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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by Sir Edward
Thanks for your posts. Well I'll try to explain the situation as it went down in my game.
Saka: I fought a small war with them over their homeland and Kangha and utterly destroyed them by 265. Not much to say about their AI expansion.
Pahlava: Between 260 and 250 I fought the first Parthian war against them and took their homelands. Decided to sign a peace treaty after this war just to see how they would do. They did well against their sarmatian cousins cutting out quite a confederation, but seem to have stopped around 225. Fought the second Parthian War in 207-199 with HA and Cataphract army relying heavily on merc for garrisons and restore numbers after battles to gain VC, put up as good fight as could be expected. No real surprises here.
Seleukids: Started off expanded slowly in Asia Minor. Appeared to be on the loosing end of war with Ptolemaioi. However, taking advantage of Carthage invasion from the western front and a couple Saba supported rebellion
was able to take all the lands of the Nile by about 215. However their african holdings were not very secure and suffered from insurrections by Ptolomaioi loyalists and Saba supported troops in the South. After Ptolomaioi were eliminated as a threat they turned their attention on Saba. They kept peace treaties with Carthage, Pontos, and Makedonia for the entire length of the game. Around 250 started to assault me. I limited my movement into their lands not wanting to rush them. Quite fun and capable enemy. (Note why does Seluekids have a couple better phalanx units then Bactria? Shouldn't they have access to the same troops?) Eventually set up a line of defense you see in the 210 picture and from there fought a purely defensive war.
Sarmatians: Started out well for a steppe faction, taking a few lands through rebellions and capturing some others. Unfortunately the remnant of Parthia turned its attention on their cousins lands and took most of their western holdings. This crippling was followed by a gutting by Hai. Around 210 allied with the remnant of the Hai in order to holdout against the Pontos threat.
Hai: Armenia started out alright, but a little before 230 started a war with Pontos that they some how lost. It may be due to Seleukids taking the side of Pontos in the conflict, although I never saw them actively supporting through attacks. The Hai escaped over the caucus mountains and essentially became another Steppe Confederation and never recovered to their former glory.
Pontos: Extremely slow start, took sinope and then sat for three decades building up armies. Took all of Hai holdings south of the Steppes, and then started sending armies north to take lands along the black sea. Never could maintain complete control over Galatia and it constantly reverted to Aedui. I didn't want to share a border with them and effect their expansion, part of the reason I drew the border where it was. All in all kind of interesting to see the interaction of Hai and Pontos AI go down
Saba: Through conquest and rebellions made a nice empire. Initially allied to Seluekids, it was unable to hold on to northern lands against phalanx armies and only got them back occasionally through rebellion. Came into power in Africa through 2 territories rebelling around 205. Made a serious push east in the last decade.
Ptolomaioi: What looked like pretty standard expanion by the AI took a really weird turn. After doing well for two decades they came into contact with Carthage on Western front and Rebellish lands turning to support by the Saba. With lost of lands the faction imploded. Saba held on to their lands in Arabia. Carthage took all western territories, and occasionally raided towns along the Nile. Seluekids took control of Syria and then moved into Egypt proper and took all lands by the nile and east of it. By around 220 was reduced to a rump state holding court in Cyprus and a few loyalist lands scattered in egypt threat would occasionally rebel in their favor but would always be quickly suppressed by local rulers. I was actually amazed at the complete collapse of this faction and the seeming cooperation displayed by her opponents.
Carthage: Secured the north african coast first and then made some head way into spain and moved east towards egypt. Got a foot hold in the oasis west of the nile and was after that the thorn in Ptolomaioi side. Worked out some kind of deal with seluekids in braking up egypt and maintained the peace. After taking some land along the Iberia coast lost them all to native factions and gave up any ambition to get them back. Took all of Sicily and started a minor war with Rome that lasted 3 decades but only result was the taking of Rhegion, that then revolted there by creating an independent city state in the south of Italy. This buffer allowed for a peace treaty to be brokered between Carthage and Rome. I was happy to see how successful this faction was in taking out Ptolomaioi, but wish that they could have went after Rome a little better.
Casse: Took all of Britain, nothing to see here move along.
Sweboz: Started off rapidly but got bogged down and pretty much stop conquering territories after two decades. Personally I like to see this germany better then the one in the last build that always unites all of baltic and east europe.
