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Re: 0.8x AI Faction Progression
Code:
; Unconditional Reforms afther {date}BC
if I_TurnNumber > {turn number}
set_counter Romanii_Reform 2
terminate_monitor
end_if
This should be all you need, if my understanding is correct.
Edit; my understanding, upon further reading through the script would indicate you've got a lot of commenting, ";" to do, which may or may not make it worth it.
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Re: 0.8x AI Faction Progression
Well, heres the state of my game in 205BC. I have managed to get the Casse a foothold in Europe, which should hopefully spice things up a bit...
https://img185.imageshack.us/img185/...me205bcwx2.jpg
I am currently at war with ALL my neighbours: Both sets of gauls, germans, greeks, macedonians and ptolemaioi. My only allies are the seleukids.
The germans in particular are monsters. They are protectors of the sauromatae, and not a turn goes by when they dont send a full stack at segestica.
The gauls keep trying to invade northern italy, while the ptolies keep attacking Lepki and Crete. The macedonians have left me alone for ages now, though they wont accept peace, I think they are having trouble with the getai, and their expansion into asia minor.
Gazius: What file do I have to edit to bring the reforms forward? I am simply marking time till they arrive, and its getting a bit repetitive beating back stack after stack of barbarian hordes...
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Re: 0.8x AI Faction Progression
\EB\Data\scripts\show_me\EBBS_SCRIPT.TXT
ctrl+f for "MARIAN TRIGGER" and insert script. Make a back up of your script file, and your save game, maybe run a test game with it activating the next turn to see if this is all you need, since I've done little work with scripts and am not entirely sure if this will work.
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Re: 0.8x AI Faction Progression
Kugutsu, how did Parthia get India? Those should rebel to them, they should be Baktrian...
The reforms are relatively easy to change... relatively. I have changed them many times and the changes are savegame compatible. I had my Marian in 200BC and I set my Avgvstan to 160BC (but it took ten year to get a guy capable of becoming emporer and then ten years for the current faction leader to die).
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Re: 0.8x AI Faction Progression
Uh, I guess it rebelled to them. i dont think they sent armies across, as the whole of that region is swarming with bactrian and AS armies. Trying to get through unscathed would be impossible...
I managed to get the reforms by changing the number of provinces for an unconditional marian reform from >89 to >48. Since I have 50 provinces it gave them to me at once. Only issue is that the MICs in italy are constantly in the 'repair' queue. And repairing them doesnt shift them. Also, the ones in the repair queue list the polybian units in the description. I can recruit cohorts just fine though. One thing, is there supposed to be no cavalry whatsoever now?
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by MarcusAureliusAntoninus
The reforms are relatively easy to change... relatively. I have changed them many times and the changes are savegame compatible. I had my Marian in 200BC and I set my Avgvstan to 160BC (but it took ten year to get a guy capable of becoming emporer and then ten years for the current faction leader to die).
Cool. Could you post up a relatively easy to understand guide as to how to make such changes? ~:)
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Kugutsu
I managed to get the reforms by changing the number of provinces for an unconditional marian reform from >89 to >48. Since I have 50 provinces it gave them to me at once. Only issue is that the MICs in italy are constantly in the 'repair' queue. And repairing them doesnt shift them. Also, the ones in the repair queue list the polybian units in the description. I can recruit cohorts just fine though. One thing, is there supposed to be no cavalry whatsoever now?
The script automatically damages the Polybian barracks. The script should have placed a new set of barracks for the Marian Era.
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Re: 0.8x AI Faction Progression
Faction creator for indian provinces is indeed baktria, but so that we don't have greek faces and buildings there they are parthian rebel subfaction. So if the city grows a level, then the faction creator baktria part is wiped out and it is entirely parthian rebel subfaction. We have to do that though - nomadic cities is worse. The cities look eastern and the generals have eastern faces (better than greek or nomads). It's just a shortcoming of the engine and the fact that we can't spare a whole culture group and faction for the India region.
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Re: 0.8x AI Faction Progression
Two questions: Does Medieval 2 allow more provinces to be included if so how much more?
And if the above is so, then will you expand the map into india and include an indian faction?
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Re: 0.8x AI Faction Progression
https://img338.imageshack.us/img338/...15bcoc0.th.jpg
Here we have 215BC... Makedonia, Seleukia and Epeiros are hanging on by the skins of their teeth, although there's absolutely no way they can recover now... There MAY a chance for Epeiros if i send a diplomat over and pump money into them, i do have 150 grand and it could get interesting... I'll think about it. Makedonia and Seleukia however are done for, literally 1 province each left and at war with all of their neighbours.
As you can see, Aediu, Swebos, Egypt, Baktria and Koinin are powerhouses... Aediu has washed over the Averni with ease in the space of 5 game years, and Carthage has started to finally expand in Greece, and are well on their way to beocming one of the big contendors.
As for me, i'm getting sick and tired of having to fight 5 battles every turn. Unless there is a way to stop giving the AI factions 30 grand every turn, only if their balance drops below 5000, then i may stop playing. I have spies and assassins all over the Sweboz, destroying their barrackses every turn as much as i can, but it doesn't make a difference. 1-3 full stacks need to be fought and annihlated by me every turn. They have allied themselves with the Aediu, and now the Aediu are coming at me with half-full stacks every turn. I cannot progress for 1 year takes 4-5 hours of playing, and i haven't the patience. 1 year every 30 minutes or 1 hour maybe, but 4-5 hours, no. I could win, i could easily win... I can defeat their armies crushingly with odds of 20-10 against me, no problem, i've been doing it right from the start, so it's not the challenge i'm whining at, it's the time it is taking me to progress even 1 year.
I have just finished playing after 3 hours of playing, and in that 3 hours i have destroyed 6 Sweboz full stacks, exterminated two of their outer cities and razed them to the ground out of rage and frustration, only to have 3 more full stacks march into my borders as if nothing has happened. Terrible i tell ya.
How do i turn off these handouts?
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Re: 0.8x AI Faction Progression
Here is the end of my 0.80 Kart-Hadast campaign, the year was 210 BC. Sadly, I never got around to completing my dream of sailing from the Red Sea to India and colonizing it's coasts. Distance to capital penalties were major in Egypt already so any Indian venture would have ended up as a never-ending loop of exterminate, exterminate, exterminate :skull:
https://img219.imageshack.us/img219/6022/qh210bcfa2.jpg
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Re: 0.8x AI Faction Progression
[QUOTE=Conqueror]Here is the end of my 0.80 Kart-Hadast campaign, the year was 210 BC. Sadly, I never got around to completing my dream of sailing from the Red Sea to India and colonizing it's coasts. Distance to capital penalties were major in Egypt already so any Indian venture would have ended up as a never-ending loop of exterminate, exterminate, exterminate :skull:
You helped the Epirotes conquer Italy didn't you... HOW DARE YOU!
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Re: 0.8x AI Faction Progression
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Dayve
You helped the Epirotes conquer Italy didn't you... HOW DARE YOU!
Actually I didn't. It's very ironic, but the Romani remained my faithful ally through the entire game, largely because the Epirote steamroller pushed them out of Italy early (despite the fact that I sent spies and assassins to help the Romans). In fact, the Epirotes grew so big and powerful that I was quite desperate to find a way to weaken them without declaring war. I did this by attacking the KH in Greece, which basically saved Makedonia from being annihilated. I made alliance with the Maks and gave them all the Greek cities I had taken from KH. This, plus some monetary gifts, made the Maks strong enough to hurt the Epirotes, who were also at war with barbarian factions at the time.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Dayve
https://img338.imageshack.us/img338/...15bcoc0.th.jpg
Here we have 215BC... Makedonia, Seleukia and Epeiros are hanging on by the skins of their teeth, although there's absolutely no way they can recover now... There MAY a chance for Epeiros if i send a diplomat over and pump money into them, i do have 150 grand and it could get interesting... I'll think about it. Makedonia and Seleukia however are done for, literally 1 province each left and at war with all of their neighbours.
