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Re: Sweet Realistic Medieval Combat
Got .710, changing it so that attacks are directional depending on the enemy helps.
Black Knights... they's scary, doesn't stop me trying though. And being unhorsed, surrounded and munched.
Against anything else though, ploughing straight through with a charger, lancing away willy-nilly is great fun. Swadian deserters are brilliant targets for this, a big bevy of crossbowmen, for little me to ride down...
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Somebody Else
Got .710, changing it so that attacks are directional depending on the enemy helps.
Yeah found that one out .Not sure the mouse option even works ,but that could be just me.
Also when you visit the salt mines now ,you stay mounted .Which is quite good .
And that bandit keep is starting to get more done to it.
Lookingt forward to seeing what they got planned for that.
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Re: Sweet Realistic Medieval Combat
Quote:
30 Black Knights and Dark Raiders.
That's the problem, if I had 30 Knights in my entourage, bring 'em on! I want big battles now, not later!
Horses seem a lot better with the new release. My new char just seems a lot quicker and maneuvrable while mounted.
The game has a stupid amount of potential. It was a clever idea to work on the combat system first, they've got a faithful crowd now, only too willing to wait for the rp aspect to be fleshed out.
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Re: Sweet Realistic Medieval Combat
Gah, I still very much want to buy this game but I don't have the means to do it. Anyone with a credit card out there willing to help me?
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Re: Sweet Realistic Medieval Combat
I always thought it was strange that I liked bombing around lancing people on horseback, but now I've found a double-handed sword of war. Much more fun, dismounting and eviscerating all and sundry is now my game. Dark knights included. I always did have a thing against cavalry anyway - go infantry!
Armour is an issue though, can't have much, or else I get too slow.
It's good now, I see a squadron of black knights charging at me as an exercise in metalwork - big slow buggers for me to casually sidestep and swipe off their horses.
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Re: Sweet Realistic Medieval Combat
Getting more athletics will speed up your characters.
Quote:
Ah, that's reassuring.
It's a pity you can't have more choice over the arena. I'd love to have a big 10-20 man mellee.
There's a mod in the mod forums that allows 16 man battles in the arena.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat
I'm finding the new controls and shieldspeed to have changed the game a whole lot, without it being impossible.
I was just able to finish the training at Veteran level, but the champions ripped me to pieces... They were too fast with their swings so I couldn't block them well enough and the lag between dropping the shield and attacking with the sword was too long.
Did get two champions in a row, but then it was me with a shield against a twohander... No contest at all... His reach put me on the defensive at once and I never got out as his sword was faster than mine on top of the problem mentioned before.
In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
Sea Raiders are damn scary, even more than they ever were. They can stomp all over knights on slightly hilly maps because of their ranged capability (which they use longer before switching to melee weapon) and their long axes.
I had my character's army of 22 (fairly crappy but it had a few good troops) join a Manhunter party of 15 fighting 9 Sea Raiders. We won, but it had been costly. I had lost every single of my good troops and half of the rest, got knocked out myself in the first fight, and the Manhunters were a mere 7 after the battle.
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Re: Sweet Realistic Medieval Combat
.711 is out now!
Some improvements and whatnot, including the ability to have inverse mouse direction direct attack direction.
Plus, in both .710 and this new version, blood on bodies and swords has been added depending on where you get hit-its great!
Crazed Rabbit
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Re: Mount & Blade
I just found this game the other day, thanks to this thread. All I can say is...
WOW!
Played the demo, bought the game (beta - $14US) - AMAZING. I cannot wait for the game to be fleshed out some more. Really awesome personal combat - just great fun.
Highly recomennd folks take a gander at it. Well worth a couple minutes to check it out. IMHO of course :-)
DE
[edit - it would be nice to keep this thread here - as I would not have found the game otherwise, and I am sure there are others who do not read ALL the forums... just a thought]
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Re: Mount & Blade
(That's why I put it here :wink: ).
