Reinforcements and upgrades can be left at half or less. And Italy probably wants at least two or 3 panzer divs in Libya. 8 would probably be excessive though,
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Reinforcements and upgrades can be left at half or less. And Italy probably wants at least two or 3 panzer divs in Libya. 8 would probably be excessive though,
Tanks can blitz with their higher speed and are harder for TACs to take down. Or so I thought. I've also had the Republican Spaniards beat up a few divisions of mine with one of theirs (tank one).
Yeah, I've never managed a full campaign yet, but I don't think Italy really needs to worry about armour until about 1943, when the Brits start to make nuisances of themselves. And even then I'm not sure it's essential. I seemed to be doing very well as I recall without any of the stuff. Heck, even my old buddy Haile Selassie was doing a great job of beating the Brits out of Addis Ababa time and again with only a little help from his Italian friends ~:cool:Quote:
Originally Posted by discovery1
Ah well, Italy's too frustrating for me with the large chance of death at the hands of the Allies. I've started a new Argentinian campaign, and have just recently annexed Uruguay with their nice resources and 8 factories. Planning on waiting for dissent to go to zero, and join the Axis. Don't know what to build though... with my two teams should I have one go on re-thinking a mobile doctrine and one upgrading all sorts of infantry things? I've got one Int and one NAV bomber. My navy consists of 6 capital ships, 4 screens and one submarine. My army has 6 divisions, one of which is an HQ. Quite a few brigade attachments. Infrastructure is low with most provinces at 60% and some at 40%, and I'm producing increased infra for one province right now, and researching level 2 tanks (one div should be a useful trump card in S America) and '36 inf.
Any comments on my strategy?
Mind the great bird with the shiny head to the north. Always check to see if they are protecting someone.Quote:
Originally Posted by Tiberius
You are obsessed with tank divisions aintcha!Quote:
Originally Posted by Tiberius
As I recall, South America has a lot of jungle and mountains. Tanks are useless in both. IMO, you really do not need tank divisions in SA. For your elite divisions, I suggest building mountain divisions instead.
Oh well, I've got one. The Americans can't do anything, they need the desired enemy to have around 100 belligerence before they can DoW, which they still haven't done, despite annexation of Uruguay and recently Brazil, which has left my TC hurting badly.
I joined the Axis, and it's mid 1939, with Germany only doing Anschluss recently. Kept pumping cash to get the Germans to be my buddies, and they've had, at the highest point, a +155 relationship with me. Annihilated a division or two with their Luftwaffe.
Anyway, life is pretty nice now. My Navy's only lost one destroyer which was quickly replaced, with 6 capitals and 6 screens and many victories. I am going down the CAS line, with Interceptors to help them out. Infantry is going quite well, with me about to finish research on level 1 interceptors and start research on level 1 motorized or '39 INF at mid 1939, probably going for the former. By the way, did I mention Blitzkrieg is part of my doctrine without any tech support from Deutschland? ~:)
Argentina rocks Italy, which somehow is worse than GB in my eyes.
Well, I just started as Italy not long ago and have made to 1941. I attacked the Yugos to get the Dalmation coast and they joined the Allies. I got dragged, kicking and screaming, into WW2. As well, I can't officially join the Axis because Bulgaria is already my ally. As well, Greece and Romania stepped in to protect the Yugos, which was a long, nasty campaign for all of us, but I own Greece, the Bulgars own Romania and I puppeted a few southern Slav states in former Yugoland.
North Africa was hellish. At first, I outnumber the Brits, but before I knew it, they had brought up so many reinforcements (including 6 armoured divisions to my none) that they almost pushed right out of Africa at Tobruk. My air superiority prevailed after I'd reinforced many a division to Africa and I ground them down to a nothing force. Spain joined my alliance, so it's time to take Gibraltar after I clinch the Suez and maybe Iraq.
Most likely in the process you ended up giving the USA four free moves towards interventionism. The problem with South American nations is the fact that once you're against the US you're fighting a losing battle.Quote:
Originally Posted by Tiberius
Handling the US as a SA country is easy ... simply pile divisions not in use in beach provinces. I'd recommend artillery brigade attachements on garrison divisions (two should suffice, more would be better, of course).
The US usually has bigger problems than SA to think of.
They go towards interventionism? Interesting. I think it's time to guarantee Poland, Denmark and co... my anti-interventionism really stinks, it has to be said. Around 12% dissent when I DoW, as I'm halfway between authoritarian and democratic.
Well the slider move only happens when the the Guaranteed country and the one doing the Guaranteeing have their capital on the same continent.
The campaign's been interesting so far. Left the Axis and joined the Allies, and got the Falklands back. I now dominate SA with Argentina, Brazil, Uruguay and Paraguay. My navy is as pathetic as ever, but my route to Rangoon is enemy free, so no ships have been sunk by the Japs, Germans or Italians. The Indo-China border is at a stalemate, with both sides having some kind of dig-in competition. I've given up trying to help on the Western Front.. My planes have gone from 100 str 100 exp to less than 20 exp.
