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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
No you don't understand who is going to have the Capital city that everyone needs to take? Shayol Ghul is wrong, not until Rand era should the blight be that emphasized. And no Rhui'dan is still a capital in a way its where the Wise Ones meet its sacred grounds to the Aiel even if the city isnt inhabited. Plus by writing the Aiel over Rome it will give them the initiative to start the Aiel war. And if you dont think the Aiel war was the most important thing during this time you need to re-read the books. There is no reference to large battles along the blights, only skirmishes and such. The last large battle was when Malkier fell. And from what I understand that is before the peroid we are putting on. By giving the blight a small role it will effectively represent the simple raiding the blight was doing, give its units a big bonus to fighting in the blight to keep people from conquering it, but also give the blightborder nations the need to continuously defend the border. We dont know much about the Whitecloak War other than in Winter's Heart they make a reference that the Whitecloacks took Ebour Dar, and something about Altaran High Noon, where the Altaran's would kill them and hide I suppose.
How else can we represent the Aiel war and the largely inactive Blight? Give your ideas Tar Valon is a bad idea, all the other cities aren't exactly huge empires or anything. Maybe it could be the stone to represent the end of this Era and transition into Rand's.
~:cheers: -CoS
The blight is more inactive now then ever before, and the aiel was one big thing, but remember this: The world as it looks now started in year 1 NE. The aiel came across the Dragon Wall 976. Between that, they were more inactive then the blight, excepting year 560 when they gave Cairhien the right to cross their lands. The trollocs on the other hand were fairly active during these years with fighting always going on. That people talk of the aiel war is because it happened during their life times. We don't really talk much about the napoleon wars now, but that were more devasting then most discussed conflicts today, as were the 30-year war and so on. You talk about what you experienced. To focus on the aiel because of their small interference in the westworld is wrong, and even the blight is a better option in that case then aiel, even if I agree with you that thats also wrong. I might even say that the aiel war should be left out completely, since there is no way to represent it. Maybe it should be a later campaign, but I think the first release should be pre Rand and Rand, and IMO the aiel war is all about Rand. The white tower or the blight is my vote. The white tower is probably the best, since they are what all rulers hate, since they always interfere. make them powerful, so that you always leave them as long as you can, and make the borderlands their countries... three of them at least, maybe not Saldea. Thats what I think at least.
And I would STRONGLY disagree if you made Rhui'dan capital, it should not be inhabitated. That would take away lot of the feeling in the game, since it would be very wrong. In Rand-era, sure, but not in the pre-Rand. Aiel do not have cities, they have holds, and the Cold Rocks is what we have as the largest.
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Re: The Wheel of Time - Total War (for Rome)
i disagree with CoS.
the current system whereby the Roman factions are replaced by the Shadow is nearly perfect.
I do think the Aiel should be included however, the fact of the Aiel war was merely a result of Lamans Sin, in this version of events Laman (Carhien) may never commit that sin, in which case the Aiel would remain a powerful non-expansionist nation.
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Re: The Wheel of Time - Total War (for Rome)
I agree with Andreas and Peregrine. But instead of "Shadow", we should call it "Moriddin", as the goal is to become Naeblis, and Moriddin is the closest to Naeblis in the Dark One's hierachy, and thus the goal to defeat him.
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Re: The Wheel of Time - Total War (for Rome)
As far as I know there are going to be two campaigns the Aiel war and Rand era, im talking about the Aiel War not the Rand Era, yes the shadow will be Rome in Rand era. Reread what I said carefully you misunderstood what im saying. Obviously it would the Dark One in Rand era, but in the Aiel war era they we not dealing with the blight.
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
I think that the first campaign should start well before the Aiel War. It we started with the Aiel war, you'd only have 20 tunrs of play.
I think the game should start about 200 years before the fall of malkier
By this time, (according to the World of the Wheel), the other older nations (Almoth, Caralain etc) have all faded away. Basically, you get 200 years of the world as it is in the books + Malkier. That’s 400 turns (800 if I can get the four turns a year script to run smoothly). Plenty of time.
I think that the senate = naeblis (Ishamel in normal era), rome = shayol ghul, families = trolloc tribes, is perfect. It makes all the objectives work.
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Re: The Wheel of Time - Total War (for Rome)
I agree with Myrdraal. Also, if I am not mistaken, isn't Shaidar Haran Nae'Blis. Doesn't Moghedian tell Graendal that in the books. If I am wrong then please ignore this.
I do not think that the Aiel war suits as a main campaign. Only a few nations take a major part in it and you would need three separate Aiel tribes to do so. Also it did not end with the Aiel killing each other. It simply does not make sense that the Aiel would try to wipe out the other clans. The first known instance of this is Rand Era with the Shai'do.
Tar Valon is not a good senate as
a) which countries would it control.
b) the countries it would control did not end up besieging the Shining Walls.
Shayol Gul is a little inaccurate but it is better than any other senate that I can think of. This is a "what could have happened" campaign and I think that there is no reason for the other nations to want Rhuidean, they do not even know that it exists! On the other hand to capture Shayol Gul would be defeating the Shadow and all of the nations know that it is there. It would gain great prestige for the nation as well as presenting an incredibly hard to take fortress.
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Re: The Wheel of Time - Total War (for Rome)
Maybe we should "finish" two or three factions in custom games? It could be quite nice to play test-games between the mod-members. We don't need many skins - we can add that later. Do you know what files that should be edited to fix the unit-stats and alike?
Another thing; the quotes does not seem to always work (crashed sometimes when loading the loading-screen). I believe it's because there are more quotes than original. I think it can be fixed by changing in descr_quotes_lookup.txt and descr_transition_screen.txt in the data-folder, but I haven't tested it yet.
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Re: The Wheel of Time - Total War (for Rome)
Thats why I was curious if we could break down the turns per year even more, like 4 per year or even more than that. I was looking to accurate represent the book, and by the Aiel being Rome during the Aiel war era, it was cause them to expand significantly, while the shadow being one faction wouldnt do as much, but keep the blight on their toes like it was. I think if were not going to do that lets focus on Rand era for our first campaign, we know alot more about the time peroid and would be a helluvalot of fun to play with the Seachan, Rand, the Dark One the one power being wielded in battles.
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
I think that it is more likely to make the shadow be destroyed if it is only one nation. The Aiel did not expand as far as I know. They just came, killed Laman and went back.
Myrdraal, I'd like to join the WoT team and help by editing the text files. I currently have only really modded export_descr_unit, export_descr_unit_enums, export_units, export_descr_buildings and descr_strat but I can learn to use the others quickly. I can't model but I'd love to help get the mod finished.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
Another thing; the quotes does not seem to always work (crashed sometimes when loading the loading-screen). I believe it's because there are more quotes than original. I think it can be fixed by changing in descr_quotes_lookup.txt and descr_transition_screen.txt in the data-folder, but I haven't tested it yet.
Yes, I suspected such thing could happen, I will look into it this weekend. Haven't had any problems myself so far, but it might just be that I haven't got any of the last 200. I will try to change the figures, or I will cut away.
And I think that you are right, Myrddraal. For one thing, the whole Aiel situation forced all the countries to tound up together, and a two part war would be... boring to play. About 200 years before Malkeri sounds fine.
And I think that Ruhedain should be a wonder, with chaendar as the settlement, it would be the most correct solution.
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Re: The Wheel of Time - Total War (for Rome)
gah whatever im just giving my input, the time around Rand would be a lot more fun to play. And would give a new style of gameplay othewise its basically the same as RTW with a few different units, if we throw in the One power and the creatures the Seachan uses etc would make the game more interesting. ~:cheers: - CoS
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Re: The Wheel of Time - Total War (for Rome)
Wouldn't it be easier to use an undocumented era for the mod? Then we have more freedom to represent the game the way we want, and it won't go against the storyline in the book either.
Because with Rand's Era, or the Aiel War, we have to follow events that happened, but with events that aren't documented, we can make them turn out however we want.
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Re: The Wheel of Time - Total War (for Rome)
We dont have to follow the 'storyline' thats the whole point of this game. Everytime you play the campaign something different happens, all we have to do is accurately represent the countries by armies and what they control and then let them loose. Its always been that way with RTW. I just dont see how you guys would rather play with Malkier rather than Rand, and the Seachan.
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
We dont have to follow the 'storyline' thats the whole point of this game. Everytime you play the campaign something different happens, all we have to do is accurately represent the countries by armies and what they control and then let them loose. Its always been that way with RTW. I just dont see how you guys would rather play with Malkier rather than Rand, and the Seachan.
~:cheers: -CoS
I want to play as Rand and that but that also planned, if got it right. There will be two campaigns, one with Rand and one without, and what I meant what that I didnt want the other to center around the aiel war.
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Re: The Wheel of Time - Total War (for Rome)
Ok guys, put it this way: At the moment we will work on files which are common to both campaigns. Like the map and the basic nations/units. We will then make the differences.
Orb, you are very welcome. I don't suppose anyone else has a problem with it, so you can call yourself a member.
As for setting up the factions, I think its a great idea. But we need to get some units first. I suggest the basic units, which are common to all the game. I will see how good I am at modelling. ~;)
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Re: The Wheel of Time - Total War (for Rome)
Also check out this with regards to permission.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
I think that the first campaign should start well before the Aiel War. It we started with the Aiel war, you'd only have 20 tunrs of play.
I think the game should start about 200 years before the fall of malkier
By this time, (according to the World of the Wheel), the other older nations (Almoth, Caralain etc) have all faded away. Basically, you get 200 years of the world as it is in the books + Malkier. That’s 400 turns (800 if I can get the four turns a year script to run smoothly). Plenty of time.
I think that the senate = naeblis (Ishamel in normal era), rome = shayol ghul, families = trolloc tribes, is perfect. It makes all the objectives work.
sounds perfect.
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Re: The Wheel of Time - Total War (for Rome)
Sounds good with the permission, hopefully we won't have any problems with it ~:)
Anyone heard from TheDevil? He was going to send me his four symbols when he had done them but I haven't seen him here for a while.
Anyone know what background color Malkiers banner should have?
Myrddraal; hows it going with the website, do you need any help?
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Re: The Wheel of Time - Total War (for Rome)
The old website still works, though it isn't up to date:
Wheel of Time for Rome
If you mean web design, sure, any member can do what they like to the website. Just send me the files.
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Re: The Wheel of Time - Total War (for Rome)
I might be wrong but is Malkier a golden crane on a white background.
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Re: The Wheel of Time - Total War (for Rome)
What are we going to do about all these models we need to make? We need a serious modeler or a few.. ~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
I checked up the quotes thing, and I found the problem in the files mentioned by black_draen. Will re-install my game tomorrow, and change all the info in these two files. WIll send it to the involved tomorrow evening.
And I do not know about the Malkeri banner, it's a golden crane in flight, yes, but the BWB doesn't say anything else. Might be found in EoTW (Rand sees banners over the seven towers), or in NS. I might check it out.
Between, have you done any advertiments an the large WoT sites? Might be away to find members and stuff like that, and that's good for the producement. I could do some promotion on wotmania, I'm pretty acitve there...
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Re: The Wheel of Time - Total War (for Rome)
What I meant about the website was if you had any problems with making it work, or if its simply the server providing it that has gone down.
Have you done any building descriptions or unit-descr to The Prophet yet? Only wanted to check so I don't do any double-work ~:)
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Re: The Wheel of Time - Total War (for Rome)
I'm pretty sure that in Eye of the World, Rand sees a greatsword in the Shienar armoury (or weapons store). Shouldn't Shienar have two-handed swordsmen then.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Orb
I'm pretty sure that in Eye of the World, Rand sees a greatsword in the Shienar armoury (or weapons store). Shouldn't Shienar have two-handed swordsmen then.
I'm alos pretty sure that they have two-handed swords, since they do not have shields, and not two swords... That must be two-handed?
Anyway, sent the missing quotes files to myrddraal now, wasn't to hard... Actually I found excel very handy to work in.
I was thinking of start to work with the camp. map now, but what is left to do? What isn't done by someone and so on, I need to know so I do not start with anything someone else does.
Sorry about the bad language but I'm very tired....
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Re: The Wheel of Time - Total War (for Rome)
Andreas, Thanks for the quotes. About the campaign map, I've quite busy recently so I haven't done much work. Everything that is in the readme still applies apart from:
I have edited the names to make them the right names using the oblivion research. I have got rid of three provinces around central andor and murandy (it was too cluttered)
I have an important question for you first. before we continue work on the map, should we make it bigger? I mean the scale, should we increase the scale?
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Re: The Wheel of Time - Total War (for Rome)
I don't think so, I feel its the quality and not the size that matters in this case. I have hard to see how a larger map would improve the mod.
I have a suggestion about how to get the mod-work more organized. If we could get a developers homepage (maybe beside the public-homepage?) we could write up all the members and what they are doing/working at for the moment.
For example
Black_Draen is working at data/loading screen
Andreas is working at quotes.txt
and so on...
If a mod-member then would like to start edit something he could simply write to you (Myrddraal) "I'll get started on that Shieneran Lancer" or "I fix the descr_unit.txt with all our unit info". We could have a list on everything that needs to be done within the mod and as soon as anyone of us has been done with one thing, we can send it to Myrddraal, uploading it for everyone, and then simply choose a new thing.
It could also be good with a "Updated the -- ------- 2005" to make it possible for everyone to see how old the info is.
What do you think of it?
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Re: The Wheel of Time - Total War (for Rome)
Sure thats easy to set up as well. I just put an index html file in the current dev area.
I set that up for monday, as hopefully the server should be sorted by then.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
Andreas, Thanks for the quotes.
The quotes doesn't work 100% now actually, but if my guess why is right, the CTD chance has been decreased from 1:2 to 1:200. I'll fix it tomorrow.
Quote:
Originally Posted by Myrddraal
I have edited the names to make them the right names using the oblivion research. I have got rid of three provinces around central andor and murandy (it was too cluttered)
I have an important question for you first. before we continue work on the map, should we make it bigger? I mean the scale, should we increase the scale?
No, I do not think so. The movement time is already not correct, making it larger would make that worse.
Edit: Played at the map today (wonderful to play the battles at the Shayol Ghul slopes) but this happend:
http://upl.silentwhisper.net/uplfold...oad8/weird.jpg
Should be fixed:)
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Re: The Wheel of Time - Total War (for Rome)
Do you mean the man standing in Shayol Ghul. Don't worry about him, you can change his starting-coords in descr_strat. He is their family member.
Did you notice that if you go high enough, it snows on Shayol Ghul. I will fix this with climates.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Sure thats easy to set up as well. I just put an index html file in the current dev area.
I set that up for monday, as hopefully the server should be sorted by then.
Nice :-)
Another thing; what background color do you want for, Malkier, Prophet, Aiel and Shaido?
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
Do you mean the man standing in Shayol Ghul. Don't worry about him, you can change his starting-coords in descr_strat. He is their family member.
Did you notice that if you go high enough, it snows on Shayol Ghul. I will fix this with climates.
No I didn't... Try that some other time:)
And he fled there after the battle:) Must be warm, at least.
And I know that you wanted to know about the leagl stuff, why not sending them a mail? http://www.tor.com/torfaq.html#contacting_tor Would be good to know how we can use chapter icons and that, too.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Andreas
And I do not know about the Malkeri banner, it's a golden crane in flight, yes, but the BWB doesn't say anything else. Might be found in EoTW (Rand sees banners over the seven towers), or in NS. I might check it out.
Im pretty sure it says that it has a white backround, I read i a little over a week ago. (EoTW)
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Re: The Wheel of Time - Total War (for Rome)
Aiel I guess would be golden brown, a bit like their clothes. The others, I don't really know.
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Re: The Wheel of Time - Total War (for Rome)
Ok, I will start with the ground types today, probaly around Altara/Illian. I will also add the rivers that start in those regions... Just so you know;)
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Re: The Wheel of Time - Total War (for Rome)
Suggestion for retinue -
Gambler +1 influence, -1 management
Gray Man (shadow only) +1 to personal security
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Re: The Wheel of Time - Total War (for Rome)
ok, I'll do the Aiel-symbol this evening or tomorrow, but I need to know the background color for Malkier, Seanchan, People of the Dragon and the Prophet. + Shaido if we don't use the same as for Aiel.
At the developers page that I suggested earlier I also believe we need to gather all unit-info, retuine-info, unit-data, history and alike. At the moment all is spread out and it is hard to know what we have and what we haven't.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
ok, I'll do the Aiel-symbol this evening or tomorrow, but I need to know the background color for Malkier, Seanchan, People of the Dragon and the Prophet. + Shaido if we don't use the same as for Aiel.
At the developers page that I suggested earlier I also believe we need to gather all unit-info, retuine-info, unit-data, history and alike. At the moment all is spread out and it is hard to know what we have and what we haven't.
Yes that seems good...
Hmm, I started editing the campaign map today, and it went... not so smoothly. The ground types went ok, but the features... First I had huge problems with the rivers giving CTD, which I solved... instead they didn't appear at all... strange... And the volcanos will have to be changed, I fear, since it looks ugly as it is, since they can only be one pixel, and that looks weird at dragonmount, and the shayoul ghul is too big, for pixels gives some sort of blue thing in the middle, and one gives a thing looking mostly like some kind of wart at the slopes:) So I guess that has to be changed.
But back to the ground types... what should I use for lover mountains, hills or low mountians? I didn't like the look the lowe mountains gave, and even if the hills aren't perfect, it's better... but what do you think?
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Re: The Wheel of Time - Total War (for Rome)
I think that Malkier is white. People of the Dragon are Aiel. Not sure about the others.
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Re: The Wheel of Time - Total War (for Rome)
With the rivers not appearing, did you include a source? Have you got any pixels going diagonally. e.g:
gbgg
gbgg
ggbg
ggbg
Where g is a gray pixel and b is a blue one. If you do, this will make rivers invisible, but still impassable. Try crossing where one should be with a general.
When you've got to a convinient point. Send me the files. I will upload the files I have edited and yours all in one go.
I think people of the dragon should be red and black, red for the banner (red with aes sedai symbol) and black for the dragons fang.
Remember to make two copies of the files, one for Rand era, and one for Early era.
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Re: The Wheel of Time - Total War (for Rome)
ok, so you mean a red background with a black Aes Sedai symbol?
I have done an Aiel symbol though I believe it needs some improvement, should we have Shaido as an own faction in custom games - should Aiel in the Early-era and Shaido in Rands Era have the same symbol?
I can make Malkier with white background but Amadacia (whitecloaks) also have that background. Should I make it more gray or?
Seanchan's banner is another problem, I have looked in my World of RJ WOT but haven't been able to find any information about it.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
With the rivers not appearing, did you include a source? Have you got any pixels going diagonally. e.g:
gbgg
gbgg
ggbg
ggbg
Where g is a gray pixel and b is a blue one. If you do, this will make rivers invisible, but still impassable. Try crossing where one should be with a general.
When you've got to a convinient point. Send me the files. I will upload the files I have edited and yours all in one go.
I think people of the dragon should be red and black, red for the banner (red with aes sedai symbol) and black for the dragons fang.
Remember to make two copies of the files, one for Rand era, and one for Early era.
Yes, I have sources, and no crossings:)
Do you want the files in layerfile, or in tga? I guess it would be easier with layers, but that depend on which program you use. I will skip the features now, and leave space for them(I look at the heigths, and take the river marks from there). On request from black_draen I have also started with some unit editing (sheinar), and will do that in between.
And I still say you should change name on the People of the Dragon to the Forces of the Dragon... The People is Aiel.
Can't you make malkeir more silver?
And as I said to you earlier, Golden Hawk against red/green.
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Re: The Wheel of Time - Total War (for Rome)
Malkier is a golden crane, not a hawk, Shienar is a swooping hawk on white and blue stripes.
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Re: The Wheel of Time - Total War (for Rome)
Let me just make sure I've got it right;
Malkier:
Silver background with golden crane
Forces (People?) of the Dragon:
Red background with black Aes Sedai-symbol
Aiel & Shaido:
Yellow/Brown background with two spears and a shield
Can we use the same symbol for Shaido and Aiel? Would be best since we probably won't have both in custom battle, or?
Seanchan:
Red/Green (Vertical) with Golden Hawk
+
The Prophet
Anyone have any suggestions?
Can I do the menu at the same time as the loading screen? They are quite similar and I thought it could be easiest that way.
Here is two version of the Aiel/Shaido symbol, who looks best?
http://img121.exs.cx/img121/4982/sym...lshaido7co.jpg
http://img121.exs.cx/img121/6558/sym...shaido27dc.jpg
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Re: The Wheel of Time - Total War (for Rome)
Bottom one in my oppinion
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Re: The Wheel of Time - Total War (for Rome)
I also think so, are the colours/symbols above ok then? If so I start doing the Forces of the Dragon symbol now...
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Re: The Wheel of Time - Total War (for Rome)
For the forces of the Dragon, we have a choice, we either have the dragon, or the symbol of the Aes Sedai.
Which one?
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
For the forces of the Dragon, we have a choice, we either have the dragon, or the symbol of the Aes Sedai.
Which one?
The dragon I think, it would feel more... real, and I like the dragon banner more... Maybe have the Aes Sedai as symbol(it's better format...) and the dragon as battlefield banner?
And when I talked about the banner earlier I meant the Seanchan, forgot to wright that:)
And I agree, the bottom one for the aiel.
And you already know my opinion about the Prophet, I think a version of the dragon, but with black instead of red, and silver instead of gold would be very cool, and point at the darker apperance of those forces, and the possiblity od Forsaken hands...
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Re: The Wheel of Time - Total War (for Rome)
I still think it should be People of the Dragon sounds better and it isnt just the Aiel its whoever he rules. It started with the Aiel because they were prophesized to follow him, but thats not all he rules now is it :bow:
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
I still think it should be People of the Dragon sounds better and it isnt just the Aiel its whoever he rules. It started with the Aiel because they were prophesized to follow him, but thats not all he rules now is it :bow:
~:cheers: -CoS
No, not really... The aiel are the People of the Dragon because they are the old dai'shain(sp? I never actually read all these weird names;)) Aiel, which served the Aes Sedai during the Age of Legends, and therefor had LTT as their leader, since he was tamyrilin. Thats why they are the people of the dragon, not because of the prophecy. Even if I agree with you that it sounds better for all armies connected to Rand, I od not think we should call them that, since that would be wrong if we want to follow the books.... :bow:
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Re: The Wheel of Time - Total War (for Rome)
just a suggestion; would it be possible to start a campaign with Tar-Valon holding most nations as protectorates? with the exception of Amadicia and Tear of course.
this would only work if protectorate nations could still war against each other.......
but if they could it would be an excellent way of implimenting the influence wielded by Tar-Valon, it would also make the nations less likely to wage war on Tar-Valon which is fair because that isn't really a likely outcome.
if Tar-Valon could then be set to a defensive posture (or something similar) so it was less likely to wage aggressive war against other nations then that would be really perfect.
perhaps.............
whadaya think, possible or not?
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Peregrine_Tergiversate
*text*
The last thing I heard is that you cannot set protectorates, and still it would be wrong... Most countries listen to Tar Valon, yes, but not willingly. And Aes Sedai is despised in most countries, too. So it would not be good. Allied, maybe but most would shatter after a few rounds.
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Re: The Wheel of Time - Total War (for Rome)
I'd agree with the dragon symbol being used for the forces/people of the dragon. I'm neutral about the forces/people issue as "forces" is more accurate but "people" sounds much better.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Andreas
The last thing I heard is that you cannot set protectorates, and still it would be wrong... Most countries listen to Tar Valon, yes, but not willingly. And Aes Sedai is despised in most countries, too. So it would not be good. Allied, maybe but most would shatter after a few rounds.
cool, just tossing in an idea
i do think that Tar-Valon has to be differentiated in some way that better reflects its difference from regular nation states. :)
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Re: The Wheel of Time - Total War (for Rome)
No protectorates wouldnt work, better to have the correct nations allied together and such. As for the People and Forces issue, I still think People would be better, you just said it yourself they were called the People of the Dragon because they served LTT, I believe anyone who served him would be called the People of the Dragon. Now many nations serve him how are they not People of the Dragon? ~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Do we really need to make Tar Valon to different? Couldn't we simply make them allied to some fractions instead?
Andreas told me yesterday that he had fixed most data to the Shienar units, I'll give the Dark Ones units a try over the next few days - at that way we maybe can create a small test-version with Shienar and the Dark One. Could be fun to play some with all the mod-members.
About the symbols; I need a good picture of a dragon and a hawk to do the Prophet, POTD and Seanchan - if you have any (with full rights of course) please send them to me :-)
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Black_Draen
Andreas told me yesterday that he had fixed most data to the Shienar units, I'll give the Dark Ones units a try over the next few days - at that way we maybe can create a small test-version with Shienar and the Dark One. Could be fun to play some with all the mod-members.
Ah yes, I fixed it all now... I can sum up what I thougt when I did them, for those that were unclear...:
Royal Lancers: The elite of Shienar, with the knock-of feet ability. Very powerful charge, good in hand to hand. the foot is elite pikes.
Mounted Bowmen: Long range (hornbows...), fast shooting and serving both as fast skirmishing bowmen, and normal bows.
Fal Daran: Cav. with swords. Not so powerful charge, very good in normal combat.
The Guards: The first thing that came up where fast skirmishers (I got the picture of small bands of these raiding in the blight, and in that case javelins seems the best weapon). The horse mounted not very powerful in hand to hand, good javelins. The foot slightly badder missile attack, but better normal. Low armor, to represent the fact that it's hot in the blight:).
Both royal lancers and fal daran cavalry is few men, but very powerful. I get the impression that the borderlands can be very fun, but hard to play as (the shadow as first enemy, small amounts of land) and hard to start with, but if you get control of the border and the blight, you will have a very good ground.
But does this sound ok to the person who wrote the list?
Quote:
Originally Posted by Black_Draen
About the symbols; I need a good picture of a dragon and a hawk to do the Prophet, POTD and Seanchan - if you have any (with full rights of course) please send them to me :-)
Did you get the permission for the heron?
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Re: The Wheel of Time - Total War (for Rome)
Im about finished reading the series again, last 50 pages of CoT and I found a good description of Ghealdin Lancers. They have bright silver breastplates and armor and bright green conical helmets with facebars. Except for the commander his helmet is bright silver also with green plumes, and I would give him a green cape. How is progress are we getting any models done, do we have any modelers? And are you going to upload the trollocs and aiel models into the dev section?
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Re: The Wheel of Time - Total War (for Rome)
Eh not quite the impression ive gotten from the Shienarians, no reference to javelinmen or the such. The basic weapon is the two handed sword which is strapped over their shoulder. Their heavy cavalry is the best in the world, and I would call them having small units either, normal size units but expensive. The heavy cavalry is said to carry maces or short swords besides their lances. They should have a heavy horse archer also who is able to shoot from saddle and fight with a short sword. The impression from these men is that all are well equipped and heavily armored and well trained since Sheinar knows nothing but war. If you do have a reference to javelinmen tell me, but theres nothing in any of the books about them.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Eh not quite the impression ive gotten from the Shienarians, no reference to javelinmen or the such. The basic weapon is the two handed sword which is strapped over their shoulder. Their heavy cavalry is the best in the world, and I would call them having small units either, normal size units but expensive. The heavy cavalry is said to carry maces or short swords besides their lances. They should have a heavy horse archer also who is able to shoot from saddle and fight with a short sword. The impression from these men is that all are well equipped and heavily armored and well trained since Sheinar knows nothing but war. If you do have a reference to javelinmen tell me, but theres nothing in any of the books about them.
I have the good heavy cavalry, with lances and swords, and heavy bowmen at horse but there must be some balancing, and I get a felling that these Guardians of the Blight(which I never seen... the roleplaying game?) would be best equipped with javelins, since I got the impression that they served all along the border, a bit like Lan did in the beginning, and in that case javelins and a pretty good hand-to-hand skill will be useful. I can raise the sec. weapon stat if you want to, but I think the javelins should be kept, since we know that ranged attacks are very useful against trollocs, and javelins is a very good weapon to use from a horse against foot. But as I said, I can change it but if we make them another heavy cav., it will be very similar to the royal lancer and the fal darans. I think javelin armed horse men would be fun to have, and they are very effective in combination with closecombat cavalry. We haven't seem references for most units, by the way...
:bow:
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Re: The Wheel of Time - Total War (for Rome)
Yes I got permission for the heron, but we'll need to include him in the credits for it - not a big problems I guess.
And we could need the Trollock model if we are to make this "mini-custom battle-version". I have symbols for both the Dark One and Shienar done so that will not be a problem.
I think the Trollocks should be quite cheap, with low defense and high attack - so they, as in the books, are best taken down from range. This will also make them vulnerable for charges but good in combat against normal infantry.
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Re: The Wheel of Time - Total War (for Rome)
I found a reference for a town guard Altaran unit, painted white armor with a crest of horse hair on their helmet. And as far as the Guardians of the Blight thing, I made them up dude, when I thought of them I reasoned them out as men who are not proffessional soldiers who only take up arms in times of desperate need. I guess we can make them be anything we want I think giving them spears and shields and possibly like light armor would sound the best.
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Re: The Wheel of Time - Total War (for Rome)
Hi guys, sorry about the delay getting stuff on the dev area, I've been very busy over last week, I've done very little work on WOT.
I have some ideas to share with you:
Regional stats and uniforms
As you know there are several planned 'common' units, which are to be common to most nations like levy, pikemen, house armsmen etc.
The idea of regional stats and uniforms is this:
Each nation has a different model for these units, and this model is based, not on which faction is recruiting them, but which region.
For examle, Andor invades a province in southern Cairhien, and recruits a unit of pikemen. The pikemen wear Cairhienen helmets and armour, but wear andoran colours and insignia.
You could also have differences in the units which would be explained in the description. For example:
"Pikemen from Tear have a poor reputation. This area of Tairen military has long been under equiped and under trained by the Tairen Nobility who have a deep contempt for any soldier not mounted. This reflect on the quality and moral of the soldiers, as it is regarded as a last resort to join the pikes."
"Pikemen in Amadicia have a reputation for courage and discipline. Perhaps it is the strong presence of the Children of the Light that drives them to try to match their bravery. Many visitors to Amadicia would describe these men as Stolid"
etc.
I think this is a brilliant idea personally, what do you think?
Now as for modelling. My modelling I think has improved with a bit of practice, and I'm going to try making some units. But I don't have 3ds max (yet), so could someone send me a load of models please so I have something to help me work with. I would like a pikeman model, an archer model and a mix of others please in 3ds format.
Now because I don't have 3ds max I won't be able to do stuff like attach verticies to skeletons and stuff, I will just work on the appearance.
Andreas, I use paint shop pro, so anything which can be read by that would be great. If nothing else, send me the tgas pls.
I think the character of the borderlanders is:
Shienar - heavily armoured, best heavy horse in the world.
Saldea - light armour, fast and agile, best light cav in the world
Arafel - swordsmen, often fight with two swords
Kandor - don't know, but a region in Kandor is called the plain of lances so they must use cavalry...
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Re: The Wheel of Time - Total War (for Rome)
Sounds good about the common units, though I guess the Shadow and Aiel can't have these.
We could need to update the homepage soon. Are there still server-problems - I tried to enter today and then I had to enter a username and password. The developers pass we've got didn't worked so I couldn't enter.
Look at this, maybe it could serve as a "developers forum"? We could also store info and so here.
http://www.proboards.com/index.html
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Re: The Wheel of Time - Total War (for Rome)
I would have though the shadow, the aiel and the borderlanders shouldn't have the common units. The books never mention pikemen in the borderlands
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Re: The Wheel of Time - Total War (for Rome)
Yeah, the common unit among the blight are the Guardians of the Blight who are really no more than simple armored militia. As for the beta with The Blight and Shienar sounds like a great idea. If you want me to draw any paint concepts for it Myd just let me know, I have a cool idea for a Shienarian helmet. Corinthian style with a hole in the top so they can pull their top-knot through ~:cool:
~:cheers: - CoS
Edit: Myd what is the username and password for the link to the website in your prof.. I tried to old username and pw but didnt work.
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Re: The Wheel of Time - Total War (for Rome)
Shienar should have some form of 'standard' horse archers. One of the Shienarians complains about Rand's bow being too long in "the great hunt" and that a horsebow could fire three times as fast. It's relatively fair to assume that the horsebow is a common cavalry weapon. Also, I haven't found a reference to javelins either but I do think that the balance of the game would be improved by them.
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Re: The Wheel of Time - Total War (for Rome)
i love the idea about Common units.
Sheinar i imagine to be very similar to MTW's mongol faction with the mainstay units being:
very heavy cavalry
heavy horse archers.
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Re: The Wheel of Time - Total War (for Rome)
I did some work on a tairen helmet:
http://img212.exs.cx/img212/5903/helmtear4fr.jpghttp://img212.exs.cx/img212/8375/helmtear20zj.jpg
The texturing is very basic, nothing like what it will be in game:
http://img212.exs.cx/img212/8890/helmtear31ur.jpghttp://img212.exs.cx/img212/6048/helmtear44tf.jpg
They are described in the books as rimmed and ridged, so there you go...
I agree with Peregrine, Shienar has a very mongol feel to its military style.
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Re: The Wheel of Time - Total War (for Rome)
Sheinar does fight in somewhat the same way, but the armor is completely different keep that in mind. The problem with the horse archer thing is that, those 20 men who came with Rand im sure knew their sword just as well as their bow. I do not think Javelin's should be in the game in any other way than like the Romans used. There is no reference in the book to them peroid, if anything the aiel would be the only ones to have them. Good start Myd but the helmets are to resemble a Spanish conquistador helmet use the pictures I posted for reference, it needs to be more rounded and pointed in the front.
~:cheers: -CoS
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Sheinar does fight in somewhat the same way, but the armor is completely different keep that in mind. The problem with the horse archer thing is that, those 20 men who came with Rand im sure knew their sword just as well as their bow. I do not think Javelin's should be in the game in any other way than like the Romans used. There is no reference in the book to them peroid, if anything the aiel would be the only ones to have them. Good start Myd but the helmets are to resemble a Spanish conquistador helmet use the pictures I posted for reference, it needs to be more rounded and pointed in the front.
~:cheers: -CoS
Hmm but if you do not like the javelinmen, I can take them away, but they are a great compliment to the other cavalry... And I think your guardians of the blight aren't very cool, it sounds so professional... maybe if we did them to real elite, with bows and great swordskill, with the foot guys the same (but on foot), took away the house armsmen, and the royal lancers on foot, and some kind of more professional militia, with slightly better stats then the normal borderland militia and a horse version, where they are soldiers armed with short lances. This would make the sheinar line up be:
Royal Lancers - best heavy cav. in the game, except seanchan beast riders, expensive and long training, but very kick ass.
Fal Daran cav. - Good heavy cavalry, using swords and high defence, able to stand a charge.
Mounted bows - bowmen on horses, fast, bad in hand-to-hand.
The Guardians - Bows and swords, good at both. Well armed and armoured, but expensive. On horse, and foot... where the foot will be very expensive.
And:
Borderland militia - bad armour, bad attack. Just to slow the charges down for bowmen and horse.
Trained Borderland militia - better armour, better attack. Might be able to make a difference, but not much. Comes in a mounted version for chasing enemies down.
This would make the player focus on horsemen, and the footmen will only be backup units... Hoe does this sound? (as it is now, the foot is a part that is almost equal to the cav.)... And no javelins.
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Re: The Wheel of Time - Total War (for Rome)
I'm working on a plate barded horse for the shienarans. Its basically finished, only problem is its about 850 polys compared to the light horse which is 750 polys. Is this ok or too big?
Can I send the model and texture to someone to implement it in game?
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Re: The Wheel of Time - Total War (for Rome)
Yes of course the Guardians of the Blight are semi proffesional due to the constant need of their skills. Maybe mediumly armored a bow, and a melee unit, but keep in mind there are no poor unexpierenced soldiers in the blight, these men are the weakness of the army the only thing the borderlands know is war, I wouldnt give them any crappy militia units just wouldnt seem right for any blight nations. Whats the chance of us finding some people who know how to make models? If we had like 2-3 guys working on models this mod would move right along. -CoS
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Re: The Wheel of Time - Total War (for Rome)
I can try to make models, but I need someone to export the CAS for me.
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by CrownOfSwords
Yes of course the Guardians of the Blight are semi proffesional due to the constant need of their skills. Maybe mediumly armored a bow, and a melee unit, but keep in mind there are no poor unexpierenced soldiers in the blight, these men are the weakness of the army the only thing the borderlands know is war, I wouldnt give them any crappy militia units just wouldnt seem right for any blight nations. Whats the chance of us finding some people who know how to make models? If we had like 2-3 guys working on models this mod would move right along. -CoS
Yes, I know. But I made them good, just untrianed, and poor amrour. These are the normal workers, that they use when they are really needed... And I thougth that I'd make the Guardians real pro, the name sounds pro...
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Re: The Wheel of Time - Total War (for Rome)
The real pro's should be the royal unit of each borderlander, I don't think guardians of the blight should be as good as the factions individual units. Maybe we could change their name. To something like Borderguard or something for the borderlands.
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Re: The Wheel of Time - Total War (for Rome)
Yes, that might be good. Light scouts, armed with lances. And change the name of the guardians to something else, giving them bows and good swordskill, making them a combination of sword cav. and mounted bows, but more expensive then those that only have one skill.
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Re: The Wheel of Time - Total War (for Rome)
Hm, I meant change the name of the guardians to the borderguard, but I guess we can have as many as we want
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Re: The Wheel of Time - Total War (for Rome)
Quote:
Originally Posted by Myrddraal
Hm, I meant change the name of the guardians to the borderguard, but I guess we can have as many as we want
I've done a new Unit line-up now, and it looks like this:
Cavalry:
Borderguards - the lighter cavalry. Armed with spears, and mostly used to chase routing units.
Mounted Bows - Not changed since last time, but I will draw the range down a bit, they were to powerful when they almost shot as long as the Cretean Archers:)
Fal Daran Cavalry - Armed with swords, good armour, very good with swords, "low" charge bonus, but high attack rating.
Royal Horse Archers - Heavy horse archers, ap arrows, almost as good with the sword as the Fal Daran Cavalry.
Royal Lancers - The elite. Superb charge, armour and very good second weapon(mace). Launching attack.
The last two will take two turns to train.
Infantry:
Borderland Militia - Not very powerful, ok attack, ok defence, trained.
Borderguards (foot): Can be useful, if used correctly. Better trained, armed and armoured then the militia.
I personally think that this configuration is good for Sheinar, it forces the player to use the cavalry to have any success, and you have to be a better commander to use it correctly, but if you do you have a very powerful army in your hands.
I will continue to the all nations and saldean troops now. I will upload the sheinar units some day soon.
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Re: The Wheel of Time - Total War (for Rome)
I like the new name better, Borderguards, and the list you just made sounds good andreas. Yes I was thinking the individual units of each nation would be the elites. ~:cheers: -CoS