Mongol Invasion Campaign
If you kill the daimyo in battle and wipe out the clan they generally stop training troops iirc.
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Re: Mongol Invasion Campaign
Turn #140:
They give up on Hitachi. 5000 koku from that. ~:) Moving on to Shimosa.
No further changes.
Turn #141:
They move in some men to Shimosa... have to attack. 436 vs. 420.
They start to retreat when I cross the bridge. Chase them of course. Killed 172, lost 5.
Move 2 units into Kazusa. Don't dare to go there with my entire army, because the Hojo might then retake Shimosa and I would have only one way out: trough attacking a full stack behind a river. I hope to hold Shimosa 2 turns and then move back westward.
Turn #142:
Aw. Major attack in Shimosa. 431 vs. 1548. Most men sent in my port. :embarassed:
Lol. Shogun: Total Slaughter.
First wave was drama! Shot down dozens of ND, then blocked the bridge with 2 units of Heavy Cavalry. Lost few, killed loads, especially because they were so many that they could easily run away from the bridge. After that, slaughtered some individual units here and there, and voila
Killed 994, lost 16.
My Kazusa-attack was automatically cancelled. Trying again now. ~:)
Turn #143:
Lol! Once again. Now: 415 against 1607. (Gah, my Kazusa-attack is cancelled again :furious3:)
Same story. Killed 1110, lost 23. ~:)
Trying Kazusa for the third time now...
Turn #144:
Finally. Kazusa. 112 vs. 120.
Simple. Killed 114, lost 3.
Moving the units back to Shimosa. New harbours are emerging already. I think I'll take my army and go back westward, towards his daimyo.
Turn #145:
Moving into Musashi
Turn #146:
Resistance in musashi. 389 vs. 180.
They retreat when I cross the bridge. Lose 4 in the chase sadly, but kill 99. ~:)
Moving to Sagami.
Turn #147:
They gave up on Sagami. Moving to Kai. (Izu has nothing to pillage, Kai has mines, and Sagami had harbour)
Turn #148:
Major attack on Omi. 446 vs. 1078. With only 2 skirmisher units and for the rest weak infantry I don't know if it's winnable. I'll go for it though.
Tough battle. Killed 435, lost 189. Their reinforcements killed a lot. The first wave was pretty easy with a few volleys and a charge. (they even rout from a infantry charge :dizzy2:)
The give up on Kai. Invading Shinano now. ~:)
Turn #149:
Resistance in Shinano: 385 vs. 397.
Enemy retreats when I come close. Manage to chase some down still. 81 kills.
Turn #150:
Going to give surrounding his Daimyo a try. Attacking Mino bigtime, and leaving my army in Shinano at the defense. Will be hard to get this done, but maybe it'll payoff. :idea2:
https://img152.imageshack.us/img152/5950/m150ar8.jpg
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Re: Mongol Invasion Campaign
Turn #151:
Enemy invades Wakasa... too bad, since I used my entire garrison there to attack Mino so it was unguarded. Conquered Mino though, because entire army left... to attack Shinano.
Massive attack on Shinano. Ghehe. 385 vs. 2895
Flattering that they think they'll need so freaking many troops.
Lol. If I'd actually win this one... :laugh4:
We'll see. I'll at least take some heads with my suberb effecient army. ~:)
They clutch together... My Light Cavalry kills like 150 just by ranged fire. Then I note that his Daimyo has come along (!!!). I immediately send some heavy cavalry to their back, to block him when he routs. They start attacking those units, so I'm kind of forced to charge with everything, and rout the entire army. No problem there, but I must be careful... that Daimyo should not escape this time.
YES!
Killed the bastard. ~:) Took only a few seconds, surprisingly.
Killed the entire wave.
Next wave was mainly cav. Didn't kill even half I guess, but didn't lose much either. Quick rout + chase by light cavalry.
After that, one by one killing them off.
Result:
https://img100.imageshack.us/img100/3789/m151ih2.jpg
Amazing battle. :beam:
Crap! Still Hojo there... his son took over. Well... let's kill him too, when he comes close. The enemy is severely weakened now, so I can afford some more moving. Attacking Echigo now. And Hida. Who knows where he'll show up.
https://img81.imageshack.us/img81/1811/m151afc1.jpg
Turn #152:
They gave up on Hida. Quite some men in the castle there now. Let's hold on to it.
His Daimyo showed up in Etchu. Apparantly he rose in Noto.
I saw that, so I cancelled the attack on Echigo.
Attacking Etchu now. (pure for the daimyo) Holding on to Shinano and Hida meanwhile.
Turn #153:
Lol, forget to do that, actually. (didn't send in the attack)
Doing so now.
btw, loyalty in backland is a drama! Everything yellow. And i have only 60 cheap infantry per 2/3 regions.
Seems to be triggered by the death of that daimyo. :(
Turn #154:
Battle in Etchu. 175 vs. 191. ~:)
Crap, they rout at start. Daimyo not in castle either. Moved to Echigo. Attack there now.
Turn #155:
Enemy takes Omi, with that mini-army from Wakasa. I can't be bothere right now.
Battle in Echigo. 295 vs. 311.
Same story, but this time I chase them in time. Killed 179, lost 10.
Daimyo moved to Dewa. I attack there too.
Loyalty is hard now... Echigo and Shinano are close to rebellion. Might ruin all.
I'm attempting to retake Omi, btw.