As you can see, Aediu, Swebos, Egypt, Baktria and Koinin are powerhouses... Aediu has washed over the Averni with ease in the space of 5 game years, and Carthage has started to finally expand in Greece, and are well on their way to beocming one of the big contendors.
As for me, i'm getting sick and tired of having to fight 5 battles every turn. Unless there is a way to stop giving the AI factions 30 grand every turn, only if their balance drops below 5000, then i may stop playing. I have spies and assassins all over the Sweboz, destroying their barrackses every turn as much as i can, but it doesn't make a difference. 1-3 full stacks need to be fought and annihlated by me every turn. They have allied themselves with the Aediu, and now the Aediu are coming at me with half-full stacks every turn. I cannot progress for 1 year takes 4-5 hours of playing, and i haven't the patience. 1 year every 30 minutes or 1 hour maybe, but 4-5 hours, no. I could win, i could easily win... I can defeat their armies crushingly with odds of 20-10 against me, no problem, i've been doing it right from the start, so it's not the challenge i'm whining at, it's the time it is taking me to progress even 1 year.
I have just finished playing after 3 hours of playing, and in that 3 hours i have destroyed 6 Sweboz full stacks, exterminated two of their outer cities and razed them to the ground out of rage and frustration, only to have 3 more full stacks march into my borders as if nothing has happened. Terrible i tell ya.
How do i turn off these handouts?
I don't know how to turn off the handouts, but I got a suggestion.
Send a stack to Crimeria and take the cities, and pump money to eperios(how did they end up in Olbia anyway?) and use them as a buffer, then start fighting the Sweboz through that area, mainly because its highly likely that area is undefended, then after exterminating a few provinces give them to Eperios, then give Crimeria to them else, then Sweboz with start fighting Eperios, distracting a few armies that way, and relieving your pain.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Olaf The Great
I don't know how to turn off the handouts, but I got a suggestion.
Send a stack to Crimeria and take the cities, and pump money to eperios(how did they end up in Olbia anyway?) and use them as a buffer, then start fighting the Sweboz through that area, mainly because its highly likely that area is undefended, then after exterminating a few provinces give them to Eperios, then give Crimeria to them else, then Sweboz with start fighting Eperios, distracting a few armies that way, and relieving your pain.
Good suggestion... I was thinking of doing something along this lines, i definately have the money to do it, but my armies are Camillian... The hastati suck, the principes have spears, the cavalry is medium at best, and my best general is ageing, almost 50... I really don't want to stray from my home territory with the crappy armies my nation can field right now.
I am very close to the Polybian reforms however, so until then maybe i'll just pump money into the Epirotes.
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Re: 0.8x AI Faction Progression
Sweboz Campaign, 0.81, BI.exe, at 246 BCE
https://img227.imageshack.us/img227/...p246bceqx8.jpg
As you can see, Seleucia is pretty much a monster. They've finished off both Pontos and Bactria and are pounding the daylights out of the Ptolemaioi. If you could see their faction ranking curve, it's basically exponential.
The Romans and I share the longest border in Europe so it was only natural that we'd end up in conflict. Right now a large Roman army is sieging Vindecopolis. This is very early in the war.
I'm allied with the Aedui, and neutral with everyone else except the Romans. I doubt that'll last, however, since the Arverni are allied with Rome, and at war with the Aedui. It seems likely that I'll end up fighting them, too.
Saka and Pahlavian expansion is good stuff, but I'm afraid they won't last agains the Seleucids. They're not at war as of yet, but it probably won't be long.
Greece is pretty balanced, KH and Makedon have switched Sparta and Corinth, and Macedon is starting to exhibit some power in Thrace, which is aiding their war effort. Carthage isn't doing much; I was hoping they would help me against the Romans, since they were at one point at war with them, but I think I hoped too much.
Right now I'm pretty much at a turning point, and would like some advice on how to proceed, if that's not too much to ask.
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Re: 0.8x AI Faction Progression
Wouldn't the british isles provide lots of trade? :grin: Only two casse provinces - that looks somewhat tempting. Go viking on their ass a few centuries early. But the romans will come for you - so don't leave that area weak. I'm just looking at your provinces and wondering what will build you up more. Illyria is nothing to rush after. You have your basic homelands now, though the northern rebel provinces to your NW might yield good trade with roads, markets, and ports.
Maybe someone who has played as sweboz and who knows where local MIC hot pockets are can give you some advice about where you can find great soldiers to "ally" yourself with.
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Re: 0.8x AI Faction Progression
Just go south, driving Rome back into Italy. You'll almost double your holdings and have a balanced kingdom running from coast to coast, north to south.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Wonderland
Just go south, driving Rome back into Italy. You'll almost double your holdings and have a balanced kingdom running from coast to coast, north to south.
The problem with that is they have massive armies of basically superior units, and significantly more cashflow. I feel like I need to strike deep into their territory to really make a difference. That, or try to kill as many of their generals as possible.
Quote:
Originally Posted by Teleklos
Wouldn't the british isles provide lots of trade? Only two casse provinces - that looks somewhat tempting. Go viking on their ass a few centuries early. But the romans will come for you - so don't leave that area weak. I'm just looking at your provinces and wondering what will build you up more. Illyria is nothing to rush after. You have your basic homelands now, though the northern rebel provinces to your NW might yield good trade with roads, markets, and ports.
The Casse actually invaded ME. That's an interesting story, actually. I was actually planning on a counterinvasion, but I don't have a navy as of yet, and there are huge numbers of pirates in the North Sea, so I don't think that's a really feasible option as of yet, since money's kind of tight.
My main problem, actually, is population. Few of my cities have the capability to make many units, particularly where the action is. So basically I've got three armies to toy around with for awhile, at least until population becomes more of a nonissue.
I'm really loving this strategizing, it's really rare that I've had the opportunity to do this kind of mapping out of plans in games, thanks a ton EB! ~:thumb:
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Mamba
Sweboz Campaign, 0.81, BI.exe, at 246 BCE
https://img227.imageshack.us/img227/...p246bceqx8.jpg
As you can see, Seleucia is pretty much a monster. They've finished off both Pontos and Bactria and are pounding the daylights out of the Ptolemaioi. If you could see their faction ranking curve, it's basically exponential.
The Romans and I share the longest border in Europe so it was only natural that we'd end up in conflict. Right now a large Roman army is sieging Vindecopolis. This is very early in the war.
I'm allied with the Aedui, and neutral with everyone else except the Romans. I doubt that'll last, however, since the Arverni are allied with Rome, and at war with the Aedui. It seems likely that I'll end up fighting them, too.
Saka and Pahlavian expansion is good stuff, but I'm afraid they won't last agains the Seleucids. They're not at war as of yet, but it probably won't be long.
Greece is pretty balanced, KH and Makedon have switched Sparta and Corinth, and Macedon is starting to exhibit some power in Thrace, which is aiding their war effort. Carthage isn't doing much; I was hoping they would help me against the Romans, since they were at one point at war with them, but I think I hoped too much.
Right now I'm pretty much at a turning point, and would like some advice on how to proceed, if that's not too much to ask.
Is it just me, or has the very north-eastern city on your map revolted to Makedonia? If so, then i have only three letters, and the first one is a big fat W.
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Re: 0.8x AI Faction Progression
That's an ivy leaf. :grin:
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Teleklos Archelaou
That's an ivy leaf. :grin:
A wha? I'm confused. Did it revolt to Mak or not? :dizzy2:
Your post count is amazing. I hope to achieve one as large on eBaumsworld one day. I'm getting there... 2016...
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Re: 0.8x AI Faction Progression
It's part of the border of the map.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Gazius
It's part of the border of the map.
