sorry that rule was meant to be taken out well...a long time ago. Ignore that.
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Ah, thanks. I thought I had really failed to keep up. :sweatdrop:
hehe no my bad. Okay uploading all new library pics now...that was some work actually hehe. Our avatars are more spread out now its hard to findem all.
I'm in Epirus :2thumbsup:
haha i noticed, also TCV recruit some new RGBs for our newcomers as well as desert. And kill off desert's avatar (something Romanii).
To kill him off I'll undoubtedly have to walk him manually somewhere, alternatively send him off on a boat against pirates. I've just had enough of these Roman names; they've given me yet another reason to hate those pesky little Italians we play as. :shame:
The new avatars will be queued up next time I take the save.
sure thing, and you tellin me. Taking away an ancillary is hell! ARGH!
and about edict 5.3, I'm not sure whether would that apply now that Manius Claudius Cicero is Legatus; because he can only command 8 troops, but the edict requires legio I to be expanded by 2 units.
But I suppose that can be overwritten.
I updated the Phalerium with everyone's new ranks / promotions etc. Bean, could you update the Campus Martius legion assignments / rosters? I want to make sure that I have the correct openings in the Phalerium.
Commanders, remember to PM me with awards/decorations for your units. Also, remember to bring any decorations for Avatars up in the Curia.
Also, since Cotta is now a provincial governor, will he be giving up command of the Second, to stay in Epidamnos and govern?
it was sort of agreed upon (in the Curia) that Legio II becomes a provincial legion for Caius Aurelius Cotta's term as Governor, because a governorship comes with a provincial legion.
library is updated except for family kids, and overall map progression. Also ill be taking my aunt back home this weekend and will be gone two days. If i can find a way to get on iwill. o and Bean ill get tour PM as soon as i can.
Alright no problem, its not desperate. Take your time
Where was this agreed upon? I saw no such thing and certainly didn't agree to it. A provincial legion should be raised for him. We don't have the manpower to simply give up an entire legion for him when we're at war on two fronts.
I say recruit a provincial legion and leave the Second in control of the Senior Aemili Legatus.
We certainly did mention it, but i can't remember where.
I didn't see it either, and I would've been against it as well. I say let Caivs continue to control Legio II as Legio II until we have a provincial legion raised for him.
Is that me Caivs or him Caivs?
I'm sure TCV means let Cotta control Legio II until we make a provincial legion - which is fine with me, so long as you don't get to do whatever you please with it as you would a provincial legion. In short, postpone your pronvicial governorship - or at least the freedoms you would have with the armies in that capacity.
Technical question:
If a new Legatvs would take over command of Legio II, would he have to choose new tribunes or do they just stay where they are.
"New" as in wasn't one of the original tribunes (who are Legati themselves) - OR - "new" as in was one of the tribunes; but is now the legion commander?
I would say in both cases leave the remaining/existing tribunes where they are (bump them up to second in command where applicable) and if available/wanted - open the recruiting in the Campus Martius
Aside from postponing the provincial governorship, this is exactly what I was saying. You (Cotta) would still command Legio II, but not as your provincial legion so it still belonged to the Senate, and when your provincial legion is raised you take control over it and we assign a new commander to Legio II.
Actually, I think I should say something about this IC...
sooooo... any more thoughts about any of my laws? :p
Got no inet in the weekends, my apologies.
of course I understand that my whole reforms of the ranking system are a bit big and detailed.
And understand that for it to be implemented might take a bigger player base than we have atm.
Yet, there are small things in those rank reforms that can be implemented, which should pose no problem, should a number of peepz want it.
I do want to push some laws through, as my character is a draughtsman, and I want to leave my mark on the game by doing so :)
As for the moment, a tribunus blebis can only make one law, which is ridiculous considering his lawmaking role in ancient role.
So instead of the whole ranks to reform, we might discuss a few ranks at a time?
I still think a trib.plebs should be able to make a few laws in congres, and even a few outside (the latter being laws which may not influence the game mechanics in a heavy way).
I do have a few things in mind :)
If anything, I will be pushing my army reforms through ;)
Laws should be given names to the one draufted them.
Should I get the law of the reforms, it would be something like Lex Amiliae xxxx
The xxx part is open fordiscussion:
a real latin translation of the point of the law (in this case, latin for army reforms)
comic latin for the point of law (rg: reformus Legionis)
Mentioning the lawmaker in the library would be nice aswel :)
Few of my 'laws' which will be posted in the curia soon. This OOC discussion i'll cultivate as 'active lobbying in the forum' :D
Hmz
Maybe I should start spitting my laws :)
I will evoke my right as tribunus of the plebs to make laws in the comita for a few (meaning: no congressional voting) although i do agree that these rules will not affect the core rules/mechanics of this game. (so no rank reforms or anything)
And I'd like to play out the lawmaker card to propose more than 1 law.
Should the GM/general opinion stick to the fact that the tribunus plebis rank be confined to the 1 law on the rules as it is now, i'll leave it at there. Yet my 'revolt' against this rule (and maybe even a few others later on considering i've proposed even bigger reforms) can be seen as the historical emergence of the tribunus plebis in its known form :)
I'll do it IC in the curia one of these hours, and see how far I get ;)
perhaps you might want to propose it OOC (as in further refining it, and making it more clear), and ask to make those changes OOC without any IC reason.
and the "laws" you refer to are the rank changes thingum you said a page or so ago right? if not, ignore what I said in above
Well, i dropped the rank reform in its being a big chunk :) i will try to reform them in smaller parts :)
but in my current IC post, there are no rank reforms :)
I suggest that everyone reads again my rank reforms a few pages back, so that the discussion can take a 2nd breath.
As for the current laws, dont forget to read my scroll in the curia :-) (spoiler at the end of the post = scroll, for the blind ppl)
I like the idea of proposing laws, and thread where the commanders update status about the legions they command.
but I don't really agree with the legion reform thing; I think it should only apply for consular legions; since standard legions can be formed anywhere as long as there are 5 infantry, 1 cavalry and 2 missile units (remember the Legatus unit command limit) and another problem is that none of our current settlements can recruit pedites extraordinarii, classical hoplites or "local cavalry"; the only cavalry we got are Equites Romani and (I think) Campanian cavalry.
I still prefer your rank reform things though.
and I just thought of something, isn't the SOT post already an optional place to post something about their legions position etc?
and how do I Latinise "everyone"? :juggle2:
We should dispense with the rule 'can only command x numer of units.
you have either command of the allied units
command of a whole legion
or command of a consular legion
Everything else is unnecessary. (especially if we switch to my rank reforms)
It's good that you like my rank reforms, I hope I can implement them!! Of course a few small adjustment might prove necessary to fit our current playerbase. Also there of course ppl who will receive a new rank according to what they had under the current system.
What I like so much about my own idea, is the fact that elected ppl have ascendancy over ppl that are currently not in office :)
I hope more ppl will give feedback so we can fine tune this, including the GM :)
after looking through your epic suggestion post, I'm suggesting a few modifications (in bold, inside the quote) and additions (outside the quote). I'm not the GM, but I think some stuff could be made more specific/clear.
rule 2.5: (changes in bold)
2.5 Character Points
To get to the next rank (Rule 2.4) every player must get a certain amount of 'Character points'. Character points are gained from participating in IC events and having your character do something in-game
If character fights or particiaptes in a battle:
"Crushing Defeat" -3 points
"Clear Defeat" -2 point
"Average Defeat" -1 point
"Close Defeat" -1/2 point
"Close Victory" 1 point
"Average Victory" 2 point
"Clear Victory" 3 points
"Heroic Victory" 4 points
A character who participated in the same battle would earn half the amount of how much the commander earned; when the number by the former is at a decimal place, its absolute value would be rounded down. (e.g. -1.5 CPs would be -1, 2.5 CPs would be 2)
If a character governs a province or acts an assistant to the governor; CPs would be awarded per in-game year for the level of settlement they govern:
1CP for villages, towns, large towns
2CP for Cities, Large Cities
3CP for Huge Cities
___________________________________________________________________________
4. Armies (added 4.3, so number changes are obvious)
4.1 Consular Legion
Imperial Legions will consist of a minimum of 8 infantry cohorts, 4 ranged cohorts, and 2 cavalry cohorts; and will only be lead by a standing Consul.
For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry regiments.
The owner of a Consular Legion will determine who commands the units, where it is to move (if at all), and whom to attack.
Only Consular Legions can have “Eagles” in them.
4.2 Standard Legions
Standard Legions will consist of a minimum of 5 infantry cohorts, 2 ranged and 1 cavalry cohorts.
For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry cohorts; the Standard legions are to be made up of only Roman units (hastati, principes, triarii, cohortes, leves, etc)
The Consul of the Legions will decide who commands it, but it is up to the senate to decide where it is to move (if at all), and whom to attack.
Standard Legions can be created only during a Congressional Session by the Senate using an Edict for that.
All Standard Legions are marked with a number corresponding to how many Legions stand in Rome and where the Legion was created: 'I Legion of Roma, II Legion of Kyrene , III Legion of Bonnonia etc.'
Standard Legions can be disbanded only during the Congressional Session by the Senate through an Edict.
4.3 Allied legions
Allied legions will consist of a minimum of 5 infantry cohorts, 2 ranged and 1 cavalry cohorts.
For the purposes of this rule, Generals’ Bodyguard units do not count as cavalry cohorts; Allied legions are to consist of regional/allied units, such as Gallic units in Gaul, Italic allies in Italy, Galatian units in Galatia, etc.
(the rest are the same as standard legions so I won't waste words here)
______________________________________________________________________________________________
overall, I like the idea of the "offices" system, it is more "Rome"-ish, and read the part where I editted about the Praetor thing.
And the Legates serving under the Governor thing is also quite nice; like LotR's feudal thing where the Legatus is the Governor's "vassal"
the Privatuus thingy, I changed it for characters who hold no office
and Mini's description is also very convincing.
But I think these reforms should come into place a bit later in the game. like when we have around 25 provinces
The stuff about the forming Houses and provincial government should also be revised accordingly if this rank changes takes place
this is rather disorganised because it's a very long post
Well i just want to comment that there never were roman legions and allied legions..
1 legion would exist of one roman half and one allied half.
until marius reformed the army and italy was massively enfranchised into the roman citizenship. Then we had fully roman legions (since the former italians were now romans).
So until the marian reforms, i'd like to see the same thing. this is reflected in my army compositions i suggested.
Also the 'UNIFORMIZATION' of the legions is a very important factor.
A composition should be standard. Not just 5 mellee units, 2 ranged etc.
Roman armies were all the same (except for the allied half, which varied a bit, but only by a hair).
Therefore, 1 legion of max 10-12 units, composed as I said, would give the historical feel.
I also think making legions uniform is important when we start electing people.
As I said before, it should be normal that a provincial governor switches provinces every 1 or 2 consul-terms (12turns?) and by giving everyone an exact same legion, there can never be any discussion about: player skills, favoritism, or god knows what.
Standard legions mean swappable legions mean a transparant financial government mean much easier for everybody.
when it comes to your remarks to the rank system, i have no comments since most are clarifications.
I wasn't really sure what the influence stands for in the current rules, so I added my own vote weights :)
I also removed the spies thing for the COL, since it would be easier if the provincial governor would control the spies in his province.
I also would like to point out, that in my system, a province is not necessarily a city. (shouldn't any have read it in the OP) A province is an area to be determined by the senate (meaning we can adjust it by laws) and might contain more than 1 city.
So what about spies in enemy territory, or in provinces where there is no provincial governor?Quote:
Originally Posted by mini