Anyway, Keba, how can the SA hold out? I have less than one tenth of the USA's IC.
IC means nothing with preparation.
Put garrison divisions on your coasts, the more the better, and attach brigades to them (artillery usually works best, rocket even better, but that is for more powerful countries), then spend some IC and time to fortify them (1 or 2 fortifications are good enough, IIRC).
When you have the troops and are not at war with a neighbour, put army forces in reserve behind the coasts (I usually use 3 cavalry divisions with AC attached, mainly using them to subdue partisans).
Interceptor or fighter squadrons can also be of use, but rarely, it is good to keep a few on hand, of course.
Also, if you are in the Axis, then you can expect Germany to start dropping troops to your area and giving them to you. Happens constantly. Other countries probably will.
My current campaign with Germany has Argentinian troops seeing combat everywhere from Finland (beats me how they got there) to the Pacific. They are actually more useful that Italians.
The prob with South American countries is that you can't really defeat the US. You can hold them off for all eternity, but you can't really conquer the US. Unless of course you build up your IC country from 1936 onwards and build up a massive colonial empire first.
Actually that sounds like a pretty decent idea for a game. First conquer some countries in the SA, join the Allies, do some conquests against Italy before moving on towards fighting Japan in the pacific. You should be able to get lands in Korea, Japan and Indochina if all goes well. I'd even go for late game IC builds to get up my TC. Eventually you could have large enough forces to take on the US, in the late 40's.
A quick update on my Italian campaign: It's the strangest game of HoI2 I've ever played. Japan thoroughly whomped the Cathayans of all shapes and colours and puppeted the whole nation, save for a few regions that it kept for itself (Shanghai, Shangdong and some others) and was left to its own devices for years, until 1942, when they declared war on the USA for no good reason.
The Wehrmacht has crumbled. Finland and Slovakia were annexed by the soviets, Norway is occupied by the British and the last vestiges of German resistance are left in France. They now have less than 30 IC.
So, I've begun making nice with the Soviets. I've begun trading with them again and am spending a lot of cash to stay friendly with them. I'd rather they didn't liberate the rest of Europe after they're done with Germany.
Iraq had the big coup event before I could get there after taking the Suez. Syria then joined the Axis and blocked my route by conquering Palestine anyway. The Sauds refused to give me military access, so I plowed south through Sudan and Ethiopia, crushing the Allies along the way, until I was able to land in Yemen. I've almost completely annexed the southern end of Arabia, as my troops are entering the last province in the soon-to-be UAE as we speak. Japan has almost completely taken Burma, and thanks to my efforts, Pakistan has a revolt risk of roughly 70%.
I own the mediterranean, but it seems that a large US fleet has managed to get itself trapped inside and is being supplied through British held Spanish North Africa. Sneaky. This is obviously a threat to my naval dominance, but I don't know what to do about it.
I think will liberate Ethiopia soon, since my TC is being drilled by their partisans. I'll lose some IC, which I desperately need, though. I believe my next course of action should be to hop along the Allied-held islands east of the Horn and make my way to India, where I can, hopefully, meet the Japanese in the middle.
I'm playing as Italy right now and It's Feb 1938, I decided to make Ethiopia and Albania into puppet states rather than annex them. I used my Ethiopian Army to bolster my defense in N. Africa and have 4 divisions in Tripoli (including a tactical bomber squadron) and I have 11 divisions in Tobruk with 1 HQ and a tactical bomber and fighter squadron, I addition to this Rhodes is garrisoned by an infantry division and a fighter squadron and naval bomber, plus I'm building a port there. I also have 5 CA between Tobruk and Tripoli, The rest of my forces are in Italy with 2 divisions deployed in Albania.
Besides that nothing else has happened, I haven't allied with Germany yet, and they haven't annexed Austria, my question is should I focus my main effort in Eastern Europe? Attacking Yugoslavia will probably incite greece and Turkey into DOW, but will probably prompt Romania, Hungary and Bulgaria into joining the Axis. I'm thinking about waiting until Germany does Anschluss before declaring war, and then dealing with the situation in the Balkans.
As far as long term options go I figure that I have 2 options,
1. Focus on N. Africa and the Central Med, by taking Malta I can ensure that my supplies reach N. Africa and probably seize the Suez without German help.
2. Focus on the Balkans and the Eastern Med, I can use Greece and Yugoslavia as bases to launch an attack into Turkey and from there I have the choice of helping the Germans by engaging the Soviets in the Caucasus or going after the Middle East and outflanking the UK.
Any advice or recomendations would be welcome.
Wait. If I base on a British Island and launch an attack I will get land for myself instead of the British? That's nice. Italian land sounds hard to get though, with the Italians having a more updated and numerous navy than me (I've focussed my 2 tech team slots on upgrading my land primarily, and getting a little CAS upgrading). I think I'll take Sicily. Will 2 infantry divisions with org in the 90s and an early artillery brigade take it and hold it do you think? It's 1942.