So it is! :juggle2:
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Re: 0.8x AI Faction Progression
It really was an ivy leaf - the barb gui (he plays as sweboz) has all those leaves covering up the stone elements, and that one hangs over just a little (where a column capital is on vanilla gui). As for my post count - blech - it's embarassing, but I love working on EB. 99.97% of them are on EB development and "PR-ish" stuff for the mod. I don't mess around with other areas much.
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Re: 0.8x AI Faction Progression
My 234 BC Carthage Campain. Money isn't a problem, I get crazy amounts per turn. My only rival there was the Baktrians for a while, and then the Greeks, but I zoomed past them after taking Italy, and then after taking most of Iberia my income skyrocketed. I end up wasting most of it giving it away.The Seleucids are starting to scare the shit outta me, I must say. I have no idea how they are holding the Baktrians off. The Baktrians have about 8+ full stacks *admittly those armys are mostly Pantodapoi and Pantodapoi Pikes*, the seleucids are holding that off with maybe 2 stacks worth of troops scattered around the boarder. Their success seems to be do to Klerouchikoi Phalangitai, their recruitment zone has been greatly expanded, and thy make up most of their armies. The Ptolemaics are going to die soon. They lost Cyprus to a rebellion, so they won't be able to hide out there. Paraitonion falling is only a matter of time by now. Ptolemais-Theron has a small garrison but a full stack near by, but still that stack almost all nubian spearmen and pantodapoi so they don't really have a shot. Bout time the Seleucids crushed them for a chance I say.
I killed the romans off in the winter 242, just a month or two before the real 1st punic war ended. I found that ironic, that and the battle for Rome itself. My general had the "Hates Romans" trait, their general had the "Hates Grasping Carthagians" trait, just as it should.
My Iberian campain only got really underway recently. They attacked be first, and I repelled them with my stone walls. Then my half punic half celtberian racist general *hates romans, slaves, and barabrians lol* beat the snot outta them. I transfered Hamalcar II *Hannibal's pop*, fresh from his conquest of north italy to finished off the Lustianians while my racist dude was sent north to fight the Averni. As I guessed, they broke our decade long alliance and attacked north italy. I fought them off with a new celtic stack, and got a man of the hour from it *a punic hellen*. He's now leading the attack from the Alps into Gaul at the same time. Those stupid celts won't know what hit them.
The greeks have been slowly pushed back from their peak, losing Side and Halikarnassos to the Seleucids and Ipsos to the resurgent Macedonians. The Getai were doing good, but suddenly them and Epeiros just stagnated in the 240's and stopped doing anything. The Sweboz havn't done anything, since, well, ever. Likewise goes for Armenia and Pontus. The Casse are ever so slowly taking their homelands, as are the Saba. Macedon got kicked out of Greece, but live there on Mytilene for a while, before they were able to Pergamon and then Ipsos recently. The Saka, Parthians, and Sarmations are all Baktria's protectorates. The Averni have been slowly taking all of Gaul, but decided to attack me and now are so dead, just like the Lustianians.
https://img.photobucket.com/albums/v...ds/234map2.jpg
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Re: 0.8x AI Faction Progression
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Re: 0.8x AI Faction Progression
This is my Qart-Hadast campaign (I needed a break from all those darn Sweboz troops in my Romani one!!).
http://farm1.static.flickr.com/180/4...8b1e92c7_o.jpg
As you can see, the situation in the eaast and in gaul is totally different then in my earlier Romani one. The most notable differences:
Unlike in my Romani one, Pahlava, Pontos, and Baktria did not stay allied with the Seleukids very long. I dunno why (I presume some rebellious Seleukid towns) but this had the nice effect of bogging the AS into a multi-front war. This has allowed the Ptolies to supplant the AS as the biggest boys on the block. And I am very pleased to note that both Baktria and Pahlava are making serious inroads into the Seleukid hinterlands, even while being at war with each other as well as the AS :beam:
The Epeirotes got kicked off the mainland of Italy almost as quickly as I managed in the Romani campaign so that made me happy about the AI to see it do that. And while they stagnated for a decade and a half after the loss as you can see they have rebounded nicely in the 3-way hellenic war.
This makes it 2 for 2 that the Casse started moving early in the game. While it has not been a fast expansion they ARE expanding and since no one seems inclined to head to the British Isles I forsee a united land in a couple decades.
The Sweboz are again expanding quickly but this time they have not expanded east to become this beast like in my Romani campaign and instead are slowly eating the Aedui (they are allied with the Arveni). That though is obviously because I attacked the Aedui in my Romani campaign, which prompted the Sweboz to make peace and ally with them (and make the Arveni their protectorate).
The Lusotanni actually expanded this time and are providing a nice buffer while I finish off Rome as they and the Arveni have been on-again, off-again warring.
All in all, I'm happy with what I see.
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Re: 0.8x AI Faction Progression
Romani campaign at 243BC: (note destroyed Pontos)
https://img143.imageshack.us/img143/2806/romanira9.jpg
Koinon Hellenon campaign at 241 with a cut zoomin showing the rather intresting Eperiot expansion in sicily, atm they have Lilbalo (or whatever its called) sieged.
https://img90.imageshack.us/img90/1528/grecoqz1.jpg
(This is with BI.EXE btw)
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Re: 0.8x AI Faction Progression
This is my .81 Roman Campaign.
270
[IMG]https://img241.imageshack.us/img241/6135/0004nw4.th.jpg[/IMG]
260
[IMG]https://img88.imageshack.us/img88/971/0006bh6.th.jpg[/IMG]
250
[IMG]https://img177.imageshack.us/img177/892/0007xq1.th.jpg[/IMG]
240
[IMG]https://img177.imageshack.us/img177/7513/0008oz0.th.jpg[/IMG]
I wiped Carthage off the face of the map. AS has become a powerhorse destroying all its enimies around it. Casse have almost took both isles. Egypt has been holding its ground lately which is surprising. Arveni are almost gone because its at war with teh Spainish, Auedi, and Sweboz, so I'm "giving" them some money. Pontos and Macedon are destroyed. Saka is the protectorte of Phalva and both are at war with Bactira. I am paying the Getai to not attack me so that they can concerntrate their full might on the Sweboz while I destroy KH.
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Re: 0.8x AI Faction Progression
https://img141.imageshack.us/img141/...tledhl7.th.jpg
That's my Arverni campaign, 246BC. Gave Mediolanum to Carthage after finishing off the Aedui to allow myself to build up. Accepted the mission from Epeiros, which was fun. Not something I typically do. I look forward to an epic struggle with the Sweboz. Not also Sauromatae expansion and the quite wonderful collapse of the Seleukids. They captured Ankyra, which rebelled to me, so I gave it to Pontos, but they were doing great anyways.
Wars to note:
Sauromatae vs. Pahlava
Me vs. Carthage
Me vs. Sweboz
Rome vs. Carthage
Baktria, Pahlava, Hayasdan, Pontos, Saba, and Ptolemaioi vs. Arche Seleukeia
Hayasdan vs. Sauromatae
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Re: 0.8x AI Faction Progression
Heres an update on my romani campaign. Things are definately getting interesting. Heres how it was 10 years ago:
Quote:
Originally Posted by Kugutsu
And heres where we are now:
https://img128.imageshack.us/img128/...me190bctd5.jpg
I have wiped out both sets of gauls (I had one general go on a rampage - he took his legion and sacked every city, leaving a wake of corpses. He is an exterminator, destroyer, conqueror and victor gallica, but I cant for the life of me figure out how to make his troops name him imperator so I can take him back to Rome for a triumph :furious3: )
The Sweboz are my major headache. They keep sending full stacks against me, to the extent where I have bribed two of their cities and given them to the Casse to act as a buffer.
