Question: I know that this isn't save game compatible as it plays havoc with the traits, but could you get away with still playing as the traits don't matter and I can cheat the reforms when I deserve them to save any issues there.
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Question: I know that this isn't save game compatible as it plays havoc with the traits, but could you get away with still playing as the traits don't matter and I can cheat the reforms when I deserve them to save any issues there.
So, is all this going to be updated for 1.2?
Seconded :smash:.
Thirded! :)
I've already started my Romani campaign, but it's progress is still not very advanced... so if the minimod pack is updated quite soon, I'll be able to restart my campaign on the latest build...
Does this still work properly with EB Alex? I saw some mention of things included not being compatible with Alex (in the Alex EB mod thread), just wondering as I much prefer just dropping in your mod pack than trying to edit things in the text files and using wrecking my EB installation.
Also, is TWFanatic's hoplite mod still compatible with EB Alex?
oh... my... sweet lord...
I'm incredibly happy for one side, but terrified from the other :sweatdrop:
yes I'll update this, but I'm not sure when, I'm going to be veeery busy in the next 3 weeks :wall:
I bealive pretty much everything will be compatible with 1.2 it just needs work on it.
yes alex.exe will work you would just need to do the chanes manually (in fact, as of now, every submod needs to be done manually )
Well, I'm looking forward to see those changes in action...
And BTW: in the latest "bugfix for 1.2" thread there's latest fix for missing sprites - I suggest taking it into account... :D
I did a little changes to Your pack and when I saw the latest build I thought about changing the minimod pack... yet in my case is the same problem - lack of time...
Thus I think I'll wait until the latest minimod pock (build 1.2) is released... maybe until then I'll play something else (well, I have unfinished Imperial campaign in SW:EAW:FOC - Ultimate Empireat War... so I'll smash the rest of rebel scum...)
I have good news and bad news...
the good newsSpoiler Alert, click show to read:
the bad newsSpoiler Alert, click show to read:
Hey, Lz3, I suggest omit the CityMod for now and add only the TW hoplite mod - this is much easier to do (and less time-consuming).
Of course I don't mean to prevent You from breathing - this could be extremely dangerous and would mean a very probable loss of a very well-known and renowned member of EB-fan-community :D
another good news
Spoiler Alert, click show to read:
Well, this means I'll have to wait until MiniModPack 1.2 is ready, to DL it and modify by myself to play again as Romani... maybe this time I'll manage to finish my EB Romani campaign for the first time (this will be my third attempt to do it - previous attempts have been interrupted 'cause of new EB releases => started on 1.0 and had to start again under 1.1 with MMP => stopped and waiting for MMP 1.2...
See main post...
Wait, so the 1.2 pack does not have the aquilifers?
Mine shows an error when starting RTW. Apparently it only works with alex.exe.
Okay then.
Damn, LOL :smash:.
Trying to use Force Diplomacy causes a CTD.
Noooo!!!!!! :P I was intending to use it, but damn
Hey do it for us :smash:.
Will give it a try now.
This is a fresh install, so I have no saved games to test compatibility on.
However, I can confirm that Spoils of Victory appears to be working, as is the naval strat map add-on.
Allied Legions sort of half-works, in that it says Legio, but doesn't give a number or name of province.
EDIT: Think I've found the problem with Force Diplomacy. Just testing now.
EDIT2: Okay, that caused a lot of nasty things to happen. Guess I shouldn't try to edit those .txt files in notepad...
Anyway, I noticed several discrepencies between data/export_descr_advice.txt and data/scripts/show_me/Force_Diplomacy.txt included in the mod, and what that link said they should be. Also data/text/export_advice.txt was entirely missing these lines:
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
You can force this faction to accept your offer by clicking on the "show me how" button.
Can't too damn busy... I shouldn't be doing this actually... hehe I guess I felt bad for you guysQuote:
Hey do it for us .
In case of a fresh instalation...remember to add the sprites official fix for EB 1.2
About the legio thing... I think that's due to the map.rwm, but in theory it should work... emm do you know how to regenerate it?
1-open EB
2-erase map.rwm in EB/Data/world/maps/base/map.rwm
3-Start a new campaign
4-go to EB/Data/world/maps/base/map.rwm and copy map.rwm
5-paste map.rwm in EB/sp game edu backup/
Does the pack include all the official fixes or do I need to include the sprites and nomad one?
to be honest I though that it was going to work since it didn't messed up with another file in EB 1.2, guess I was wrong...
is it working for you now?
No - when I try to make the changes in those .txt files, the game stops working and fails to load properly. I suspect that's because I'm just making the edits in notepad, but I'm no expert.
Google for Notepad++, install it and edit the files using it. See if it works.
Doubt it... it should make no diference... as far as I know... I haven't ever modded scripts with notepad though...