I have very limited experience with this game, but I played Italy a few times and began to streamline my strategy somewhat, it went something like this:Quote:
Originally Posted by mercian billman
First, take Ethiopia and Albania, they are obvious targets.
Then take Republican and Nationalist Spain after they begin their civil war, this is one of the few countries you can attack early in the game that does not have its independence guaranteed by someone.
I don't recall the exact sequence of things after that but I always attacked Vichy France on the French mainland after the Germans force the French surrender. That gives you a land bridge to your assets in Spain which is handy.
Then attack Yugoslavia and Greece as soon as all the independence guarantees run out. Then Bulgaria. Then, once Britain is at war with Germany, mount a simultaneous suprise attack on Gibraltar and Suez and you've essentially made the Mediterranean an Italian lake. Then clean out the remaining British and Vichy provinces around the Med.
That's about as far as I got in my last campaign before I got bored. At that stage, I had taken Syria, Iraq and Turkey, and the Brits were trying to take back Ethiopia and mount some attacks further north. It just seemed to me the game was going to degenerate into a struggle over Africa, and I couldn't get excited about the prospect. Perhaps I should have tried something dramatic like an invasion of Britain, but then, I had seriously neglected my navy up to that point.
But since everyone is asking for advice, maybe I should too.
In the last game I started I was playing as Greece and finding it pretty hard going. The Greeks have only got a few IC's - currently only 17, which isn't even enough for a second research slot - and not very good armed forces. Because I only had about 9 IC's to put into the military, I put 5 into churning out 1936 infantry divisions as fast as possible, and the other 4 into upgrading the existing 1918 divisions. But even so, I only have a dozen good divisions and no airforce at all and I'd be struggling to conquer practically anyone (except maybe Portugal, whose independence is currently guaranteed by Great Britain). It's December 1938.
Anyone have any ideas on how to play one of these itty bitty little powers? Call me a romantic fool, but my secret desire is to conquer the whole of Europe ~:)
Grab Albania or something. So IC is the key to research teams? Better go and take Sicily then. I'm approaching 40 IC with Argentina... afterwards I might do a bit of independence guaranteeing and then cheat a bit and get Bolivia (the only country within reach that won't get me more coasts to guard) to DoW on all so that my interventionism pops up a bit.
Hi, I'm playing my first game as Germany (yes, yes, my first one as Germany, what? Don't look at me like that!) and I don't really know how to make the Anshluss (or whatever the unification with Austria is called) happen. Any suggestions?
I have now occupied Austria after a surprisingly bloody war, Hungary that DoWed me for no good reason, then had the PArtition of Chekoslovakia event with non-existant Hungary, but I was forgetting to research into my infantry, when in 1938 Italy DoWed me (wtf? we had a +130 relation), and then France, poland and the rest of the allies. I managed to get a white peace with Italy as a needed to free my troops, but by the time I managed to shift them to my new warzone, the french had broken through with 20 divisions, and despite heavy bombardment have made slow progress, but are now in a pocket with some 12 of my divisions surrounding them, and hoping the bombers wear them down before they manage a breakthrough. On the Eastern front, Poland is being pushed back steadily, and as soon as I manage to reinforce, I should reach Warsaw. Hopefully, after that I will be able to shift some divisions to the west.
It is 1939 now, how do you force polish surrender? apart from annexing them outright that is...
I had a fairly successful campaign as Greece, but my warmongering would eventually put me in a position I couldn't win. First to go was Albania, and then, I interfered in the Spanish civil war. The Nationalists are far more likely to accept an alliance when they're at war, so I went for it and traded back the crap provinces I took for technological blueprints I desperately needed. Bulgaria, if memory serves, agreed to let me have the territory I wanted, but the Yugos wouldn't have it, so I took some time to prepare for war with them. They joined the Allies, which, of course, guaranteed their destruction at Germany's hands. I got the territory I wanted, but it hurled my tiny, little alliance of two minors against the combined might of the Allies. I was about ready to throw in the towel when Spain invaded Newfoundland (!!!!). I and my ally captured Gibraltar and sealed off the Western entrance to the Med, but since the Italians are notoriously inept, the Suez was not taken and very, very larg enemy fleets had little problem entering and making my life a misery.Quote:
Originally Posted by screwtype
Still, not a bad haul. A few things could have been differently to hopefully avoid war with the Allies and all that. Feel free to mimick the parts that you like.
Wow, sounds a lot like my first game with Germany.Quote:
Originally Posted by SwordsMaster
First off, you have to wait. The Anschluss event fires in 1938 (somewhere), you get cores on all Austrian provinces, their industry and army, Hungary as an ally, and continue with an even that first gives you Sudetland, then the whole of Check piece of Checko-slovakia (you only get cores on Sudetland, though).
The final event in that sequence is Danzig or War which starts the whole mess.
So, when playing Germany, it pays to be patient, use the 3 years leading up to the war to prepare, build a navy, muster a massive army, and then wait until you can unleash the storm on an unsuspecting Europe.