Macedon has expanded strongly in Turkey after I limited them in Greece, and an interesting successor state situation has developed there. All three are at war with each other, so it could get messy, however I think my allies the Seleukids will come off worst, as both Macedon and Ptolomiaoi are only fighting each other and me, and I dont attack them, since I am too busy in europe.
The eastern factions are doing quite nicely for themselves, especially bactria, who are making huge inroads on the back-country of Arche Seleukia, and again a three way war is going on there.
Factions eliminated so far:
Carthage (by me)
Epeiros (by me)
Luisitana (by me)
Arverni (by me)
Aedui (by me)
Pontos (by the Macedonians)
Next on the hitlist:
Probably the Ptolies, as I am annoyed with them for sending poxy armies to attack Crete and Lepki every other turn.
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Re: 0.8x AI Faction Progression
Wow, great map you've got there! I love the Macedonian and Koinon expansion, as well as the Seleucid enclave in Arabia.
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Re: 0.8x AI Faction Progression
The greeks didnt really expand, more rebel...
Likewise the Seleukids had the province down the red sea coast of Arabia, then attacked the Saba capital, wherupon the previous province rebelled back to Saba, leaving an island.
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Re: 0.8x AI Faction Progression
End of my Greek game before I got bored. Destroying two grey stack every turn. Going to go for a Roman game next.
https://img248.imageshack.us/img248/2769/mapyh6.jpg
Edit: Oh and Eperos is on Italy's heel, can't see it all that well.
Edit, Edit: Oh yeah, version 0.81, and the year was 227BC
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Re: 0.8x AI Faction Progression
What program do you use to convert your .tgas to jpegs? Can someone please link me?
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Re: 0.8x AI Faction Progression
https://img86.imageshack.us/img86/9012/casseck3.jpg
Casse Campaign 227 Bc, 2 years after the Aedui tribe betrayed there long alliance, Barae, Conquerer of Caledonia and King of the Goideli (sp?) Still lives, but he has long since given the "Bren's Army" to a young general who had married to one of his son's daughters, who now prepares to strike at the throat of the Aedui and kill there Heir.
Oddity. in this campaign, Makedonia had been reduced to 1 province when I had initially made contact with them, they have long since recovered and have destroyed the Koinon.
(M/M btw, if I get any crud about my dificiulty choice (for campaign) you can kiss my blue painted behind. ~;) )
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Re: 0.8x AI Faction Progression
*Kisses the blue painted behind*
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Re: 0.8x AI Faction Progression
My roman campagin so far:
No faction is destroyed yet, currently I am at peace with everyone but trying to provoke a war in iberia.
Strabgely nobody has conquered cyrene yet, although a full stack ptolomaio army is waiting at their border for decades. However a lusatanni stack was sighted in cyrenaica recently.
https://img296.imageshack.us/img296/2207/facprogmw6.jpg
I will have to do something to help parthia very soon.
Edit: The campaign was started with 0.81 and I continue it with 0.81a since a decade now.
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Re: 0.8x AI Faction Progression
Not alot to report as I am only at the year 268bc. But I just felt compelled to post how much fun I was having with my Epeiros campaign.
To start the game I decided to downsize my navy to one fleet and my military on the homeland to a minimal force to save money. Then I sent Pyhrros and a small force to shore up Taras. That's where I redoubled my efforts to attack Rome's forces while Pella and Athens were occupied with eachother. So far this strategy has worked very well. I now control Arpi and Capua and have Rome back on her heals. They've just mustered the bulk of their forces to lay seige to Capua (which I sacked just a year ago! :whip: ).
I'm not worried about Capua. I have a very effective force there led by Pyhrros himself (he already has 3 heroic victories under his belt!). It looks like I can split the two forces they've sent and then march on Rome itself in the next move or two.
Fun, Fun, Fun, Fun. With a capitol F!!! :2thumbsup:
http://www.montanasentinel.com/gruff...iros_268bc.jpg
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Re: 0.8x AI Faction Progression
I was wondering how you guys seems to take forever to take any lands*no offense*, IE most of you roman guys who follow the historical expansion. Do you just sit there hitting end turn a million times while you read a book or something? I get bored out of my mind and have to attack something, I always thing I am blitzing/rushing the enemy after I look at the SS here.
Quote:
Originally Posted by Dumbass
What program do you use to convert your .tgas to jpegs? Can someone please link me?
Just open the pics in paint or anything, then "save as" whatever name, and change the format to .jpg when you save, or use a SS capture program.
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Re: 0.8x AI Faction Progression
Heroic Victory #4 for my man Pyhrros! :whip:
Nothing. I mean nothing can stop him from marching on Rome!
Muhahaha.....Muahahhahahhahahaa........MUAHAHAHAHAHAHAHAHAHHH
:laugh4:
http://www.montanasentinel.com/gruff...ad_To_Rome.jpg
:2thumbsup:
Hey Fonder Yards. I guess that's the beauty of this game. Everyone can play it to their tastes. To each their own good time, right! *thumbs up*
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Re: 0.8x AI Faction Progression
You're right, there is absolutely NOTHING standing in your way. The entire Roman country has a maybe 10 units.
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Re: 0.8x AI Faction Progression
Heres my Romani camaign in 159BC
https://img411.imageshack.us/img411/...me159bcgw2.jpg
Things are pretty hot in the middle east...
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Re: 0.8x AI Faction Progression
Wow, looksy at the Casse progress. :inquisitive:
Looks like a hoot, Kugutsu!
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I was laying seige to Roma (just wasn't in the mood to lose half my army to it's wall defenses) when I was attacked by another roman army and some Carthiginians (complete with elephants!) who had landed by sea (TY BI!). They had me completely surrounded and actually put up one heck of a fight. Alas, it was all for naught and my mighty general lay waste to the legions --now strewn about the countryside. :skull:
Here's Pyrrhos staring down at Roma with nothing left to defend it.
http://www.montanasentinel.com/gruff...d_To_Rome2.jpg
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Re: 0.8x AI Faction Progression
Wow, that Romani campaign is wierd. the Sweboz fighting Hayasdan?:inquisitive:
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Constantine the Great
Wow, that Romani campaign is wierd. the Sweboz fighting Hayasdan?:inquisitive:
It's the Casse. It's dark blue.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Fondor_Yards
Just open the pics in paint or anything, then "save as" whatever name, and change the format to .jpg when you save, or use a SS capture program.
You can't open .tgas in paint.
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Re: 0.8x AI Faction Progression
I gave the Casse 6 provinces in germany after I went on a rampage. I didnt want them, so I gave them to the Casse as a buffer. They promptly set about losing them, and now have 3 left...
The Sweboz have indeed spread as far as hayasdan, but are only at war with the Sauromatae in the east. most of their energy seems to be spent sending about 6 full stacks at me per turn...
The middle east is far wierder. Bactria and Hayasdan have an unholy alliance and are carving up Seleukia between them, I have pushed the Ptolies out of egypt, and they in turn have pushed the Macs out of the the phoenician coast and back into anatolia. Saba is pretty strong, and have the Seleukids as a protectorate.
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Re: 0.8x AI Faction Progression
Dumbass: I think he means you press print screen, then open paint and press paste. The screen capture will appear in paint. Of course this means you need to pause and minimise EB between screen shots, as only one is cached at a time.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Kugutsu
Dumbass: I think he means you press print screen, then open paint and press paste. The screen capture will appear in paint. Of course this means you need to pause and minimise EB between screen shots, as only one is cached at a time.
That of course is another option, but it's too much hassle to do it that way, and I already have screenshots I want to convert.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Dumbass
That of course is another option, but it's too much hassle to do it that way, and I already have screenshots I want to convert.
maybe one of the links on this page has a program that can help you out.
http://www.google.nl/search?hl=nl&q=...onverter&meta=
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Re: 0.8x AI Faction Progression
242 BC- https://img.photobucket.com/albums/v...picture014.jpg
238 BC- https://img.photobucket.com/albums/v...picture020.jpg
I'm almost ready to launch my last great invasion of The Indo-Greek Empire *Baktria, but as historical I pushed them from Baktria into India.* I have my old army, made of 8 Saka Horse Archers, a General, 3 Daha Nobles, 3 Saka nobles, and 5 cataphracts *all strangely with 2 gold chevrons* patroling my southern boarder where the mountains spilt. Almost all recent war attacks are here, Nisa sees a seige every now and then. I had an alliance of sorts *which sucked for me* with the Seleucids for a whooping 4 turns. In turn for Antioch *lol didn't really expect to get it* and map rights I get to be a protectorate and give them 150,000 *I had 200,000 at the time*. So I took it, got tired of destorying all those seleucid armies *but I did have some epic battle between my 63 year old King and his 800 *like 2 catas plus levy spearmen* man army vs a 61ish Antiochus II Theos and his royal army of 1600. and it gave me peace with those pesky baktrians as well. But I lost my alliances with the Saba and Ptolemaics*not that those really mattered*. Also gave me a chance to build my new army out of Baktria with only new greek/saka units *well with some eastern missile units*. But 1 turn ago, the Seleucids attacked my prince and his said super army. After killing those 1800ish men, I went south and killed a combined 2100 more. With their closest armies now crushed, my guys is going back for retraining. Now I can either keep the peace with Baktria and attack the Seleucid with both my armies, or wipe out the Baktrians as planned. I'll probably let the Seleucid cities stay theirs, so the Selecuids can build nice paved roads and stuff for me. They finnaly seem to be upgrading these towns, and Baktria isn't, so they die.
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Re: 0.8x AI Faction Progression
Lookin' good Fonder Yards! :2thumbsup:
-----------------------------------
Well, I just broke the backs of the Romans (I hesitate to call them Romans seeing as I hold Rome!)
http://www.montanasentinel.com/gruff...ast_stand1.jpg
http://www.montanasentinel.com/gruff...ast_stand2.jpg
Suffice it to say Pyrrhos' cavalry was beyond exhausted at the end of that battle!
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Re: 0.8x AI Faction Progression
A summary of my .8 Macedonian campaign:
I planned to take the game slow as to give the A.I time to build up and have a clash of mighty empires. However, that did not quite get realized. At the start, I formed the starting units into two armies, one to attack the K.H, one for the Epirotes. Things became a bit dicey when Pyrrhus was recalled but by 270 or so I had the Hellenic factions kicked off the peninsula. Antigonos went after Kydonia and Rhodes to finish off the K.H, while his son advanced into the wilderness to expand the territory slightly and took Thermon. The Epirotes retreated to Italy to annoy the Romans, my allies from year 1,while the K.H was shortly after destroyed. A dispute over Naissos soon provoked war with the Getai and with Antigonos recalled they were dealt with in a quick fashion. An eastern border was established at Byzantion and Dalminion and here I planned to sit tight for many years. This lasted a little while, but still too short.
Rome, who was expanding extremely rapidly and had conquered near the Sweboz and were destroying the Averni, advanced across our shared border and took Dalminion in 253, provoking war and betraying the alliance. I had 3 field armies at this time in strong shape due to the decade of peace and made Rome pay for their betrayal, launching a combined land and sea invasion of Italy. The Italian peninsula fell quickly, within a year, and in addition the Epirotes were wiped out as well. Rome had not planned the invasion well, for they had most of their armies in the wilderness, conquering the northern barbarians. In terms of sheer military strength, they had nearly triple my own, but they only had one full army in Italy and one more stranded in Sicily, with the rest in the north. However, I had to subdue riots in Italy, halting the offensive, which gave Rome a fresh chance to counterattack and recall their forces. They brought in their army from Sicily to reconquer the south, sent a legion from Ahk-Ink to attack my holdings in Dacia, another small force to conquer Segestica, and several legions and many mercenary armies to retake Patavium. My top two generals and armies were tied up in the south, destroying Epiros and taking Rhegion while holding the Sicilian attacks off, so my army in the north had to deal with the main strength of the Roman military. While reinforcements retook Segestica and a hastily made 5th army was sent to ward off the attacks in the north, my poor 3rd army was beleagured from all sides trying to retake Patavium and it nearly came to a catastrophic collapse. With great skill, the general managed to defeat multiple full armies, some even at once, in the two year off and on siege of Patavium, before he was forced to withdraw to Bononia after nearly being totally destroyed. The army was reduced from a former near 900 to 200 scarred veterans.
https://img186.imageshack.us/img186/...ome3tu2.th.jpg
During the first years of the invasion of Rome, the Seleucid empire, who was winning decisively along the Phoenician coast against the Ptolemies, had defeated our ally Pontos, and forced Hayasdan into a protectorate, and conquered all of Asia Minor, decided to prey on Macedonia's weakness and launched a campaign over the Hellespont in 251. A 4th Macedonian army, already partially constructed, was sent over to hold Byzantion. Luckily, the Seleucids had considered the invasion an easy task and devoted the majority of their forces against the Ptolemies, with the rest against Parthia, India, and Scythia and thus did not have enough to hold their ground and were subsequently forced out. An important note is that the Greek peninsula is beyond rich, and fielding so few armies for so long, the coffers were growing at an absurd pace, far greater than even Carthage. During the Roman invasion, the Aedui, previously about to engage Rome in their frontier expansion, instead allied Rome and through Mediolanum declared war on Macedonia, although their forces were not ready nor large when they did so. Carthage, who had southern Iberia, all of the African coast, and all but Messana on Sicily, remained neutral but sent small bands of troops patrolling the Italian peninsula. Once the Epirotes were gone, Alkyoneus marched up to defeat the remaining Roman troops, mostly gallic mercenaries backed by Triari, while Antigonos held Rhegion against Roman assaults from Sicily. After the conquests seemed to stabilize, the four main armies were sent back to Macedonia proper to be restored, for many were depleted and exahusted. This almost total withdrawal caused losses in Asia minor and northern Italy, for the Aedui finally mounted a decent offensive. Rhegion was the worst off, for it had to survive over 3 years of nonstop sieges due to inept logistics with a fraction of an army against Roman and later Carthaginian hordes from Sicily.
The next 15 years were spent pacifying Italy, taking Rome's barbarian territories, expanding into Dacia northward, and making a foothold into Asia minor. The pace was deliberately slow to allow the neighbors to build up sizable armies of their own, which they partially delivered. In 237 Sicily was invaded and two years later Alkyoneus carried to the fight to the Carthaginian homeland. The African invasion was fast and in three years the main forces of Carthage were forced off to Iberia, which they had nearly conquered. The plan was to hold territories in Asia minor while slowly conquering the Hellenic orientated towns on the west and southern coasts. The Seleucids would not accept peace and brought massive amounts of troops to counterattack, which required the use of two full armies in Asia minor at all times. The invasion of Africa stalled when Alkyonseus died in 232 and the main armies were off both conquering the northern barbarian hinterland and prosecuting war against the Aedui, where two young Thessalonian generals were pursuing further success after conquering the remaining Roman territory with partial armies that later were forged into one.
https://img90.imageshack.us/img90/2980/rome4sh9.th.jpg
https://img90.imageshack.us/img90/1714/rome5jj7.th.jpg
While the Aedui were being trampled on, the Seleucids had reaffirmed their position as the dominant power, bringing the war to the footsteps of Egypt, but as Perdiccas found previously, they could not force their war into any of the main Ptolemaic territories and had to content themselves keeping the Ptolemies locked up. They slowly expanded their conquest into India and crossing the Caucasus, began to fight the Sauromatae. Baktria, after a shaky start, conquered everything east of the Seleucids and disposed of the Parthians and made the Saka into a protectorate. Their energies, rather than being directed against Seleucia, were focused on taking the steppe provinces of the Sauromatae. Off in the edge of the world, the Casse had united Briton, made several large armies, and camped out. The Saba, Macedon's allies, had been fighting Seleucia for many years as well as the Ptolemies but did not make much success in either area.
The Gallic war was not of too much difficulty, for the main Aedui forces were dispersed and the Averni were cut down to once province. Two, later one, armies were able to conquer the region in a short number of years. This is the time where mercenaries started being recruited en masse. To avoid the complicated logistics of fielding a multitude of field armies at once, as well as the problem of finding quality commanders, the number of available armies was kept low: 2 in the start, 3 invading Rome, 5 fighting a 3 front war, and at this point, 4, widely dispered, as well as two growing mercenary armies and 2 new reserve armies being trained. The treasury had expanded without bound and was practically limitless, which was helpful acquiring mercenaries to pacify unrealistically large cities. In the period after 240 BC the Sweboz had expanded most rapidly and in the mid 30's onward a border was shared at Vindelicoppidos and Gawjam~Hattoz. The Sweboz provoked war and a small fight around Vindeli lasted for a few years but no real offensives were made. In 228 Corsica and Sardinia had been taken, as well as northern Gaul. Three full armies, one fresh, two partially mercenary based from years of campaigning, made an assault against the Sweboz. Their numerous forces and rebellious towns held up the armies for some time but no major reverses were suffered.
https://img139.imageshack.us/img139/574/rome7gd4.th.jpg
More armies were being trained and with a mercenary/Carthaginian based army taking Carthage's eastern possessions, four armies attacked western Africa and Iberia in around 225. Carthage had made the mistake early on of fighting for Kyrene, and while they held it for quite some time, the drain on their manpower was substantial and even when they had years to build up in Iberia, they could not produce enough armies to substantially resist anything. Meanwhile, the southern Gallic provinces were conquered by a mercenary army that had previously governed Gaul, wiping out the Aedui and Averni.
In 220 B.C, all campaigns were more or less formally completed, with the exception of Asia minor, where the policy of purely defense west of Ankyra and Side stood. The Seleucids had more or less been non-stop aggressive since the declaration of war in 250 and more and more mercenaries were being made to defend Ankyra and Ipsos, with a main army situated in Side to stop any major offensives. All Macedonian armies were brought back to Pella, where they were retrained and brought to full manpower. During this time, the Ptolemies declared war on me randomly and have used their powerful navy to blockade Anatolian ports, but nothing more besides a half-hearted african based invasion that was easily repelled.
The Bactrians and Seleucids made an alliance, destroyed the Sauromatae, and divided up the provinces of Samartia to be conquered and the Seleucids have been quite successful at it, as well as nearly destroying the Saba. The Seleucids have conquered even Crimea and have made a second front in the north. To allow them time to conquer Arabia and the lands of the north, repeated ceasefire requests have been made but to no avail, even with the offer of 1 million. So it seems a full scale war will come sooner than I would have liked. My military strength is slightly higher than theirs finally, with 5 main mercenary armies (3 in the west, 2 in Asia minor), as well as 7 main armies. Unless I find a way to get peace with them, I plan to invade the northern Seleucid territories with a more mobile army, invade Egypt with one strong force, and use the rest to invade Mesopotamia. My finances are still absurdly large but have not grown nearly as much in the last 20 years due to the mass amount of mercenaries, both in armies and in garrisons.
https://img223.imageshack.us/img223/...ome2ae0.th.jpg
My original plans of conquering the east first were foiled, but it has been quite interesting regardless, having to fight nearly every western power, most of them at the same time. The A.I invasions, besides Seleucia, have all been half-hearted, but their defense has been quite courageous and tenacious indeed. Auto-win has been most helpful fighting off random troops that would be a waste of time to fight, but all battles with main field armies versus strong enemy armies were fought on the battle map, for that is the most fun there is. Auto-win in sieges (moving the main army aside) has been amazingly helpful though as it has removed the R: siege war aspect that has always been so annoying having to wait out 2 years against a half army behind unrealistic defenses. The inability of the Seleucids to make peace has made the game more dull though, for with the amount of troops they spent attacking me, they could have easily had enough men to take arabia, egypt, and all the northern tribes.
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Re: 0.8x AI Faction Progression
Wow. You've been busy, Veris! Look at that Dark Empire! :2thumbsup:
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I, too, have been picking on the Romans. :whip:
The Roman Senate is no more.
http://www.montanasentinel.com/gruff...iros_260bc.jpg
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Re: 0.8x AI Faction Progression
Seesh Veris, I thought my campain was going fast, but dam. Nice going man.
https://img.photobucket.com/albums/v...cture005-1.jpg
Got a good 10 years in today. Was able to take all of India, and have that army marching towards the last Baktrian town. Soon those fools will be gone. After that, it's time to take on the super monster of the world, the Seleucids, for real. I'm going to have 3 armies for this, my old nice steppe cavalry army, my veteran indo-greek army seen there, and a new indian one *complete with eles if I can*. The first two from from the north, the indian one right from India itself. The Seleucids are crazy strong. They killed Pontus, and are beating both the rich and powerful greeks and ptolemaics*with help of carthage there*, and keeps sending a full stacks at me. *They hit Antiocheia-Marganie faster then I can retrain my steppe army to full strength there, so I crush that army but need to retrain again.* I've been helping the Saba out a lot so they can distract the seleucids. I've but a crazy amount of money into them, bribed 2 cities *but they won't accept the 2nd, which is why I have a city in arabia, soon enough it will rebel to them*, and bribed a full stack of high chevron elite pikemen that was seiging and about to take one of their towns.
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Re: 0.8x AI Faction Progression
My Casse campaign & The Brens Army 214 BC, The Romans have attempted to attack Masilla a couple times but gave up, probably due to to the Sweboz+ Epirots constant pressure, and the fact that Eprius has torn southern Italia apart, putting Roma firmly in there control, they didn't have Capau though so I bribed it for them as a gift for there efforts..
https://img90.imageshack.us/img90/718/casseworldqs1.jpg
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Re: 0.8x AI Faction Progression
Wow Rilder! evry single factions seems to have explanded and is in the mix. in my campaigns one of the gauls always bites the dust. how cool!
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Swebozbozboz
Wow Rilder! evry single factions seems to have explanded and is in the mix. in my campaigns one of the gauls always bites the dust. how cool!
Yea I just declared war on the Averni for supporting the Romans, those slingers hurt :wall:
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Re: 0.8x AI Faction Progression
https://img245.imageshack.us/img245/...pansionou6.jpg
The current situation as of Summer 255 in my Aedui campaign.. Attempting to wipe out the Romani before they dredge up hordes of Lugoae and Gaeroas with their rather more plentiful treasury.
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Re: 0.8x AI Faction Progression
Here's mine. I'm playing as the Romani. The upper pic is the situation in 214, the 2nd pic is from 202. Quite some action in the east. I was surprised to see Armenia actually do something in 0.81. There's another interesting war between KH and Pontus but now I think KH are done after I went there to say "hi" :laugh4:
Parthia did pretty well until Baktria showed up. The Sweboz are very interesting. When I took the first screenshot I had just taken Gallia and the Sweboz sent stack after stack at me. I made a little punishing raid (that's why their capital is mine in 214 on the screen. Plundered all their developed towns and destroyed all buildings). then they asked for peace and since then all their towns at my boarder, which i fortified, are parctically empty and they turned their attention to the south east as you can see.
https://img168.imageshack.us/img168/8761/214202fx8.png
sorry for the bad quality. I suck at converting those screens. No real clue how to do that.
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Re: 0.8x AI Faction Progression
Aww, no cookie to hand out. Nobody commented on the name of my Epeiros capital. :whip:
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Re: 0.8x AI Faction Progression
224- https://img.photobucket.com/albums/v...picture010.jpg
223- https://img.photobucket.com/albums/v...picture026.jpg
221- https://img.photobucket.com/albums/v...picture029.jpg
A little bit more has happened since this *taken 1 city*, but has me really interested is what's happening on the other side of the world. The getai have recently exphoded in the last few years, taking a bunch of cities everywhere, expanding to the south, west, north, and north east, and became my ally. Glad to see that, it's about time. Carthage is a crazy beast, they have all of the Ptolemaic's old cities in Africa but that one way down south on the Red Sea coast. They also recently kicked the Epirots out of Sicily*who have in turn kicked the romans out of italy and into 1 town in gaul and 1 austria*, and have taken Rhegion from them as well with an army of full strength triple silver chevron iberian assault infantry. *ouch!* The Aedui seem to be finnaly expanding again, since the romans aren't in any shape to attack them and take cities from them any more. They just got into war with the germans, which should be interesting. The greeks, despite being the 3rd strongest after the Seleucids and Carthage, seems to keep losing Byzantium to either weak macedonian *who has full stack armies of skirmisers as her armies*, can't take back Pella from the seleucids yet, and lost Rhodes to Macedon somehow. The Saba are extremely slowly but surely losing to the Seleucids, but I'll probably work my way to them in time.
If I didn't hate the Ptolemaics so much, I'd probably feel sorry for how they were brutally double teamed by the Seleucids and Carthagians. She was holding her own for quite a while, taking a few towns from the Seleucids and hold the Carthagians off at Cyrene. Then she suddenly collasped, and Carthage quickly goppled up all her african cities minus two. *saba took one, and other one I already said* The Casse and Lusotannan took a few towns early and were looking good, but both stopped. Carthage made the iberians her protectorate a while ago, and thats when they stopped. The Casse stopped for no reason I can tell.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Lord Gruffles
Aww, no cookie to hand out. Nobody commented on the name of my Epeiros capital. :whip:
Your not supposed to mess with city names as it can seriously mess up the scripts.
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Re: 0.8x AI Faction Progression
http://123pichosting.com/images/9229image001.jpg
My Macedonian game, in 238 B.C.
The Seleucids are attacking Byzantion, Rome is massing troops at my border, and the Getai, who I've been fighting, just allied with both of them. :sweatdrop:
Edit: Gah! Sorry about the size. I only resized it to 200%.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Zim45
http://123pichosting.com/images/9229image001.jpg
My Macedonian game, in 238 B.C.
The Seleucids are attacking Byzantion, Rome is massing troops at my border, and the Getai, who I've been fighting, just allied with both of them. :sweatdrop:
Edit: Gah! Sorry about the size. I only resized it to 200%.
Hmm, quite an interesting situation there. The Sweboz seem to be doing quite nicely. Once those germans get momentum they are absurdly hard to get down and if no power can tie them up shortly they will be one of your toughest opponents down the road.
For your present situation, it would seem easiest to hold off the Seleucids with a small defensive force at Byzantion while dealing with either the Romans or the Getae at once. As I had been in a similar experience throughout my whole Macedonian campaign, I found that the best move when fighting multiple opponents (quite practical outside of the game too!) is to hold off one with minimal force while quickly dispatching the other; the Seleucids barely pressured me at all at Byzantion but when I took Asia minor Ankyra, Side, and all west of it, they sent at least 1-2 full armies every turn at me. The Getae cities are actually rather nice for money making purposes (at least in .80) although if you want to go after Rome first, a sea invasion will force them to recall their troops or face imminent destruction of their (probably) sparsely protected interior.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Rilder
Your not supposed to mess with city names as it can seriously mess up the scripts.
I did not know this. Thanks for the heads up.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by L.C.Cinna
Here's mine. I'm playing as the Romani. The upper pic is the situation in 214, the 2nd pic is from 202. Quite some action in the east. I was surprised to see Armenia actually do something in 0.81. There's another interesting war between KH and Pontus but now I think KH are done after I went there to say "hi" :laugh4:
Parthia did pretty well until Baktria showed up. The Sweboz are very interesting. When I took the first screenshot I had just taken Gallia and the Sweboz sent stack after stack at me. I made a little punishing raid (that's why their capital is mine in 214 on the screen. Plundered all their developed towns and destroyed all buildings). then they asked for peace and since then all their towns at my boarder, which i fortified, are parctically empty and they turned their attention to the south east as you can see.
https://img168.imageshack.us/img168/8761/214202fx8.png
Another update. 196BC. Parthia has been destroyed. KH expanded east but now lost Ankyra again to Pontos. Ptolies now at war with Baktria. Sweboz heading further east.
I finished conquering Greece and the Balkans and took Lesbos and Pergamon(i guess it is or i confused something now) from KH.
https://img221.imageshack.us/img221/8357/eb196dq0.jpg
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Re: 0.8x AI Faction Progression
216- https://img.photobucket.com/albums/v...picture032.jpg
There's the crazy situation on North Italy/Gaul/South Germania, where we have SIX factions all basicly boardering each other. With poor Aventicos in the middle. And with the Lusotannan and Carthage both finnaly expanding in Iberia, we might have two more factions coming into the mix.
I'm really glad the Getai are my allies now. But if they keep expanding east, I might have to fight them for the steppes, for I'm building an army to attack the Sarmatians from the North East. My hundred turn payment of 1,000 to them has finnaly ended *I gave them that and 10 grand to stop our war, their endless weak attacks at Gava-Yurga were just a waste of their forces and an annoyance to me,* so I figured I'd pay them a visit. Plus I want their nice noble cavalry HA which are better them mine IIRC, and at this point all I need to do is take their east most city with their burial grounds to full fill my victory conditions. I'm also going to boarder Armenia soon, and since Sarmatia is their protectorate, I figure I'll be at war with both of them soon enough.
I have to fight so many battle's it's insane. I've hit about 384 or something total ones, almost all vs the seleucids. My indian army was only able to take 2 towns *one only had wood walls and a 6 unit garrison* before massive casualies from the like 5 other battles vs field armies. My indo-greek army ended up losing 5 gold chevroned units, which really pissed me off.
And dispite my total trashing of the Seleucids, and taking half their cities, they are still somehow number 1 in every catagory. Go figure. I figure that will change once I take Seleuciea.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Fondor_Yards
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https://img.photobucket.com/albums/v...picture032.jpg
There's the crazy situation on North Italy/Gaul/South Germania, where we have SIX factions all basicly boardering each other. With poor Aventicos in the middle. And with the Lusotannan and Carthage both finnaly expanding in Iberia, we might have two more factions coming into the mix.
I'm really glad the Getai are my allies now. But if they keep expanding east, I might have to fight them for the steppes, for I'm building an army to attack the Sarmatians from the North East. My hundred turn payment of 1,000 to them has finnaly ended *I gave them that and 10 grand to stop our war, their endless weak attacks at Gava-Yurga were just a waste of their forces and an annoyance to me,* so I figured I'd pay them a visit. Plus I want their nice noble cavalry HA which are better them mine IIRC, and at this point all I need to do is take their east most city with their burial grounds to full fill my victory conditions. I'm also going to boarder Armenia soon, and since Sarmatia is their protectorate, I figure I'll be at war with both of them soon enough.
I have to fight so many battle's it's insane. I've hit about 384 or something total ones, almost all vs the seleucids. My indian army was only able to take 2 towns *one only had wood walls and a 6 unit garrison* before massive casualies from the like 5 other battles vs field armies. My indo-greek army ended up losing 5 gold chevroned units, which really pissed me off.
And dispite my total trashing of the Seleucids, and taking half their cities, they are still somehow number 1 in every catagory. Go figure. I figure that will change once I take Seleuciea.
Wow, thats a very interesting campaign there. Given the decent amount of funds you have, are the eastern cities that profitable or are you fielding few armies for what you could?
The A.I fights in Europe are pretty amusing, but it seems that Carthage is going to have easy takings if they keep expanding quickly into the depleted European forces.