You should check out the Mod section in the forums. The Last Days mod (Lord Of The Rings) is a wonderful one, still in progress but a lot to it already making it fully enjoyable.
https://img219.imageshack.us/img219/...lpierce1ja.jpg
There's also a great Wild West Mod, Medieval Mod and Roman Mod in progress, among others.
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Re: Mount & Blade
Hate to spoil the party, even though its a cool game, there is a mega thread about this in the area section.
Cheers~:cheers:
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Re: Mount & Blade
:gah2: That issue has been mentioned in every post other than the initial one. I posted this here because a lot of people may only check certain forums, and the ones who frequent this particular one are a good target audience for the game :eyebrows: . I assumed there would be no harm done as it's not spam and it's fun for the whole family! :bounce:
-edit-
But if it really bothers everyone so much... :closed: ?
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Re: Mount & Blade
Moved to other-game-than-mtw-dojo. ;).
Up to Frog to close/merge/whatever.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
:froggy draws a hairpin, aims carefully, and throws. The pin flies with accuracy to hit the new M&B thread right in the middle, the force carrying the thread backwards until it hits the old thread. The pin impales the old thread too, fastening them together.:
https://i35.photobucket.com/albums/d...es/mergedg.gif
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Evil... evil I say! Leave at least some semblence of the thread in the MTW forums. Let the people know!
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by Kraxis
In battle archers are immesively stronger, they fire very fast now, and they have become very accurate, and the FF and getting in the way of each other is much lower.
Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself. :san_undecided:
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Re: Sweet Realistic Medieval Combat
edit: that's gotta be some kind of record, double posted an hour after! Teach me to have too many windowns open.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by lugh
Tell me about it. I ran into my first group of rogue Xbow since I upgraded, made mince meat of my lovely all cav army. I had to dismount and trek up the hill and got to the last six when my shield broke and got pincusshioned myself. :san_undecided:
And now you know why I keep clear of Swadian Deserters... They are next to the Sea Raiders the most evil enemies out there. I mean from a cost/benefit analysis... Dark Knights are more dangerous than the Swad Deserters, but the loot and experience is so damn good.
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Re: Sweet Realistic Medieval Combat
I avoid enemy archers at all costs, I tend to gallivant around on foot in front of my troops, and as I don't use a shield, tend to look rather like a hedgehog when up against archers.
Current tactic - dismount enemy cavalry with doublehanded sword, then shoot full of arrows 'til dead. That and occasionally charge around with a jousting lance for variety and slaves.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
After getting a sizable army of knights my last game things got pretty easy. Trading is THE way to make cash quick. I just loaded up and got a heavy courser (IMO the best mount besides spirited hunter just because of your massive speed) and a great lance. Sometimes your knights will get bogged down and that cause some heavy casualties, but charge in to knock down the guys stopping them and things should clear up.
On my latest game I've found that being an entirely unmounted group can be FUN. I've managed to get a group of 5 vaegir marksmen and 4 vaegir swordsmen togethor and along with Marnid and Borcha we are tearing the countryside apart. Dark knights get jammed up on our close grouping and get killed easily. Archers and horse archers are cake as well, I'll run out in front with my steel shield with my archers and swordsmen right behind me. Definitely recommend a non-mounted play for everyone, it's a fun challenge and different way to play the game.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Microwavegerbil
Dark knights get jammed up on our close grouping and get killed easily.
That's how I've started dealing with them. I use a mainly cavalry force, Knights and horsemen so if I'm up against dark Knights I'll find a steep hill, dismount everyone and go after the Hunters. The DK get bogged down on the hill before they realise they need to dismount get slaughtered while I pick off the hunters with a great lance.
Then, I got caught on a plain, my men were slaughtered and eventually my horse was lamed and I got killed. Back to the drawing board, I need a way to deal with large cavalry armies on the plains.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by lugh
I need a way to deal with large cavalry armies on the plains.
Larger cavalry armies.
Not an entirely silly idea - if you get a high level of tactics within your party, you can have battlefield numerical superiority every time... Even against a much larger force.