Otherwise, weird things happen, the AI tends to go a bit crazy when you do something unexpected or totally random (such as, say, the Allies fighting the Comintern at the same tame as the Axis, Poland being a member of the Axis :dizzy2:).
Uhh.. isn't Newfoundland over in Canada or somewhere? How did the Spaniards get there?
By the way, when playing Italy, the Germans gave me plenty of free tech. Even the Bulgarians did. Does this only happen if you're important? As Argentina, apart from a bare basics package along with the Falklands from the UK, I got nothing. The Germans only sent an aerial army, of which only a few air divisions actually helped me against Brazil when I was allied. No tech to speak of.
Is this all scripted with certain countries getting lots of free tech?
Quote:
Originally Posted by Keba
Hmm... I see. Thanks! Will restart and try again.
AI ships have unlimited range, which can lead to some stupid stuff. In my latest game Italian transports were chilling ALONE off of terria del fuego and Japanese destroyers were patroling the Atlantic. Note that the Japanese are not allied to me the Germans or anyone else for that matter.
I guess that explains the Japanese and Chinese navies wandering around the Med... and how the Americans can pop over.. well.. anywhere, really.
I really wish they would change that aspect of the game.
I think it just has to do with the fact that some nations are more generous with their techs than others. Germany tends to be a very good ally when it comes to blueprint sharing, while the UK tends to be absolutely rubbish. In my game as Argentina, the Germans kept me up to date quite nicely. :yes:Quote:
Originally Posted by Tiberius
Really? I guess it varies campaign to campaign then. I ditched Germany for that very reason: they didn't help me after Brazil at all, and got me into war with the Allies.
I have become addicted to this game. I have only had it for a few weeks. I was Poland to learn to play the game, then decided to be Germany for a challenge. When I didn't declare war on Russia they attacked me in 1943 anyway and delayed my invasion of Britain.
It is now 1947 I have had nuclear weapons since 1944 and I have nuked Washington DC and fought all the way to the pacific, Russia only has a few provinces left. I have also overrun England though the British keep coming back and getting defeated. Spain and Portugal have also joined the Axis.
I just thought I'd update you all on the progress of my game, It's March 1939 and the Axis powers have conquered Yugoslavia, Greece, Turkey and Czechslovakia (sp?) Britain and France. Italian, German, and Bulgarian Armies are poised to strike into the Caucausus and the Middle East, While Italian forces outnumber the British in N. Africa, The only thing that can stop me from taking over Egypt is British Naval power. At this point I believe the Italian navy is strong enough to challenge the French in the Western Med and keep my supply lines to Africa open, but were not strong enough to challenge the British in the East. Fortunately I have enough air power in the region to keep the British Navy in check and support my ground troops.
I can't guarantee victory, but I do know that it will be a close run affair, as long as I can preserve my Navy and keep the sealanes to N. Africa open I will have a good chance of defeating the British.
Can someone tell me what this game is all about? A quick summary and answer these questions:
Is it like RTW as in campaign mode and battle mode? Is it turn based?
How big is the map? Just Europe? Or Europe/Asia/Africa? Or whole world?
Replayability? If I play Italy once will it always be the same, or will the outcome be totally different depending on what choices I make?
Different types of units? For instance, is it simply "infantry" or do different nations have different units with different pros and cons?
Thanks.
1. No totally different and No it goes in real time you can change the speed of the game to whatever you want.Quote:
Originally Posted by Glaucus
2. The entire world
3. Not that I've noticed I've never seen a game exactly the same since I started playing.
4. It's simply infantry but you can add on brigades such as Artillery etc.
To eloborate on the 'infantry' point, there are several kinds of foot troops - 'infantry' is the catch-all term for the basic division. There are also marines, mountaineers, paratroopers, militia, garrisons, motorized infantry, mechanised infantry and cavalry. I can't remember if Air Cavalry are an upgrade along the cavalry line or a separate unit altogether..
As you can see, the units are abstracted but they have to be because of the size of the game. As well, different countries also follow different lines of tactics , which increase their units' abilities in certain areas, like night-fighting, for example.
So is it sort of like risk where armies attack each other and each army looses men until one is detroyed? Or can you command the battle personally?
No not really. The map has thousands of provinces in it.Quote:
Originally Posted by Glaucus
http://www.gamespot.com/pc/strategy/...reenindex.html
There's some screenshots of it.
Nice! Thanks man.
Yeah, I already took Albania but you only get 1 IC from there. I didn't bother to either annex or puppet because you still get the IC and you can keep them quiet with just a division in each province.Quote:
Originally Posted by GoreBag
I then attacked Republican Spain but just as I got there and grabbed a couple of provinces, the Nationalists defeated the Repubs and I found myself with only two Spanish provinces and a Nat. Spanish army much larger than mine, so little hope of further expansion in that direction.