Dacia: Extremely slow start. Some how 40 years into the game was able to get act together and started expanding. Was able to in short time build a nice empire and was even making inroads into conquering the Crimmean Penn. Their timely expansion contained Epeiros growth. The way that this faction remained isolated for so long and then BAM! they just grow impressed me, wish that Casse expansion was more like this.
Makedonia: They really looked as if a victory could be eked out it greece. For the first two decades they stopped Epeiros growth completely and were pushing the greeks south. But the two vs. one eventually broke them and they lost the war. The remnants of the Makedonia army consolidated their forces on the island of lesbos. From there these lesbian makedonians :beam: moved north and after three decades had created a new empire centered around thrace and were back at war with Epeiros. It was interesting for me to see makedonia on the up and up, get knocked down, and then come back swinging.
Koinon Hellenos: Took a beating by the Macedonians and were surviving just barely. Around 250 the tables had turned and they were beginning to take back some possessions and ended up taking Makedonia. The short peace caused by the ousting of Makedonia was broken by the Epeiros. As before they were on the loosing end of the war, eventually reduced to only Rhodes. From here the league was completely reduced to Rhodes and the very occasional insurrection of Asia Minor City states.
Epeiros: Another extremely slowly expanding state that ended up cutting out a nice empire. Although they fought a good war they didn't making any gains against the makedonians for more then two decades. However once this did happen they snowballed both makedonia and after them Koinon Hellenos making them rulers of Greece. After unification they started loosing ground to Macedonia in the east. Was actually able to take a town from rome. I liked the way Epeiros evolved overall in this game going from a no show to a power house,
Rome: Rome was interesting in that for the first four decades it seem to be doing the normal gig of solidifying Italian holdings forget about sicily and move north taking control of alps and nearby territories. However after all this it was unable to make any real progress in Gaul, Germany, or Illyria. After 50+ years it finally was taking a few settlements in Gaul. But with the destruction of Arverni there was a shared border with Lusotannan in 210 the shared border caused an aggression by the Iberians. They quickly lost Massilia, and Cis Alpine Gaul. Now many of their Northern Possessions are besieged. They still have several functioning legions in the area so its up in the air who will win this one. Due to the distraction of the current war they lost provinces to both Carthage end Epeiros making their situation even more difficult. I was happy to see a campaign where Rome got neutered without having to assist the AI at all.
Arverni: Lost the gaulic civil war. After 235 pretty much exsisted only as a client kingdom to either their Aedui cousins, the Lusotannan or Roma. Spent most of its time besieged it survived until it was overrun by the Iberians. This was pretty standard as far as AI goes at least for me.
Aedui: I guess these would be considered the victors of the Gaulic civil war because they out lasted the Arverni. This wasn’t due to conquest on their part more that they weren’t the first target of Rome and Lussotannan. They were able to conquer free tribes to the north around the Low Countries, and were able to survive somewhat intact a push by Rome 220s and 210s. In a weaken state they were no match for the Lussotannan and their western lands fell with out much resistance. They were able to bribe a roman general and have since turned him into a mediocre governor. They have a loyal tribe in Pannonia that has held onto the land for a generation but without a FM it is unlikely it will accomplish much of anything. They also get Galatia to rebel to them occasionally but have much more problems holding onto it for any note worthy length of time.
Lusotannan: So Wow, got to say I never expected this to happen. In the first decade they had a really nice start but then seem to turtle for a few years. After 40 years of coexisting with Carthage they finally gave them the boot. It was un in the air who would win but, with carthage focusing more and more resources into Egypt the Lusotanan persevered. At this point owning all of Iberia they moved across the Pyrenees and into Gaul moving up the Atlantic coast. They laid siege to Arverni several time each one ending with the Arverni becoming protectorate. Finally, in 210 they defeated Arverni creating a border with Rome. They continued their conquest across Gaul and at this point seiged Massilia. The siege was completed pretty quickly and with that success they continued their war in the Alps. Due to the vast stretches of new land in gaul they moved their capitol to Celtiberia to be closer to the front. I’ve just got to say it was amazing to see these guys going at it, I can only hope they actually do some lasting harm to rome would be quite an interesting turn of events.
Overall, got to say this was really fun campaign to see completed. The variety of units the Seluekids threw at me kept it from getting boring and by hampering myself from conquering to quickly I really got to see some interesting AI movements. Also if you should play bactria don't do as I did and forget to conquer India till the very end you miss out on some cool traits and playing around with some really nice units. Kind of want to start off as Lusotannan to see if I can't do half as well as my computer did with them.