Hmm...I can make all the changes but one: in data/export_descr_advice.txt a line under 2085B_UI_Panel_Diplomacy_Help_Trigger should read AdviceThread Help_UI_Panel_Diplomacy_Early_Advice_Thread 0. But export_descr_advice.txt says at the top not to modify that file directly, but rather use the 'Spreadsheet Advice.xls' and re-export it.
I don't seem to have this file, however. (I do have something called 'advice' in the preferences folder, but I don't have a program to support whatever format it is in).
Right, ignore that lot.
All you need to do to get FD to work:
Open EB/data/text/export_advice.txt.
Add the following lines to the bottom of that file:
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} Force Diplomacy
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
You can force this faction to accept your offer by clicking on the "show me how" button.
Save.
Fire up a new game (I have absaloutely no idea if this is save game compatible or not...)
Bleh. Somehow, I have the feeling that if I knew what I was doing, I could have sorted that an hour ago...
Just tested: FD works all right with the recommendations Lz3 provided on the link, had no problems with map.rwm or anything else. All edits done with Notepad++.
Ahhh, I just need city mod and phalanx mod for it to be perfect!
Note DO NOT use anythin but notepad (windows default) to mod anything in the text folder... it will mess up many german and celtic names
Just went through the Sweboz and Arverni campaigns, detected nothing weird or outside the normal with the names.
Notepad++ is officially recommended by some modders precisely because it is more unicode friendly than plain old notepad, and indeed it is far better on every aspect.
So don't be affraid of using it instead.
I learnt/ed it the hard way... I used to though Notepad++ was alright to mod the files in the text folder. However, it seems that when you open the file it automatically changes the coding. That makes some characters appear as "?"... especially in the sweboz vicory conditions trait
PS: I use textpad, Notepad++, Notepad and winmerge :beam:
So in fact you mean USE anything BUT windows notepad to mod anything in the text folder. Yeah it does screw up things big time :smash:.
Anyway I'm grateful. Just reinstalled everything and added ALEX-EB now that things are ready, and it's working all perfectly fine! Shouldn't be a beta anymore, except for that unhappy FD detail.
I'm too lazy to reupload it... hehe if someone wants to upload the modded file and upload it (only the one needed to get FD working) I'll add it to the main post
The beta is mostly for the SGC.... I'm not sure about that
Curious,
Installed the minimod but my "descr_win_conditions.txt" is empty. Checked the .rar file and the "descr_win_conditions.txt" in the mod is also empty. Does this mean Win Conditions mod is not implemented? (I used the RTW.exe version). I double checked and re-downloaded the RTW_pack3.rar with the same result. Also the game now crashes and shows the Alex version of the splash screen so I think there is still a problem there.
Thanks
Vermin
1. What is the "SGC"? ["Saved Games Compatibility"?]
2. Does the 1.2 pack include the TWFanatics' "phalanx mod"?
3. What about Force Diplomacy? The 'bug' prevents it from using, and if the "mod pack" is to be complete, fixing the bug is necessary for it... I only hope You'll get more time to reupload the pack with the FD fixed (and maybe phalanx mod too).
Anyway, thanks for your work - due to my current lack of time I'll anyway have to wait until the nextr weekend to download and install the 1.2 pack... yet I think I'll have to make a fresh install of my EB - i.e. fresh install of everything, as if I'm messing aorund with the files, I need to have a clean "operating field"...
EDIT:
1. I found what SG means
and
5. What about making Aquilifer available and uploading the ALX.exe version?
This would make some work easier, without messing around to get it worked with ALX.exe...
In the previous release (1.1 pack) there was also teh ALX.exe version which worked perfectly and needed no further "smoothering/polishing", with aquilifer working OK and so on.
Thus maybe I'll wait until the mod pack is updated and re-uploaded?
that's why it's a beta hehe, I didn't had time to properly check everything, fortunately the mistakes are only minor ones and easily solved :sweatdrop:
and, yeh it seems I'll have to reupload it... but I'm afraid that will have to wait till next weekend (could be on thursday)
No aquilifer? eh... I did put the aquilifer in the alex version... and it's already uploaded :inquisitive:
well... eh... I should go back to work...:wall:
Um has anyone else noticed that the v5.1 City Mods overwrite the soccii mod im this pack? and vice versa? :embarassed:
They both come with essentially the same folders and files, so unless theyre made to coexist or theres somthing idk about then they can't coexist :shame:
yes... they are...uncompatible it needs to be adjusted...
it's not... that hard to do but you do have to get some time to do it then test it...
and unfortunately... I don't have that time right now :sad:
In fact I'll be out of city the whole weekend , so... I'm afraid that the addition of CityMod and the fixes to FD will have to wait till next weekend (if not the the one after that)
so if anyone wants to help me with the conversion....
