Update version 2.97.3 uploaded.
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Update version 2.97.3 uploaded.
Update version 2.97.4 uploaded.
Update: S2R+ 2.97.5 uploaded.
Enjoying your mod immensely!
Just a quick thought:
When using mangonels in siege battles (attacking) I find they are more or less useless as their range does not allow them to fire into the castle.
This pretty much defeats the point of having them :-).
I suggest increasing the range so they can actually play a role in siege battles.
I'm going to do it to my own game - but I thought it might be a nice suggestion for the mod in general.
EDIT:
Just came across one more thing - the military and economic branches of the Ninja Hideout are a bit our of sync.
The military branch will end up giving you +2 exp for ninjas and kisho ninjas while the economic branch will give you the same + a lot of money...
Not hard to choose then... :-)
Or am I missing something?
Good, thanks. Will look into it.
Ranges were very recently overworked by me (for nearly all range weapons iirc.), so which value do you suggest for the mangonel?
However one should consider that mangonels weren't really used for sieges in Japan, but actually in field battles ... so from the historical-realism approach, i'm correct with the current value ... .
My first reaction to installing the mod:
*start chosokabe campaign*
*attack rebels*
*see the 'light' cavalry have 120 horsemen, and that my army is getting it's ass whooped*
"Screw this"
*uninstall mod*
But I tried it again, and when I stuck with it, it's pretty good. I'm doing a Shimazu campaign, I attacked the Ito right off, my entire army got slaughtered. Then I got bushido, got the max samurai, and slaughtered them.
So I like it, and I haven't gotten very far, but I have noticed something.
Yumi Inaka Ashigaru are the biggest waster of money ever. In my last battle, one used up half it's ammo and racked up a single kill. The other one used up a quarter without even one kill. While each of my other units got over 100 kills, or close to. They're so nerfed it's ridiculous. I'm sorry, but that's just...no. It might have to do with the accuracy. 10? And 75 range? I just don't see the point in recruiting an keeping them. Besides, only like three fire at any one time, the rest it's like they can't see that there's even a battle going on.
Also, the trading port doesn't allow you to make teppo ashigaru, just samurai? What's that about?
Hey guys,
I dont know if somebody had asked this before but why are the Katana Unit limited? I can understand that they're Samurai and unique but I'm in round 80 and I have just 1 good army because I cant built more good units! Can somebody help me?
Or could it be that is the effect of vragos campaign?
Don't know, but i guess Vragos' mod is an overhaule mod like S2R+. You should play either his one or S2R+.
Hey...Correct me if I'm wrong, but wouldn't doing something very simple solve the problem TheStealth brought up? Have semi low morale, but, very easy to turn on and slightly more difficult to turn on 'fight to the death'. Think realistically. If you're in the middle of the enemy, with them all around(and I don't think there was such a thing as war prisoners in Japan then...), you're not going to try and run through them and get slaughtered, you're going to fight as best you can. Also, fight to the death should infer some melee attack bonuses, as desperate men fight harder. That way, attacking routing foes would be a risk that may not be worth it...
EDIT: Also, an idea, that would truly make the mod unique(At least I don't think it's been done before...) is a way to make it so only some of the 'kills' in battle were actual kills, others were injuries that would take a few months to heal, (one turn), and others were just knockouts or wounds that would take a few days or a week to heal(ready in time for next battle.) Of course, any wounded left on the field by the loser would die, but I don't know whether the knockouts would be strong enough to fight off the enemy or escape, or if the winners would let them go, or kill them...Maybe a choice like in the other total war games, except no ransom or prisoners, but releasing them adds a trait, and the more times you do it, it can get your honor up? And maybe down eventually(if you're 'squeamish'). As well, any wounded in winter don't survive the season...so waging war in winter adds an extra level of danger. AND ANOTHER IDEA: Maybe, when you're in your own provinces, during the fall, ashigaru would suffer severe 'attrition', from the ashigaru deserting to go back to their farms? If you're in an enemy province it's not as big a deal, since they wouldn't exactly be able to make it back in time... I just think this might add some more realism. Might be hard to do though.
Good thoughts.
First paragraph, the stealth thing is beyond modding abilities, afaik. I didn't ever see a coding line that adressed it. So it would be CA's task to make something here.
Second paragraph, the injuries and wounded item is reflected with the replenishment of men. More detailled modding is in this regard, iirc., not possible. However, i'll try to look at it, if i go back to the files for a next update, perhaps there is something, i believe there was something for AI battle calculation, i mean to remember i applied such codes as well for the autocalcs, but well, they do not count for real played out battles by human and AI.