I'm now eyeing Bulgaria and Yugo, but they're both still somewhat stronger than me militarily and have guarantees so not ready for an attack on them yet. Bulgaria is always a juicy target, because they only have a few provinces and quite good IC, but I'm always torn between outright annexation or puppeting because when you puppet you get the use of all their IC's, albeit you don't have control over what they research or build. Which do you think is better?
Always Puppet Where Available... this will lower your TC, making it easier to supply your units that are off fighting distantly from your Capital. As Italy, the first thing I always do after conquering Egypt is to Puppet them. It takes a lot of Stress off of your back when you start pushing into Southern Africa.
As Italy, you probably want to annex Bulgaria since you want enough IC to have research team #5. It's only the less Industrially developed places you want to puppet, such as Ethiopia.
Yugo is more your choice. Definitely take the coastal provinces that are your national ones, though, since they won't have partisans or 'occupied province' TC penalty I think.
Gore: Air Cavalry is somewhere late on the Mech Inf line. Something branches off saying 'may lead to Air Cav Division'.
By the way, what's the point of Cav divisions? They're slower than Mot/Mech infantry and fight worse. As Argentina, I have plenty of oil for those divisions anyway so it makes no difference really, and Semi-Mot Cav probably requires oil as well.
Bah. Just got totally pwned by Bulgaria. Dammit, I knew I needed more troops! I'm probably going to have to wait another twelve months - what a bore! Except that by that time Bulgaria will probably have more troops too...Quote:
Originally Posted by Wakizashi
Greece is starting to look just a little too tough - maybe it's time I tried one of the majors.
BTW - I think you really need the IC from annexation until you get your five research slots, don't you?
Whoa.. I just ate Greece up myself at 1939, with my starting divisions plus one tank division. That's it. BTW, if GREECE is too tough, why try a major power? Seems illogical.
Anyone have the numbers for the research slots? All I know is that 80+ gets you 5.
I believe that he means that he thinks he should play as one of the major powers... like SU, Germany, US, Britain or Japan.Quote:
Originally Posted by Tiberius
I'm playing Greece, not trying to conquer it!Quote:
Originally Posted by Tiberius
Five is the maximum number of research slots. You don't get any more than that, no matter how many IC you have. I believe the numbers are 0-19 IC = 1 research slot, 20-39 = 2, 40-59 = 3, 60-79 = 4, 80+ = 5.
The Mechanized infantry line branches off, allowing you to research Armoured Cavalry, which then allows the Air Cavalry Secret Project. They are a cavalry upgrade.Quote:
Originally Posted by Tiberius
Cavalry requires less oil in general that mechanized or motorized divisions. I generally use them as an addition to garrisons. Three cavalry divisions with Armoured Vehicle attachments are stationed in each of my occupation zones (namely, France, England, Leningrad, Stalingrad, Moscow and Poland). They come in handy in defeating the partisans, and can, in a pinch, be used as a reserve for your forces).Quote:
Originally Posted by Tiberius
That said, Nuclear carriers rock ... I just got four with Germany. No oil requirement, massive range, stats are slightly worse than a modern carrier, but hell, the range makes it worth it (and I'm going through oil like you wouldn't believe).
Wheeheehee!
I thought I'd restart my Greek campaign to see if I could do a bit better. At the start of the game I checked out every nation to see what might be attackable and what they had. I found out Bulgaria only starts out with 9 divisions to Greece's 14, so I thought, what the heck? Let's declare war on them right away just to see what happens.
So I got my divisions in position, and declared war. Then all hell broke loose! Germany declared war on me. Then the UK, France and all their allies declared war on Germany. Then the Soviet Union declared war on me too! Then the UK, France and their allies declared war on the SU! Then the SU declared war on Turkey. Then Italy declared war on the SU!
The whole of Europe is at war and it's only a few days into 1936. And all because of naughty little Greece, heehee! :laugh4:
Currently, my war against Bulgaria is going well. Meanwhile, there's a big buildup on the French/German border, the French have reinforced Turkey, allied shipping and aircraft are in the Black Sea, and the SU just lost their first attempt to attack Turkey. Be interesting to see how this one develops...
Can Air cavalry fly? Or is it just a cavalry upgrade?
EDIT: Thanks screwtype. I suppose it's time to annex Bolivia for research slot #3
No, they can't fly, they act just like your normal cavalry/infanty/ground division.Quote:
Originally Posted by Tiberius
They're fast, though, and have good enough stats. However, they come in too late in the game to make a serious impact, as by that time, you'll either have lost, or have enough experienced and advanced troops to not need the Air Cavalry.
If you don't join the allies now, you're buggered.Quote:
Originally Posted by screwtype
Sucks that Bulgaria knocked you around. I have two suggestions to counter that. The first would be to fight a defensive war in hilly/mountainous Greece and to make use of your fortifications already in place. Once you have a reasonably static war going on, bomb them with TAC's after using a concentrated attack to dislodge them. I used this attrition tactic often in my campaign as Italy, and it works quite well unless you're overhwhelmingly outnumbered. However, your limited IC would make bombers a luxury...buy a couple from someone?
The second would be to enlist aid. Turkey's too isolationist to help you, and Italy would rather annex you than lift a finger in your defense....how were your relations with Romania, Yugoslaiva and Spain?
This was a great read. Anyone from the org read Virgiltchicken's AAR with Czechoslovakia? I know Antiochus has. Interestingly enough, his location is Ann Arbor, MI.
Anyway, it's a very colourful (literally) campaign, which starts off with the rejection of German demands of Sudetenland. Czechoslovakia then proceeds to join the Allies, and carves out a new world order. Czechoslovakia single-handedly takes out Hitler, saves Poland, and then with the help of the FRG and a few assorted GB+FR divisions takes down the whole of the SU. The Balkans are dealt with by Czechs and Frenchmen, who actually annexed Spain, Portugal, Bulgaria, Greece and Italy. The campaign seemingly ends with a new Czech-Slovak led resurrected Austro-Hungarian empire, with the port of Konigsberg. Plenty of puppets are created and liberated, and the whole of Europe is liberated and put under French control or released from Czech control (apart from austria and hungary of course). The UN are seemingly victorious, but now the Japs decide to do a Pearl Harbour, and are being destroyed like the other tyrants. Leftist democracies rule the world, Czechoslovakia is the dominant land power, and I cannot load the last 2 pages.
:furious2:
That is one brilliant sounding war! Keep us updated!Quote:
Originally Posted by screwtype
No, I got knocked around by Bulgaria in the previous game. In this one, I completely conquered Bulgaria in the space of a few turns. It just cost me war with Germany and the SU to do it :laugh4:Quote:
Originally Posted by GoreBag
I'm now planning to conquer Albania before Italy gets to it. But I have very few divisions and after annexing Bulgaria, have a big problem with partisans there. I also joined the Allies as soon as I got the chance, when the UK offered it to me.
But the biggest problem now is that, as usual, the Germans have just smacked the French again. It's really ridiculous how badly nerfed the French are in this game! No way should Germany just walk over them as early as 1936. So I've already lost a major ally and now I'm the only allied country left on the continent! - so I'm afraid the Germans will be making me the next priority - *gulp*.
The only thing that's stopping them ATM is that there are neutral countries between us - Yugoslavia and Romania, but if Romania goes to the Axis I'm in big trouble. I can't see Turkey holding out for a great length of time against the SU either, so really, I'm in a lot of hot water.
I'm just hoping that because it's still only early 1936, that Germany and the SU will not be in too much of a hurry to crush my little upstart Balkan Empire. I'm hoping they will be more interested in building up their own power first. But I'm thinking that maybe I should attack Republican or Nationalist Spain so that I can survive the possible conquest of my home country...
ICE is Virgilt!?!?!Quote:
Originally Posted by Tiberius
*shock*
I'm still there sometimes, but I lost my password and kind of went on anonymous lurk mode...
How far is his campaign by now? By the time I "left" the Russians were falling apart.
There are, though, a lot of incredibly awesome AARs of the same style if you're interested. I recommend a certain Hungarian AAR with a big name I cannot pronounce (you probably won't miss it, it starts with "A Magyar..." and is a huge thread) which is often touted as a gameplay classic of the first rank; and when I left my absolute favorite that was still running was a Brazilian AAR "The Cobras Are Smoking" (or something along those lines), which displays an aptitude for both gameplay and storytelling -- Brazil saving the world!
I'll probably contact them for password help once I get the game back from my brother, who borrowed it.
They just released Nat China, and the USSR is long gone. Replaced by lots of now liberated ex-puppets. As usual, he starts out with numerical disadvantage... then the encirclements just wipe out half of the Japanese army or something :dizzy:
An update on my German campaign. It is now 1941, Wilhelm II is the glorious Kaiser of the German Empire which has turned "Paternal Autocrat" (this was as close as it gets to "Absolute Monarchy" which is the one I was going for...) and I have 2 very capable armies lead by skill 6 Field Marshalls, one just finished the conquest of Yugoslavia, and the other just completed Operation Zealion. The only trouble with Zealion is that the Americans have landed 27, yes, 27 divisions on the island just north of the coast of Scotland, while I have 10 of my own divisions with arillery, AT, and AA sitting on the other side. So neither side can produce a decent landing, and I can't seem to destroy enough transports to cut the supply chain.
Italy is still refusing to join the Axis, I managed to have Nat Spain, Portugal, Vichy France, Japan, Romania, Bulgaria, Hungary, Slovakia, Argentina, Croatia and Greece in my alliance.
The SU is at war with Italy and the Allies, and leaves me alone for the moment, I am planning to Invade Sweden as I already have Finland, and then Denmark which is still neutral and has a fairly decent relationship with me (ah, well, no hard feelings, wrong place at the wrong time...). Italy is also tempting seeing as they are at war with Greece, I already have my Yugoslavian army in the Area, and I need their N. African posessions to hit Suez...