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Re: 1.0x AI Faction Progression Thread
As for the bumped dow Sweboz. It is due to the Fulstack scripted generals in the area of the nortern alps and middle Europe. These armies that stay near cities with good garnisons and generals literaly stop the Germans east expansion for quit a time. Am suprised that the Romans took those settelments so early.
Something similar is the case for the Lusotanns. Even if they can take Nunmatia(sp?), they face a wandering OMG fulstack that roams the vicinity, that is created when Celtiberia is attacked, that smashes their expansion almoust to 0 until it is beaten.
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Re: 1.0x AI Faction Progression Thread
Well ..
I have seen many strange thing but a ptolemaic army in sicily is something new :dizzy2:
especially in so early in the game :inquisitive:
think that there is some weird ptolemaic world conquering cospiracy out there :inquisitive:
https://i259.photobucket.com/albums/...games/0002.jpg
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Re: 1.0x AI Faction Progression Thread
Wow... that is weird... good to see the AI using naval invasions, though
By the way, I think changing the names causes problems with reforms... but if you really want to change them, the Latin name for Taras is Tarentum. (and Rhegion is Rhegium, but Blasium is probably from C. Blasio, right?)
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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by Chaotix27
Wow... that is weird... good to see the AI using naval invasions, though
By the way, I think changing the names causes problems with reforms... but if you really want to change them, the Latin name for Taras is Tarentum. (and Rhegion is Rhegium, but Blasium is probably from C. Blasio, right?)
I think that the egyptian navy sailed to the wrong place cause the army never moved from that place and about 3 turns later egyptian ship came and the sailed away .. to kyrene ... :inquisitive:
And yes .. named Rhegion after C.C. Blasio who took the town(and all others so far)...
Now.. I was not aware of that changing the towns name could affect the reforms though:embarassed:
EDIT: 200th post!! :2thumbsup:
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Re: 1.0x AI Faction Progression Thread
Yes, the reforms will get screwed up when you change the settlement's names.
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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by Hax
Yes, the reforms will get screwed up when you change the settlement's names.
Oh well .. Blasio have to find another way to be remembered then :shame:
If I change them back now it doesn't mess up with the reforms .. right?? :inquisitive:
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Re: 1.0x AI Faction Progression Thread
I'm not sure, I think it'll be okay.
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AW: 1.0x AI Faction Progression Thread
Blasium!! That's priceless. :laugh4: :laugh4: :laugh4:
Also, renaming totally messes up the city for the AI, so you better don't lose it.
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Re: 1.0x AI Faction Progression Thread
Or you could simply make a backup of the script, and change every instance of 'Rhegion' into 'Blasium', in the script used by the game.
Once the campaign is over, put back the original script.
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Re: 1.0x AI Faction Progression Thread
Renaming the city (like I did in the beginning of the game after I took it) couldn't possibly mess up the egyptian navigational "system" (so that they landed there army to sicily)?? Right?? :inquisitive:
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Re: 1.0x AI Faction Progression Thread
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Re: 1.0x AI Faction Progression Thread
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Originally Posted by Ibn-Khaldun
Renaming the city (like I did in the beginning of the game after I took it) couldn't possibly mess up the egyptian navigational "system" (so that they landed there army to sicily)?? Right?? :inquisitive:
Anyone have a list of cities that its a big no no to rename?
Of course at the moment its a rule of thumb not to rename any city,(especially those ones in Italy)
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Re: 1.0x AI Faction Progression Thread
Just don't rename cities. Unless you've had all your reforms.
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Re: 1.0x AI Faction Progression Thread
Yeah, the Augustan reforms touches basically the entire map.
If you´ve really got to rename a town do it to one of the Baltic ones, like Asodát.
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Re: 1.0x AI Faction Progression Thread
Casse BI.exe H/M
Interesting to see the resurgence of AS when the Ptolemaoi looked invincible. Also the late blooming of the Getai and the staying power of the Gallic wars. Only diplomatic interference from me was giving Massila to KH, but the Aeudi got Mediolanum back due to my spies.
250bc:
https://i156.photobucket.com/albums/...1/casse250.jpg
240bc:
https://i156.photobucket.com/albums/...1/casse240.jpg
230bc:
https://i156.photobucket.com/albums/...1/casse230.jpg
220bc:
https://i156.photobucket.com/albums/...1/casse220.jpg
210bc:
https://i156.photobucket.com/albums/...1/casse210.jpg
This is probably the longest EB game I've ever played and it shows no sign of ending yet.
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Re: 1.0x AI Faction Progression Thread
Oh God, those borders!
So.... MESSY...!
Good job, though, I'm surprised you've been able to avoid conflict with the Gauls. And it looks like the Ptolemies have fallen from a great height. I can't believe they lost Mesopotamia.
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Re: 1.0x AI Faction Progression Thread
What's perhaps most impressive is that all factions (except for the Sweboz) is still alive in 210BC, and most seems to have a fairly stable kingdom/empire.
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Re: 1.0x AI Faction Progression Thread
Not a big fan of germans lol?
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Re: 1.0x AI Faction Progression Thread
They were oppressing Gauls. That's why the Romani got it too. The game was conceived as a Gallic liberation game, although the Romani forced me to go further south than planned as they wouldn't accept peace.
I may have another update tomorrow. Ptolemy resurgant!
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Re: 1.0x AI Faction Progression Thread
200bc
https://i156.photobucket.com/albums/...1/casse200.jpg
The Ptolemaoi are winning the Sand Wars and resurgant in Syria. The AS were slightly undone when the Sabyn changed sides, but we'll see how far that goes.
The mess in southern Italia is my doing. Once i took Rhegium I decided to complicate things for everyone so that they wouldn't attack me. It's worked so far.
The Greek expansion in Iberia looks short lived as both cities are under seige and the Luso have a spare stack in the area.
Pontos is gone, the Ptolemaoi finally did for them and retain Tylis. Baktria is having a hard time coping with wars against all three nomad factions. Amazingly they have remained at peace with AS all game.
After 50 years of defending the Avernii have suddenly gone on the offensive and appear to be winning the Gallic wars. Note the Luso have aslo taken Brittany - not sure how. I'm considering chucking them out.
The Getai have stalled throwing stack after stack at the Lugii but Rhesus kills them all. Noricum remains an independant stronghold with its 3 fullstacks of elite troops.
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Re: 1.0x AI Faction Progression Thread
Any thoughts on freeing Galatia????
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Re: 1.0x AI Faction Progression Thread
I've thought about it, but I wouldn't hold it that far from support. If it rebelled it would probably go back to the Ptolemaoi as it is now thoroughly Hellenised. Tylis on the other hand.....
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Re: 1.0x AI Faction Progression Thread
Don't ever let anyone tell you something is impossible.
https://img148.imageshack.us/img148/...sendingqp3.jpg
151 BC
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Re: 1.0x AI Faction Progression Thread
Damn you. I was hoping to get there first with a prettier color.:clown:
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Re: 1.0x AI Faction Progression Thread
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AW: Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by fahrenheit
Don't ever let anyone tell you something is impossible.
151 BC
Whow :skull:
you can hear a pin fall
that´s a straight "kicking all in the ass"!!
great work,
there is nothing more then rebelscum to fight :shame:
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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by fahrenheit
All Hail our ugly coloured teal overlords:ballchain:
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Re: 1.0x AI Faction Progression Thread
So many questions....
How your unrest must be killing you.
Do you hhave anyother pictures from the campaign,
If you had posted 2 hours later I would have called it a hoax.
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Re: 1.0x AI Faction Progression Thread
We needed an april fool's day EB image hoax contest. Oh well, maybe next year.
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Re: 1.0x AI Faction Progression Thread
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Originally Posted by alatar
How your unrest must be killing you.
If you had posted 2 hours later I would have called it a hoax.
I assure you, its no hoax. And surprisingly not that much unrest when you rule with an iron fist.
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Re: 1.0x AI Faction Progression Thread
@fahrenheit
I for one welcome our new Epirote overlords...
Damn. I mean, DAMN.
Just one question: How the HELL do you deal with the distance to capital disorder? It must be obscenely high on the periphery of your empire.
Now... ON TO TERHAZZA! :-P
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Re: 1.0x AI Faction Progression Thread
Isn't 80% maximum disorder caused by distance to capital?
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Re: 1.0x AI Faction Progression Thread
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Originally Posted by underthesun
Now... ON TO TERHAZZA! :-P
lol good luck with that one:eyebrows:
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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by underthesun
@fahrenheit
Just one question: How the HELL do you deal with the distance to capital disorder?
I always have an army nearby.
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Re: 1.0x AI Faction Progression Thread
Quote:
Originally Posted by fahrenheit
:whistle: wow that is incredible!! simply unbelievable!