Modding is limited to just what open files offer.
Aww.
I recently played a long campaign and the realm divide bar was at ca. 5% when I finished the campaign. Was that a bug of my game or did you really change realm divide that much?
Adittionally I think you could use the formations of the Rise of the Samurai Campaign. This would look really great as there are no perfect lines in the formation.
From release thread...
Info update 24.03.2012: S2R+ does not work with the latest CA patches (15, 16) of end March 2012, means the FotS patches are incompatible with mods created prior to these CA patches. See also this post of mine.
Hey guys I'm wondering if this mod still has any life in it? Will we ever be able to play it again if we have the steam version?
Same here, Steam version and FotS, do we have some hope, My Lord Da Vinci?
Only the Rise of the Samurai version works. The Sengoku one is being worked on to be compatible for the newest version by somebody else.
I offered DestinFaroda to continue S2R+. Check here: S2R+ on TWC
Atm. he has made S2R+ compatible for the S2 patches, he says it's quasi finished to S2R+ v3.0 incl. Otomo compatibility, however you guys could help him to advance his S2 realism developments.
I personally am out of S2 modding and went over to R2 modding (Rome2TotalRealism project - R2TR).
Hi there,
I have updated S2R+ and it is now compatible with the most current Shogun 2 patch. The only thing left to do is the Otomo clan. When that is done, S2R+ 3.0 will be released and I will provide further support in case of bugs.
Sticked.
So from on here, the thread is used for version 3.0, compatible with latest CA patches and dlc's, provided by Destin Faroda.
Yes!
I'll try it out when I got the time and finish a campaign.
Dude no way, I'd given up hope. thank you so much.
I want to give it a try but is the version 3 already finished ? On TWC there are 2 different threads and one is marked ''WIP''. I'm a bit confused :dizzy2:
They're made by different people.
One is Total Realism which is a WIP based off of Da Vinci's mod I believe it's focusing on Boshin.
The other two are a Realism Plus which is based on Sengoku Japan and the RoTS version both made by Davinci, the original realism mod has been discontinued.
Ok, thx.
Hello,
I just installed S2R+, opened the custom battle setup, and realized there are no entries in the encyclopedia for any of the new units. This mod seems incredibly awesome, but if there are ten or more different spear infantry units and no comparative basis for which to choose, it's going to make this mod really really hard to play. What do I do?
Hi all, I have downloaded the mod and I'm surprised by the fact that it's only 1,39 mbs O.O
First I want to thanks all of you for this mod, because seems exactly what I want. But I don't think it's working properly, I don't know it's a bug or a feature and I'm a idiot. Here is question.
I'm starting a campaign with Takeda, but somehow I have two cavalries with strange name. I know you guys have change the name, so that's not the problem, but I have a Light Cavalry l Takeda with 45 soldiers, and also a Light Cavalry l Han with 120 soldiers!! It's that working properly?
Also, I can only recluit two Ashigaru Swordmans for my faction, one Inaka and other Han (I think)
Thanks again for making this mod!
Also, my English is shit, so I'm sorry if I'm difficult to be understand.
7zip is one of the best compression tools available.
Shouldn't it be 60 and 120? Do you play with reduced unit sizes?
That is quite possible. This mod uses absolute unit caps and katana units were actually not used on the battlefield. Katanas could easily brake and they have worse range in contrast to a 2m or 5m yari.
As DF said, 45 and 120 men is merely improbable, 60 and 120 sounds better, unless the quality of those units or other circumstances (with realism background) would underline that huge men difference, ie. "Takeda" a very rare elite unit, and the "Han" light cav is a usual light cav unit, iirc.., ie. not the case for the "Takeda" one.Quote:
I'm starting a campaign with Takeda, but somehow I have two cavalries with strange name. I know you guys have change the name, so that's not the problem, but I have a Light Cavalry l Takeda with 45 soldiers, and also a Light Cavalry l Han with 120 soldiers!! It's that working properly?
But it's way too back in the past, as i (or we, the team) did all the unit conceptions, i can't say anything reliable anymore ;)
That said, the usage of other mods with S2R+, if not mentioned as fully compatible in the according release sections, is the players risk that something weird pops up.
I remember this mod being implemented by default but am not sure if it's still in any more in 3.1? My units seem to be as fastly moving as in vanilla game. Am I just imagining this?Quote:
Unit Movement Reduction mod
I know you guys have change the name, so that's not the problem, but I have a Light Cavalry l Takeda with 45 soldiers