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Re: Sweet Realistic Medieval Combat
Quote:
Originally Posted by the tokai
Gah, I still very much want to buy this game but I don't have the means to do it. Anyone with a credit card out there willing to help me?
No one wants to help me? :san_cry:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
look on the Taleworlds.com forums one of the mods there has helped a number of people without credits cards purchase the game (by check iirc)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
On the plains I've been using the same basic strategy I use on hilly terrain with my all footmen group, I just take more casualties. Using a balanced Bardiche as my main weapon I'm currently dropping horses in one swing against their charge. With my superior reach, I can easily stay out of reach of swords and axes, while against the longer couched lances I stick to the left of the charging knights. Generally my plains battles against knights goes like this: initial charge results in at least one horse cut down by me, any horses getting stuck and rearing up near my troops are slain. After this it can be a bit more dangerous as the knights circle around they start coming from all directions. Generally, as long as I can keep at least one other footman alive to at least distract them I'm okay.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I have't seen this on either the offical game forum or here so I'm going to ask/start a discussion.
When you look at available weapons in the game there are different stats and for the most part easy to understand. But is there anyway to figure out how they compare damage wise? I know the crossbows say what I asume is max damage but melee weapons don't say anything. If there is a way to estimate the damage then you can decide where you would rather trade off at, reach, speed, damage, cost.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Reach and speed are very important... I prefer speed over reach, but others prefer reach. Now that doesn't mean that you shold go for the biggest baddest sword out there, try out the weapons. Btw blunt and piercing negates half the armour of the target.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Just a little update on some newly released mods.
Over at the TaleWorlds forums, some great mods have been released.
The first (I've tried) is the new arena mod, which adds a whole bunch of variety to arena fights. You can do jousting, 8v8, 1v1, 4v4, 6v6 in a 'fortified' arena, and-in the greatest breakthrough, to me, 2v2v2v2 and 6v6v6v6. That's right, 4 teams, all fighting one another! And it works great!
The other one is the new version of the renasiance (sp) mod, which adds a buttload of sweet new late medieval era weapons-halberds, flamberges, landsketch (sp) swords, rapiers, etc.
The newest version of the LOTR mod has just been released too, along with a small mod adding a mauser.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Armagan the Benevolent has just released some new screens of an upcoming version of M&B!
And let me tell you, they are amazing!
New vegetation...
https://img286.imageshack.us/img286/129/358rp.jpg
Even more awesome than that are the shots of several different cities...
https://img282.imageshack.us/img282/2032/25vd.jpg
https://img272.imageshack.us/img272/5553/47sh.jpg
And, a new running animation, or perhaps even a difference between running and jogging?
https://img426.imageshack.us/img426/8413/307pu.jpg
But the very best of all, in my opinion, is the culmination of medieval combat, the great goal towards which we have yearned for so very long...
SIEGES.
https://img319.imageshack.us/img319/8667/93wm.jpg
Aww yeah, baby!!
Many more at http://www.taleworlds.net/mb_ss.html. I suggest you check 'em all out. The bottom 3 seem to be rather old, but every other one is from the next version!
There's also some cool mods in the mod section, ones that add 66 new, different, modeled weapons, others that add farms that you can buy, a conquistador mod, with beta released.
Right now it's only $14. It'll go up after the new version comes out. This is an awesome game, and I urge you to try it out, and buy it if it strikes your fancy.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
long time since I've played this...but seeing those screens urges me to play once more !
Those screens look good but the promise of siege battles is just awesome...
And those maces - are they ? - look very very good, not to mention deadly.
Thanks for the pics and information CR, very good, very good indeed.