Turn #156:
- They give up in Omi.
- They invade and conquer Owari
- They invade shinano bigtime
- I attack Owari
- I attack Wakasa
- I leave Hida empty
- I leave Shinano
Which cuts loose Echigo. Enemy gives up on Dewa. Burn the stuff there and move from Echigo+Dewa to Mutsu. (where his daimyo now is) So I'm roaming again. ~:)
Screen:
https://img81.imageshack.us/img81/9438/m156dx1.jpg
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Re: Mongol Invasion Campaign
Turn #157:
- Wakasa: They give up, so it's mine.
- Omi: They invade, I have no garrison, so it's theirs.
- Mino: Major attack by them: 363 vs. 660. They have only ranged. My army routs when closing in. Killed 46, lost 78. Whatever...
- Hida: Theirs again.
- Owari: I attack. They rout at start. Mine again.
> attacking Omi now. Their Mino stack is quite/too big sadly.
Major attack on Echigo... but they retreated anyway. Strange.
Attack on Mutsu, they retreat when I close in. Chase some of them down. I kill 94, lose 3.
> Their daimyo is back to Dewa, so I attack there..
Turn #158:
- They attack Wakasa again. Too many, I leave.
- Omi is mine again.
- Mino is mine again.
- They attack Owari but retreat.
> I think I'll be retreating westward now... can't hold the line of defense that I want. (wakasa-mino-owari)
Major attack on Echigo again, but is retreated...
Their Daimyo is in a big army in Dewa. Don't want to attack now, because there's lots of enemies trapped in Echigo castle. I hope they'll attack. (and not retreat)
Turn #159:
The move westward goes ok. I'm going establish Kawach-Tamba-Tajima for now.
Castle died out in Echigo. Attacking daimyo in Dewa now.
Turn #160:
Same story. Now attacking Mutsu, that's were his daimyo went.
Onwards:
Finally, a chance to meet this new daimyo guy. :) They decide to defend in Mutsu.
Crap. They retreat when I close in... what a coward is he! Killed 181 with my cav though. Staying in Mutsu a while to kill those remaining 375 in the castle.
Great. ~:) They attacked, and didn't retreat. Finally. Shot their daimyo with two skirmisher volleys, mass rout, chased with cav... killed almost 1.000, lost 19.
Sadly... another son. Will try to find and kill him with that army in Mutsu.
Had a minor battle in the line of defense.. wen't ok. I'm now at Kawachi-Tamba-Wakasa. They only border Wakasa now so my main army is there. Kinda settled down there for a while. The Hojo are having trouble with Ikko-Ikki! :cool:
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Re: Mongol Invasion Campaign
Dang, 500 kills with one unit.
And yeah, from what I remember playing the hojo he has like 6 sons. Thought you'd killed most of them by now but I guess not. Still, knocking out 2500 in one battle had to help you :)
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Re: Mongol Invasion Campaign
I wasn't paying attention to their family until now, so I can't be sure. But I must've killed some heirs before. I guess I killed 3/4 infantry generals and 1/4 cavalry generals in the battles so far. (when routing the general is usually ran over with cavalry)
I'm going to write less and play more now. Want to get this campaign done now. ~:)
Moved the roaming army to Shimotsuke. (Couldn't see his Daimyo in one of the regions bordering Mutsu, so I decided to start moving again.) His Daimyo is now in Shimosa. I guess a major attack will come next turn so I'll just stay in Shimotsuke.
Honour levels are going crazy btw. I don't recall ever having a full unit in Single Player having h8. (expect for the hamamoto unit of course) 3 of that is from the general's bonus. (he reached rank6 a few battles ago) Lol. I don't recall doing that either - training a general from 0 to 32 victories. (Though I did once turn Kenshin into a rank 7 general, iirc)
*****
Battle in Shimotsuke:
Deploy... nice hill. :) Enemy has only ranged and cavs, it seems... will be easy as crap. :P
https://img156.imageshack.us/img156/824/o1xr8.jpg
Being Mr. Impatient again. He holds his cavalry too much to the flanks... ranged crap units are an easy target. I hope their death doesn't make his daimyo rout, would be pity. Though Mongol Light Cavalry may be faster.
"Chaaaaaarge!"
https://img75.imageshack.us/img75/7174/o2uy6.jpg
Pretty much destroyed the ranged crap in seconds... Daimyo routs, but I'm blocking him. :)
Let's hope I don't lose to many on those cav on the flanks, those aren't routing yet as I'm asking them to.
https://img75.imageshack.us/img75/3756/o3xv4.jpg
Close up! :D Wondering what's he's going to do about those three axes falling down on his head the same time? :) Right flank is routing now too. Left flank, some cav are fighting my spears. :)
https://img156.imageshack.us/img156/7980/o4zg8.jpg
Lol, that stroke actually killed him already. :D
Some reinforcements came, but they retreated right away. (blocked & killed many though.)
Result:
https://img152.imageshack.us/img152/3310/o5kz1.jpg
Now... let's hope the Hojo finally stop existing :S
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Re: Mongol Invasion Campaign
:dizzy2:
Yet another of those... Well... just have to look him up and kill him... :sweatdrop:
Moved to Musashi. Daimyo travelled by port to Shimosa. So... attacking Shimosa with a mini-army now.
Yeah. 4th Daimyo I kill in battle...
https://img75.imageshack.us/img75/776/o6ya2.jpg