Spoiler Alert, click show to read:
First of all: Thanks a lot!
Sly enemies, specially fighting Barbarians in the woods (I'm a proud Roman) is exciting! They really managed to stage a flanking maneuver and attacked me in the spot that was the furthest from my reinforcements. No more idiotic frontal Banzai charges.
Conquering the European East is a real challenge: Getai and their rebel counterparts are real tough bones to snap, and their elite units fight to the death without wavering...
The new recruited general situation allows for even more role-playing...
overall, the mod pack gives the game a totally fresh feeling, I find playing EB 1.2 a very satifying experience: well-balanced, great graphics and a myriad of decisions to be taken
:beam:
Well, I can live without CityMod... yet the FD could (and should!) be added...
I still don't know what about TWFanatic's Phalanx mod and:
is Konny's curcsus honorum mod included? (recruitment mod is not reqiured IMHO...)
Is there anyway to install the mod without the Roman skins replacement?
Also, is it possible to revert back to the original skin without re installing the whole EB?
got another question
as said by medical toaster the trait changes and cursus honorum isn't compatible with 1.2 but it stands right here does this mean that it is compatible?
grr you're right unpack it in you EB data folder :sweatdrop:
I don't know if there's a new version of the trait changes... I made the changes myself, so as of now I think here's the only way you can get that minimod hehe (unless he already updated his files)Quote:
got another question
as said by medical toaster the trait changes and cursus honorum isn't compatible with 1.2 but it stands right here does this mean that it is compatible?
sort of... you could... uninstall them.. but that would require that I made some additional work... so you might have to wait for itQuote:
Is there anyway to install the mod without the Roman skins replacement?
Also, is it possible to revert back to the original skin without re installing the whole EB?
PS: Sorry that I haven't answered but I'll be quite busy this whoole week <.<
When you talk about the ALX.exe, do you mean by this "only" the engine or Maksimus' large ALX-MOD?
Ok thats cool for me because otherwise it would screw up my savegame...
well my dear fellow brothers
I have, as usual, good news and bad news.
The good news
Spoiler Alert, click show to read:
The bad news
Spoiler Alert, click show to read:
I purchased the Alexander expansion two years ago when it came out and played it a little. Now when I try to reinstall it, it askes for a password code and will not start. Any ideas on how to get it to work?Quote:
you need to have CA Alexander expansion installed
And since I'm asking, do I understand it correctly that the point of the Alex.exe is that it is the last and best version of the RTW engine out of CA?
Thanks
Hi all, I have downloaded this mod and it seems to have worked to a point because I tried using the "multiplayer part" of to Trivival script, and I had a general, not captain. Also when I start the game, while its loading there is a little sign with "Alexander" below where is says "Europa Barbarorum"... but when I tested it I could not use night battles.
I run on Rtw.exe, made sure I have all the updates, I have EB under C:\Program Files\Activision\Rome - Total War\EB Is that where it belongs? I also have another folder entitled C:\Program Files\Activision\Rome - Total War\EB\EB lol... I've never really had a look at this stuff.. but I'm quite confused as to if I can USE the alxander part of this mod because im on rtw.exe, if I extracted this mod in the wrong area (I did it under Activision as told to do), or if I have EB in the wrong area to begin with.. (I remember when I first downloaded EB it said I shouldn't download it under RTW but I had no choice as it wouldn't let me put it anywhere else...
So, if you all understand my situation... any ideas? it seems like this mod is working, except the alexander part.. which is the main reason I wanted it =]
yikes...
1) the general in MP is intended... It's my addition to the pack I called it MP swapper, you can search its thread :2thumbsup:
2) about the alexander thing... yikes... It seems I made that mistake again <.<, srry you can't have the alexander features with RTW.exe, that..."Alexander" thing in the loding screen is a mistake I made, since I inlcuded it in both versions... Again :wall:
Hope ya feel better Lz3 :balloon2:
Get well soon, Lz3! :nurse:
1. Well, well, well... seems that someone is trying to avoid modding-work! No "flu" or "yellow fever" can prevent a true modder from modding!Quote:
Originally Posted by Lz3
2. Just joking - get better soon and recover completely; any disease incompletely cured is more dangerous taht anyone may think...
it s time to have a serious update for EBv1.2, with all the mods and easy installation :whip::whip:
Hey Lz3!
I've at last updated my phalanx mod for 1.2 in case you were still interested in adding it to the mix.
Cheers
Two quick questions
is the Citymod and Fanatic’s First Cohort/Phalanx/Elephant/Chariot save game compatible
couse i started a romani campaign with this pack and i'm already bulldozing everyone =\
would be a shame, and a pain n' arse to start all over again to get this two great mini mods
:shame:
Mine is compatible.