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Re: 0.8x AI Faction Progression
Here is the world circa 224BC in my Sweboz campaign:
https://img248.imageshack.us/img248/...d224eo7.th.jpg
Many cool conflicts in this one and decent expansion by the remaining factions. Note, I had nothing to do with the fall of Rome. Epeiros had been pushed back to Rhegion in the Italian penninusla many years ago, but came back to conquer it all. They are now at war with Carthage over Sicily.
It is only a matter of time before Rome is no more.:skull:
I am at war with the Aedui and the KH, and just had a ceasefire with the Getai.
Overall, good stuff and very fun.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by Veris
Wow, thats a very interesting campaign there. Given the decent amount of funds you have, are the eastern cities that profitable or are you fielding few armies for what you could?
The A.I fights in Europe are pretty amusing, but it seems that Carthage is going to have easy takings if they keep expanding quickly into the depleted European forces.
Pretty much all the cities, expect for a few of the steppes ones, have at least one mine. About half of those have two mines. I modded my game so mines more more then normal *and so they make the amount they say*, so that's were most of my income comes from. I get about 200,000 a turn from mines, about 40k-50k a turn each from trade and taxes, and like 8k or something from farms.
I have 3 main attack armies in the east, 1 steppe-cavalry only, 1 indo-greek, and one indian. I have 1 more being made in the north, only a few units made so far. I have one being made near the boarder. I have 1 full stack and another in training at Antioch, which is all Saka Hoplites with some cataphracts and syrian archers*who I love*. IIRc every city has a full stack garrisons, normal the cheapest thing there *indian spears, eastern javelins, saka archers, saka spearmen, baktrian light inf, hill*except in my boarder towns, which have bigger better stuff *like saka hoplites, syrian archers, cataphracts*, I need them simply to keep order. Since I need basicly all of the already made buildings for a city to make money, most of my towns have very high culture penaties.
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Re: 0.8x AI Faction Progression
http://farm1.static.flickr.com/157/4...d14ccafe_o.jpg
My 0.81a Romani campaign. Outside of the lack of any real Sweboz expansion whatsoever (they took one city and stopped) it has turned into quite the interesting map.
Point of interest:
The Selukids, while coming out of the gate real strong, scoring a few key heroic victories, have since leveled off and may actually be reaching a turning point, since they are at war with all of their neighbors (originally they had formed an alliance with Ptolies that lasted almost 30 years). Baktria is doing better than it may seem, since while they lost Baktria itself, they have continued to expand nicely.
How about dem Hayasdan? Just tearing up the Sauromatae, dey is.
The Ptolies, after signing that unholy alliance with the Seleukids, used the time wisely to consolidate their area, conquering all the Eleutheroi they could. While they are of course at war with me (we share a border so of COURSE they declare war) the Sand Wars are no more than an irritation as I'm just playing it defensively for now and focusing elsewhere.
The Saka are once again Baktria's protectorate...
The Arveni had just gotten to the point of breaking the Aedui when I decided to launch my Gallic invasion. Yum!
Carthage and Pontos are no more. I decided one Punic War was enough and wiped them out while the AS slowly crushed Pontos. I am currently allied with Lusotanni until I get spare generals to run their cities which have very high distance penalties.
Ironically the Arabian desert revolted away from the Saba :laugh4:
Epeiros is winning the Greek Wars; I'll most likely have to deal with them soon.
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Re: 0.8x AI Faction Progression
Quote:
Originally Posted by L.C.Cinna
Quote:
Originally Posted by L.C.Cinna
Another update. 196BC. Parthia has been destroyed. KH expanded east but now lost Ankyra again to Pontos. Ptolies now at war with Baktria. Sweboz heading further east.
I finished conquering Greece and the Balkans and took Lesbos and Pergamon(i guess it is or i confused something now) from KH.
https://img221.imageshack.us/img221/8357/eb196dq0.jpg
Update 3: 190BC
Had some tough fighting against the Ptolies in Asia Minor. I thought me and my Allies, Armenians and Pontos are driving them back, but they started a huge counteroffensive and nearly extinguished Armenia and Pontos. The Sweboz are still fighting in the east, they were slowed down a bit but it looks like they'll win because now Baktria made peace with the Ptolies and the Baktrians are attacking the Sauromatae from the east.
https://img221.imageshack.us/img221/6571/eb190bs8.png
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Re: 0.8x AI Faction Progression
LordCurlyton, did you start a new campaign?
I remeber the last one... the seluekids finnaly got you?
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Re: 0.8x AI Faction Progression
https://img61.imageshack.us/img61/9590/untitledia4.jpg
From Pontic campaign, 237 BC. I'm doing quite well, all of my cities are large and prosperous(save Ani-Kamah, recently "liberated" from the Seleukids.) I attacked straight away, and luckily the Seleukids are making slower progress. The Hai are being model allies, running off to the Steppe to beat the living crap out of the Sauromatae, taking Tarsos off my hands when I lost Mazaka and needed to get my army back. The Sabyn are doing obscenely well, and are allied with the Ptolies as are the Hai, Pahlava and myself. Carthage has solidified its African power-base and has a few stacks in Iberia increasing its foothold. The Casse have a full stack marching towards Ictis. The Romans are at war with the Arverni, Karthadastim, and Epeirotes, and doing quite well for themselves. The Seleukids are holding up better than one might think against the Ptolies. The Saka Rauka are dominating in the east, kicking the snot out of both Baktria and Pahlav. The Sweboz are up to their old tricks, and the Epeirotes are spreading like a weed.
I would be a little further along, except for the plague that hit Amaseia about twenty years ago:furious3: Oh well...that got around, with a little help from me:skull: I'm currently gathering a force of pantodopoi phalangitai, hoplitai, peltastai, theurophoi, and various support troops like Kappadokian cav, Scythed Chariots, and slingers to mount a campaign on Nikaia and defend it until it can be reinforced to attack Ipsos and Sardis....
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Re: 0.8x AI Faction Progression
213- https://img.photobucket.com/albums/v...picture033.jpg
212- https://img.photobucket.com/albums/v...picture034.jpg
212- https://img.photobucket.com/albums/v...picture035.jpg
I've finnaly broke the back of seleucids, and all it took was taking all but 3ish cities outside of Asia Minor. Instead of swarms of full stacks of elite pikemen, they are mostly archers and javelinmen, easy prey for my cataphracts. It makes me happy inside to see my 245 have the odds in it's favour to win when fighting a 1,000 man seleucid army. The Armenians attacked as soon as we had a border, so I took their capital. But they had a crazy amount of full stacks sitting around. Luckly they were almost only shitty eastern inf, and weren't too much of a challenge. Also just started my conquest of Sarmtia, can't wait to the master of all the steppes.
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Re: 0.8x AI Faction Progression
I can't bring myself to lift the FOW on my current Epeiros campaign. As a working father I only get so much time to play so I'm still only at 246bc. However, I'm posting this screen because I wanted to share the interesting developments between (what were the) Maks and the Seleukids. I kicked the Maks out of the Hellas and they've found a new home in Asia Minor. They've even gone so far as to put the Seleukids on the run. The Seleukids are no slouch, either. They have completely dominated the Ptolies.
Anyhoo....246bc
http://www.montanasentinel.com/gruff...iros_246bc.jpg
They have that one provence (don't remember the name) to the very far south-west of Asia Minor under seige. AS has put Rhodios under siege 20 times only to arrange a cease fire with KH time and time again. It's gotten kinda rediculous. I mean, put them out of their misery already. I went to make peace with KH (their only provence is Rhodios) and they would only do it for a payment of 3500 mnai! :laugh4: Needless to say I declined that proposal.
P.S. I have Syracuse under siege. Playing on General Cam I avoid assulting stone walls when possible. I think they have about 3 more turns left to live! :whip: