Regarding Spiwdmaen
We should use the new two-handed spear animation GPM made for this unit. Since they use no shields, their left hand sort of hangs suspended in midair with nothing to do. Otherwise great work!
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Regarding Spiwdmaen
We should use the new two-handed spear animation GPM made for this unit. Since they use no shields, their left hand sort of hangs suspended in midair with nothing to do. Otherwise great work!
Good idea, but he hasn't got a copy of it yet.Quote:
Originally Posted by Yggdrasill
I was thinking that, but figured it was already thought of. It does look a bit funky with the off-hand just sitting there...
THis looks really cool.
Thanks for all the work you guys are doing.
Thank you, I am sure the whole team is happy to have your support, feel free to give input if you want.
Yup, the spiwdmaen should have godspetmonkeys spearanimation.
Here is the heavier version of english archers with longbows
(the light version is already done, made by GPM a long time ago).
http://img53.echo.cx/img53/739/longbow3ye.jpghttp://img296.echo.cx/img296/664/screenshot99yh.th.jpg
Looks good Narayanese. The only thing I dislike about the RTW engine is we cannot see the bowstring because it would be so small and due to that I heard that they did not put it in.
The difference between the two longbow units is more time then equipment... you want a tudor era look, IMHO this looks way to medieval.Quote:
Originally Posted by Narayanese
The last one was based on a painting of the siege of Caen in 1417.
I found some picture here that I think is latter part of 15th century, so it should work if it's a post-1450 archer we want, I hope. I've followed it, except I don't have a visor (I don't think the visor would be down when shooting anyway, only in mêlée), and no buckler (too difficult to add as secondary weapon toghether with sword, I've tried).
With a changed texture my archer now looks like this:
http://img260.echo.cx/img260/4112/sc...ot103bg.th.jpg
He is wearing a brigandine, hauberk, thigh and knee plate, leather protection for underarms, and openfaced sallet.
Is this OK do I need more changes or scrap it altogether?
would it be possible to give the archers bucklers? I think that a sword and buckler were the standard side arms.
As I said, a don't know how to, I'll try to laern, but right now it's beyond my skills.Quote:
Originally Posted by Boon
GPM knows how to make bucklers. He's done it for many units, akinjis for example. Just e-mail him your work and he'll add it sooner or later (he might be busy at the moment with university but he'll get to it eventually). Buckler for a longbow unit is a must. I think he simply adds a shield not as an object but rather as a part of the soldier's hand. The downside is that the soldier has the shield all the time, even when using the bow. But if done properly it looks fine.
Visor would be pointless so open faced sallet is fine.
I like the new equipment better, the old one was really too heavy, with that much armour plus the longbow we'd have a uber unit on our hands and I really hate those. My only complaint would be the choice of coulor for the brigandine, I don't know why but blue screams French to me. I'd go with a red coulour for the brigandine or brownish, something similar to Italian heavy infantry IIRC.
Yeah, sorry guys, I don't know if I mentioned this before, but its exam time... joy.Quote:
Originally Posted by Yggdrasill
Anyway, my last exam is on the 15th, then I have a month off, which I will use to get some more model work done!
I was thinking the whole chest region looks too bland... he looked very 'dirty peseant', I was thinking something that visually set him apart from the late middle ages troops.Quote:
Visor would be pointless so open faced sallet is fine.
I like the new equipment better, the old one was really too heavy, with that much armour plus the longbow we'd have a uber unit on our hands and I really hate those. My only complaint would be the choice of coulor for the brigandine, I don't know why but blue screams French to me. I'd go with a red coulour for the brigandine or brownish, something similar to Italian heavy infantry IIRC.
Look at the horse! It has sadde, and straps at the back (not sure what these are for, but they seem to have been used in both east and west europe)
http://img200.echo.cx/img200/964/screenshot129xg.th.jpg
I've sent the longbow men to GPM, he might fix the buckler and other things as well.
Everything looks great! I do agree that the blue brigandine looks silly, maybe try another darker color that allows the studs to stand out more?
@GPM
while blue screams french to us now it didn't really mean a thing back then.
both blue and red cloth were used by both the french and english because they are the cheapest colours - requiring only one dyeing process.
ref - english weapons and warfare 499-1666 (cant remember the author sorry)
so dont worry sbout the colour, in fact a mix of both would be most authentic i believe.
AFAIK - red became the 'british colour' after the civil war (1645) so you dont need to worry about faction colouring ATM.
I have no problem with blue.... I just thought it looked to middle ages for a unit thats more Henry VII.
Not that it matters any more.
To protect the horse from casual blows, as in a blade would slide along the leather without damaging the horse. Of course it wouldnt protect them from an arrow, but it would work to avoid the rider wounding his own horse when swinging a sword in a fight.Quote:
Originally Posted by Narayanese
There is nothing unnecessary in war.
~;)
Stradioti (refugees from albanian military families in venetian service as cheap, fast, regular cavalry)
http://img200.echo.cx/img200/8396/sc...ot137pb.th.jpg
Edit: I'm changing quite a bit on this guy, but the tunic and cap will still be there
Here they are with some changes
http://img233.echo.cx/img233/5735/sc...ot158fo.th.jpg
Interesting to know.Quote:
To protect the horse from casual blows, as in a blade would slide along the leather without damaging the horse. Of course it wouldnt protect them from an arrow, but it would work to avoid the rider wounding his own horse when swinging a sword in a fight.
both blue and red cloth were used by both the french and english because they are the cheapest colours - requiring only one dyeing process.
apologies i should be talking to yggdrasil.
Looks good!
BTW I think if the blue or red is historically accurate we should definately use it.
Some bohemian infantry, fighting alongside spiwdmaen and galloglaidh.
http://img34.echo.cx/img34/3749/screenshot178ib.th.jpg
The flails have the falx-animation, but you don't much notice that the moving part is stuck to the stick.
Still looking great Narayanese!
Brilliant Narayanese! As always, the units look great! This is definantly going to be a great mod!
Late Longbowmen (Texture by Narayanese)
http://www.users.on.net/~roehr/RTW/m...an/Action4.jpg
http://www.users.on.net/~roehr/RTW/m...an/Action5.jpg
Italian Arquebusiers -
http://www.users.on.net/~roehr/RTW/m...qs/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...qs/Action2.jpg
Voynik Cavalry -
http://www.users.on.net/~roehr/RTW/m...av/Action1.jpg
Arab Cavalry (Texture by econmists) -
http://www.users.on.net/~roehr/RTW/m...ry/Action1.jpg
Brilliant GPM, and Narayanese. :bow:
Links are broken!
No they're not...
Could I get a shot of the revised Arab skin on horseback? If you don't mind. ~:cheers:
When I get arround to it!Quote:
Originally Posted by econmists
Now back to work :whip:
Can you spare a few more polies to make the Italian arms a bit more rounded?
Looking great as always!
Oh yeah, BRILLIANT!
I hate to say anything negitive but those hates need to be redone. it looks like a pizza on his head and an unapitizing one at that. Otherwise it looks fantasitic.
I'm going to shrink the hat down so it's less dominant, but the real problem is the angle at which the RTW camera sits (just above the head) makes the hat hard to see arround.Quote:
Originally Posted by littlecheese07
That'll probably make the hat better. It love the hat already is it is now. The rest looks good too.Quote:
Originally Posted by GodsPetMonkey
Handgunners
http://img179.echo.cx/img179/5647/sc...ot208js.th.jpg
Looks great Godspetmonkey, except I think the hat should be a bit smaller and maybe a tiny bit taller. I know what look you are looking for and I think those hats may have been slightly taller, but I could be wrong. Otherwise bloody brilliant!
Narayanese the Handgunners look great! I especially love how you had them gunning Chosen Axemen down.
:devilish:Quote:
Originally Posted by Uesugi Kenshin
They've janissary stats, they're actually supposed to be low quality militia.
Flemish Pikemen
http://img230.echo.cx/img230/4296/sc...ot231zl.th.jpghttp://img295.echo.cx/img295/2892/sc...ot255ad.th.jpg
Some issues with the shoulders I haven't managed to fix.
Do the pikes have the right height? I estimated from a drawing that they should be ~2.2 times longer then the soldier is tall.
I've changed the colour of the pike shafts to dark brown after I took the first screenshot.
Italian rebels
http://img300.echo.cx/img300/3847/siena9jb.th.jpg
This is Siena's flag
Great work Narayanese!
The first three things look great!
The last unit looks a bit bland, it may just be me or the screeny. Does anyone else feel this way? Did the unit look like that? If it did I have no problem with it, I just don't know anything about it.
Perhaps post a better screeny which gives a closer look at them.
Otherwise top-notch work as usual Narayanese!
Updated (ie. toned down hat edition) Late Halberdier -
http://www.users.on.net/~roehr/RTW/m...rd/Action6.jpg
Early Swiss Halberdier (texture by econmists) -
http://www.users.on.net/~roehr/RTW/m...rd/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...rd/Action2.jpg
Iayalar Fanatics -
http://www.users.on.net/~roehr/RTW/m...ic/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ic/Action2.jpg
I'm not quite sure which unit your're referring to, but my tribesmen were lacking some creases. Here I've tried to add those.Quote:
Originally Posted by Uesugi Kenshin
http://img165.echo.cx/img165/9362/sc...ot267gi.th.jpghttp://img165.echo.cx/img165/844/screenshot271lf.th.jpg
Good work GodsPetMonkey and econmists.
I think that's one of your best skins so far Naryanese, IMHO it really reflects what the unit should look like (hardly the ritziest thing about). I would roughen up the cloth a bit (select the cloth, add about 3% monochromatic gausian noise, motion blur at 0 degrees for one pixel, then sharpen once), should make it a little rougher looking, it just looks to sleek right now.
That is the one I was talking about and it looks a lot better now.
As do the Fanatics, modified Halbrediers and the Swiss GodsPetMoneky.
Great job you guys!
Did as you said, got some improvement on the texture as a result. Also changed the shield model, so that it now looks good at resting position too.Quote:
Originally Posted by GodsPetMonkey
http://img110.echo.cx/img110/2561/sc...ot290nt.th.jpg
It looks a lot better Narayanese, it may only be a small difference, but now that I have gotten used to a bland unit with bright yellow in it it looks good. It may have been partly that I expect only nobles to wear the bright colors...
Great Work Narayenese! I will get back to work on my faction descriptions. Anyone heard anyhting about a strategy mapper?
Looks great Narayanese!
I have not heard anything from Eastside and nobody has volunteered in the thread, anybody have the necessary skills, program and time?
Arsenalotti -
http://www.users.on.net/~roehr/RTW/m...ti/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ti/Action2.jpg
Provisionati Pichierri -
http://www.users.on.net/~roehr/RTW/m...ri/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ri/Action2.jpg
Ordinanze Pichierri -
http://www.users.on.net/~roehr/RTW/m...ri/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ri/Action2.jpg
Cavalleria Leggaria -
http://www.users.on.net/~roehr/RTW/m...ia/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...ia/Action2.jpg
wow.. allmost like a factionpreview :charge:
good work ~:cheers:
That bottom shot looks almost like a contemporary painting of a battle :thumbsup:
All of those units look fantastic GodsPetMonkey!
I especially like the bottom screeny, absolutely brimming with action!
Hungarian Light Cavalry
http://img31.echo.cx/img31/103/screenshot315yv.jpg
Mounted Sargeants (Italian style) -
http://www.users.on.net/~roehr/RTW/m...an/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...an/Action2.jpg
Mounted Crossbowmen (Italian style) -
http://www.users.on.net/~roehr/RTW/m...an/Action1.jpg
http://www.users.on.net/~roehr/RTW/m...an/Action2.jpg
I try to set up most of my shots, but that was purely accidental... I had paused the game to take some shots of a different unit and it happens that the Cavalleria Leggaria had decided to charge without my orders, but it did turn out brilliantly!Quote:
Originally Posted by Epistolary Richard
All of those units look great! Good job Narayanese and GodsPetMonkey!
BTW GodsPetMonkey it is Sergeant with an e. I made the same mistake until my English teacher challenged me and we checked both an Oxford English Dictionary and a Webster's, same in both...
Wow, so many good units so fast GPM! Good work! Mmm, mounted crossbowmen, love that. Will you be using the same animation for mounted arquebusiers?
I think you should:
* change the alpha channel on the brim of the arsenalotto's helmet, making it round.
* remove the goat's foot (the "stirrup") from the crossbow that the mounted crossbowmen are using.
* Make the breastplate on the Voynik Cavalry look less like white cloth.
I've been over looking all of your progress since the first post (I really forgot about this mod :embarassed: ) But you guys are really delivering great quality work, and I will be very excited to play this mod when it is released (Renaissance is my 2nd favorite era, aside from Napoleonic Era which is my 1st).
No, crossbows and muzzle-loaders are loaded very differently. I also want to slow the rate of fire down (using the animation as well as stat based fire delay) for the muzzle-loaders compared to the crossbows.Quote:
Originally Posted by Narayanese
That was the original idea... sadly, at the slope the brim has, it resulted in a warped disc effect (like a record that had been spun way to fast). What I ended up using is not perfect, and it's not what I wanted, but it's the most effective way to do it and have it look right.Quote:
I think you should:
* change the alpha channel on the brim of the arsenalotto's helmet, making it round.
Isn't a goats foot a cocking device (like a bending lever)?Quote:
* remove the goat's foot (the "stirrup") from the crossbow that the mounted crossbowmen are using.
Anyway, it's a good idea, it didn't occur to me, good thinking.
Doesn't look like white cloth to me.... mind you, the gloss needs redoing (and on alot of other units), so on flat, featureless maps, especially desert maps, it would go a bright white (looks terrible, and is why I need to change the gloss maps).Quote:
* Make the breastplate on the Voynik Cavalry look less like white cloth.
I think alot of people miss out on some great mods that have their own subforum here because they never scroll down, but I'm glad you rediscovered us.Quote:
Originally Posted by Wazikashi
I also like 18th/19thC combat, and Futurama, so you deserved a reply ~:cool:
Ah yes, mixed up the weapon parts :blankg:. I meant stirrup.Quote:
Originally Posted by GodsPetMonkey
Heavy horse
http://img122.echo.cx/img122/8500/sc...ot337vc.th.jpg
I know, the hungarian light cav probably shouldn't ride this horse.
It's all looking very well, fellas. ~:cheers:
When can we see some of those Russian units ? ~;)
Lookd Great! By the way, its my 13th birthday todayy.
Happy bday!Quote:
Originally Posted by Ignoramus
My city is about to be flooded, so you will excuse me if I don't have any bday units for you ~D
My family's old house just got flooded. Do you live in Brisbane?
Flooded? How flooded? 8ft of water flooded? Basement flooded?
Good luck with that.
Happy Birthday Ignoramus! :balloon2: :charge: ~:cheers: :bow: ~:cool: :dizzy2: :furious3: ~:eek: :embarassed: ~:confused: ~:) :book: ~:handball: :duel: ~:grouphug: :help:
Nah, I'm currently in NE NSW (Lismore).Quote:
Originally Posted by Ignoramus
River is at 9.32 meters (just below the flood levy, which is 9.7m) so it's mighty close. Luckily the rain has almost stopped, though theres still alot at sea (which hopefuly wont come in).
I live on a hill, so I'm safe, but the CBD was evacuated, as well as parts of the residential areas near the river.
Heard there were 16 inches over there. Must be tons of water.
Happy birthday! :balloon2: :balloon2: :balloon2:
fast horse/light horse
https://img171.imageshack.us/img171/...ot346va.th.jpg
Narayanese,
caption for your last image
'Ouch that's got to hurt!' ~;)
I think it's great your putting the effort into diversifiying the horses, adding things like quilts, harness and such.
Did you get the sword working like a spear for the Hungarian light cav?
Keep up the good work! ~:cheers:
Looks great Narayanese!
I love the yellow pants GodsPetMonkey! They scream horribly flashy early European fashion sense. Too bad we don't have any Zuaves or whatever they were called, would be hilarious to see formations of the guys in pink charging.
Brilliant looking units GPM and Naryanese.
BTW, Happy Birthday Ignoramus(I hope it's not too late) I would add a smilie and some balloons but they seem to not want to work for me today...
Thanks guys!
Corseletes also carried a rapier as a secondary weapon, IMO it should be included hanging at their side.
Corseletes shall be using the phalanx ability (and thus animation, which IIRC is hardcoded) so they will be using their swords at some point.Quote:
Originally Posted by SwordsMaster
I have yet to make any 16thC swords, so you will miss out on them for now.
I have them in that animation for the screenshots as they look much better then the phalanx animations.
As for swords (and scabards) being shown on the models, IMHO I have better things to waste both polys and texture space on, both are at a premium in my units. I have to consider those with lesser PCs as well (so I try to keep my poly counts reasonable, and my textures at 256x256).
please change it to "Cavalleria leggera" or better "Cavalleggeri" ~;)Quote:
Originally Posted by GodsPetMonkey
Very nice work