:balloon2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Argh... Or rather unargh! Now with this update there will be yet another round of absolutely sleepless nights, and I'm looking forward to it.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Armagan has gone nuts! Wow. Siege wasn't even part of the original idea IIRC. This is probably mission-based :inquisitive:
Impressive development, thx Crazed.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Thanks for bumping this- I had wanted to check out the demo awhile ago but forgot about it. Great stuff, I hit the lvl.6 limit in one sitting. :2thumbsup:
I guess I'll have to cough up the 14 bucks. :idea2:
https://img152.imageshack.us/img152/...ahou8rg.th.jpg
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Uh-oh.... another awesome game to occupy my time. My poor girlfriend isn't going to like this at all.:laugh4: I'll find time for her...errr...ummm M&B
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Glad you guys appreciate the update.
Now, a word from Armagan the Benevolent:
Quote:
Hello Folks!
We uploaded the new screenshots last night, right just before we called it a day and left the office. It was great fun to come here today and read through the excitement they have stirred up and all those kind remarks you made Smile. I hope the new version will live up to your expectations...
Just to clear a few small things: the screenshot for the character window is left over from the old versions (the game used to have an endurance riding skill ages ago) There are no siege defense missions yet (and no siege weapons either). and I am afraid there is no new running animation. But there are plenty of new stuff as you have guessed. Most of the new graphics are being done by our new graphic artists Ozgur and Hilmi, who are working with great enthusiasm and doing a marvellous job.
The new version still needs a bit of more work to tie together all the loose ends and make sure everyhting works the way they are supposed to. So I hope we'll be able to release it really soon, hopefully in one or two days (:crosses fingers:)
So spake the great Armagan, this Saturday.
And Xiahou, 150 fps?!?! You lucky dog, you!
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
oh... well it will be cool anyway.
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Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)
This game is sweet, bought my full version a couple of months ago and still play it.
I'm using the hundred year war mod and it is sweet.
And if sieges are gonna be in then it is gonna be even sweeter.:2thumbsup:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Thanks .
I was wondering why I couldn't get through to the forums on the site .
Thought that might be the reason .
Thanks for the link ,downloading now .
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Thanks a lot for the links, I've been unable to get on the forums for hours.
Any word on the changes?
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I can't get onto the forums either, and Armagan always posted changelogs there. I've been playing it for the last half-hour though, and I've observed plenty of changes:
- World Map updated, there's two new Castles held by outlaws which you can attack. A couple of other seemingly non-functional locations are new as well.
- The biggest one: All towns now are now fully 3d like Zendar. Initially it seems you have to walk around and find the Tavern and Merchant for each town, but after that you can go straight to them via the menu when you arrive.
- The battlemaps have been updated. There's now very cool-looking grass around, as well as a couple of new terrain features.
- Some new shields and armor pieces, including a second type of mail coat.
- My personal favourite: Firearms have been implemented. There's a flintlock pistol and ammunition in the chest in the Zendar tavern, although I haven't seen any others for sale anywhere.
- The orders system has been expanded to allow you to give orders to specific unit types (archers, cavalry etc.) However I haven't been able to test this out properly since I don't have a party yet.
That's just the immediately noticable stuff, there may be other, more subtle changes. Gotta say this update is extremely impressive, you can really see the game beginning to come together now. :2thumbsup:
Antagonist
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
The forums are back up.
Here is an unofficial listing of new features.
Lot's of goodies, and it sounds like modding got even easier.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I have a question, maybe you guys could help...
Well been a long time since I've played M&B so it isn't on my pc anymore, If I download the demo will I be able to enjoy all these new features ?
Or are things like sieges only available later in the game, thus forcing you to buy it.
:balloon2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You can get to them (all of them I think) just that you won't have much time to do it in.
Haven't tried a siege yet - building up an army first. :2thumbsup:
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Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)
I tried a seige.
It is almost impossible.
there are alot of archers and only one way up so the AI has all men there and hack you and your men as you come up.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yes, the sieges are very difficult. I think the best way is recruit and train up a large force of heavy infantry, then send them up first while you hang back, maybe sniping if you are good with ranged weapons. Hopefully they should soften up the defenders enough for you to finish them off at close quarters.
The disappointing thing IMO is that once you've captured the castle there isn't really much to do with it. They're valuable as a place to rest and to garrison troops, but aside from that nothing really goes on. Hopefully sieges will be fleshed out in the future, particularly adding a siege defense feature, and perhaps siege weapons or something. The ultimate thing (which is much further off, if it happens at all) would be to be able to beseige and capture settlements, with all of the other details that would entail. It would finally be possible to actually win the war against Swadia/Vaegir...
Antagonist
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Sv: Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah I think the seiges are just for testing.
Just like the pistol is.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I captured the Radoghir castle in the West relatively easy (although I'm already level 7).
The East has crossbows (insanity....) :shame:. I may attempt it later.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
A new patch to version .730, version .731, is available for download from the Tale Worlds website, here:
http://www.taleworlds.net/mb_download.html
I don't know what it changes, but these updates are usually very good at fixing bugs in the previsou versions.
Crazed Rabbit
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Nice patch ,but don't bother inspecting that castle you captured .
Your own men now see you as an enemy and shoot at you .:dizzy2:
Still ,at least you haven't got those big orange screens anymore .
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Does this update invalidate .730 save games?
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Xiahou
Does this update invalidate .730 save games?
According to Armagan's post, it is compatible to 0.730 :)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Quietus
According to Armagan's post, it is compatible to 0.730 :)
Yup, it seems fine- thanks for the info. :bow:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Official Changelog
Officially compatible with .730 savegames (but no others).
I'll try it in a bit.
I <3 quick patches. :2thumbsup:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I play this game way to much really, wish I could activate it... (I don't have a *** ****** credit card!)
Last Days mod is quite good, its just for 0.711 though, update sometime next week.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?
I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.
:balloon2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
^^^^ He hasn't activated the game, you can't get any good equipment pre-level six
Quote:
Originally Posted by Dutch_guy
Does anyone here mod the game, and could someone therefor tel me how to mod the starting money your character starts with ?
I too have not activated it yet and would still like to be able to buy all the nice gear and equipment that's available.
:balloon2:
http://www.cheatengine.tk/
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I wish they'd add some female armor... After .731, I finally made a female archer character and even something like a leather jerkin turns her into a barrel-chested man with pecs. :dizzy2:
Dont get me wrong though- still an awesome indie game. :bow:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Finally got around to playing this last week, and bought it 2 days later! It's a lot more fun than it should be! I just can't believe I took so long to discover it...
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
fun game. wish I had read this thread before playing for a total of 6 hours over 3 days, because outside of "freeing" slaves of enemies I had no idea how to recruit people and was cluelss about the tavern. 98% of my time was spent soloing groups of 7-10 infantry or joining in a big battle....this I did being cav archer, with 2 stacks of arrows, running in circles and circles and circles, and all this time I coulda justy brought an army....
One kill joy at the end was joining a massive 30+ vs 30 battle at level 3 and coming out of the match victorious to be told I was now level 6 game over. too funny.
Thanks for poinitng this game out guys
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
You should all download the new Arena expansion mod ,for 7.31 .
Trust me ,it's really worth it.:duel:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Steppe Merc
I really like the pistol... at least it's better than the hunting bow I start with. It hurts me to use such an inaccurate item, so I only do when I'm totally outmatched. Me versus 8 Vaegir deserters. Thank goodness for the pistol.
Just go for headshots with your bow- they take most baddies down with one shot. My horse archer chick has wasted over 20 solo. I just take out those on horseback first, and then she can pick off the poor SOBs on foot at her leisure. :skull: For the one's on foot with shields, I just line up the shot, stop my horse, and draw the bow just as they come into melee range. Once you get the timing down, you should be able to reliably take most enemies out with an arrow to the face just as they drop their shields to swing at ya. :2thumbsup:
The things that give her the most trouble are armies with lots of heavy horse or droves of xbow men. Im slowly building up a force of sword sisters to help out in those scenarios though.... I'm up to 4 of them atm.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Yeah, I also use horse archers. But I was at level one, and I didn't have any good armor at all. I was practically dead when I killed the last guy.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Xbows pwn badly. On one game I switched over to bows to give enemy a chance!
And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!:sweatdrop:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Alexander the Pretty Good
Xbows pwn badly. On one game I switched over to bows to give enemy a chance!
And I seriously fear Swadian deserters. 20 xbows?! Even if I survive, my pain-stakenly trained army will not!:sweatdrop:
Swadian Deserters are a pain :shame:, however if you move behind them (as a Horsearcher), they no longer shoot at you (same with other missiles, bow, javelin, throwing axe, jarid etc.
Is this a bug? They will fire at your troops but not you. On older versions, even while aiming, the soldiers will suddenly turn and fire if you try to get close from any direction. :inquisitive: Even on the periphery, they seemed to be adjusted on targeting your troops.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Currently working a party of the two guys from the tavern, 10 swadian knights, 15 swadian man at arms, 4 slave hunters, 4 hired blades and 3 xbows. I may drop the xbows becuase they slow me down on pursuit of enemy parties. This army is really expensive so I have to constantly fight to make money and loot stuff.
I like how you can let every stack promote completely, then upgrade them all at once so you dont need to free a slot.
Not completely sure how the battle order in the party list affects the order you start with. If I drop the xbows in last I still get one or two in my starting team of 8
For missle heavy armies order "infantry" "hold" and order "cavalry" "follow me" and move your horses into some trees or behind a hill. Once you are safe hit "everyone" "charge" and try to get a downhill run on the enemy infantry, this will distract your fottmen from being killed by arrows.
Vs other horses I use a spirited quicky (the same one i had starting as a court lady) and a crossbow, no one can catch me and its real easy to strafe mobs in close p[assing and get a hit. The xbow reticule doesnt get any bigger with a slow gallop, which effectively means I can gallop slowly backwards and pick of infantry if they try to chase me. I dont know if my horse archery or maxed xbows skills are whats causing this, but it wasnt like that when i started the game
Vs lots of infantry I use a heavy warhorse and a crossbow, and try to run through mobs and do 10-30 damage on knockdown to each guy. Doing that vs weakened enemies you can literally kill 4 at once just by running them over, and I usually take a shot with the xbow as I pass just for good measure. I keep no shield though, so if I come off the horse I get in trouble vs infantry with a faster attack than me if i try to go melee...its usually better honestly to just keep running and shooting.
Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines
Also, havent tried the "dismount" command yet, but I imagine it would be useful if I were outnumbered and wanted to hide in some trees or on top of a hill to fend off an attack.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Major Robert Dump
Does anyone know if the heroes can die? And where can I get more besides the guy from the prison and the tavern. LOL this army is costing 1000 a week it sucks, and the merchant keeps running out of dried meat and I gotta go to the salt mines
The heroes never die and I'm also wondering whether there would be more heroes (IMO, there will be more).
There are specific trade routes in this game. The junction of the two major routes is Rivacheg and hence will fork in two different routes from there (Veluca or Curaw). You can alternate between these routes.
Just ask what the merchants are selling/buying and the routes can easily be memorized.
- Selling looted equipment gets more gold as well as doing the Missions.
- I've never joined any faction in 0.731 so I'm not sure what are the changes in the Noblemen missions. But pre 0.700, they were fairly lucrative.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.
Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.
The real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Quote:
Originally Posted by Major Robert Dump
Well, I dont know if its my level, but from 8-10 the "supply" and "caravan escort missions" I did all gave a lousy 800 gold and 100 xp or the likes. The ambush and track the raider missions gave 1400 xp. So unless the supply missions are necessary for further missions I dont see the point until you have so much money and such a fast army you can do them all on the spot.
There are more missions other than those two as the game progress. It's better to discover for yourself though so I'm keeping shut.
-also each prisoner can be sold to a slaver for 20 gold a pop.
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Spending all your money buying jerkin could end in disaster for many reasons including time, battles, no food, inventory space, money and finally deserters.
You can just loot instead of buying (I personally never buy weapons or armor). Try loading up on horses in your inventory so your army moves faster.