I think CityMod isn't. It won't corrupt your current savegame and make you CTD or anything like that but it doesn't take effect unless you start a new campaign.:no:
p.s. It's just a phalanx mod now.
p.p.s. I take no responsibility for legal, medical, or emotional damages if your computer spontaneously combusts after running CityMod with your Romani campaign.
OK. That's no problem, I'll only have to prepare some of my own add-ons to Your mod-pack, yet as most of these changes I prepared for version 1.1, I think I'll have no problems with adding them...Quote:
Originally Posted by Lz3
just have to make a clean install of EB 1.1. and 1.2 to prepare for this newest ModPack 1.2 release...
BTW: please bear in mind that it would be veeery nice to prepare both version WITH CityMod and WITHOUT that - I really like other mods, yet the CityMod is not something I like too much... (previous version was for me very good!)
yep :idea2: I agree with darth it will be very very nice to have a version without citymod :yes:
Ok as promised... Here goes the pack 3.1 :2thumbsup:
New things to notice
- City mod (both version a and b)
- Phalanx mod
- Fixed Polybian recruitment for Allied recruitment mod (I had forgoten to disable the allies and to restrict the extraordinarii)
- Fixed FD
- Fixed Victory conditions
- Fixed Alexander splash loading screen in RTW version
- Fixed Bruttian voices
- Improved UI (that means I finally made intallers :beam:)
NOTES:
- As you'll notice too, It was easier for me to create those mods as add-ons instead of merging them into the main pack :sweatdrop:
- As you might notice, I also fixed several things, so you might as well want to re-download the pack to get all that stuff fixed:yes:
Have fun, and yes... it is save game compatible, if anything city mod won't take effect on cities that are alredy larger than what city mod allows.
Dear Lz3,
The following error occurs with the RTW.exe version of your mod:
Script error in eb/data/export_descr_unit.txt at line 10227, column 27.
Could not find officer battle model for unit type 'roman infantry first legionary cohort i'.
Regds
Vermin
What is regular recruitment and why would/wouldn't I want it?Quote:
If you would like to have regular recruitment as the romans
If possible, in the future can you make a option that keeps the original imperial legionaries?
Whats the difference between City mod 5.1a and 5.1b?
Definitely downloaded the RTW.exe version! I am getting this on SP.
I commented out the "officer eagle" lines for the 'roman infantry first legionary cohort i' and 'roman infantry first legionary cohort ii' in the EDU.txt file and the game seemed to load/work normalyl after that.
I am afraid though that I may have either broken something which will only bite me later or that there is something else that I have missed!
Regards
Vermin
That's.... quite weird, RTW version doesn't have the officer:eagle thing... :inquisitive:
Did you used the 3.1 or the 3.0 pack?
Try in the original City mod thread :yes:Quote:
Whats the difference between City mod 5.1a and 5.1b?
THe pack has enabled the Roman allied legions mod, which modifies the recruitment for romans, however somepeople don't like i and prefer the original recruitment styleQuote:
What is regular recruitment and why would/wouldn't I want it?
"Dear Lz3,
The following error occurs with the RTW.exe version of your mod:
Script error in eb/data/export_descr_unit.txt at line 10227, column 27.
Could not find officer battle model for unit type 'roman infantry first legionary cohort i'."
im getting something exactly similar
i have tried installing the mod pack the recent version RTW_pack3.exe into the rome total file directory
not into eb or into eb data but into the first file rome total war. I have recieved errors and the game won't even work. If there is a way to get just darth's mod life would be great again.
am i doing something wrong, please help thanks.
ggrrrrr this just makes no sense, I'm looking at the files right now... they are fine...
You disabled the EB trivial script... <.< :wall:
You need to re-enable the trivial script to make it work, (you need it anyways to get the full EB experience)., Try to search for your original EB shortcuts, if that doesn't work edit your target line so it looks likeIf you wish to play Multiplayer, edit the "Single Player" part to "Multi Player".Code:"C:\Program Files\EBTrivialScript\EBTrivialScript.exe" -s ebconfig.xml -runeb -type "Single Player"
Alternatelly you could create another shortcut identical to the first one with the diference being the Single and Multi part.
Or... you could just erase the line mentioning officer eagle in the EDU... , however, I don't sugest just doing that, but it's your choice. (You won't get all the units in camapaign, or you won't get factional troops in custom battles.
Seems I need to talk with Maksimus about the trivial script... ¬¬
Eeem yes... I could make a version for you If you wish... but I would need to know
1-Alex or RTW.
2-Phalanx mod or not.
3-... I think that's it.
On a personal note... hehehehe I think big headed romans are less historically accurate than having them wearing red and coolus helmets. :smash: