As far as I understand it, SynTech just kicked such immense amounts of :daisy: that it's impossible for anyone else to do as well. But we can still win. Escape, townies, escape!
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As far as I understand it, SynTech just kicked such immense amounts of :daisy: that it's impossible for anyone else to do as well. But we can still win. Escape, townies, escape!
The SynTech team
- Survives and escapes with 75% of their starting members still alive
- Personally destroyed at least 1 Umbrella mercenary
- Outlasted the Umbrella team which was destroyed, one of their team objectives
- Acquired 3 samples of the Omega-II virus and made it to the helicopter to escape, which is their main objective
- Personally eliminated scores of zombies, Plague Demons, Plague Tyrants, and the Plague Queen herself, which is just bonus points.
Since they didn't fail any of their team objectives and completed most of their personal goals, racked up a lot of kills, survived and escaped, do not have mutually exclusive goals from the town, there is no team which completed more of their objectives, or survived and escaped to a higher percentage rate, SynTech were able to score highly enough where they cannot be overtaken in team score.
Still, there is a fierce battle for the second place team score between the town and the Omega horde, and there are many contenders for high personal scores.
I rather think some of the SynTech people will score pretty high for their personal scores as well, but Csargo's attack on the zombie horde gives him the highest total number of kills all game, and the highest number of kills in a single battle. Others did very, very well in their personal endeavors and are still alive. I haven't forgotten anyone's accomplishments, and some of the zombies in particular have done a superb job killing things and staying active and threatening, which really boosts their personal scores and brings their team closer to victory.
I can't wait for this game to be finished, as I am exhausted by it, but I am also anxious to tally up the personal and team scores, give out awards and rankings, and reveal everyone's moves and tell the story of the game from an omniscient perspective.
You might have played the game, but you don't know how much you don't know. Tune in to find out... and send in those orders!
Congrats to the SynTech team!!! Very well done!!!
Many thanks ATPG for hosting. :bow:
Much respect to my teammates Ironside and Captain Blackadder, you guys were awesome. :balloon2:
Good game my fellow Syntech mercs, I eagerly await the end of this game to see all the little momenents that could have ended in disaster for us and all the other things that currently I have no knowledge about.
Good luck remaining residents of Dark Falls.
As Psycho hinted at, at this point, we were definitely the most dangerous faction running around. There's a reason why we killed the plague queen (killing blow on the queen ftw!), 3 tyrants and 1 plague demon. Kennedy with the tank would've been dangerous, but probably taken out with a few losses. Getting this far, or in my case, surviving 6 battles without taking damage and then be killed would've been annoying though.
Allyson, we would've let you on the chopper. I hope you make out and gets better from that cough. Turning green isn't good for your health. This applies to the rest of you remaining townies as well.
Had I've ever been able to reach 15 in combat, I would've definitely stayed. Zombie immunity ftw. :laugh4: And well, almost unkillable by anything else. Even if I suspect you or blackadder would take 1 of the 2 needed silver herbs. Golden lugers got higher average damage in most cases btw, even if the Gatling got more top damage.
Indeed. In retrospect it was almost perfect playing, except 2 mistakes that incidently almost killed both of you. Both due to misses in the combat system. But we considered alternative orders in 5 different turns that would've ended up bad, that I can remember. :juggle2:
Good job team! :thumbsup:
And since the chopper is gone now, could you tell how many it could be on that chopper now ATPG? :book:
Edit: Since I missed mention this before the edit, we really were STARS, just another kind of STARS than expected (SynTech Asset Recovery Specialist). :juggle2:
Then we also guessed right on that number. One of the reasons we kept quiet about it later on.
Congrats to the SynTech team...well done.
Nice work SynTech squad, and thanks for saving the helicopter from the zombies. Frederic Marcus appreciates that. Now if a few more townies would like to join us in Wonderland, well that would be just super-duper.
Orders are due in 24+3 hours, please.
Also, I am missing a ton of orders from the zombies. You miss this phase and you may as well forfeit the game, guys. That means everyone.
Will send them now.
On another note, congratz to the Systech guys, though it really stings having been an Umbrella merc myself. Unfortunately we were pretty crippled with replacements from the beginning, at least that's what I say myself for not feeling to bad to have lost against you in such an overwhelming way. :wink:
You made me think a bit about that and some time loss for us (like more avoiding moves from The Stranger/Zain) would've made quite a bit of difference. Not for your team though, The Stranger/Zain still killed by me and Blackadder, you and Greyblades hit by Scott Kennedy and FH dying to Psycho (who had way better equipment and simular stats), but otherwise it would get very different:
I think this should be ok, since everyone I mention by name is dead or have left and most battles can be figured out already. Should it break any rule, I appologise to ATPG and ask for it to be removed.
The townies that went with us for the hangar key: Basically going there spelled their doom... Or not going vigilante when I asked them before the big battle. That still would've given two volleys from split, but that's still the best case scenario... If we then would've fooled them and got a headstart to the chopper, since it was the only exit that could give us full victory. Good call there earlier on 'khaan.
Best case scenario for them, except the one above: They hit the seen zombies (full numbers, since psycho doesn't hit them), but someone is doing a quick search found the hangar key and die by zombies for the trouble. Zombies beaten by the rest, so they get the hangar key with the loot.
Then we're delayed for 3 turns, making them missing us, and also that we don't let Psycho move ahead on his patch alone earlier on. Thus we wouldn't know that we would be forced to eliminate those townies to win and also avoiding the big battle, that they wouldn't win. For almost any other scenario, it would be elimination by us, or ending up as new children for Diana Abnoba, who would still hunt for even more children. In that scenario, she could have up to 8 plague tyrants fairly easy in 2-3 turns in the worst case scenario. Not sure if the tyrants would have that capture feature though.
That has to be annoying. Doing the "wrong" move 4-5 turns earlier is spelling your own doom, simply because every following move have a most resonable move, eventually causing a confrontation with a superior enemy. It should be interesting to hear your version ATPG, since you can really see the potential for such scenarios beforehand.
I look forward to exposing all the behind the scenes, my thoughts, and role PMs and movements and such. Orders due in 8 hours, so hopefully the game will keep rolling and wrap up within a month.
My orders are in.
Just got mine in too. EDIT: Oh my god ATPG's post count when I posted was 13,666! Its a bad omen.:(
Bad Omen indeed. This round will be a nightmare both for the players and the game host.
- I have accepted your orders and added them to my files, and I have enough for the game to proceed. If you didn't send in orders, that's a shame but I need to wrap it up.
- I have randomized an event
- I have randomized your items and weapon search results
Still to go:
- There will be 3 battles that need to be rolled. As you might imagine this will take a while, because there's most of the remaining living players and half the zombies involved.
- Results and Character cards.
Don't ask me when this will be done. I have errands to run today but I'll try to roll at least one of the battles.
So it was good that we got out when we did?
God help me...
Provided my vitality isn't randomized, I think I may survive, though, fingers crossed*
Quick question Pizza - why didn't I hit anything with my ridiculously overpowered Rocket Launchers?
Alas, me and my allies die a sad death burning in the rubble of our transport.
I'm pretty certain I had three previous opportunities to escape, one as early as turn 7ish. I chose comradeship over self gain though and thoroughly enjoyed the characters I met along the way.
And well played "STARS" guys. I'm surprised you didn't kill us, we knew exactly who you were. ~;)
We were pretty tempted to attack you knowing it would mean certain death for us, but we decided against it. I guess being killed by one of you guys would of been better than burning to death though. Also, how did you guys get hold of such a big armoury? I didn't use search mode much but when I did I never found anything remotely as good as the kind of weapons you were carrying.
Oh, and wise move Jolt.