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he real adventures are the big battles and the ridiculous ambushes they spring on you when you try to intercept. I should probably try some mods, I like the carnage better than the RP aspect. Imagine in they made a game like this MP eventually, it would be freaky deakey
Fighting the Dark Knights and Khergits are the best, hehe. MP would put this game WAY over the top!
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Now that i have 20 swadian knights and 10 man at arms im going to goof around with different recruits:
sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade
the manhunter tree kind of sucks, although i never got to slave master only slave hunter, and slave hunters seemed to go down quick every battle
Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,
refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades
Trying desperately to find a Hostile army with ghost or kherig prisoners so i can take them
also, i saw earlier in the thread someone said they dropped a hero for space purposes....are you nuts? They dont die and you can turn them into whatever u want. I got the stupid merchant dude to level 14 and he is my lancer/horse tank guy and Borcha usually gets 2 kills per fight now with his bow and horse archery skills
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
But you can only have 1 hero. 3 or 4 Swadian Knights would be a fair trade.
Although I find it alarming how quickly they can die against weak opponents in the "autoresolve" period if you get knocked unconscience. Same for Swadian xbows - they die in droves in the "auto-resolve" thingy. :inquisitive:
"Upon entering the field against 3 river pirates, every single of your knights charged off a cliff. Onto spikes. Covered in poison. With the Asian Bird Flu. They are thoroughly dead."
:wall:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Major Robert Dump
sea raiders are the best allaround melee ive had work for me so far, but they get no cav and they cannot upgrade
I also know from intimate, personal experience that they're good at taking down cav (me)with head shots from throwing axes. :skull:
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refugees and peasant women go to the same tree. My 25 peasaNT woman are currently all fighter women, its pretty funny chics in dresses with skullcaps and blades
Currently, one of my characters has about 5 sword sisters- it could just be my imagination, but I like them better than knights. They seem to take out alot of enemies compared to others.
Still waiting for someone to mod female armor. :idea2:
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
Actually it used to be that sea raiders upgraded into something crap. I believe it was the bandit tree. Lousy upgrade (more of a downgrade).
Khergits I have heard are about the best troops you can get, if you are lucky to get them to be horse archers all, combined with some Dark Knights.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Major Robert Dump
Hired Blades from the townsman/watchman treed dont deal as much damage as swadian knights, but they have equal riding skills and get a 5 on shields, the two i have now i have had for 3 weeks in the game,
How can you tell the stats of troops?
While I am at it, can anyone enlighten me on a couple of queries about weapon skills.
(a) does weaponmastery only affect whether you can put points into a weapon skill? (Given my weaponmastery level, I can't put points into my archery anymore, but it still rises with kills).
(b) what do weapon skills do exactly? Do they help you hit? Or do more damage when you hit? Or what? i.e. how much is due to my skill as a human player and how much to my character's stats?
thanks for any advice! (It's amazing how this game can keep sucking you back into it).
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
I'm not absolutely sure, but I think that weapon mastery influences several things about weapon skills: most noticeably the limit up to which you can put points in a skill on level-up, but I have heard that it also affects how quickly you gain weapon skills through use, especially at higher levels when it slows down.
As for what weapon proficiencies do, I think they mostly affect damage. This is particularly noticable with throwing weapons, a skill of 200 will produce twice or three times the damage of a skill of 50. I don't think it's possible to "miss" with a melee weapon (although you can hit for no damage) but proficiencies for ranged weapons might affect accuracy, I'm not sure.
Antagonist
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
With higher weapon skills, you swing faster (I think) and do more damage. Which is handy. Ranged weapons - the targeting reticle gets smaller, and stays so for longer - around skill 130 or so, I believe, it gets to closed - so the missile goes where you aim it (but only for a fraction of a second). I think crossbow skill affects reload speed - I assume that applies for archery as well.
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Re: Sweet Realistic Medieval Combat (Mount and Blade)
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Originally Posted by Simon Appleton
How can you tell the stats of troops?
On the Party screen, you can "talk" to the troops