Diplomatically I am still trying to get Lebanon and Syria to join the Axis, even if to keep the brits distracted in Iraq, although they have less than 50 ICs left. The great enemy is the US now, with 346 IC to my 340. Argentina has annexed PAraguay and Uruguay, and I'm thinking of giving them something else to do by hitting Chile...
One question though: How in hell do paratrooper landings work? I managed to do it once to capture Danzig, but it doesn't seem to give me the option anymore. When I right-click a province having a loaded plane selected it just gives me the "None" option! I did not spend months researching and building them for that!
Anyway, cheers!
On the Paras:
There are two reasons for that. One is range and/or weather, these can prevent you from performing a proper airborne assault.
The second, and more common one, is Organization. The Org rating of the transport aircraft has to be full for the option to become avaible. Unloading Paratroopers will drop their Org to near zero, rebasing drops Org partially. With time and supplies, Org will refill and you can perform airborne landings.
I love those things, nothing beats a nice 12 division airborne assault with 8 divisions of Marines unloading at the same time, under the barrage of 7 CVs and 6 BBs. Guaranteed beachead.
I might get to posting screenies of my empire and perhaps even a limited AAR, where might I be able to do that?
http://www.heartsofiron2.com/
In the HoI2 After Action Reports Forum.
Right gentlemen, I dont know how many of you have tried this yet, but I have just transfered (exported) my Vicki revolutions save game into Hoi2:Domesday (and it works) and continued the game.
Its quite a strange world, lets see where this leads me
Quote:
Originally Posted by Keba
Hmm... You might be right, I didn't check the weather.... I'll try it now with my operations in the Middle East.
Small update: July 1942
Syria and Lebanon have joined the Axis and kicked the Allies out of Suez and are making steady progress into Iraq supported by von Kleist and his 24 divisions of elite armour and mechanised infantry. Persia is on the verge of accepting a military access treaty so I can hit India, Afganistan has also joined the Axis although it isn't much of an ally with its 6 cavalry divisions....
Vichy have annexed Italy, but not before I liberated the Socialist Republic of Italy (i.e. Vichy got italian Africa), and is about to annex France (only Libreville is left of the VP), I have taken Sweden and Norway, and my fleet is now powerful enough to destroy the yanks in a head-on clash with 4 CVs and 3 BB plus another 17 vessels. Sadly my subs have been destroyed in a semi-suicidal mission to patrol the american east coast. There is no real need for a second fleet, except a couple of submarime ones because the Mediterranean is an Axis lake, and Vichy's fleet and the bombers of Japan, Romania, Syria, Lebanon, Spain, Bulgaria, Sweden, Vichy and Greece make (very) short work of whatever the allies have left floating behind.
The plan now is an operation I like to call Fall Yankee, which begins by me taking Iceland and Greenland, Panama, and whatever central american states don't fancy my panzers going through their territory and then hitting the US of A from both Canada and Mexico with 4 fast moving armies I have already prepared for this purpose. All going well, the operation should be ready for 1944. I am hoping for some japanese support too, but it is hard to tell - they seem a bit stagnant lately since the Philippines DoWed on them.
In Europe there are few independent nations left: Denmark, Turkey, Switzerland, amazingly Lithuania and Belgium (Yes, the french were so bad I just ploughed through the Maginot Line). All the others are either puppets or allies. I was thinking of hitting Turkey, but prefer to keep a buffer between my weak allies and the SU, and the same goes for Lithuania. Amazingly though, despite me grabbing all of Poland the SU has not DoWed me yet, although they are at war with the Allies and Panama? (yes, Panama is in the Allies this time around....)
I'm reading peoples update on their campaign, so i'll share my latest.
I'm playing as Hungary. My goal is to create a major power out of it, to help Germany. I'll build only infantry, and research only Infantry tech and the Industrials one. Right from the start, i ask to join Germany Alliance. Wooot !:balloon2: In febuary 36, Hungary declare war on Romania. It ignate the Balkans. Italy, Yuguslavia, Greece and Poland, all declared war on the Germano-Hungarian Alliance. At the end of 38, they are all annexed, the only exception being Italy, now a puppet of Hungary. The Allies have not move yet. The next target is Bulgaria. Once the Hungarian hegemonia is completed over the region, we will begin our Crusade against Bolchevism.
SM: How did you defeat the Scandinavians without touching Denmark?
UaH: As Hungary, you should take Austria and proclaim the rebirth of the Austro-Hungarian state.
Well, I DoWed Finland when the SU got the Winter war, and then from Finland invaded Sweden with the help of a my brand new marine force, and from Sweden simply walked into the 2 VP provinces in Norway.Quote:
Originally Posted by Tiberius
Denmark is the next step, but I need Iceland and Greenland, so I can't go the historical route....
He might be a little late for that now, since it's already 1938. Then again, the Anschluss doesn't fire if Germany's at war, so it is possible.Quote:
Originally Posted by Tiberius
Well i annexed Austria by mid 38. At the end of 38 we were at war with Russia. All went too easily, Moscow was captured mid 39, and the Bitter Peace event hit the fan. It totally scrap it for me. I had russian provinces from south of moscow to Stalingrad, the german covering the northern half. But the friggin Bitter event gave all those provinces to Germany. It kinda ruin it for me. I didnt replay it since....:embarassed:
I'm out of ideas for a cool campaign. Someone give me a faction and a way to play it! (I'll take the best response and update for you guys).
Communist China. Attack Xibei San Ma with your Mountain Divs on offensive supply and annex it before the X'ian incident. If you manage to do it before it you're in for a good start. Your next target should be Sinkiang, followed by Tibet and Yunnan. After that you already have a good powerbase. Move from there to invade and annex Guangxi Clique. After that you should be all set for the Japanese. :yes:
Recreate the Spanish empire as either Spanish faction.
Rule Iberia under a Portuguese banner.
Hehehe, just saw the size of the Spanish Empire! I'm going for that one with Nationalist Spain... that way I can be fascist and combine with the Axis... looks like I'm gonna need it.
For those who are interested in waht I will be taking over:
http://en.wikipedia.org/wiki/Image:Spanish_Empire.png
Just leave out the Dutch possessions, hardly worth the effort and too small to be a whole province. Likewise, remember Brazil is Portuguese. Don't bother taking Western Brazil... no industry, infra or resources to speak of.
Well I played the campaign... but I puppeted Portugal... big mistake that was... The Allies all declared war on me, so I just quit as I had no chance.
EDIT: I've decided to start it again... might as well try it, just leave the expansion for a bit later.
When it's the xmas holidays, I'm planning on doing a Soviet campaign for bringing on the world communist revolution. I think that the first target should be Germany.Then, perhaps, the Maoists will be given dominance in China. After becoming my puppets and Mongolia's territorial ambitions are fulfilled, of course. Where should I go next? A war with the allies would be stupid, with my complete lack of a navy. Africa doesn't interest me, anyhow. I'll also expand the influence of the most suitably coloured (is there a red one?) SA state to threaten the US. Of course, I could just ally with Mexico and then swamp them with Soviet troops...
All this I plan on doing with the IC whore doctrine, of course. 500 IC should be sufficient ~:)
How about Cuba? Give them the Carribean and South America. How awesome would that be? From there you can wage war on what remains of the free world.Quote:
Originally Posted by Tiberius
Having recreated the Austro-Hungarian Empire (and significantly expanded it) as Austria (including reinstating the Emperors, by the way), I'm looking for more reunification/amusing alternate history campaigns. If anyone has any suggestions, that'd be great.
I'm considering the following:
Ottoman Empire (as Turkey, medium)
Persian Empire (Iran, difficult)
Mongolian Empire (Mongolia, extremely difficult)
Dominions of Sweden (Sweden, easy)
German Colonial Empire (Germany, medium)
Empire of Alexander (Greece, medium)
Canadian Dominance - Conquering North and South America as Canada
Communist Rule - Central and part of South America dominated by Cuba or Venezuela, politically aligned to communism
African Empires - All of Africa, as Portugal, South Africa, or any of the "Liberate Nation" states possible
Try the Canada bit. That's going to be so incredibly difficult...
I think the Swedish dominions idea is more difficult than you think, since that potentially includes Finland. Also, will Germany attack you in order to access Denmark and Norway?
I've done the Swedish Dominions, except as Finland, not Sweden. It wasn't terribly difficult, until the Winter War, that is.
I'm definately going to try the Canadian one, I've been looking at different ways to complete that campaign for a while. The most challenging one would be the Mongol Empire for sure.
I think as Canada, first I'd split from the Allies by 1941, at which point I should control a good portion of Central America. When I declare war on the USA, Canadian troops will occupy Colon/Panama Canal, cutting off the USN from reinforcing the eastern shore with it's Pacific Fleets, which will hopefully be taken care of by the Japanese.
Alternatively, I could join the Axis, get as many resources and tech upgrades as possible from my allies, and then blitz through the USA into Central America directly, North-South. The advantage to that is that America won't be able to reinforce Europe, leaving Germany and Italy to go on a rampage, and that I'll recieve many resources and blueprints from my allies. The main disadvantage is that the stong American Fleet will be able to come and go as it pleases, escaping the naval bombers I plan to build with relative ease.
The other caveat being, of course, that the Yanks outpace you industrially and manpower-wise by about, oh, 10:1. I think it'd be something to do in a multiplayer game, where more concrete support can be had.
True, true. Though, last game I played with Canada, I became bored and started making advances into the United States. British troops landed and supported me, and we began making inroads as far as the state of New York, while only losing Vancouver Island. If I can transport Axis troops to Canada, with luck they will grant me control of a few expeditionary forces to use.
Also, I find that the USA's production is focused toward a navy and airforce. The land forces are relatively neglected. With a bit of luck, I could overrun them in a series of blitzes and truces, especially with a tank fleet, considering that the USA has excellent infrastructure.
We'll see how it goes. I'll post updates as it goes along. The Mongolian campaign will have to wait for now, though I'll start it soon.